I'm unable to get a live app ID for my PayPal application.
If I go to Dashboard -> My Apps & Credentials -> My App, there is nothing there about App IDs or if it's pending or anything like that?
My PayPal account is a verified business account. The API I am using is for Adaptive Payments.
I have viewed a few other questions on SO, although all seem to have some kind of message such as pending within their app.
How can I obtain my live app ID?
Related
I'm new to google play in app purchase. I have created an app that connects on my back-end server. After installing the app to an android device, user can login with different account that they created in my webserver regardless of what google account was logged-in in their android phone. Can I use the same google account to purchase non consumable item from any of the account logged-in using my own authentication? I'm thinking of saving the purchased item to my webserver after google play purchase successful callback. But the problem is when the buyer make a refund? since I have no way of checking who's account in my webserver it is. What is the best way of doing this? I only want the IAP of google play, I don't want to restrict user to have an google account or change google account in my phone when I log in to my own account in my webserver. Sorry if its unclear.
I had refered the cordova plugin https://github.com/paypal/PayPal-Cordova-Plugin . But how to create test accounts for buyer and seller. I referred the link but I couldnt get proper idea.
Please help me by providing steps how to test my app.
Otherwise, How to use this plugin with help of inappbrowser?
After referring the documentation on PayPal. I got an idea on the implementation and the way to test the sample app.
Login to PayPal https://developer.paypal.com/developer/applications/
Go to Accounts tab under Sandbox.
Here click on create account and create sample business and personal account.
Then navigate to My Apps & Credentials section.Click on create app buttton. Enter the app name and give the sandbox developer account.
Once after app is created, u can find sandbox and live switch button on top left of the app page
Specify the required sandbox settings.
Follow the steps for building hybrid app with cordova paypal integration using https://github.com/paypal/PayPal-Cordova-Plugin
Specify the production and sandbox client id in the configuration.
Build and run the app.
On click of Pay using paypal with show the login page. Login with your paypal account.
The amount will be paid to the account that is specified in sandbox.
Verify the payment by checking the account details.
Go to https://developer.paypal.com/developer/accounts/ . Click on the business account created in sandbox. Check the notifications. You can find the transactions that you have made.
This is how we can test sample paypal app. This is what I have referred to test the sample app. But there is so much to dig into the topic.
Thanks
How do I obtain a PayPal Application ID in the live PayPal environment?
I followed the instructions on https://www.x.com/, but I could not find
My Account ==> My application ==> New App
as mentioned on the PayPal developer website.
Starting May 13th, 2013, PayPal App management for Classic APIs will no longer be available on x.com and will be migrated to developer.paypal.com. Please check back after May 16th for the new location of APP Management.
During this time, you will not have access to submit a new App or manage your existing APPs. Your current application IDs will not be impacted by migration and will be available post-migration at the new location.
Login to your paypal account.
First of all navigate to developer account applications
Then click on your App Name. (You have created previously)
Here you will see an option to chose Sandbox or Live. click respectively to get app Credentials.
Please tell me How to make payment with different amount via In app purchase in iphone sdk?? as i am creating an application in which subscription charges deduced from a website and in the same way i want to make payment using my application and subscription amount change all the time.. as apple don't approve paypal for the same purpose. How to handle this problem??
can we use web services for deduction of charges and get response of success or failure from web services?
For in-app purchases of app content, you're only allowed to use Apple's In-App Purchase system. You're not allowed to use paypal or anything else from in the app.
The only way to set the price of an in-app purchase item is in iTunes Connect. StoreKit (the API you use for in-app purchases) gets product prices from iTunes Connect, and there is no API for overriding the prices from within the app.
There's no public API (as far as I know) for changing the price in iTunes Connect, either. Perhaps you can script the normal web browsing interface, or find code someone else has written that scripts it. But the only way that Apple provides for changing the price of an in-app purchase is to log in to the iTunes Connect web site in a web browser.
We're about to deliver an application to the app store.
To enjoy the app, the user have to enter a Facebook login info (Using Facebook-connect API for iPhone).
Now, to deliver the app to Apple's app store, they (Apple) ask us to provide a username+password (account info) for testing issues.
That's great, but, since our app based on Facebook account info and not our own database, do we have to provide a Facebook account info?? because if the answer is YES, it means that we have to open a fake account in Facebook.
So, does anyone know the answer?
Do we have to provide a Facebook account info in the Apple's application upload form?
I had a similar thought when delivering an app that interacted with Twitter. In the user account box on iTunesConnect I wrote something like "Enter the details of any Twitter account" and it passed the app store validation process fine.
We submitted several apps to the store that required a Facebook account and we supplied Apple with an account that we just created. However, from our logs, the Apple reviewers logged in with their own accounts :)
To be on the safe side, I would suggest that you create a fake Facebook account and add in the reviewer's notes textfield, better safe than sorry.