Beacon Tools crash iOS - beacon

I have some Beaconinside v2 beacons - one is working with Google Beacon Tools app on an iPhone 6S Plus. WIth another I got something wrong and had to set the device as "decommissioned" in the dashboard.
Now the IOS app just crashes if I try and re-add that device - is this a known problem with the Beacon Tools app??

It is a known problem. I sent a support request to Beaconinside in a similar matter and Cornelius Rabsch (CTO) confirmed to me that the Beacon Tool App is crashing a lot and that Beaconinside is talking with Google to improve this circumstance.

Related

iOs7 onwards is it possible to develop iphone app with basic network management

This is will my 1st iPhone app which i'm trying to develop using swift.
I want to monitor devices connected to my home router and see how much bandwidth each devices connected to it is using.
My 1st question is - since ios7 onwards apple does allow to use MAC address of the device so is there any other way to achieve to achieve my above requirement.
My 2nd question - is there any API or open-source library which can be used and apple will not reject the app if submitted.
Thanks,

publish ios app without any registered device

I have completed an ios app that I want to get published. I do not have any apple devices other than my mac. I used the simulator to test my app. I tried to make a provisioning profile in the member center and link it up to my app but Xcode keeps telling me that it cannot find any compatible provisioning profiles since I do not have any ios devices registered in the member center. I believe that I cannot register my mac as an ios device. I tried doing that in the member center using my mac's UDID but it did not recognize the UDID.
I want to know if there is any way I can still have the app published without buying any other ios device?
I used the simulator to test my app.
Then you did not test your app. The simulator is useful but it is nowhere near an adequate substitute for device testing. What if users report that the app crashes on their devices, but you can't reproduce the crash in the simulator? This is not a hypothetical scenario, it's actually quite common.
I want to know if there is any way I can still have the app published without buying any other ios device?
Possibly, but it would be extremely unwise to publish the app without testing it on a device. If you can't get a device, try to borrow one.
I see only workaround here - Get device from your friend or family and register it for first install. You just need its UDID to register.

how to detect nearest BLE 4.0 ios devices using corebluetooth?

I worked on detecting nearest BLE 4.0 ios devices using corebluetooth by referring this link
http://olesitune.mine.nu/blelogg/?page_id=180
It's not detecting any ios device.can anyone provide some information regarding this.
Thanks in advance
Are you using iOS 6? Only iOS 6 has support for setting the iOS device as server/peripheral. Remember that you can not discover any BLE devices from iOS just using the standard bluetooth settings, you have to write an app for both sides of the communication.
That guide will not help you discover any iOS devices, only standard BLE devices like heart rate monitors, temperatur sensors and such if you don't have an iOS6 device which is configured as a peripheral device.
I see that you have also posted this question elsewhere, but please submit some of your project code, results, debug data before expecting any helpful answers

IPhone app build and deliver to store without device

I have a simple question.
I use an old IPhone with ios version 3.1.3 and I have to deliver an app for the ios version 5.0.
Is it possible to build and deliver an 5.0 app to the store without the correct 5.0 device?
Problem is, it isn't really cheap to buy every single ios version device.
I know it is probably necessary to test on a real device, but I only want to know is it theoretically possible do develop and deliver without the device.
thanks for your help
Matthias
Yes, it's possible. Xcode comes with an iOS simulator that simulates iPhones and iPads running iOS 4.3 and 5.0. However these don't fully match real devices, so you really should be testing on real devices. There's an additional problem that a lot of functionality won't work on the simulator, such as in-app purchases and Game Center. But for basic applications, you can scrape by.
If you're looking to reduce costs, iPod touches are almost identical to iPhones and a lot cheaper, so that's the low cost way of testing on a real device. I would also upgrade your current device to iOS 4 if possible - iOS 3 is practically dead now, so it's better to test on a real device with iOS 4 than it is to try to support iOS 3.
Yes it is possible to deliver an app without the correct version.
I found out, that it is even possible to deliver apps without an iPhone.
even though you can deploy apps without having an iOS device ..or having a device with lower iOS version..
but in future and generally a good advice i will give is to find someone with correct iOS device version(any other version will work too) and get him to try your app using ad-hoc distribution..that way you can get feedback of how your app will perform..
Yes it's possible. You can anyway test most functionality by using the simulator.
With the new Xcode, you don't need the device when you are building for release.
What you need to do is select iOS Device in the menu, then Product -> Archive.
Then you will see the "Validate" and "Submit" options in your organizer.

Target Hardware Requirements for iPhone Development

Are there limitations to doing iPhone development on an iPhone without a contract? That is, can one purchase a used iPhone from ebay and successfully develop software for the iPhone? Will GPS work?
It will work just fine in general, I've been using a first generation iphone sent from my employer in the states for months as a test and development phone without any issue. I have been using wifi for all network related stuff and tested 3G on my own personal phone using ad hoc builds. This phone doesn't have a valid phone contract and I just flipped it into airplane mode then turned on the wifi.
The gps appears to function fine too, I haven't done anything with gps info via the api yet, but it looks like it is pulling in the data in maps just fine.