Open NotePad in mys form on top - forms

Can you hel me please to open an application (notepad) on top my form ?
private void button1_Click(object sender, EventArgs e)
{
Process N = new Process.Start(#"notepad.exe");
N.ShowDialog(this);
}
I try this but is not correctly.
So, how can i open notepad.exe or word.exe on top my form as ShowDialog please ?
Cordialy

Use SetForegroundWindow function.
Declare using System.Runtime.InteropServices; and use
[DllImport("user32.dll")]
static extern bool SetForegroundWindow(IntPtr hWnd);
private void SetNotepadAsForegroundApp()
{
Process N = new Process.Start(#"notepad.exe");
SetForegroundWindow(N.MainWindowHandle);
}

Related

Capture keypress in Unity when Unity doesn't have the input focus

I need Unity to capture ALL key presses, even if Unity doesn't have the focus.
I've tried to use:
Input.KeyPress()
But this seems to only work if Unity has the focus of the user's input. I need it to work when it doesn't have the focus, such as when I'm looking at / working with another Windows program.
PS: I already turned on the "Run in Background" option in player preferences.
This is totally possible! Although, there is no way to do it by using only the tools in-built into Unity3D. You will have to use native libraries to do that.
The example below hooks the hook chain with a hook type of WH_KEYBOARD, which corresponds to a message-level keyboard hook. You can read more on SetWindowsHookEx and different types [ here][1].
You can check the parameters that are being received on hooking such a message type (WH_KEYBOARD) [here][2]
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
public class KBHooks : MonoBehaviour
{
[DllImport("user32")]
protected static extern IntPtr SetWindowsHookEx(
HookType code, HookProc func, IntPtr hInstance, int threadID);
[DllImport("user32")]
protected static extern int UnhookWindowsHookEx(
IntPtr hhook);
[DllImport("user32")]
protected static extern int CallNextHookEx(
IntPtr hhook, int code, IntPtr wParam, IntPtr lParam);
// Hook types. To hook the keyboard we only need WH_KEYBOARD
protected enum HookType : int
{
WH_JOURNALRECORD = 0,
WH_JOURNALPLAYBACK = 1,
WH_KEYBOARD = 2,
WH_GETMESSAGE = 3,
WH_CALLWNDPROC = 4,
WH_CBT = 5,
WH_SYSMSGFILTER = 6,
WH_MOUSE = 7,
WH_HARDWARE = 8,
WH_DEBUG = 9,
WH_SHELL = 10,
WH_FOREGROUNDIDLE = 11,
WH_CALLWNDPROCRET = 12,
WH_KEYBOARD_LL = 13,
WH_MOUSE_LL = 14
}
protected IntPtr m_hhook = IntPtr.Zero;
protected HookType m_hookType = HookType.WH_KEYBOARD;
protected delegate int HookProc(int code, IntPtr wParam, IntPtr lParam);
//We install the hook and hold on to the hook handle.
//The handle will be need to unhook.
protected bool Install(HookProc cbFunc)
{
if (m_hhook == IntPtr.Zero)
m_hhook = SetWindowsHookEx(
m_hookType,
cbFunc,
IntPtr.Zero,
(int)AppDomain.GetCurrentThreadId());
if (m_hhook == IntPtr.Zero)
return false;
return true;
}
protected void Uninstall()
{
if (m_hhook != IntPtr.Zero)
{
UnhookWindowsHookEx(m_hhook);
m_hhook = IntPtr.Zero;
}
}
protected int CoreHookProc(int code, IntPtr wParam, IntPtr lParam)
{
if (code < 0)
return CallNextHookEx(m_hhook, code, wParam, lParam);
Debug.Log(
"hook code =" + code.ToString() +
" lparam=" + lParam.ToString() +
" wparam=" + wParam.ToString());
// Yield to the next hook in the chain
return CallNextHookEx(m_hhook, code, wParam, lParam);
}
// Use this for initialization
void Start()
{
Debug.Log("install hook");
Install(CoreHookProc);
}
void OnDisable()
{
Debug.Log("Uninstall hook");
Uninstall();
}
}
This example comes from [this blog][3].
Such a way of hooking will only work on Windows systems. If you need to make a separate hook on OS X or Linux you would need to do it in a native way in that operating system.
I cannot post more than 1 link because I lack reputation on SO. I hope one of the mods will edit my post accordingly.
[1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ms644990(v=vs.85).aspx
[2]: https://msdn.microsoft.com/en-us/library/windows/desktop/ms644984(v=vs.85).aspx
[3]: http://phardera.blogspot.com.es/2010/12/windows-hooks-in-unity3d.html
I've assembled a Unity package based on the #boris-makogonyuk answer with some usability improvements.
The package is available on GitHub (MIT license): https://github.com/Elringus/UnityRawInput
You can use it as follows:
Include package namespace.
using UnityRawInput;
Initialize the input service to start processing native input messages.
RawKeyInput.Start();
Optinally, you can specify whether input messages should be handled when the application is not in focus (disabled by default).
var workInBackground = true;
RawKeyInput.Start(workInBackground);
Add listeners for the input events.
RawKeyInput.OnKeyUp += HandleKeyUp;
RawKeyInput.OnKeyDown += HandleKeyDown;
private void HandleKeyUp (RawKey key) { ... }
private void HandleKeyDown (RawKey key) { ... }
You can also check whether specific key is currently pressed.
if (RawKeyInput.IsKeyDown(key)) { ... }
You can stop the service at any time.
RawKeyInput.Stop();
Don't forget to remove listeners when you no longer need them.
private void OnDisable ()
{
RawKeyInput.OnKeyUp -= HandleKeyUp;
RawKeyInput.OnKeyDown -= HandleKeyDown;
}

How to move a window between desktops using powershell/.net on windows 10 [duplicate]

I love that Windows 10 now has support for virtual desktops built in, but I have some features that I'd like to add/modify (e.g., force a window to appear on all desktops, launch the task view with a hotkey, have per-monitor desktops, etc.)
I have searched for applications and developer references to help me customize my desktops, but I have had no luck.
Where should I start? I am looking for Windows API functions (ideally, that are callable from a C# application) that will give me programmatic access to manipulate virtual desktops and the windows therein.
The Windows SDK Support Team Blog posted a C# demo to switch Desktops via IVirtualDesktopManager:
[ComImport, InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("a5cd92ff-29be-454c-8d04-d82879fb3f1b")]
[System.Security.SuppressUnmanagedCodeSecurity]
public interface IVirtualDesktopManager
{
[PreserveSig]
int IsWindowOnCurrentVirtualDesktop(
[In] IntPtr TopLevelWindow,
[Out] out int OnCurrentDesktop
);
[PreserveSig]
int GetWindowDesktopId(
[In] IntPtr TopLevelWindow,
[Out] out Guid CurrentDesktop
);
[PreserveSig]
int MoveWindowToDesktop(
[In] IntPtr TopLevelWindow,
[MarshalAs(UnmanagedType.LPStruct)]
[In]Guid CurrentDesktop
);
}
[ComImport, Guid("aa509086-5ca9-4c25-8f95-589d3c07b48a")]
public class CVirtualDesktopManager
{
}
public class VirtualDesktopManager
{
public VirtualDesktopManager()
{
cmanager = new CVirtualDesktopManager();
manager = (IVirtualDesktopManager)cmanager;
}
~VirtualDesktopManager()
{
manager = null;
cmanager = null;
}
private CVirtualDesktopManager cmanager = null;
private IVirtualDesktopManager manager;
public bool IsWindowOnCurrentVirtualDesktop(IntPtr TopLevelWindow)
{
int result;
int hr;
if ((hr = manager.IsWindowOnCurrentVirtualDesktop(TopLevelWindow, out result)) != 0)
{
Marshal.ThrowExceptionForHR(hr);
}
return result != 0;
}
public Guid GetWindowDesktopId(IntPtr TopLevelWindow)
{
Guid result;
int hr;
if ((hr = manager.GetWindowDesktopId(TopLevelWindow, out result)) != 0)
{
Marshal.ThrowExceptionForHR(hr);
}
return result;
}
public void MoveWindowToDesktop(IntPtr TopLevelWindow, Guid CurrentDesktop)
{
int hr;
if ((hr = manager.MoveWindowToDesktop(TopLevelWindow, CurrentDesktop)) != 0)
{
Marshal.ThrowExceptionForHR(hr);
}
}
}
it includes the API to detect on which desktop the Window is shown and it can switch and move a Windows the a Desktop.
Programmatic access to the virtual desktop feature is very limited, as Microsoft has only exposed the IVirtualDesktopManager COM interface. It does provide two key functions:
IVirtualDesktopManager::GetWindowDesktopId allows you to retrieve the ID of a virtual desktop, based on a window that is already assigned to that desktop.
IVirtualDesktopManager::MoveWindowToDesktop allows you to move a window to a specific virtual desktop.
Unfortunately, this is not nearly enough to accomplish anything useful. I've written some C# code based on the reverse-engineering work done by NickoTin. I can't read much of the Russian in his blog post, but his C++ code was pretty accurate.
I do need to emphasize that this code is not something you want to commit to in a product. Microsoft always feels free to change undocumented APIs whenever they feel like it. And there is a runtime risk as well: this code does not necessarily interact well when the user is tinkering with the virtual desktops. Always keep in mind that a virtual desktop can appear and disappear at any time, completely out of sync with your code.
To use the code, create a new C# class library project. I'll first post ComInterop.cs, it contains the COM interface declarations that match NickoTin's C++ declarations:
using System;
using System.Runtime.InteropServices;
namespace Windows10Interop {
internal static class Guids {
public static readonly Guid CLSID_ImmersiveShell =
new Guid(0xC2F03A33, 0x21F5, 0x47FA, 0xB4, 0xBB, 0x15, 0x63, 0x62, 0xA2, 0xF2, 0x39);
public static readonly Guid CLSID_VirtualDesktopManagerInternal =
new Guid(0xC5E0CDCA, 0x7B6E, 0x41B2, 0x9F, 0xC4, 0xD9, 0x39, 0x75, 0xCC, 0x46, 0x7B);
public static readonly Guid CLSID_VirtualDesktopManager =
new Guid("AA509086-5CA9-4C25-8F95-589D3C07B48A");
public static readonly Guid IID_IVirtualDesktopManagerInternal =
new Guid("AF8DA486-95BB-4460-B3B7-6E7A6B2962B5");
public static readonly Guid IID_IVirtualDesktop =
new Guid("FF72FFDD-BE7E-43FC-9C03-AD81681E88E4");
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("FF72FFDD-BE7E-43FC-9C03-AD81681E88E4")]
internal interface IVirtualDesktop {
void notimpl1(); // void IsViewVisible(IApplicationView view, out int visible);
Guid GetId();
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("AF8DA486-95BB-4460-B3B7-6E7A6B2962B5")]
internal interface IVirtualDesktopManagerInternal {
int GetCount();
void notimpl1(); // void MoveViewToDesktop(IApplicationView view, IVirtualDesktop desktop);
void notimpl2(); // void CanViewMoveDesktops(IApplicationView view, out int itcan);
IVirtualDesktop GetCurrentDesktop();
void GetDesktops(out IObjectArray desktops);
[PreserveSig]
int GetAdjacentDesktop(IVirtualDesktop from, int direction, out IVirtualDesktop desktop);
void SwitchDesktop(IVirtualDesktop desktop);
IVirtualDesktop CreateDesktop();
void RemoveDesktop(IVirtualDesktop desktop, IVirtualDesktop fallback);
IVirtualDesktop FindDesktop(ref Guid desktopid);
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("a5cd92ff-29be-454c-8d04-d82879fb3f1b")]
internal interface IVirtualDesktopManager {
int IsWindowOnCurrentVirtualDesktop(IntPtr topLevelWindow);
Guid GetWindowDesktopId(IntPtr topLevelWindow);
void MoveWindowToDesktop(IntPtr topLevelWindow, ref Guid desktopId);
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("92CA9DCD-5622-4bba-A805-5E9F541BD8C9")]
internal interface IObjectArray {
void GetCount(out int count);
void GetAt(int index, ref Guid iid, [MarshalAs(UnmanagedType.Interface)]out object obj);
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("6D5140C1-7436-11CE-8034-00AA006009FA")]
internal interface IServiceProvider10 {
[return: MarshalAs(UnmanagedType.IUnknown)]
object QueryService(ref Guid service, ref Guid riid);
}
}
Next is Desktop.cs. It contains the friendly C# classes that you can use in your code:
using System;
using System.Runtime.InteropServices;
namespace Windows10Interop
{
public class Desktop {
public static int Count {
// Returns the number of desktops
get { return DesktopManager.Manager.GetCount(); }
}
public static Desktop Current {
// Returns current desktop
get { return new Desktop(DesktopManager.Manager.GetCurrentDesktop()); }
}
public static Desktop FromIndex(int index) {
// Create desktop object from index 0..Count-1
return new Desktop(DesktopManager.GetDesktop(index));
}
public static Desktop FromWindow(IntPtr hWnd) {
// Creates desktop object on which window <hWnd> is displayed
Guid id = DesktopManager.WManager.GetWindowDesktopId(hWnd);
return new Desktop(DesktopManager.Manager.FindDesktop(ref id));
}
public static Desktop Create() {
// Create a new desktop
return new Desktop(DesktopManager.Manager.CreateDesktop());
}
public void Remove(Desktop fallback = null) {
// Destroy desktop and switch to <fallback>
var back = fallback == null ? DesktopManager.GetDesktop(0) : fallback.itf;
DesktopManager.Manager.RemoveDesktop(itf, back);
}
public bool IsVisible {
// Returns <true> if this desktop is the current displayed one
get { return object.ReferenceEquals(itf, DesktopManager.Manager.GetCurrentDesktop()); }
}
public void MakeVisible() {
// Make this desktop visible
DesktopManager.Manager.SwitchDesktop(itf);
}
public Desktop Left {
// Returns desktop at the left of this one, null if none
get {
IVirtualDesktop desktop;
int hr = DesktopManager.Manager.GetAdjacentDesktop(itf, 3, out desktop);
if (hr == 0) return new Desktop(desktop);
else return null;
}
}
public Desktop Right {
// Returns desktop at the right of this one, null if none
get {
IVirtualDesktop desktop;
int hr = DesktopManager.Manager.GetAdjacentDesktop(itf, 4, out desktop);
if (hr == 0) return new Desktop(desktop);
else return null;
}
}
public void MoveWindow(IntPtr handle) {
// Move window <handle> to this desktop
DesktopManager.WManager.MoveWindowToDesktop(handle, itf.GetId());
}
public bool HasWindow(IntPtr handle) {
// Returns true if window <handle> is on this desktop
return itf.GetId() == DesktopManager.WManager.GetWindowDesktopId(handle);
}
public override int GetHashCode() {
return itf.GetHashCode();
}
public override bool Equals(object obj) {
var desk = obj as Desktop;
return desk != null && object.ReferenceEquals(this.itf, desk.itf);
}
private IVirtualDesktop itf;
private Desktop(IVirtualDesktop itf) { this.itf = itf; }
}
internal static class DesktopManager {
static DesktopManager() {
var shell = (IServiceProvider10)Activator.CreateInstance(Type.GetTypeFromCLSID(Guids.CLSID_ImmersiveShell));
Manager = (IVirtualDesktopManagerInternal)shell.QueryService(Guids.CLSID_VirtualDesktopManagerInternal, Guids.IID_IVirtualDesktopManagerInternal);
WManager = (IVirtualDesktopManager)Activator.CreateInstance(Type.GetTypeFromCLSID(Guids.CLSID_VirtualDesktopManager));
}
internal static IVirtualDesktop GetDesktop(int index) {
int count = Manager.GetCount();
if (index < 0 || index >= count) throw new ArgumentOutOfRangeException("index");
IObjectArray desktops;
Manager.GetDesktops(out desktops);
object objdesk;
desktops.GetAt(index, Guids.IID_IVirtualDesktop, out objdesk);
Marshal.ReleaseComObject(desktops);
return (IVirtualDesktop)objdesk;
}
internal static IVirtualDesktopManagerInternal Manager;
internal static IVirtualDesktopManager WManager;
}
}
And finally a little test WinForms project that I used to test the code. Just drop 4 buttons on a form and name them buttonLeft/Right/Create/Destroy:
using Windows10Interop;
using System.Diagnostics;
...
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void buttonRight_Click(object sender, EventArgs e) {
var curr = Desktop.FromWindow(this.Handle);
Debug.Assert(curr.Equals(Desktop.Current));
var right = curr.Right;
if (right == null) right = Desktop.FromIndex(0);
if (right != null) {
right.MoveWindow(this.Handle);
right.MakeVisible();
this.BringToFront();
Debug.Assert(right.IsVisible);
}
}
private void buttonLeft_Click(object sender, EventArgs e) {
var curr = Desktop.FromWindow(this.Handle);
Debug.Assert(curr.Equals(Desktop.Current));
var left = curr.Left;
if (left == null) left = Desktop.FromIndex(Desktop.Count - 1);
if (left != null) {
left.MoveWindow(this.Handle);
left.MakeVisible();
this.BringToFront();
Debug.Assert(left.IsVisible);
}
}
private void buttonCreate_Click(object sender, EventArgs e) {
var desk = Desktop.Create();
desk.MoveWindow(this.Handle);
desk.MakeVisible();
Debug.Assert(desk.IsVisible);
Debug.Assert(desk.Equals(Desktop.Current));
}
private void buttonDestroy_Click(object sender, EventArgs e) {
var curr = Desktop.FromWindow(this.Handle);
var next = curr.Left;
if (next == null) next = curr.Right;
if (next != null && next != curr) {
next.MoveWindow(this.Handle);
curr.Remove(next);
Debug.Assert(next.IsVisible);
}
}
}
The only real quirk I noticed while testing this is that moving a window from one desktop to another can move it to the bottom of the Z-order when you first switch the desktop, then move the window. No such problem if you do it the other way around.
There is this guy that made a application to map keyboard shorcut to move a window between virtual desktop.
https://github.com/Grabacr07/SylphyHorn
(I use it every day )
He has a blog where he explain what he did
http://grabacr.net/archives/5701 ( you can use google translate it is in japanese)
He in fact used the same api mantionned in the Alberto Tostado response.
http://www.cyberforum.ru/blogs/105416/blog3671.html
and the api can be found on his github https://github.com/Grabacr07/VirtualDesktop
The api is really simple to use BUT it seems impossible to move a window from another process.
public static bool MoveToDesktop(IntPtr hWnd, VirtualDesktop virtualDesktop)
{
ThrowIfNotSupported();
int processId;
NativeMethods.GetWindowThreadProcessId(hWnd, out processId);
if (Process.GetCurrentProcess().Id == processId) // THAT LINE
{
var guid = virtualDesktop.Id;
VirtualDesktop.ComManager.MoveWindowToDesktop(hWnd, ref guid);
return true;
}
return false;
}
To workaround this problem they made another implementation that they use alongside the one in the russian blog
if (VirtualDesktopHelper.MoveToDesktop(hWnd, right) //<- the one in the russian blog
|| this.helper.MoveWindowToDesktop(hWnd, right.Id)) <- the second implementation
The second implementation can be found here: https://github.com/tmyt/VDMHelper
This one can move a window from another process to another desktop. BUT it is buggy right now. For exemple when i try to move some window like google chrome it crash.
So this is the result of my research. I m rigth now trying to make a StickyWindow feature with these api.
I fear that all about "Virtual desktops" in Windows 10 is undocumented, but in a Russian page I've seen documented the interfaces. I don't speak Russian but seems that they have used reversed engineering. Anyway, the code is very clear (Thanks to them!).
Keep an eye here:
http://www.cyberforum.ru/blogs/105416/blog3671.html
I've been trying to see if the old API's CreateDesktop, OpenDesktop, etc... is linked to the new Virtual-Desktops, but no way...
The interfaces work with the final production release of Windows 10 (2015-05-08), but you shouldn't use them in a real wide distributed application until Microsoft documents them. Too much risk.
Regards.

Opening forms show function. Visual Studio c++

I have main window.
main.cpp
#include "mainWindow.h"
using namespace System;
using namespace System::Windows::Forms;
int main()
{
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
Client::mainWindow mainWin;
Application::Run(%mainWin);
return 0;
}
And i have another form, which should open when the main form openning:
mainWindow.h
private: System::Void mainWindow_Shown(System::Object^ sender, System::EventArgs^ e) {
Client::logForm^ myForm = gcnew logForm();
myForm->Show();
//Client::logForm logF;
//logF.Show();
}
And my question: why using the commented code, the form opens and closes immediately, but uncommented code works good?
Thank you!

How can I pass a listview from one form to another form?

I have 2 forms. form1 and form2. There is a button at form1 for me to access to form2 and in form2, I have a listview2 and some textboxes. I manage to input items into listview2. Then when I click on the OK button in form2, listview1 in form1 should show exactly like listview2. So guys, can anyone suggest me a way to do this? Thanks
Below are my codes. I hope I don't confuse you all.
Form1 code =>
namespace MainServerPage
{
public partial class MainServerPage : Form
{
public ListView LV;
public MainServerPage()
{
InitializeComponent();
}
private void btnAdd_Click(object sender, EventArgs e)
{
AddItem Add = new AddItem(this); //to open form2
Add.ShowDialog();
}
}
}
Form2 code =>
namespace MainServerPage
{
public partial class AddItem : Form
{
MainServerPage currentform; //I learn this way of passing form to another but it's not working
public AddItem(MainServerPage incomingform)
{
currentform = incomingform;
InitializeComponent();
}
private void btnUpdate_Click(object sender, EventArgs e)
{
ListViewItem item = new ListViewItem(txtCode.Text);
item.SubItems.Add(txtLocation.Text);
item.SubItems.Add(cbxStatus.Text);
item.SubItems.Add(txtWeatherHigh.ToString());
item.SubItems.Add(txtWeatherLow.ToString());
listView2.Items.Add(item); //send to listView2
txtCode.Text = "";
txtLocation.Text = "";
cbxStatus.Text = "";
txtWeatherHigh.Text = "";
txtWeatherLow.Text = "";
cbxZone.Text = "";
}
private void btnOk_Click(object sender, EventArgs e)
{
currentform.LV = load; //I got stuck here...do not know what to do
}
}
}
In general, it's not the list view you want to pass, it's the data that the list view is representing. You should probably rethink your design such that you btnUpdate_Click function builds a data object rather than building a ListViewItem directly. Then you can either pass the data object(s) back to your first form.

Drag n Drop Operations across MDI Child Forms

I am trying to perform a simple drag-n-drop operation starting from one button in one MDI child form to another button in a different MDI child form. For some reason however the DragDrop event never gets fired when I attempt to drag one button to the other. It may be worth noting that when I drag the button my cursor becomes the black-cancel icon.
My code:
#region ActivatesDragDropControl
[DllImport ("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
private const int WM_NCACTIVATE = 0x0086;
#endregion
private void button1_MouseDown(object sender, MouseEventArgs e)
{
DoDragDrop(LocationNode, DragDropEffects.Link);
// to deactivate
SendMessage(Handle, WM_NCACTIVATE, 0, 0);
}
private void button1_DragDrop(object sender, DragEventArgs e)
{
//never gets here...
}
private void button1_DragEnter(object sender, DragEventArgs e)
{
// to activate
SendMessage(Handle, WM_NCACTIVATE, 1, 0);
}
OK so I played around a bit more and using DragEnter isn't enough; I had to set the DragEventArgs' Event value. In my case:
e.Effect = DragDropEffects.Link;