Unable to access application container from iPad running on iOS 10 beta - ios10

I am not able to download app container using xcode for my application on iOS 10 beta 4. I am using later xcode (beta 4). When I connect my device and go to Device in xcode, I am able to see my app listed but when I click on download container I get below error:
Is there anything to do with my app setting or device setting. How can I get my app data for iOS10 beta 4.

Further testing indicates this could be related to the fact that only containers from debug builds are downloadable. Versions built as Release/Distribution builds don't seem to allow the application container to download.
Here is the apple forums

Quit Xcode.
Reboot the iPad.
Reopen Xcode and connect.
Answer found from this and this post.

Related

How can I build an app with XCode 13.4 for iOS 16 Devices? [duplicate]

This question already has answers here:
Xcode 12.4 “Unsupported OS version” after iPhone iOS update 14.7
(8 answers)
Closed 6 months ago.
I'm working for a company which has an application in the AppStore. We need to test iOS 16 before release. I can not build the app iOS 16 devices with XCode 13.4. If we got build with firebase and run the app in iOS 16 but the app stuck into splash screen and wasn't crash. So I can not found the problem.
Is there any way to log my code without using remote database?
Enable developer mode in your iOS16 beta device.
https://developer.apple.com/documentation/xcode/enabling-developer-mode-on-a-device
Download iOS16 version for Xcode DeviceSupport in your Mac.
https://github.com/filsv/iPhoneOSDeviceSupport
Unzip
Copy and paste unzipped folder
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/
Connect your iOS device to Mac
Run Xcode
Check Xcode > Window > Devices and Simulators
You might have better luck finding the problem using the latest Xcode 14 beta, available here:
https://developer.apple.com/download/applications/
It sounds like you might be using a cloud build service to build your app. To debug this issue, you'll want to use Xcode running locally and attach the debugger. Once you figure out what's going wrong, try building on Xcode 13.4.x, then get your cloud build service working.

Xcode says app is running, but cannot find app on my iOS 14 device

Everything was working fine before upgrading to Xcode 12 and iOS14. Now when I run the debug build on my device, Xcode says that the app is running, but the app is nowhere to be found on my device.
In the app library, I can see the name of my development team as a category and it's empty. And for some reason, I am able to find the app inside of Settings through search. However, I am unable to launch the app.
Thanks in advance.

App builds & runs in iPhone Simulator, but doesn't deploy to iPhone

The app I'm working on builds & runs just fine in the iPhone Simulator, but, when I try to test it on an iPhone 4S, XCode says, "Finished running ..." immediately after I click "Run", and, when I look at the iPhone, there's no icon for the app at all. It's as though XCode doesn't detect that XCode isn't deploying the app to the device.
I've got a signed certificate, a developer profile, and a valid provisioning profile (XCode's Organizer says so). The provisioning profile is present on the iPhone.
I've tried restoring the iPhone, and I still get the same error.
How do I successfully deploy my app to the iPhone?
Edit:
It's deep in the comments of the below answer, but the problem was that I had a misspelled within Info.plist's required Required device capabilities section. I solved it by deleting that row.
few things to check:
clean your build folders and rebuild. In Xcode project navigator, under products folder, is your app present?
open iTunes and try dragging this app into iTunes. Will it show up in iTunes or do you get an error? if it shows up, can you install it to iPhone via iTunes?
Is you iPhone iOS version and Xcode version and build settings all in sync? I know some version of Xcode 4.x have issues build and running apps on iOS 4.x.

Verizon iPhone Provisioning Problems

I upgraded to XCode 4 and a Verizon iPhone 4. After installing I am unable to sign and run anything on device. Yes I HAVE added it to the portal (using organizer and on the website). I've downloaded the certificates, and everything checks out.
I get the message: XCode cannot run using the selected device. No provisioned iOS devices are available. Connect an iOS device or choose an iOS simulator as the destination.
Could this be due to the Verizon iphone being 4.2.8 and not 4.3?
EDIT: Also, my ipad runs fine on it. Both devices show up in organizer, have the team provisioning certificates, and show up in the portal, etc...
-d
The fact that the iPhone is from Verizon has absolutely nothing to do with provisioning.
Try removing all of the certificates that are installed on the device currently, and try again. If the device is included in the certificates, then you should be good to go. Also ensure that you are running a supported iOS version on the device as set in your Xcode project.
The foremost thing you'll want to do is make sure your app's deployment target isn't iOS 4.3 and is instead something lower. (Base SDK should remain as Latest iOS.)

Provisioned iPhone not showing in Xcode Organizer (or iTunes)

I've recently set up an app id and provisioning profile and was able to test my app on the device successfully. I then downloaded some sample iOS XCode projects and upon deploying one of them and deleting the sample app from the phone have since been unable to sync the phone with iTunes or see it as connected in the Xcode organizer window (the device is still listed in the lefthand pane, but shows up as disconnected). All new projects created in Xcode are now greeted with the following message when I attempt to build and run on the device.
No provisioned iOS device is connected.
I'm running Xcode 3.2.5 and iOS 4.2.
Any ideas?
Many thanks.
Typically when I run across this issue I will
Disconnect the device
Clean the projects
Delete the device from the Organizer
Restart Xcode
Reconnect the device
Then the majority of the time the device will be recognized again. I do find it strange that even iTunes can't recognize it though. Maybe try restarting the device even?
I had the same problem and posted about it over at Apple.SE. Reinstalling iTunes fixed it for me.
On Xcode 5.1.1
Unplug device, remove device from Window->Organizer, Product->Clean, close Xcode, plug in device, start Xcode - Window->Organizer and add to Member Center
Hope this helps. The issue occurred for me when I enabled iCloud and there was a sync issue on iTunes.