Looping through every nodes name [closed] - swift

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I have a lot of objects in different positions in my scene dae file, with names like: "Ball01, Ball02... Ball15" And i would like to make them all for example have a physics body of their own shape and in their own position. Is there a way to do this automatically?

you can use SCNNode.childNodes(passingTest:) in combination with SCNNode.name to find these nodes easily.

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How to Change the Scene in Unity with Code [closed]

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Good morning, I'm just trying to change the scene in Unity at the touch of a button. But I don't know how to do that in the code.
SceneManager.LoadScene (name);

Is it possible to perform put-redirect-get? [closed]

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I know PRG pattern (Post- redirect- Get). can we perform same thing in case of PUT operation(put-redirect-get).
There is no point of having a Put-Redirect-Get. PUT already target the endpoint of the resource that is being replace.
The purpose of PRG is to avoid duplication which should never happen with PUT.

Reconstruct fractal in Apollonian Gasket style [closed]

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I wondered if the following picture can be reconstructed programmatically:
It seems it has some features of an Apollonian Gasket (see https://en.wikipedia.org/wiki/Apollonian_gasket) but also includes other pattern which I don't recognise.
Any ideas?
This picture is made with open source software Apophysis. It is a so called fractal flame - fractal structure made with ifs (iteration functions system).

Creating Framework in corona [closed]

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how to create a framework for a character in corona so that i can use it in different levels?
eg.I want to make a physics character so that I can use it in different levels.
Create it as a separate Lua module so that you can require("your_character") in other code files (levels).

How measure distance between to objects using Camera in iPhone? [closed]

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I want to measure distance between two moving cars by using Camera of Iphone. How can this will be possible ?
With your Fingers.
It is possible if you have a setup where you know the distance between 2 points then use this as a ratio