How to remove previous layer when draw new? - leaflet

Current behaviour of Draw plugin is add every new drawing layer to the map:
map.on('draw:created', function (e) {
var type = e.layerType,
layer = e.layer;
if (type === 'marker') {
// Do marker specific actions
}
// Do whatever else you need to. (save to db, add to map etc)
map.addLayer(layer);
});
but how to improve this code to get it remove every previous layer when user draw new one? I can't understand how to call: map.removeLayer(layer); and say it that I want to remove previous, but not current layer.

Assuming you want to remove all layers on map, you could use a code similar to that one at the beginning of your "draw:created" event listener:
map.eachLayer(function (layer) {
map.removeLayer(layer);
});
(but I think that would also remove your Tile Layers, so maybe you should add some checks in there)
Should you use an intermediate drawnItems Feature Group, you could also simply use the .clearLayers() method:
drawnItems.clearLayers();

Related

Remove Leaflet overlayMaps layer programmatically

Using Leaflet javascript. I would like my "clear button" to do two things...
1) uncheck all the L.Control layers
2) remove the current overlay from the map
I can do the first easily enough using this code:
var checks = document.querySelectorAll('[type = "checkbox"]'), i;
function uncheckBoxes() {
for (i = 0; i < checks.length; ++i) {
checks[i].checked = false;
}
}
The next is a little more tricky. I have tried using the removeLayer() and clearLayers() function but they do not work. I don't see a way in the leaflet documentation to remove an L.control overlayMap layer from the map unless you physically uncheck it yourself.
Any insight into this would be greatly appreciated.
Not exactly sure what is your difficulty in programmatically removing some layers / overlays from your map.
It is normally trivial (map.removeLayer(layer)), and the Layers Control automatically reflects what is happening on the map (in that case, if layer is one of the overlays, its associated checkbox will become unticked).
As for removing all your overlays from map, you just need to keep a reference to those overlays, loop through them and remove them from the map:
var overlays = {
'Name 1': someLayer,
'Name 2': someOtherLayer
};
L.control.layers(null, overlays).addTo(map);
// Whenever you want to remove all overlays:
for (var name in overlays) {
map.removeLayer(overlays[name]);
}
Demo: https://jsfiddle.net/3v7hd2vx/357/

leafeltjs (mapbox) z-index ordering not working

Another developer created our original map but I'm tasked with making some changes. One of these is making sure the activated marker is brought to the front when clicked on (where it is partially overlapped by other markers).
The developers have used mapbox 2.2.2.
I have looked at leafletjs's docs, have followed some instructions on other posted solutions (e.g. solution one and solution two). Neither of these makes any difference.
Examining the marker in Chrome's console I can see the value of options.zIndexOffset is being set (10000 in my test case). I've even set _zIndex to an artificially high value and can see that reflected in the marker's data structure. But visually nothing is changing.
This is how the map is set up initially. All features are from a single geojson feed:
L.mapbox.accessToken = '<access token here>';
var map = L.mapbox.map('map', 'map.id', {
}).setView([37.8, -96], 3);
var jsonFeed, jsonFeedURL;
var featureLayer = L.mapbox.featureLayer()
.addTo(map)
.setFilter(function (f) {
return false;
});
$.getJSON(jsonFeedURL, function (json) {
jsonFeed = json;
jsonFeedOld = json;
// Load all the map features from our json file
featureLayer.setGeoJSON(jsonFeed);
}).done(function(e) {
// Once the json feed has loaded via AJAX, check to see if
// we should show a default view
mapControl.activateInitialItem();
});
Below is a snippet of how I had tried setting values to change the z-index. When a visual marker on the featureLayer is clicked, 'activateMarker' is called:
featureLayer.on('click', function (e) {
mapControl.activateMarker(e);
});
The GEOjson feed has urls for the icons to show, and the active marker icon is switched to an alternative version (which is also larger). When the active feature is a single Point I've tried to set values for the marker (lines commented out, some of the various things I've tried!)
activateMarker: function (e) {
var marker = e.layer;
var feature = e.layer.feature;
this.resetMarkers();
if (feature.properties.hasOwnProperty('icon')) {
feature.properties.icon['oldIcon'] = feature.properties.icon['iconUrl'];
feature.properties.icon['iconUrl'] = feature.properties.icon['iconActive'];
feature.properties.icon['oldIconSize'] = feature.properties.icon['iconSize'];
feature.properties.icon['iconSize'] = feature.properties.icon['iconSizeActive'];
}
if (feature.geometry.type == 'Point') {
marker.setZIndexOffset(10001);
marker.addTo(featureLayer);
}
//featureLayer.setGeoJSON(jsonFeed);
}
Any advice would be greatly appreciated! I'm at the point where I don't know what else to try (and that's saying something).
What probably happens is that you just flush your markers with the last call to .setGeoJSON():
If the layer already has features, they are replaced with the new features.
You correctly adjust the GeoJSON data related to your icon, so that when re-created, your featureLayer can use the new values to show a new icon (depending on how you configured featureLayer).
But anything you changed directly on the marker is lost, as the marker is removed and replaced by a new one, re-built from the GeoJSON data.
The "cleanest" way would probably be to avoid re-creating all features at every click.
Another way could be to also change something else in your GeoJSON data that tells featureLayer to build your new marker (through the pointToLayer option) with a different zIndexOffset option.

Find out if a leaflet control has already been added to the map

I wrote a custom Leaflet control. It's some kind of legend that may be added for each layer. The control itself has a close button to remove it from the map (like a popup).
The control can be added by clicking a button.
My problem is that the user may add the same control to the map several times. So what I need is to test if this specific control has already been added to the map and, if so, don't add it again.
I create a control for each layer, passing some options
var control = L.control.customControl(mylayer);
and add it to my map on button click
control.addTo(map);
Now imagine the control has a close button and may be closed. Now if the user clicks the button again, I only want to add the control if it's not already on the map - something like this (hasControl is pseudocode, there is afaik no such function)
if(!(map.hasControl(control))) {
control.addTo(map);
}
For simplicity I made an example where I create a zoom control and add it twice here.
Easiest way is to check for the existence of the _map property on your control instance:
var customControl = new L.Control.Custom();
console.log(customControl._map); // undefined
map.addControl(customControl);
console.log(customControl._map); // returns map instance
But please keep in mind, when using the _map property, that the _ prefix of the property implies that it's a private property, which you are normally not supposed to use. It could be changed or removed in future versions of Leaflet. You're not going to encounter that if you use the follow approach:
Attaching a reference of your custom control to your L.Map instance:
L.Control.Custom = L.Control.extend({
options: {
position: 'bottomleft'
},
onAdd: function (map) {
// Add reference to map
map.customControl = this;
return L.DomUtil.create('div', 'my-custom-control');
},
onRemove: function (map) {
// Remove reference from map
delete map.customControl;
}
});
Now you can check for the reference on your map instance like so:
if (map.customControl) { ... }
Or create a method and include it in L.Map:
L.Map.include({
hasCustomControl: function () {
return (this.customControl) ? true : false;
}
});
That would work like this:
var customControl = new L.Control.Custom();
map.addControl(customControl);
map.hasCustomControl(); // returns true
map.removeControl(customControl);
map.hasCustomControl(); // returns false
Here's a demo of the concept on Plunker: http://plnkr.co/edit/nH8pZzkB1TzuTk1rnrF0?p=preview

Is there a way to filter geojson by clicking polygon in Leaflet?

I have implemented a geojson filter using toggle buttons with a LayerGroup, but would like to know if anyone has been successful with same behavior using on-map mouseclicks.
Example: map of world countries. click on Italy polygon results in only Italy being visible. Click outside Italy to show all countries again. Hope my question is clear.
It's just a matter of hooking on to the click event of the layer, clearing the group and add that single layer. Also hook on to the map click, remove the single layer and restore the rest. Here's a quick-n-dirty example:
// vars to store stuff
var geojson, source, selected;
// Load the collection
$.getJSON(url, function (collection) {
// Store collection for later use
source = collection;
// Create layer and add collection
geojson = L.geoJson(collection, {
// On each feature in collection
'onEachFeature': function (feature, layer) {
// Attach click handler
layer.on('click', function () {
// Set selected flag
selected = true;
// Clear the entire layer
geojson.clearLayers();
// Add the feature
geojson.addData(feature);
// Fit layer to map
map.fitBounds(layer.getBounds());
});
}
}).addTo(map);
});
// Attach to map click
map.on('click', function () {
// Check if something's selected
if (selected) {
// Clear the entire layer
geojson.clearLayers();
// Restore the collection
geojson.addData(source);
// Fit map to collection
map.fitBounds(geojson.getBounds());
}
});
Here's a working example on Plunker: http://plnkr.co/edit/o5Q0p3?p=preview

duplicate layer/ show permanantly on click

I'm starting to learn how to use leaflet. I'm trying to create a map with markers. If you hover them they should display a route. if the mouse leaves the marker the route should be deleted. (This part works)
When you click on the marker the route should stay on the map even when the mouse leaves the marker.
Therefore I would need to duplicate the route layer so that it doesn't get deleted when the mouse leaves the marker. Or there is a better method that I don't know.
function Route() {
DirectionsLayerLong = omnivore.gpx('GPX/ Route_long.gpx');
DirectionsLayerLong.on('ready', function() {
this.setStyle(style_long);
});
DirectionsLayerShort = omnivore.gpx('GPX/Route_short.gpx');
DirectionsLayerShort.on('ready', function() {
this.setStyle(style_short);
});
return DirectionsLayer = L.featureGroup([DirectionsLayerLong, DirectionsLayerShort]);
};
var Marker = L.marker([50, -100], {
icon: iconfu
}).addTo(map);
Marker.on('mouseover', function(e) {
Route();
DirectionsLayer.addTo(map);
});
Marker.on('mouseout', function(e) {
DirectionsLayer.remove()
});
Marker.on('click', function(e) {
DirectionsPermaLayer.remove();
Route();
DirectionsPermaLayer = DirectionsLayer;
DirectionsPermaLayer.addTo(map);
});
I could simply use omnivore with another variable but I'd like to reuse the function.
The simplest solution is just to remove the mouseout event listener when you click on the marker:
Marker.on('click', function(e) {
Marker.off('mouseout');
});
Cloning your route layer would be a little more complicated (not to mention unnecessary, if removing the event listener solves your problem), but it's worth exploring how one might do that. First of all, a concise explanation of why you can't just create a copy using DirectionsPermaLayer = DirectionsLayer can be found on w3schools:
Objects are mutable: They are addressed by reference, not by value.
If y is an object, the following statement will not create a copy of
y:
var x = y; // This will not create a copy of y.
The object x is not a copy of y. It is y. Both x and y points to the
same object.
Any changes to y will also change x, because x and y are the same
object.
There are many ways to go about cloning an object in Javascript, but I suspect that most of these will not work for cloning leaflet layers, as all Leaflet's internal ids will be copied along with the object, causing unpredictable behavior. The best strategy would probably be to convert DirectionsLayerShort and DirectionsLayerLong to GeoJSON using the .toGeoJSON method, then read them back in using L.geoJson:
var Short2 = L.geoJson(DirectionsLayerShort.toGeoJSON()).setStyle(style_short);
var Long2 = L.geoJson(DirectionsLayerLong.toGeoJSON()).setStyle(style_long);
var Directions2 = L.featureGroup([Long2, Short2]).addTo(map);
This could require a little refactoring of your code, but it should do the job.