I'm testing paypal braintree in sandbox environment on a mobile app.
When I try to make a payment with Braintree, then after trying to log in to Paypal I get the following error:
"Login failed. Paypal security key is not supported."
Does anyone know why or what's wrong? Any information about why or when this error appears will be appreciated.
By the way: should I have to log in to Paypal in sandbox environment (or should it be only in production environment)?
in sandbox you can login with sandbox accounts, you can create them from dev page
the same message shown when i use old sdk and i had 2fa enabled on my account
Related
I have a commercial macOS app I distribute in the Mac App Store. Now at startup I check for the App Store receipt and exit with code 173 if it is not present. This brings up the App Store sign in dialog in order to get a receipt.
I have always tested this with sandbox accounts but now I only get errors when I try to sign in with a sandbox account (or my real Apple ID).
The issue emerges when I start from XCode as well as when I export the app as a development build.
I have the following setup:
macOS 10.15.1
XCode 11.2
App signed with valid development certificate
I have tried the following:
Sign out of App Store app
Restart Mac
Tripple verified email and password
Create new sandbox user in App Store Connect
Ran codesign -vvvv which reports everything is fine
I do, however, see the following error on the Console, but could not figure out what it is supposed to mean:
StoreLegacy: Failed to perform in-line receipt renewal for application
at path /Users/me/Library/Developer/Xcode/DerivedData/MyApp-alwjuasqcasdfaufnnxhqeoo/Build/Products/Debug/MyApp.app :
'Error Domain=com.apple.commerce.client Code=600 "(null)"'
Has anybody seen this before?
Update
It works as expected on Mojave. So I assume this is an issue with Catalina.
#codingFriend1 - Thanks. I should have posted the workaround. It seems the problem was that I'm in the UK and my test account was with the UK app store. I created a new tester with the US app store and that worked.
The resulting certificate works with UK tester. I don't think it used to be like this, but hey ho!
It was this that finally got it working for me but there may be other problems.
We have created project in Mobile Hub and manage AWS Pinpoint to send push notification in iOS devices and setup AWS Pinpoint console for push notification. We have uploaded development certificate .p12 and download the demo app from our application(project) which is created using 'AWS Mobile Hub' web service(Screen shot attached). We are getting notification while installing it from adhoc IPA. But, We are unable to get notification when we are installing directly from Xcode into my device.
So, how to get notification when app install/run directly from Xcode ?
Thanks
Previously, the Pinpoint console didn't support sending push notifications via the APNs Sandbox development environment.
Note: This feature was supported earlier only by invoking the API (not through the console). You can make a call to the API to do the following:
To register the APNs Sandbox Channel.
Register a device as an APNs Sandbox endpoint.
Send messages/campaign pushes to it.
As of yesterday (10/03/2017) Pinpoint fully supports APNs Sandbox environment through the console as well. In order to register a device as an APNs Sandbox endpoint, use the latest version of the AWS iOS SDK (v2.6.2 or above) and enable the debug flag. This corresponds to the Sandbox development environment.
You can enable the debug flag by using the following code snippet
AWSPinpointConfiguration *config = [AWSPinpointConfiguration defaultPinpointConfigurationWithLaunchOptions:launchOptions];
[config setDebug:YES];
AWSPinpoint *_pinpoint = [AWSPinpoint pinpointWithConfiguration:config];
I am using EasyAPNS for Push Messaging and I kept getting the following error when switch a device to Production:
APNS responded with error for pid(201). status(8: Invalid token)
As I understand you have separate device tokens for sandbox and production, but it is only registering the sandbox device token. I have set up both development and distribution provisioning profiles and set them correctly in both the target and the project setting.
Can anyone tell me what I'm doing wrong or shed some light on this matter?
Thanks in advance.
I have downloaded an example of Facebook Application using PHP sdk, and it is working well when I access it from the account that admin that application but when I try to access it from another account I got an error message
please any help
Check the Sandbox Mode for the app on https://developers.facebook.com
This restricts the application to developers.
I build an app for a client, and they want to submit the app to apple store using their account.
The problem is that I'm not registered as a developer under the other company account (I built and tested the app using my personal Apple Developer Account).
Do you think is a good idea send them xcarchive? They can use that archive to sign the code by themselves and submit the app under their account?
Do you have any other idea to solve this issue?
Thanks,
Francesco
I think the problems you are going to hit come from if you're signing the app in the build process.
You can archive your build and then distribute the Archive. (Distribute: Export as Xcode Archive) So that would be the best route as mentioned.
The client should be able to import the archive and then build for Enterprise/AdHoc deployment if the identifier matches their account.
Only the dev account admin can actually push that build to the store and that has a special signing key and cert of its own.
Try marking the project "Don't code sign", archive and see if the client can at least push an adhoc with your archive.
There also should be someone at the client who knows how to build and push an app.