ViewController Code
class ViewController: UIViewController {
deinit {
print("ViewController deinitialised")
}
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
self.tableView.dataSource = self
}
func didTapBlue() {
}
}
extension ViewController: UITableViewDataSource, CustomCellDelegate {
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("myCell") as! CustomCell
cell.delegate = self
cell.textLabel!.text = "\(indexPath.row)"
return cell
}
func buttonTapped() {
print("Button tapped")
}
}
CustomCell Code
class CustomCell: UITableViewCell {
deinit {
print("Cell deinitialised")
}
var delegate: CustomCellDelegate! //When protocol Type is A
// weak prefix when protocol Type is B
// weak var delegate: CustomCellDelegate!
#IBAction func buttonClickAction(sender: AnyObject) {
if let del = self.delegate {
del.buttonTapped()
}
}
}
Protocol Type A
protocol CustomCellDelegate{
func buttonTapped()
}
Protocol Type B
protocol CustomCellDelegate: class {
func buttonTapped()
}
I am confused about what is the appropriate way to implement delegate pattern for passing message between Cell And ViewController. I know that if two objects hold each other's reference strongly, there will be a retain cycle and they won't get deallocated in the application lifetime.
In the above code, ViewController doesn't seem to hold reference of Cell. Hence I think it doesn't matter if I use protocol of type A and keep the strong reference of ViewController in cell.
But will my code be any safer if I declare the delegate property as a weakly referenced property? What are the implications of it?
Update:
Turns out that even if the ViewController is not holding direct reference of cell & even if TableView's reference is weak, ViewController is somehow holding strong reference to the cells. When I follow Method A, that is without declaring the delegate to be of weak reference. The deinit methods in Cell and ViewController never gets called. I checked in instruments too. The persistent retain count keeps increasing if I don't declare delegate as weak.
Now the big question is how is ViewController holding strong reference to the cells?
There are a couple things going on there.
Making every ViewController conform to UITableViewDelegate and UITableViewDatasource is needless since you already have UITableViewController and you'll probably need to override those methods anyway. You would be duplicating code at some point in your development lifecycle.
delegates always need to be a weak reference to avoid retain cycles.
Deinitialization Process:
When the view controller is popped out.
Then deinit method is called.
Then only all the other references that view controller is holding is cleared.
Parents deinit triggers, child's deinit triggers then after all the deinit is traversed through then deallocation of parent is done finally at last.
If any of the child is strongly referencing the parent. The deinit of parent never gets called and all the deinitialization process halts. In our case, since cell is retaining view controller strongly. The deinit method of ViewController never gets called. Hence The retain cycle.
Here is great explanation for retain cycle.
Related
That is my footerView called FooterTableViewCell. I have this protocol called SurveyAnswerTableViewCellDelegate. It's parent is AddQuestionViewController.
When I tap on the footerView I trigger #IBActtion.
#objc protocol SurveyAnswerTableViewCellDelegate: AnyObject {
func textSaved(_ text: String)
}
class FooterTableViewCell: UITableViewHeaderFooterView {
var parentVC: AddQuestionViewController!
#IBAction func addNewTapped(_ sender: Any) {
print("tapped")
let newTag = model.tag + 1
parentVC.addNewAnswer()
}
This button action triggers AddQuestionViewController
class AddQuestionViewController: SurveyAnswerViewDelegate, UITextFieldDelegate, UITableViewDelegate, SurveyAnswerTableViewCellDelegate {
var answers: [SurveyAnswerModel] = []
var savedText : String = ""
static var delegate: SurveyAnswerTableViewCellDelegate?
I try creating an empty string and append a new answer to my array. But this text here is always "".
func addNewAnswer() {
let newAnswer = SurveyAnswerModel(answer: savedText, tag: 0)
self.answers.append(newAnswer)
self.tableView.reloadData()
}
func textSaved(_ text: String) {
savedText = text
}
The textfield I try to read is inside SurveyAnswerTableViewCell while setting up the cell inside the tableview I call setup function.
class SurveyAnswerTableViewCell: UITableViewCell {
#IBOutlet weak var textField: UITextField!
weak var delegate: SurveyAnswerTableViewCellDelegate?
var parentVC: AddQuestionViewController!
func setup() {
if let text = self.textField.text {
self.delegate?.textSaved(textField.text!)
}
}
extension AddQuestionViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(forIndexPath: indexPath) as SurveyAnswerTableViewCell
cell.parentVC = self
cell.setup()
return cell
}
How can I successfully send that text to AddQuestionViewController so it appends a new answer with correct string
There are a few things keeping this from working.
You are calling SurveyAnswerTableViewCell's setup() function directly after dequeuing the cell for reuse. It has not yet (re)appeared on the screen at that point, so the user has not had a chance to enter anything into the text field.
You don't currently set the delegate property of SurveyAnswerTableViewCell to anything, so even if the textfield had valid input, the delegate would be nil and delegate?.textSaved(textField.text!) wouldn't do anything.
Both of the previous points mean that the value of AddQuestionViewController .savedText never gets updated from the empty string. So when addNewAnswer() tries to read it, it will always see that empty string.
Rather than reading the text field when the cell is dequeued, it would make more sense to save the text field value when the user is done typing.
To do that, conform the cell to UITextFieldDelegate and implement the textFieldDidEndEditing(_:) method. From within that method you can then call the delegate method you already have to save the text. Make sure the delegate property on the cell has been set by the VC, or else this won't do anything!
The VC itself should not have a delegate property of type SurveyAnswerTableViewCellDelegate. It serves as the delegate, rather than having one. If this doesn't quite make sense, I would recommend reviewing some online resources on the delegate pattern.
So make sure the ViewController conforms to SurveyAnswerTableViewCellDelegate and then set the cell's delegate value to the VC. The cellForRowAt function should then look something like this:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(forIndexPath: indexPath) as SurveyAnswerTableViewCell
cell.delegate = self
return cell
}
As a side note, neither the footer nor the cell should have a reference to the parent view controller. as a general rule it is good to avoid subviews being aware of their parent views. Things get unnecessarily complicated when there is two-way knowledge sharing between components, and it makes the subview much less reusable. I would recommend making a delegate for the footer as well, and removing the parentVC property from both the footer and the cell.
Here's what it looks like is happening:
Button tapped
addNewTapped(_:) invoked
addNewAnswer() invoked
newAnswer is appended to answers
tableView.reloadData() invoked
Cells are regenerated with new/empty textfields (so delegate.textSaved is never invoked)
so I'm not sure what you're trying to do, but here's what I figure are a couple possible routes:
store UITextFields separately and add them into table cells so they're not removed by a table reload
conform AddQuestionViewController to UITextFieldDelegate and set it as the textfields' delegate to observe textfield texts changing (and if you're only using 1 textfield, you could set savedText there)
As per title, when I try to print the data from viewDidLoad(), nothing is present in the array controller. But when I print the data from one of the tableview methods there is something in there. So is there a method I can use from the viewcontroller class to check when the tableview and it's data has finished loading?
class ViewController: NSViewController {
#IBOutlet var alarmArrayController: NSArrayController!
}
ArrayController's attributes in XCode for ViewController
ArrayController's Cocoa Bindings in XCode for ViewController
I have this block of code to print my array controller.
for object in alarmArrayController.arrangedObjects as! [Alarm] {
print(object)
alarmArrayController.removeObject(object)
}
It works within the following viewtable method
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView?
but not within viewDidAppear() or viewDidLoad()
You could make your controller an NSFetchedResultsControllerDelegate. "A delegate protocol that describes the methods that will be called by the associated fetched results controller when the fetch results have changed." (Apple docs)
Have your class conform to the protocol:
class YourViewController: UITableViewController, NSFetchedResultsControllerDelegate
Set yourself as delegate when you create the data provider object:
provider.fetchedResultsControllerDelegate = self
Finally, create a class extension as below.
extension YourViewController {
func controllerDidChangeContent(_ controller:
NSFetchedResultsController<NSFetchRequestResult>) {
tableView.reloadData()
}
}
Okay. So I found my answer while I was updating my post.
What I realised was that at some point during the viewcontroller lifecycle, the data is loaded from core data to my array controller with Cocoa bindings. At what stage during this life cycle I had no idea. What also made things worse was I was looking at the docs for lifecycle of UIViewController not NSViewController.
NSViewController which appear to be different
UIViewController
https://developer.apple.com/library/content/referencelibrary/GettingStarted/DevelopiOSAppsSwift/WorkWithViewControllers.html
NSViewController
https://developer.apple.com/documentation/appkit/nsviewcontroller
As we can see there are addditional stages within viewDidAppear() for a NSViewController, these are
updateViewConstraints()
viewWillLayout()
viewDidLayout()
It seems the data isn't loaded until the method viewDidLayout() is called
I have a UICollectionViewCell header on a UICollectionViewController, and I've added a button to it. I would like for the button, when clicked, to push a new view controller atop the current one. The problem is that the button doesn't have access to the navigation controller of the UICollectionViewController, so I there's no way to directly push a controller from, say, a connector to the buttn (that I know of). Is there any way to achieve this? Maybe something can be overriden, such as a collectionView function. Thanks!
If you just want to process the cell selection there is a handy method in the UICollectionViewDelegate that you can implement to get the index path of the pressed cell.
If your goal is to have a custom button inside the cell (or maybe even several) you can use delegation pattern to retrieve user actions to your controller to than process in any way, including pushing/presenting new controllers. Assign the controller's instance (the one managing the collection view) to the delegate member of your cell.
Define a protocol that I would call something like MyCustomCellDelegate (replace MyCustomCell with a more appropriate name for your case). Something like MyCustomCellDelegate: class { func didPressButtonX() }
Declare an optional delegate property in your cell subclass. weak var delegate: MyCustomCellDelegate?
Implement your delegate protocol by the class you want to respond to button presses (or any other interactions defined by your protocol).
Every time you create/dequeue a cell for your UICollectionView to use you set the delegate property to the view controller managing the collection view. cell.delegate = self (if done inside the view controller itself).
After receiving the UI event inside your custom cell use your delegate property to retrieve the action to the controller (or with ever object you used when assigning the property). Something like: delegate?.didPressButtonX()
In your class that implements MyCustomCellDelegate use the method to push the new controller.
Below I will provide sample code that should give more details on the implementation of the proposed solution:
// In your UICollectionViewCell subclass file
protocol MyCustomCellDelegate: class {
func didPressButtonX()
func didPressButtonY()
}
MyCustomCell: UICollectionViewCell {
weak var delegate: MyCustomCellDelegate?
#IBOutlet var buttonX: UIButton!
#IBOutlet var buttonY: UIButton!
#IBAction func didPressButtonX(sender: Any) {
delegate?.didPressButtonX()
}
#IBAction func didPressButtonY(sender: Any) {
delegate?.didPressButtonY()
}
}
// Now in your UICollectionViewController subclass file
MyCustomCollectionViewController: UICollectionViewController {
// ...
override func collectionView(UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier identifier: "YourCellIdentifierGoesHere", for indexPath: indexPath) as! MyCustomCell
// In here we assign the delegate member of the cell to make sure once
// an UI event occurs the cell will call methods implemented by our controller
cell.delegate = self
// further cell setup if needed ...
return cell
}
}
// In order for the instance of our controller to be used as cell's delegate
// we implement the protocol that we defined earlier in the cell file
extension MyCustomCollectionViewController: MyCustomCellDelegate {
func didPressButtonX() {
print("X button was pressed")
// now lets finally push some new controller
let yourNextCoolViewController = UIViewController()
self.push(yourNextCoolViewController, animated: true)
// OR if you are using segues
self.performSegue(withIdentifier: "YourSegueIdentifierGoesHere", sender: self)
}
func didPressButtonY() {
print("Y button was pressed")
}
}
After Implementing the following (Class Inheritance):
class UIViewControllerA: UIViewControllerB {
}
How to let UIViewControllerA to inherits UIViewControllerB IBOutlets? How can I connect the components at Storyboard to the subclass UIViewControllerA?
If your goal is to let IBOutlets to be inherited, you should do the following:
1- Add the IBOutlets in the Super Class:
Super class (UIViewController) should not be directly connected to any ViewController at the storyboard, it should be generic. When adding the IBOutlets to the super class, they should not be connected to any component, sub classes should do that. Also, you might want to do some work (that's why you should apply this mechanism) for the IBOutlets in the super class.
Super Class should be similar to:
class SuperViewController: UIViewController, UITableViewDataSource {
//MARK:- IBOutlets
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var label: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// setting text to the label
label.text = "Hello"
// conforming to table view data source
tableView.dataSource = self
}
// handling the data source for the tableView
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell")
cell?.textLabel?.text = "Hello!"
return cell!
}
}
2- Inherit Super Class and Connect the IBOutlets:
Simply, your sub class should be similar to:
class ViewController: SuperViewController {
override func viewDidLoad() {
// calling the super class version
super.viewDidLoad()
}
}
From storyboard, assign the view controller to ViewController (Sub Class), then rebuild the project (cmd + b).
Now, after selecting the desired View Controller and selecting "Connection Inspector", you should see -in the IBOutlets section-:
you can manually connect them to the UI components that exists in your sub class ViewController (drag from the empty circle to the component). they should look like:
And that's it! Your sub class's table view and label should inherit what's included in the super class.
Hope this helped.
I started working on this question app.
I began by tableView of the categories:
For data exchange, I decided to use a protocol:
protocol Category {
func data(object:AnyObject)
}
In the first ViewController has the following code:
class ViewController: UIViewController {
var items:[String] = ["Desktop","Tablet","Phone"]
let CategoriesData:Category? = nil
override func viewDidLoad() {
super.viewDidLoad()
CategoriesData?.data(items)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
In the second ViewController (tableView in Container) have the following code:
class CategoriesViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, Category {
#IBOutlet var table: UITableView!
var items:[String] = []
func data(object: AnyObject) {
self.items = (object as? [String])!
print(object)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.items.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:TableViewCell = self.table.dequeueReusableCellWithIdentifier("SegueStage") as! TableViewCell
cell.nameLabel.text = items[indexPath.row]
return cell
}
}
For me, apparently it's all right. But nothing appeared on the simulator.
My question is: If the Container use to present another viewController as passing data by protocols should be done?
EDITED
I answered why the TO:s solution didn't work as intended, but I just realised that I haven't given a viable answer to how to use protocols as delegates for the ViewController -> ViewController communication. I'll leave the half-answer below until someone can possibly answer the full question better.
In the way protocol is used in your code, you define your protocol Category to be a delegate for instances of the type ViewController. When an instance of type ViewController is initialised in---and hence owned locally in the scope of---some other class, the instance can delegate callbacks to the owning class.
The problem is that your CategoriesViewController does not contain any instances of type ViewController. We note that both these classes are, in themselves, subclasses of UIViewController, but none of them contain instances of one another. Hence, your CategoriesViewController does indeed conform to protocol Category, by implemented the protocol method data(...), but there's no ViewController instance in CategoriesViewController that can do callbacks to this function. Hence, your code compile file, but as it is, method data(...) in CategoriesViewController will never be called.
I might be mistaken, but as far as I know, protocol delegates are used to do callbacks between models (for model in MVC design) and controllers (see example below), whereas in your case, you want a delegate directly between two controllers.
As an example of model-delegate-controller design, consider some custom user control, with some key property value (e.g. position in rating control), implemented as a subclass of UIView:
// CustomUserControl.swift
protocol CustomUserControlDelegate {
func didChangeValue(value: Int)
}
class CustomUserControl: UIView {
// Properties
// ...
private var value = 0 {
didSet {
// Possibly do something ...
// Call delegate.
delegate?.didChangeValue(value)
}
}
var delegate: CustomUserControlDelegate?
// ... some methods/actions associated with your user control.
}
Now lets assume an instance of your CustomUserControl is used in a a view controller, say ViewController. Your delegate functions for the custom control can be used in the view controller to observe key changes in the model for CustomUserControl, much like you'd use the inherent delegate functions of the UITextFieldDelegate for UITextField instances (e.g. textFieldDidEndEditing(...)).
For this simple example, use a delegate callback from the didSet of the class property value to tell a view controller that one of it's outlets have had associated model update:
// ViewController.swift
Import UIKit
// ...
class ViewController: UIViewController, CustomUserControlDelegate {
// Properties
// ...
#IBOutlet weak var customUserControl: CustomUserControl!
// Instance of CustomUserControl in this UIViewController
override func viewDidLoad() {
super.viewDidLoad()
// ...
// Custom user control, handle through delegate callbacks.
customUserControl.delegate = self
}
// ...
// CustomUserControlDelegate
func didChangeValue(value: Int) {
// do some stuff with 'value' ...
}
}