cellForRowAtIndexPath is not called while tableView.reloadData is called - swift

I'm working for the tableview with search bar.
When the search text is changed, I call tableView.reloadData to make cells about the search result.
However, even I call tableView.reloadData, cellForRowAtIndexPath is not called.
So I don't got any cells about the search result.
import UIKit
class RestaurantsViewController: UITableViewController,UISearchBarDelegate, UISearchResultsUpdating {
#IBOutlet weak var menuButton: UIBarButtonItem!
var restaurantsData = RestaurantsData()
override func viewDidLoad() {
super.viewDidLoad()
if self.revealViewController() != nil {
menuButton.target = self.revealViewController()
menuButton.action = #selector(SWRevealViewController.revealToggle(_:))
self.view.addGestureRecognizer(self.revealViewController().panGestureRecognizer())
}
loadRestaurantsData()
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
definesPresentationContext = true
tableView.tableHeaderView = searchController.searchBar
}
private func loadRestaurantsData() {
let 굽네치킨 = Restaurant(name: "굽네치킨", contact: "051-9196-0940", menus: ["고추바사삭":"20000원"])
let 천궁반점 = Restaurant(name: "천궁반점", contact: "051-2254-0940", menus: ["간짜장":"5000원"])
restaurantsData.addRestaurant("치킨", restaurant: 굽네치킨)
restaurantsData.addRestaurant("중식", restaurant: 천궁반점)
}
// MARK: - UITableViewDelegates
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
if searchController.active && searchController.searchBar.text != "" {
return 0
}
return restaurantsData.restaurantTypes.count
}
override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return restaurantsData.restaurantTypes[section]
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if searchController.active && searchController.searchBar.text != "" {
return filteredRestaurants.count
}
return restaurantsData.restaurants[section].count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
let restaurant: Restaurant
print("\(searchController.active), \(self.searchController.searchBar.text != "")")
print(searchController.searchBar.text)
print(searchText)
print(2)
if searchController.active && searchText != "" {
restaurant = filteredRestaurants[indexPath.row]
print("searched")
} else {
restaurant = restaurantsData.restaurants[indexPath.section][indexPath.row]
}
cell.textLabel?.text = restaurant.name
return cell
}
// MARK: - UISearchBarDelegates
let searchController = UISearchController(searchResultsController: nil)
var searchText: String = ""
var filteredRestaurants = [Restaurant]() {
didSet { print(filteredRestaurants) }
}
func filterContentForSearchText(searchText: String, scope: String = "All") {
filteredRestaurants = restaurantsData.allRestaurants.filter { restaurant in
return restaurant.info.containsString(searchText.lowercaseString)
}
print("REloaded")
self.tableView.reloadData()
print(3)
}
func updateSearchResultsForSearchController(searchController: UISearchController) {
filterContentForSearchText(searchController.searchBar.text!)
searchText = searchController.searchBar.text!
print(1)
}
}
When I search, the filteredRestaurants array gots info about filtered research, however dose not present on search result table view because cellForRowAtIndexPath is not called.

You're returning 0 for number of sections when the searchController is active in this part of your code.
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
if searchController.active && searchController.searchBar.text != "" {
return 0
}
return restaurantsData.restaurantTypes.count
}
Zero sections is an empty table with no cells thats why cellForRowAtIndexPath is not being called.
Try replacing return 0 with return 1 so the table has a section to display your search results.

You have the following code in numberOfSectionsInTableView function:
searchController.active && searchController.searchBar.text != ""
It should be (== instead of !=):
searchController.active && searchController.searchBar.text == ""

Related

TableView SearchBar doesn't work: Index out of range

I know there are some similar questions, but it's doesn't work to me. I'm new to this, so I followed some tutorial trying make a search bar in my table view screen.
I got a problem: there are index out of range and I cannot realise why.
Here is my code:
import UIKit
final class AllGroupsViewController: UITableViewController {
var groups = [
"cats",
"birds",
"dogs",
"books",
"music",
"movies",
"art",
"science",
"tech",
"beauty",
]
#IBOutlet var searchBar: UISearchBar!
var isSearching = false
var filteredData = [String]()
var userGroups: [String] = []
var groupSectionTitles = [String]()
var groupsDictionary = [String: [String]]()
// MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UINib(
nibName: "GroupCell",
bundle: nil),
forCellReuseIdentifier: "groupCell")
for group in groups {
let groupKey = String(group.prefix(1))
if var groupValues = groupsDictionary[groupKey] {
groupValues.append(group)
groupsDictionary[groupKey] = groupValues
} else {
groupsDictionary[groupKey] = [group]
}
}
groupSectionTitles = [String](groupsDictionary.keys)
groupSectionTitles = groupSectionTitles.sorted(by: { $0 < $1 })
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return groupSectionTitles.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if isSearching {
return filteredData.count
} else {
return groups.count
}
let groupKey = groupSectionTitles[section]
if let groupValues = groupsDictionary[groupKey] {
return groupValues.count
}
return 0
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return groupSectionTitles[section]
}
override func sectionIndexTitles(for tableView: UITableView) -> [String]? {
return groupSectionTitles
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard
let cell = tableView.dequeueReusableCell(withIdentifier: "groupCell", for: indexPath) as? GroupCell
else { return UITableViewCell() }
var currentGroup = groups[indexPath.row]
let groupKey = groupSectionTitles[indexPath.section]
if let groupValues = groupsDictionary[groupKey] {
currentGroup = groupValues[indexPath.row]
}
if isSearching {
currentGroup = filteredData[indexPath.row]
} else {
currentGroup = groups[indexPath.row]
}
return cell
cell.configure(
photo: UIImage(systemName: "person.3.fill") ?? UIImage(),
name: currentGroup)
return cell
}
override func tableView(_ tableView: UITableView,
didSelectRowAt indexPath: IndexPath) {
defer {
tableView.deselectRow(at: indexPath, animated: true)
}
let groupKey = groupSectionTitles[indexPath.section]
var currentGroup = ""
if let groupValues = groupsDictionary[groupKey] {
currentGroup = groupValues[indexPath.row] // here is index out of range
}
if userGroups.firstIndex(of: currentGroup) == nil {
userGroups.append(currentGroup)
}
self.performSegue(withIdentifier: "addGroup", sender: nil)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "addGroup",
let myGroupsViewController = segue.destination as? MyGroupsViewController {
myGroupsViewController.groups = userGroups
}
}
}
extension AllGroupsViewController {
func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) {
filteredData = groups.filter({$0.lowercased().prefix(searchText.count) == searchText.lowercased()})
isSearching = true
tableView.reloadData()
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
isSearching = false
searchBar.text = ""
tableView.reloadData()
}
}
I'll be so glad if somebody will help me. And, please, can you recommend me some good tutorial to achieve my aim?
Actually issue is more to do with logic of accessing groups than crash because of adding search bar.
For example:
override func tableView(_ tableView: UITableView,
numberOfRowsInSection section: Int) -> Int {
if isSearching {
return filteredData.count
} else {
return groups.count
}
let groupKey = groupSectionTitles[section]
if let groupValues = groupsDictionary[groupKey] {
return groupValues.count
}
return 0
}
Here because you use if-else you will either return filteredData.count when searching or groups.count - you will not go beyond this code
So when you are not searching, you will return groups.count which is 10 and that is wrong because you want to return the count for which section we are in, for example a should return 1, b should return 3.
The logic after if-else block should replace logic in else section
Now looking at next two functions:
override func tableView(_ tableView: UITableView,
cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
guard let cell
= tableView.dequeueReusableCell(withIdentifier: "groupCell",
for: indexPath) as? GroupCell
else { return UITableViewCell() }
var currentGroup = groups[indexPath.row]
let groupKey = groupSectionTitles[indexPath.section]
if let groupValues = groupsDictionary[groupKey] {
currentGroup = groupValues[indexPath.row]
}
if isSearching {
currentGroup = filteredData[indexPath.row]
} else {
currentGroup = groups[indexPath.row]
}
return cell
cell.configure(
photo: UIImage(systemName: "person.3.fill") ?? UIImage(),
name: currentGroup)
return cell
}
override func tableView(_ tableView: UITableView,
didSelectRowAt indexPath: IndexPath) {
defer {
tableView.deselectRow(at: indexPath, animated: true)
}
let groupKey = groupSectionTitles[indexPath.section]
var currentGroup = ""
if let groupValues = groupsDictionary[groupKey] {
currentGroup = groupValues[indexPath.row] // here is index out of range
}
if userGroups.firstIndex(of: currentGroup) == nil {
userGroups.append(currentGroup)
}
self.performSegue(withIdentifier: "addGroup", sender: nil)
}
First because numberOfRowsInSection returns wrong values, we will have issues in these functions.
Then I think the logic of accessing the right data source of groups, group sections is not done right.
For example: currentGroup = groups[indexPath.row] in cellForRowAt indexPath is not right because this gets group from group array of 10 when we only want to group for the specific section.
And also I see return cell twice so code after the first will not be run.
So what I did is just refactored these functions to make it more clear and added some comments.
First, we need to keep in mind the different data sources:
// All the groups
var groups = [
"cats",
"birds",
"dogs",
"books",
"music",
"movies",
"art",
"science",
"tech",
"beauty",
]
// Checks if search is active or not
var isSearching = false
// This will hold the filtered array when searching
var filteredData = [String]()
// This will hold groups of the user
var userGroups: [String] = []
// This will hold section prefixes [a, b, c, etc]
var groupSectionTitles = [String]()
// This will hold mapping of prefixes to groups
// [a: [art], b: [beauty, books], etc]
var groupsDictionary = [String: [String]]()
There is nothing different above from your code, only comments, however we have to keep a visual image of this because this is important to how we need to access the data
Next, I created this function to get the correct groups in a section since we need to do this many times
private func getGroups(in section: Int) -> [String]
{
// The current section should be got from groupSectionTitles
let groupKey = groupSectionTitles[section]
var groupsInSection: [String] = []
// Get groups for current section
if let groupValues = groupsDictionary[groupKey] {
groupsInSection = groupValues
}
// Change groups in section if searching
if isSearching {
groupsInSection = filteredData
}
return groupsInSection
}
Then I refactored these functions slightly:
override func tableView(_ tableView: UITableView,
numberOfRowsInSection section: Int) -> Int
{
if isSearching {
return filteredData.count
} else {
let groupsInSection = getGroups(in: section)
return groupsInSection.count
}
}
override func tableView(_ tableView: UITableView,
cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
guard let cell
= tableView.dequeueReusableCell(withIdentifier: "groupCell",
for: indexPath) as? GroupCell
else { return UITableViewCell() }
let groupsInSection = getGroups(in: indexPath.section)
cell.configure(
photo: UIImage(systemName: "person.3.fill") ?? UIImage(),
name: groupsInSection[indexPath.row])
return cell
}
override func tableView(_ tableView: UITableView,
didSelectRowAt indexPath: IndexPath)
{
let groupsInSection = getGroups(in: indexPath.section)
let currentGroup = groupsInSection[indexPath.row]
if userGroups.firstIndex(of: currentGroup) == nil {
userGroups.append(currentGroup)
}
defer {
tableView.deselectRow(at: indexPath, animated: true)
}
self.performSegue(withIdentifier: "addGroup", sender: nil)
}
I think now your crash will be resolved and things work as expected.
However, since you did not connect and implement search delegate yet, maybe there can be some issues when isSearching becomes true but I think that can be for another question on filtering with search delegate.
For tutorials, you can have a look at:
UISearchResultsController tutorial - watch from minute 8 onwards
UISearchBar tutorial - watch from minute 10 onwards
StackOverflow discussion

My locationSearchTable doesn't always yield proper results... why?

So I have this navigation app in which a user can search for a location in a search table. If they type in a store like Mcdonald's, Target etc it will always appear correctly. However if you type a specific address it won't show up. Here's my tableView code for the locationSearchTable:
import UIKit
import MapKit
class LocationSearchTable : UITableViewController {
var handleMapSearchDelegate:handleMapSearch? = nil
var matchingItems:[MKMapItem] = []
var mapView: MKMapView? = nil
var resultSearchController:UISearchController? = nil
func parseAddress(selectedItem: MKPlacemark) -> String {
// put a space between "4" and "Melrose Place"
let firstSpace = (selectedItem.subThoroughfare != nil && selectedItem.thoroughfare != nil) ? " " : ""
// put a comma between street and city/state
let comma = (selectedItem.subThoroughfare != nil || selectedItem.thoroughfare != nil) && (selectedItem.subAdministrativeArea != nil || selectedItem.administrativeArea != nil) ? ", " : ""
// put a space between "Washington" and "DC"
let secondSpace = (selectedItem.subAdministrativeArea != nil && selectedItem.administrativeArea != nil) ? " " : ""
let addressLine = String(
format:"%#%#%#%#%#%#%#",
// street number
selectedItem.subThoroughfare ?? "",
firstSpace,
// street name
selectedItem.thoroughfare ?? "",
comma,
// city
selectedItem.locality ?? "",
secondSpace,
// state
selectedItem.administrativeArea ?? ""
)
return addressLine
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return matchingItems.count - 1
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "searchCell") as! ResultsDisplayCell
let selectedIndex = self.matchingItems[indexPath.row]
cell.titleLabel?.text = selectedIndex.name
cell.detailTextLabel?.text = selectedIndex.placemark.title
//cell.detailTextLabel?.text =
//cell.detailTextLabel?.text = selectedIndex.name
//cell.detailTextLabel?.text = selectedIndex.placemark.subtitle
return cell
}
}
extension LocationSearchTable : UISearchResultsUpdating {
func updateSearchResults(for searchController: UISearchController) {
guard let mapView = mapView,
let searchBarText = searchController.searchBar.text else { return }
let request = MKLocalSearchRequest()
request.naturalLanguageQuery = searchBarText
request.region = mapView.region
let search = MKLocalSearch(request: request)
search.start { response, _ in
guard let response = response else {
return
}
for mapItems in response.mapItems{
self.matchingItems.append(mapItems as MKMapItem)
print("thisisthearray:\(self.matchingItems)")
self.matchingItems = response.mapItems
self.tableView.reloadData()
}
}
}
}
extension LocationSearchTable {
override func tableView(_ tableView: UITableView, didSelectRowAt
indexPath: IndexPath) {
let selectedItem = matchingItems[indexPath.row].placemark
self.dismiss(animated: true, completion: {
self.handleMapSearchDelegate?.dropPinZoomIn(placemark: selectedItem)
})
}
}
I'm not really sure why it won't find the addresses correctly. Maybe I'm not referencing the parseAddress function correctly?
Here's a GitHub link: https://github.com/derekvandermark/VHNavigationAppOfficial-v-0.93

Random Ads between cells

I am trying to put Ads totally randomly between cells inside a UITableView. I am gonna show my main file to you understand what I am doing and how I want:
Table View Controller:
class Page1: UITableViewController, UISearchBarDelegate {
#IBOutlet weak var searchBar: UISearchBar!
var employeesSearching = [Employee]()
var isSearching : Bool = false
#IBOutlet weak var GoogleBannerView: GADBannerView!
let collation = UILocalizedIndexedCollation.current()
var sections: [[Any]] = []
var objects: [Any] = [] {
didSet {
let selector: Selector = #selector(getter: UIApplicationShortcutItem.localizedTitle)
sections = Array(repeating: [], count: collation.sectionTitles.count)
let sortedObjects = collation.sortedArray(from: objects, collationStringSelector: selector)
for object in sortedObjects {
let sectionNumber = collation.section(for: object, collationStringSelector: selector)
sections[sectionNumber].append(object as AnyObject)
}
self.tableView.reloadData()
}
}
override func viewDidLoad() {
super.viewDidLoad()
self.searchBar.delegate = self
self.tableView.contentOffset = CGPoint(x: 0, y: searchBar.frame.height) //hide searchBar
Shared.instance.employees.sort {
(first, second) in
first.name.compare(second.name, options: .diacriticInsensitive) == .orderedAscending
}
}
func getMatches(letter: String, withArray array: [Employee]) -> [Employee] {
return array.filter({ ($0.name.compare(letter, options: .diacriticInsensitive, range: $0.name.startIndex..<$0.name.index($0.name.startIndex, offsetBy: 1), locale: nil) == .orderedSame)})
}
override func numberOfSections(in tableView: UITableView) -> Int {
if isSearching { return 1 }
return collation.sectionTitles.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let letter = collation.sectionTitles[section]
if isSearching {
return employeesSearching.count
} else {
let matches = getMatches(letter: letter, withArray: Shared.instance.employees)
if !matches.isEmpty { return matches.count }
}
return 0
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
if isSearching { return nil }
let letter = collation.sectionTitles[section]
let matches = getMatches(letter: letter, withArray: Shared.instance.employees)
if matches.count == 0 { return nil }
return collation.sectionTitles[section] }
override func sectionIndexTitles(for tableView: UITableView) -> [String]? {
if isSearching { return nil }
return collation.sectionIndexTitles }
override func tableView(_ tableView: UITableView, sectionForSectionIndexTitle title: String, at index: Int) -> Int {
return collation.section(forSectionIndexTitle: index) }
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 3 || indexPath.row == 9 || indexPath.row == 14 {
let cellAd = tableView.dequeueReusableCell(withIdentifier: "cellAd", for: indexPath)
GoogleBannerView?.adUnitID = "ca-app-pub-6043248661561548/4628935113"
GoogleBannerView?.rootViewController = self
GoogleBannerView?.load(GADRequest())
return cellAd
}
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! TableViewCell1
if isSearching {
cell.nameLabel.text = employeesSearching[indexPath.row].name
cell.positionLabel.text = employeesSearching[indexPath.row].position
} else {
let letter = collation.sectionTitles[indexPath.section]
let matches = getMatches(letter: letter, withArray: Shared.instance.employees)
cell.nameLabel.text = matches[indexPath.row].name
cell.positionLabel.text = matches[indexPath.row].position
}
return cell
}
...
}
How do I smuggle a UITableViewCell as! AdCell randomly into the UITableView?
I mean, what should I do in cellForRowAt? I am a bit confused between all these indexed sections.
Firstly you need to generate a random number between 0 and your tableView Datasource array size
let lower : UInt32 = 0
let upper : UInt32 = array.count
let randomIndex = arc4random_uniform(upper - lower) + lower
then you need to add the Ad object in the array at the randomIndex
array.insert(AdObject, atIndex:randomIndex)
then just reload your tableView and handle the different types in cellForRow function
One approach would be to insert some sort of "ad" object at desired locations within your data model.
Then update cellForRowAt to look at the object in the data model for the given index path. If it's an "ad" object, create and setup an "ad" cell. Otherwise create and setup an appropriate data cell as you do now.

TableView Swift with dynamic and fixed cells

I'm making an app that displays data from Firebase , I have a TV that has to show one fixed cell (to choose the type of data to display) and the other cell to display data from server this is the code:
import UIKit
import Firebase
import SwiftDate
class EventiTVC: UITableViewController {
let userID = FIRAuth.auth()?.currentUser?.uid
let ref = FIRDatabase.database().reference()
let utente = UserDefaults.standard
#IBOutlet weak var Menu_button: UIBarButtonItem!
var Eventi:[String] = []
override func viewDidLoad() {
super.viewDidLoad()
if self.revealViewController() != nil {
Menu_button.target = self.revealViewController()
Menu_button.action = #selector(SWRevealViewController.revealToggle(_:))
self.view.addGestureRecognizer(self.revealViewController().panGestureRecognizer())
}
let imageView = UIImageView(image: #imageLiteral(resourceName: "Hangover_Background"))
imageView.contentMode = .scaleAspectFill
self.tableView.backgroundView = imageView
self.tableView.tableFooterView = UIView()
self.navigationController?.navigationBar.titleTextAttributes = [NSForegroundColorAttributeName: UIColor.white,NSFontAttributeName: UIFont(name: "HelveticaNeue-Bold", size: 19)!]
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if self.revealViewController() != nil {
Menu_button.target = self.revealViewController()
Menu_button.action = #selector(SWRevealViewController.revealToggle(_:))
self.view.addGestureRecognizer(self.revealViewController().panGestureRecognizer())
}
self.navigationController?.navigationBar.barTintColor = UIColor.orange
self.navigationController?.navigationBar.tintColor = UIColor.white
self.navigationController?.navigationBar.titleTextAttributes = [ NSFontAttributeName: UIFont(name: "HelveticaNeue-Bold", size: 19)!,NSForegroundColorAttributeName : UIColor.white]
DeterminaInfoProprietario()
DeterminoLocali()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 2
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
if section == 0{
return 1
}
else {
return Eventi.count
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0{
let cell = Bundle.main.loadNibNamed("Event_Type", owner: self, options: nil)?.first as! Event_Type
return cell
}
else {
let cell = Bundle.main.loadNibNamed("Evento", owner: self, options: nil)?.first as! Evento
let EventoCorrente = Eventi[indexPath.row]
// scarico info Evento corrente ref.child("Eventi").child(EventoCorrente).observeSingleEvent(of: .value, with: { (snap) in
if snap.childrenCount != 0 {
let DatiEvento = snap.value as? NSDictionary
cell.Nome.text = DatiEvento?.value(forKey: "Nome") as! String!
cell.Locale.text = DatiEvento?.value(forKey: "Locale") as! String!
let urlcopertina = DatiEvento?.value(forKey: "Immagine Copertina") as! String!
cell.Copertina.aail_load(url: NSURL(string: urlcopertina!)!)
// per scaricare il colore , devo scaricare il locale
let locale = DatiEvento?.value(forKey: "Locale") as! String!
var Colore:UIColor? = nil
var Ombra:UIColor? = nil
self.ref.child("Locali").child(locale!).observeSingleEvent(of: .value, with: { (snap2) in
if snap2.childrenCount != 0 {
let DatiLocale = snap2.value as? NSDictionary
Colore = ColoriDaStringa(Colore: (DatiLocale?.value(forKey: "Colore Pagina"))! as! String)[0]
Ombra = ColoriDaStringa(Colore: (DatiLocale?.value(forKey: "Colore Pagina"))! as! String)[1]
cell.ViewC.backgroundColor = Colore!
cell.View_ombra.backgroundColor = Ombra!
}
})
}
else {
// Evento Cancellato? // gestire situazione
}
})
return cell
}
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat{
if indexPath.row == 0{
return 44
}else {
return 190
}
}
#IBAction func ritornaHome (Segue:UIStoryboardSegue){
}
}
I got 2 static cell and 1 dynamic cell, it should be the other way around, any idea why?
In your cellForRowAtIndexPath() method you should change your if statement from:
if (indexPath.row == 0)
to
if (indexPath.section == 0)
Modify these two functions to:
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return Eventi.count+1
}
As we should go with latest features. You should go with Auto layout. Auto layout has in built feature for showing dynamic height of UITableView Cell. Refer below link if you want to learn.
Dynamic cell height UITableview
Otherwise here we have answer of issue in your code.
In numberOfSections() you have set wrong condition. Just replace
return 2
to
return 1
And
in numberOfRowsInSection() replace
if section == 0{
return 1
}
else {
return Eventi.count
}
to
return Eventi.count+1

UISearchBar crashing after filtering in Swift

I'm trying to make my app iOS 7 compatible with a search bar. So that means I can't use UISearchController (like I would far prefer to be doing). So I'm trying to implement the search bar with searchDisplayController. But whenever I run the app and enter text into the search bar, the app crashes.
I plugged in a few break points to see when exactly this is happening, and it seems that it happens at the numberOfRowsInSection function. Although I have no idea why that is because when I print to the console in this function, right before crash the filtered data array is what I would expect it to be given the input text in the status bar.
So here is my code. Maybe I'm missing something. A second set of eyes on this is greatly appreciated. Thanks!
class RegData2: UITableViewController, UISearchBarDelegate, UISearchDisplayDelegate {
// Beginning to ios7 compatibility
let model = Model()
var prevArray = [String]()
var selectionPrev = String()
var selection : String = ""
var filteredTableData = [String]()
var int = 0
override func viewDidLoad() {
super.viewDidLoad()
// Reload the table
self.tableView.reloadData()
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if (tableView == self.searchDisplayController?.searchResultsTableView) {
return self.filteredTableData.count
}
else {
return prevArray.count
}
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as UITableViewCell!
cell.textLabel?.font = UIFont.boldSystemFontOfSize(18)
if (tableView == self.searchDisplayController?.searchResultsTableView) {
cell.textLabel?.text = filteredTableData[indexPath.row]
return cell
}
else {
cell.textLabel?.text = prevArray[indexPath.row]
return cell
}
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath)
{
tableView.deselectRowAtIndexPath(indexPath, animated: true)
// controller.searchBar.resignFirstResponder()
if (tableView == self.searchDisplayController?.searchResultsTableView) {
selection = filteredTableData[indexPath.row]
}
else {
selection = prevArray[indexPath.row]
}
performSegueWithIdentifier("regData2ToRegView", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "regData2ToRegView" {
let regView = segue.destinationViewController as! RegView
regView.prevSelection = selection
regView.prevSelectionType = selectionPrev
}
}
func filterContentForSearchText(searchText: String, scope: String = "Title") {
filteredTableData = prevArray.filter({( item : String) -> Bool in
var match = (scope == "Title")
var stringMatch = item.rangeOfString(searchText)
return match && (stringMatch != nil)
})
}
func searchDisplayController(controller: UISearchDisplayController, shouldReloadTableForSearchString searchString: String?) -> Bool {
self.filterContentForSearchText(searchString!, scope: "Title")
return true
}
func searchDisplayController(controller: UISearchDisplayController, shouldReloadTableForSearchScope searchOption: Int) -> Bool {
self.filterContentForSearchText(self.searchDisplayController!.searchBar.text!, scope: "Title")
return true
}
}