SiriKit with VoIP call Application not working in iOS 10 - iphone

I am doing VoIP call Application. There i can make call through my application. I have integrated SiriKit setup and added following code.
#pragma mark -Start Audio Call
- (void)resolveContactsForStartAudioCall:(INStartAudioCallIntent *)intent
withCompletion:(void (^)(NSArray<INPersonResolutionResult *> *resolutionResults))completion{
NSLog(#"maytest resolveContactsForStartAudioCall");
NSArray<INPerson *> *recipients = intent.contacts;
NSMutableArray<INPersonResolutionResult *> *resolutionResults = [NSMutableArray array];
if (recipients.count == 0) {
completion(#[[INPersonResolutionResult needsValue]]);
return;
}else if(recipients.count==1){
[resolutionResults addObject:[INPersonResolutionResult successWithResolvedPerson:recipients.firstObject]];
}else if(recipients.count>1){
[resolutionResults addObject:[INPersonResolutionResult disambiguationWithPeopleToDisambiguate:recipients]];
}else{
[resolutionResults addObject:[INPersonResolutionResult unsupported]];
}
completion(resolutionResults);
}
- (void)confirmStartAudioCall:(INStartAudioCallIntent *)intent
completion:(void (^)(INStartAudioCallIntentResponse *response))completion{
NSUserActivity *userActivity = [[NSUserActivity alloc] initWithActivityType:NSStringFromClass([INStartAudioCallIntent class])];
INStartAudioCallIntentResponse *response = [[INStartAudioCallIntentResponse alloc] initWithCode:INStartAudioCallIntentResponseCodeReady userActivity:userActivity];
completion(response);
}
- (void)handleStartAudioCall:(INStartAudioCallIntent *)intent
completion:(void (^)(INStartAudioCallIntentResponse *response))completion{
NSUserActivity *userActivity = [[NSUserActivity alloc] initWithActivityType:NSStringFromClass([INStartAudioCallIntent class])];
INStartAudioCallIntentResponse *response = [[INStartAudioCallIntentResponse alloc] initWithCode:INStartAudioCallIntentResponseCodeContinueInApp userActivity:userActivity];
completion(response);
}
But, its not making calls through my app. Its making calls through native dialer and some times showing application not yet set up with siri.
Could anyone guide me and after make call, how to save call history.
Thanks!

I encountered this problem too!!!
I my case, it's because I'm calling Siri in Chinese!!!! It takes me a half day to figure it out!!
If I change Siri language to English and everything works just fine!
In Chinese Siri will only call through native dialer no matter how I specify the application.
I'm not sure if it happens on other languages too since I can only test those two.

Related

Can't connect to [QBChat Instance] connect with User, in Quickblox

I am using Quickblox Api, for chat and video chat. iOS. And I am using the latest version of the API
When I try to Make a video call,
most of the times i don't get video, only audio.
i get video on both ends 1 out of 15 times.
3 out of 10 times video on one end.
very weird. I have good internet connection. connecting to chat users are receiving the call. Can seem to find out the issue.
After spending sometime to find the issue, I received and help from Quickblox Help Center.
If your face such Behavior on the API
1.Make Sure that you set Delegate Methods in viewDidLod, not view did appear or etc. For Ex:
- (void)viewDidLoad {
[super viewDidLoad];
[[QBChat instance] addDelegate:self];
[QBRTCClient.instance addDelegate:self];
[QBSettings setCarbonsEnabled:YES];
}
Use Breakpoints to find out if they are getting called, once you make or receive calls.
2.Make Sure that your Calling methods are correct. An array containing Users must not equal to currentUser.ID.
NSInteger currentUserID = [QBSession currentSession].currentUser.ID;
int count = 0;
NSNumber *currentUserIndex = nil;
for (NSNumber *opponentID in opponentsIDs) {
if ([opponentID integerValue] == currentUserID) {
currentUserIndex = #(count);
break;
}
count++;
}
if (currentUserIndex) [opponentsIDs removeObjectAtIndex:[currentUserIndex intValue]];
QBRTCSession *session = [QBRTCClient.instance createNewSessionWithOpponents:opponentsIDs
withConferenceType:QBRTCConferenceTypeVideo];
NSDictionary *userInfo = #{ #"key" : #"value" };
[session startCall:userInfo];
if (session) {
self.currentSession = session;
[self performSegueWithIdentifier:#"openDialogSeg" sender:self];
}
else {
[SVProgressHUD showErrorWithStatus:#"You should login to use chat API. Session hasn’t been created. Please try to relogin the chat."];
}
}
Check View Layout, size and width. make sure they are set correctly.

Multipeer Connectivity - State Not Changing

I'm working on an app the uses the Multipeer Conectivity Framework. So far everything is going great, I've implemented programmatic browsing and invitations.
My issue is when the user accepts the invitation the Browser is not receiving the state change - thereby not creating the session.
This is the advertiser did receive invitation method i have created using an action sheet integrated with blocks.
- (void)advertiser:(MCNearbyServiceAdvertiser *)advertiser
didReceiveInvitationFromPeer:(MCPeerID *)peerID
withContext:(NSData *)context
invitationHandler:(void(^)(BOOL accept, MCSession *session))invitationHandler
{
[UIActionSheet showInView:self.view
withTitle:[[NSString alloc]initWithFormat:#"%# would like to share %# information with you.",peerID.displayName, (NSString *)context]
cancelButtonTitle:#"Cancel"
destructiveButtonTitle:#"Deny"
otherButtonTitles:#[#"Accept"]
tapBlock:^(UIActionSheet *actionSheet, NSInteger buttonIndex) {
NSLog(#"%i",buttonIndex==1?true:false);
MCSession *newSession=[[MCSession alloc]initWithPeer:[[MCPeerID alloc] initWithDisplayName:#"CRAP23456"]];
[newSession setDelegate: self];
NSLog(#"button index %i ",buttonIndex==1?true:false);
invitationHandler(buttonIndex==1?YES:NO,newSession);
}];
}
The above method is being called and the invitation handler is returning the correct value.
My implementation from the browser side is very simple - and this is the method that should be called when the user either accepts/declines the method. However, it's only being called when the user declines the invite:
- (void)session:(MCSession *)session peer:(MCPeerID *)peerID didChangeState:(MCSessionState)state
{
NSLog(#"%d",state);
NSLog(#"%ld",(long)MCSessionStateConnected);
}
Thanks in advance.
James.
I hope one of these will help:
Implement session:didReceiveCertificate:fromPeer:certificateHandler:
I read here that this is necessary.
Keep browsing and advertising between two peers a one-way deal; that is, don't accept invitations on both ends if both are browsing as well (at least don't accept an invitation and pass same session you're browsing with in invitationHandler()).
Wrap your code in the didChangeState in a block like this:
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(#"%d",state);
NSLog(#"%ld",(long)MCSessionStateConnected);
});
I ran into this issue too. My code on the browser side looked like this:
MCSession *session = [[MCSession alloc] initWithPeer:[self peerID]];
session.delegate = self;
[browser invitePeer:peerID toSession:session withContext:nil timeout:30.0f];
The issue with this is that the browser does not retain a reference to the session and so ARC comes around and cleans it up before the other end had the opportunity to accept.
Changing it to the following fixed the issue:
_session = [[MCSession alloc] initWithPeer:[self peerID]];
_session.delegate = self;
[browser invitePeer:peerID toSession:_session withContext:nil timeout:30.0f];
.. where _session is an ivar on my class.
HTH

Facebook SDK FBLoginView getting EXC_BAD_ACCESS

I'm following the HelloFacebookSample project bundled with the Facebook SDK 3.5. I've virtually copied and pasted everything into my own app, even the stuff from the AppDelegate, yet for some reason clicking the Login button freezes my app. Just for the record, everything authenticates correctly when connecting to the integrated framework in iOS 6, which is done through the FB SDK anyway. It's only when I try to log in using the web, i.e. hit the FBLoginView website opens, get authenticated, return to app. Here is the code in the samepl project, and I'll compare it to mine:
FBLoginView *loginview = [[FBLoginView alloc] init];
loginview.frame = CGRectOffset(loginview.frame, 5, 5);
loginview.delegate = self;
[self.view addSubview:loginview];
[loginview sizeToFit];
Mine is a little different:
loginview = [[FBLoginView alloc] init];
loginview.delegate = self;
[self.facebookCell addSubview:loginview];
[loginview sizeToFit];
As for the delegate methods, I've implemented them all verbatim. Why does the app crash? There is no valid reason for a crash when all the code is pretty much identical between my app and the sample app. The debugger doesn't help much even with Zombie Objects on. The actual error is: Thread 1: EXC_BAD_ACCESS (code=2, address=somethingoranother) Anyone got any ideas as to why this is happening?
Regards,
Mike
UPDATE: It appears that the crash happens because something is recurring infinitely on a loop. Seems like over 100,000 processes were put on the main thread by the FB SDK! How?!
UPDATE 2: I'm beginning to think the error is here, even though I copied this straight from the sample AppDelegate.
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// attempt to extract a token from the url
return [FBAppCall handleOpenURL:url
sourceApplication:sourceApplication
fallbackHandler:^(FBAppCall *call) {
NSLog(#"In fallback handler");
}];
}
Does this help at all?
I'm having whats seems to be the exact problem, but I have my application sandbox mode already disabled. This app has been working perfectly before, but I just upgraded the SDK and now this happens.
If I have a facebook account configured in iOs, it will work ok, but if not, It will crash.
One thing worth mentioning is if I remove the url scheme, so the app can't go to the web browser or the facebook app, It will user a web view to log in and this works too
EDIT: As far as I'm able to tell, my problem relies in not having access to my application settings in facebook.
The facebook SDK does an [FBUtility fetchAppSettings:callback:] call, more specifically, it does an
https://graph.facebook.com/267496536695242?fields=supports_attribution,supports_implicit_sdk_logging,suppress_native_ios_gdp,name,
which in the case of my app fails with:
{
"error": {
"message": "Unsupported get request.",
"type": "GraphMethodException",
"code": 100
}
}
In comparision, any of the examples apps, for example this one, SessionLoginSample
https://graph.facebook.com/380615018626574?fields=supports_attribution,supports_implicit_sdk_logging,suppress_native_ios_gdp,name
returns correctly this:
{
"supports_attribution": true,
"supports_implicit_sdk_logging": true,
"suppress_native_ios_gdp": 0,
"name": "SessionLoginSample",
"id": "380615018626574"
}
Because the SDK expects something it keeps making the same request and gets stuck in a loop until the simulator crashes.
To confirm this, I've manually inserted the expected parameters in the callback, modifyng the facebook sdk, and now everything work perfectly.
It's worth mentioning that I upgraded the SDK from 2.0 which was deprecated, and there was a few parameters in the settings page that were outdated (no client token set, authorization as native/Desktop instead Web, without having the app secret key in the app) but I've already set them alright..
EDIT 2:
This is the method from Facebook SDK (in FBUtility.m) that I've modified. I only added the "bad stuff" if clause.
+ (void)fetchAppSettings:(NSString *)appID
callback:(void (^)(FBFetchedAppSettings *, NSError *))callback {
if (!g_fetchedAppSettingsError && !g_fetchedAppSettings) {
NSString *pingPath = [NSString stringWithFormat:#"%#?fields=supports_attribution,supports_implicit_sdk_logging,suppress_native_ios_gdp,name", appID, nil];
FBRequest *pingRequest = [[[FBRequest alloc] initWithSession:nil graphPath:pingPath] autorelease];
if ([pingRequest startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
// Bad stuff
if (error) {
error = nil;
result = [NSDictionary dictionaryWithObjectsAndKeys:#"true", #"supports_attribution",
#"true", #"supports_implicit_sdk_logging",
#"0", #"suppress_native_ios_gdp",
#"Your_App_Display_Name", #"name", nil];
}
if (error) {
g_fetchedAppSettingsError = error;
[g_fetchedAppSettingsError retain];
} else {
g_fetchedAppSettings = [[[FBFetchedAppSettings alloc] init] retain];
if ([result respondsToSelector:#selector(objectForKey:)]) {
g_fetchedAppSettings.serverAppName = [result objectForKey:#"name"];
g_fetchedAppSettings.supportsAttribution = [[result objectForKey:#"supports_attribution"] boolValue];
g_fetchedAppSettings.supportsImplicitSdkLogging = [[result objectForKey:#"supports_implicit_sdk_logging"] boolValue];
g_fetchedAppSettings.suppressNativeGdp = [[result objectForKey:#"suppress_native_ios_gdp"] boolValue];
}
}
[FBUtility callTheFetchAppSettingsCallback:callback];
}
]
);
} else {
[FBUtility callTheFetchAppSettingsCallback:callback];
}
}
Someone found the answer on another thread. In the Facebook Developer centre, the app was set to Sandboxing mode which is what caused this error. Seems it wasn't a problem with the code after all.
Facebook has fixed a server error that was causing this for a lot of developers. However, the server fix only makes the infinite loop problem less likely to happen. It is still there. I created a new bug to track the infinite loop problem.
https://developers.facebook.com/bugs/446010282155033
It's a memory access error, because the loginView is in a __block space.
Just move your controller ( the loginView delegate ) in this zone and it should work.
FBLoginView *loginview = [[FBLoginView alloc] init];
static id staticDelegateInstance = self;
loginview.frame = CGRectOffset(loginview.frame, 5, 5);
loginview.delegate = staticDelegateInstance;
[self.view addSubview:loginview];
[loginview sizeToFit];

iOS 4.2 - Return to app after phone call

I can successfully initiate a phone call within my app using the following:
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"tel://123456789"]];
However, is it possible to automatically return back to the app once the phone call has been terminated? It seems this was not possible under iPhone OS 3.0 but I am hoping it is now possible under iOS 4.2 with multitasking (I wasn't able to find any information on this question specific to iOS 4.2).
Thanks in advance for any assistance!
I know the question is very old, but currently you can do this (at least on iOS 5) by using telprompt://, like:
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"telprompt://123456789"]];
iPhone will show alert view confirmation and when call ends, your app shows again, instead of iPhone's call app.
As far as I'm aware, because control is passed to the phone.app to make the call, once the call has ended, as far as iOS is concerned phone.app is the current app so that stays in the foreground.
There doesn't seem to be anything you can do about this at the moment. It might be worth putting in a feature request to allow for a "modal phone call" similar to MFMessageComposer that allows you to send emails/sms within your own app.
EDIT
You can follow the advice that Frin gives in the answer below as this contains more up to date information.
I believe the issue is that you're still making the sharedApplication call and as per the other thread, there is no need to add the web view as part of your hierarchy.
I took your code, modified it as below, and it works just fine:
NSString *phoneStr = [NSString stringWithFormat:#"tel:%#", phoneNumber];
NSURL *phoneURL = [[NSURL alloc] initWithString:phoneStr];
// The WebView needs to be retained otherwise it won't work.
if (!mCallWebview)
mCallWebview = [[UIWebView alloc] init];
[mCallWebview loadRequest:[NSURLRequest requestWithURL:phoneURL]];
Following the call your own app runs as before.
This is definitively possible since the introduction of iOS 4.0. The best way to handle this is to use a UIWebView, load the "tel:0123456" URL in the WebView without adding it to the view hierarchy. The iOS will automatically display an alert with the phone number and ask the user to confirm by pressing "Call".
Once the call is completed, your app will be brought back to foreground automatically. This is detailed in this other thread: Return to app behavior after phone call different in native code than UIWebView
I have given this answer in iPhone SDK: Launching an app after call ends I will also post my code here.. here you can make a call without closing you app..
-(IBAction) dialNumber:(id)sender{
NSString *aPhoneNo = [#"tel://" stringByAppendingString:[itsPhoneNoArray objectAtIndex:[sender tag]]] ; NSURL *url= [NSURL URLWithString:aPhoneNo];
NSURL *url= [NSURL URLWithString:aPhoneNo];
NSString *osVersion = [[UIDevice currentDevice] systemVersion];
if ([osVersion floatValue] >= 3.1) {
UIWebView *webview = [[UIWebView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
[webview loadRequest:[NSURLRequest requestWithURL:url]];
webview.hidden = YES;
// Assume we are in a view controller and have access to self.view
[self.view addSubview:webview];
[webview release];
} else {
// On 3.0 and below, dial as usual
[[UIApplication sharedApplication] openURL: url];
}
}
With iOS 9.3.4, every technique that I try has control return to the calling app after the phone call. Has this behavior changed recently? This example is just a Swift and simplified version of https://github.com/jatraiz/RZTelpromptExample:
class ViewController: UIViewController {
let phoneNumber = "7204790465"
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
#IBAction func callWithTelPushed(sender: AnyObject) {
if let url = NSURL(string: "tel:" + self.phoneNumber) {
UIApplication.sharedApplication().openURL(url)
}
}
#IBAction func callWithTelpromptPushed(sender: AnyObject) {
if let url = NSURL(string: "telprompt:" + self.phoneNumber) {
UIApplication.sharedApplication().openURL(url)
}
}
#IBAction func callWithRZTelpromptPushed(sender: AnyObject) {
RZTelprompt.callWithString(self.phoneNumber)
}
}

placing a call programmatically on iPhone and return to the same app after hangup [duplicate]

This question already has answers here:
Make a phone call programmatically
(13 answers)
Closed 8 years ago.
I would lie to place a call in my app (I can use the tel:) but I would like to return to my app where I left after the users hangs up.
Is that possible?
I got this code from Apple site and it works perfectly:
-(IBAction) dialNumber:(id)sender{
NSString *aPhoneNo = [#"tel://" stringByAppendingString:[itsPhoneNoArray objectAtIndex:[sender tag]]] ; NSURL *url= [NSURL URLWithString:aPhoneNo];
NSString *osVersion = [[UIDevice currentDevice] systemVersion];
if ([osVersion floatValue] >= 3.1) {
UIWebView *webview = [[UIWebView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
[webview loadRequest:[NSURLRequest requestWithURL:url]];
webview.hidden = YES;
// Assume we are in a view controller and have access to self.view
[self.view addSubview:webview];
[webview release];
} else {
// On 3.0 and below, dial as usual
[[UIApplication sharedApplication] openURL: url];
}
}
No it's not. The user controls where they navigate after the phone call has ended I'm afraid. by default, it stays in the phone application, and the only way for the user to exit out of it is to hit the home button, which takes them to their main screen. Save your state, and reload it when they come back like everyone else.
You cannot return to the app automatically, after the call completes, but if your app supports iOS 4, its multitasking features (if the app supports them) can bring the user back to the spot where he or she left off before the call, when the app is relaunched.
If you use iOS 3 or earlier, you will need to manually save the app's state yourself and then bring the user back to that state on relaunch.