Use custom annotation in hexMachina - annotations

I try to use custom annotation in hexMachina.
In one module, I register my metadata:
this._annotationProvider.registerMetaData("Url", this.urlProviderModel.getUrl)
And in a Command, executed in a Macro :
#Url("applicationConfig")
public var applicationConfigUrl:String;
The Macro is executed in context :
<state id="assemblingEnd" ref="applicationContext.state.ASSEMBLING_END">
<enter command-class="app.adapter.bootstrap.BootstrapMacro" fire-once="true"/>
</state>
applicationConfigUrl has null
What is missing?

AnnotationProvider delivers data based on domain references.
In the previous example, metadata is registered on module's domain, and the BootstrapMacro instance is executed from the main application context's domain (its parent).
To fix the problem, I have registered the annotation to TopLevelDomain with :
AnnotationProvider.getAnnotationProvider().registerMetaData("Url", urlProviderModule.getUrlFunction());
With this kind of registration, the annotation will be available to every domain. This is because AnnotationProvider API provides automatic inheritance for every registration to all children domains, with cascading effect as well (children of children...).

Just a quick addition, it's also possible to register from your main context without targeting the top-level domain.
AnnotationProvider.getAnnotationProvider( context.getDomain() ).registerMetaData("Url", urlProviderModule.getUrlFunction());
The unit tests can help to understand the behaviors. They are available here.

Related

Is it possible to implement a module that is not a WPF module (a standard class library, no screens)?

I am developing a modular WPF application with Prism in .Net Core 5.0 (using MVVM, DryIoc) and I would like to have a module that is not a WPF module, i.e., a module with functionality that can be used by any other module. I don't want any project reference, because I want to keep the loosely coupled idea of the modules.
My first question is: is it conceptually correct? Or is it mandatory that a module has a screen? I guess it should be ok.
The second and more important (for me) is, what would be the best way to create the instance?
This is the project (I know I should review the names in this project):
HotfixSearcher is the main class, the one I need to get instantiated. In this class, for example, I subscribe to some events.
And this is the class that implements the IModule interface (the module class):
namespace SearchHotfix.Library
{
public class HotfixSearcherModule : IModule
{
public HotfixSearcherModule()
{
}
public void OnInitialized(IContainerProvider containerProvider)
{
//Create Searcher instance
var searcher = containerProvider.Resolve<IHotfixSearcher>();
}
public void RegisterTypes(IContainerRegistry containerRegistry)
{
containerRegistry.RegisterSingleton<IHotfixSearcher, HotfixSearcher>();
}
}
}
That is the only way I found to get the class instantiated, but I am not a hundred per cent comfortable with creating an instance that is not used, I think it does not make much sense.
For modules that have screens, the instances get created when navigating to them using the RequestNavigate method:
_regionManager.RequestNavigate(RegionNames.ContentRegion, "ContentView");
But since this is only a library with no screens, I can't find any other way to get this instantiated.
According to Prism documentation, subscribing to an event shoud be enough but I tried doing that from within my main class HotfixSearcher but it does not work (breakpoints on constructor or on the event handler of the event to which I subscribe are never hit).
When I do this way, instead, the instance is created, I hit the constructor breakpoint, and obviously the instance is subscribed to the event since it is done in the constructor.
To sum up, is there a way to get rid of that var searcher = containerProvider.Resolve<IHotfixSearcher>(); and a better way to achieve this?
Thanks in advance!
Or is it mandatory that a module has a screen?
No, of course not, modules have nothing to do with views or view models. They are just a set of registrations with the container.
what would be the best way to create the instance?
Let the container do the work. Normally, you have (at least) one assembly that only contains public interfaces (and the associated enums), but no modules. You reference that from the module and register the module's implementations of the relevant interfaces withing the module's Initialize method. Some other module (or the main app) can then have classes that get the interfaces as constructor parameters, and the container will resolve (i.e. create) the concrete types registered in the module, although they are internal or even private and completely unknown outside the module.
This is as loose a coupling as it gets if you don't want to sacrifice strong typing.
is there a way to get rid of that var searcher = containerProvider.Resolve<IHotfixSearcher>(); and a better way to achieve this?
You can skip the var searcher = part :-) But if the HotfixSearcher is never injected anywhere, it won't be created unless you do it yourself. OnInitialized is the perfect spot for this, because it runs after all modules had their chance to RegisterTypes so all dependencies should be registered.
If HotfixSearcher is not meant to be injected, you can also drop IHotfixSearcher and resolve HotfixSearcher directly:
public void OnInitialized(IContainerProvider containerProvider)
{
containerProvider.Resolve<HotfixSearcher>();
}
I am not a hundred per cent comfortable with creating an instance that is not used, I think it does not make much sense.
It is used, I suppose, although not through calling one of its methods. It's used by sending it an event. That's just fine. Think of it like Task.Run - it's fine for the task to exist in seeming isolation, too.

Using Zenject to inject an implementation with interfaces

I'm trying to use Zenject in Unity. I have an interface and several implementations of it.
I want to inject with ID but also that the implementation will have the tick interface since it's not a MonoBehaviour.
So I have an IAttacker interface and a MeleeAttackImpl implementation.
Container.Bind<IAttacker>().WithId(AttackerTypeEnum.MELEEE).To<MeleeAttackImpl>().AsTransient();
I want to add
Container.BindInterfacesTo<MeleeAttackImpl>().AsTransient();
But it creates 2 different objects instead of instances that have the Tick interface and bind them to IAttacker.
If you want to bind an interface to a determined implementation, why do you use two bindings?
If you want only one instance of the object I would try:
Container.BindInterfacesAndSelfTo<MeleeAttackImpl>().AsSingle();
or:
Container.Bind<IAttacker>().To<MeleeAttackImpl>().AsSingle();
As Single() In the case you need the same instance provided from the container along the app (like a singleton).
From the documentation:
"AsTransient - Will not re-use the instance at all. Every time ContractType is requested, the DiContainer will execute the given construction method again."
Many times intance is created in the binding itself. So maybe from the two binding two instances are created, one from each binding.
In case you need to create instances dynamically with all their dependencies resolved, what you need a is Factory.

How inject dependency in custom TelemetryInitializer?

We are using Autofac 4 for DI and I started experimenting with AI a short while ago. Now I created a IdentityTelemetryInitializer class which needs and IIdentityProvider to be able to get the ID of the current authorized user and set it add it to the context. I cannot find a way in which to inject dependencies into a TelemetryInitializer. If I define a contructor that takes an IIdentityProvider, the custom initializer is skipped altogether.
Any ideas are welcome. I was thinking of having the user ID also set as the Thread Principal so that we can access it this way, but I was hoping I could use DI for this?
You cannot inject dependencies using a constructor as the initializer initialized internally using the default (empty) constructor. When you explicitly defined a new ctor you've actually 'removed' the default one, thus the initializer was skipped altogether, as you've mentioned.
Therefore, the only way is to resolve the dependencies during the 'Initialize' method, after registering them on application startup.
ctx.RegisterType<MyService>().As<IService>().AsSelf(); // on application startup
ctx.Resolve<IService>(); // during initializer 'Initialize' method
You might look at the question I asked here
How to have "Request" events with authenticated user id ?
because I had managed to have the TelemetryInitializer working, passing user id via the HttpContext as suggested by #yonisha.
Off course it's not as lean as what you try to achieve.
The Telemetry Initializer is called each time you instanciate a Telemetry class, so really depending of how you manage them. Btw I am looking for good advice/best pratice on that : for the moment I have one private instance on each Controller that need to track something, but that does not smell good due to lifetime of Controller.

What does kernel.Bind<SomeType>().ToSelf() do?

I understand the following Ninject registration:
kernel.Bind<ISomeType>().To<SomeTypeImplementation>();
which tells Ninect to fulfill requests for ISomeType by using SomeTypeImplementation.
However I'm not sure what the following is good for.
kernel.Bind<ApplicationDbContext>().ToSelf();
Which was suggested that I use from this question:
What ninject binding should I use?
It makes ApplicationDbContext "self-bindable". If you don't have an interface to bind to, you can bind to the class itself. It's more useful if you add a scope to the call such as:
kernel.Bind<ApplicationDbContext>().ToSelf().InRequestScope();
Any time it sees the ApplicationDbContext that needs to be injected, it will reuse the same object as long as it is in the same HTTP request.
The default scope is transient, which means that any time a class requests ApplicationDbContext it will create a new instance of it. This can be problematic if you have two classes that both need to use the context in the same transaction. That is why you will often see it done with InRequestScope().
By self-binding a type, you enable that type for the following:
Lifecycle Management by the container.
Enable the container to inject dependencies into other types that depend on the self-bound type, and inject dependencies of this type into its instances likewise.
Very useful if you just have one single implementation or you don't need to use abstractions for some reason.

Setting a dependency property's default value at design time in a Windows Workflow Foundation Custom Activity

I'm implementing a Custom Workflow and Activities to be reused in multiple projects and trying to get them to be as easy to use as possible. In this workflow I have a Property whose name is 'UserID' which I'd like to bind to a dependencyproperty in one of my activities. I can currently bind it at design time searching explicitly for the property each time I add one of these activities to the workflow, but I'd like for this activity to be binded automatically.
As far as i know (correct me if I'm wrong), to bind a dependency property at design time I need to specify a string of the form "Activity=NameOfWorkflow, Path=UserID" to the DefaultBindingProperty metadata tag, and I'd like the name of the workflow to be completed in some way. Any way of doing this?
Thanks
I finally managed to achieve this by attaching an ActivityToolboxItem to the Activity, and overriding a method in it that creates the instance shown in the designer. I used an ActivityBind object to bind the dependencyproperty to the workflow's property. To get the instance of the workflow, I just searched for an ancestor to my activity by calling act.Parent until the activity had no parent (and thus was the StateMachineWorkflowActivity itself)