Need to add reference from one VSTS Build task to another task - powershell

I am working on creating custom vsts build task using Hosted agent and powershell script. I just want to add reference of existing task available out of the box in vsts (Publish Build Artifacts). Is there any way to reference this task in our custom task? Or I just have to implement the functionality provided by PublishBuildArtifacts manually?

The way to reference another task us to grab the sources from the Task Repository on GitHub and package them with your own task (in a subfolder). You'll need to copy the inputs from their task.json and merge them into yours if you want to allow other users to configure the fields exactly the same way as the other task is doing.
You can find the task implementations here: https://github.com/Microsoft/vsts-tasks make sure you select the right branch, the master branch is the bleeding edge, and it may contain a version of the tasks that is not fully battle tested or may not be compatible with the latest version of the agent that has been released (or the minimal agent version you are targeting).
Or you can grab the implementation from a build agent's tasks directory.
Remember that for certain functionality, the VSTS Task SDK has built-in methods to upload artefact, which may make your life easier if you decide to implement the functionality on your own.
The team that built the agent has been pretty specific about making sure that tasks are self-contained and need to package their own dependencies or flag a demand. This is to ensure that each task can evolve and change independently.

Related

Azure DevOps Release Pipeline using Packaged Build and Publish Profile

I am trying to create a release pipeline in Azure DevOps. We already have a functioning build pipeline that works well, it is able to package the build with VSBuild and publish it as an artifact. Then in the release pipeline I am using an IIS Deployment job (which includes IIS Manage and IIS Deploy tasks) and it gets that artifact to deploy.
The problem is that we already have a publish profile (.pubxml) that should take care of pretty much everything the IIS Deployment is doing (at least as far I as I understand it). So to me it seems I have two options that don't require me to refactor the project configuration itself.
I can try to mimic the settings on the IIS Deployment job to match our .pubxml as closely as possible and manually applying any changes that aren't doable through the task settings. Obviously this is not ideal as that would require us to update both when ever we make changes and it introduces a large chance of the pipeline breaking down over time.
I can scrap the idea of using IIS Deployment and just use a VSBuild task that uses arguments /p:DeployOnBuild=true /p:PublishProfile=Staging. This doesn't seem like best practices because it means my release pipeline isn't passing a build package to deploy, it is just creating a new one at each stage.
So is there a better option that would allow me to utilize the package I created with VSBuild and the .pubxml configuration together in a deploy? If that isn't possible then are either of my options the "correct" way to handle my situation or am I just missing another method of deployment I could use?
Thank you for any help or insight you can provide. Please let me know if there is any more information I can give that would be useful.
You can try using publish settings file (*.publishsettings) for your IIS deployment.
A publish settings file (.publishsettings) is different than a publishing profile (.pubxml) created in Visual Studio. A publish settings file is created by IIS or Azure App Service, or it can be manually created, and then it can be imported into Visual Studio.
To view more details, you can see:
Publish an application to IIS by importing publish settings in Visual Studio
Deploy your app to a folder, IIS, Azure, or another destination
So unfortunately there doesn't seem to be a way I can achieve everything I wanted in this. The publish profiles are required for when we build the project so without making changes to how we configure those I need to build the project whenever I want to deploy. Ultimately I went with option #2. I essentially just copied most of the build tasks used in the testing pipeline and placed those in the release pipeline with a few modified commands to actually deploy the build once finished. It all seems to work just fine but still doesn't feel like best practices. If I am missing something please let me know and I will make updates as appropriate.

How to run an ad-hoc clean build in Azure DevOps?

I am new to using Azure DevOps builds/pipelines, as the source code for the solutions I need to build are in TFVC I am limited to using the Classic (i.e. UI) builds rather than YAML.
When I want to test changes to a build definition I sometimes want to run a clean build, i.e. ensure that sources and artifacts from earlier builds are removed before the new build run, yet leave normal builds (i.e. ones triggered by changes in TFVC) to be incremental so to make builds faster.
I am used to TeamCity which has a plethora of options with regards to managing source and artifacts retention between builds, including a simple "clean" check box when triggering a manual build.
ADO Builds seems very limited in this regards and if I want to have a clean build it seems the only option is to change the build definition, select clean, run the build, then change the build definition again to remove the clean option.
Are there better ways to manage "ad-hoc" clean sources and artifacts in ADO Builds?
Those settings are either on/off. They wouldn't accept conditional run-time variables.
That being said, you might try leveraging the "Save as draft" option. It seems to create a DRAFT pipeline definition you could execute for your changes.
You could probably just flip it back to no clean before publishing. I don't really use that feature, but I am going to guess on the back-end it is using a different temporary definition id. That will probably mean on the build agent a new folder gets created under _work. If that is the case, you probably wouldn't even need to flip the clean sources since it will not exist the first run. It also probably means if this a self-hosted agent you will have doubled the work folder size and you might have to manage that clean-up after you are done.
If it does create the second work folder, this is probably preferable as it means you won't break the incremental build on the build directly following your test with clean. Whether you did that ad-hoc or through editing the build definition.
Build.Clean variable is deprecated, you can only use Clean option to clean local repo on the agent currently.
I'd like suggest you submit a user voice at website below, product team will evaluate it carefully:
https://developercommunity.visualstudio.com/content/idea/post.html?space=21
One workaround is adding a Post Build Cleanup task in the end of your pipeline, when you want to run builds incrementally, you can disable this task.

Deploy many apps through ONE release process via Azure DevOps

I need to deploy many similar apps to the same environments with Azure DevOps.
What are some ways to share and maintain the release process for these apps....
to avoid updating every app's Release process when it changes?
Background
I have dozens of similar apps with identical release processes.
Each app (in its own repo) will have its own Azure Pipeline.
I'm fine with a custom solution to this problem.
Options
Make a Release for every Pipeline -- not a fan!
CON: Azure seems to want a 1-to-1 relationship between Pipelines and Releases.
CON: I want to avoid many Releases at all costs, since changes would be nearly unmaintainable.
Use custom stage templates -- doesn't work for what I need
CON: Releases do not share custom stage templates.
Custom templates that you create are scoped to the project that you created them in. [Azure Documentation]
CON: Custom stage templates cannot be updated (as of this post).
To update an stage template, delete the existing template in a release pipeline and then save the stage as a template with the same name. [Azure Documentation]
Put the release process in the Pipeline .yml file -- seems possible, but....
PRO: The process would be stored in a shared "common" repo.
PRO: Each app will have a minimal Pipeline .yml file, setting some parameters before running the shared process.
CON: How would I track and manually deploy releases without the Release portal UI? Am I missing something?
Trigger the same Release with artifacts from different apps -- not sure this will work....
PRO: One release process, easy to track and deploy as needed via the Release portal UI.
CON: How would I track releases for different apps? Would I name Releases with the app name?
CON: I don't see how to set it up, since a Release is tied to a primary Pipeline.
At the time of linking an artifact source to a release pipeline.... [Azure Documentation]
CON: Though multiple artifact sources can be used, Releases need a default artifact Pipeline or source repo. Would I need to setup the artifact source programmatically?
When you link multiple artifact sources to a release pipeline, one of them is designated as the primary artifact source. The primary artifact source is used to set a number of pre-defined variables. It can also be used in naming releases. [Azure Documentation]
Use multiple artifact sources and artifact variables -- not sure this will work....
When there are multiple artifact sources linked to a release pipeline, you can access information about each of these. [Azure Documentation]
Bottom Line
I was able to solve many of these problems in Octopus Deploy. However, I'm having significant trouble seeing how to move my DevOps process into Azure DevOps. How would you handle this situation?
There is no perfect solution to meet your requirements.
Generally deploy multiple apps to multiple environments, we recommend that Make a Release for every Pipeline. But just as you mentioned it has 1-to-1 relationship between build pipelines and Releases and it has many releases.
We can deploy multiple apps to multiple environments through ONE release with customized Template as you mentioned, we can also use the Task Groups to combine a set of tasks together, then reuse them in different stages. But we still need to update the definitions accordingly (change the Task Group version) once the specific task group is updated.
Another way is Clone Stage, you mentioned they are the same environments, so you can config one stage, then clone stages from the existing one, just name the stages with the specific App names accordingly. But you still need to change the settings accordingly, for example the Artifact filters (see Release triggers) to determine the condition to trigger the specific stage. But in this way it will download all the artifacts first when you add multiple artifact sources, this will take long time to get sources...

Azure pipelines. Repeat tasks without project rebuilding

I use azure pipeline for build my solution.
Aftere build I need to generate and upload multiple packages with different assets. Packing implemented as a number of additional tasks in my agent job.
But I need ability to generate only selected packages or all packages based on specified arguments.
What is the best way to achieve this?
Ideally, it would have 2 pipelines. The first is automatic project build. And the second should use the result of the first and be able to repeatedly start manually with the desired parameters to exclude project rebuild. But I do not know how this can be implemented.
Not sure if I understand the question correctly, but two possible answers would be:
Classic pipelines, with build pipeline for project build and release pipeline for uploading the artifact(s) that build generates, if using release pipeline is applicable. Release pipeline can have a cd-trigger for the first run, and redeployed manually after that. If need to change release variables for subsequent deployments, you can create a new release with the same build artifact.
Multi-staged pipeline, with build and upload as different stages, manually redeploy/rerun the upload stage when needed. Build phase generates deployable pipeline artifact(s).
Somehow I think you're looking for more elaborate solution, as you state that you're already using pipelines. So how about creative use of conditional tasks (https://learn.microsoft.com/en-us/azure/devops/pipelines/process/conditions?view=azure-devops&tabs=yaml) using pre-defined variables like Build.Reason (with value 'Manual') to exclude the execution of certain tasks in some runs. Then group tasks you want to re-use into either build templates or task groups.

How to use powershell in tfs 2017

I am trying understand how to really use PowerShell in TFS. I would like to add a release step to create a work item task, to tell our release management team they require to approve a release.
Our company has many team projects and I want this to be available as a module that can be used by any project. The process I am using to use this is I am adding an artifact for the TFS project that we store our generic item.
It is under $\BuildSupport, for this example, I create a build for my project under $\WEB. I am also creating the release Under $\Web as well. I create my new release definition, I add my Build artifact.
I then add a Team foundation Version Control Artifact to $\BuildSupport Source alias is "BuildSupport".
I then add a environment step called TEST PRODUCTION and add PowerShell task where the script path is: $(System.DefaultWorkingDirectory)/BuildSupport/Main/BuildTools/TFSBuildScripts/CreateWorkItem.ps1
My issue is that when creating a new release it asks every time for me to choose the artifact version based the changeset for BuildSupport.
I don't want to have everyone do this every time is there a better way?
There isn’t the way to queue a new release without specify the version of TFVC artifacts. I submit a user voice here: Default version of artifacts when queue new release.
The workaround is that:
You can create a task group for each team projects, then add this task group to related release definitions. (you need to update the task group if there are updates)
Create or open a release definition
Add PowerShell task and configure it (e.g. Type: Inline Script, Arguments: [necessary arguments], Inline Script: [powershell script] etc…). You also can specify the PowerShell file in the Shared folder (Map BuildSupport to shared folder, then current version is the "default" version when queue release)
Right click this task > Create Task Group
After that you can add this Task Group to other release definitions directly.
Another way is that you can create a build/release task extension, then install it for necessary team project, after that you can add that custom build/release task to build/release definition. For this way, you just need to update the extension if there is the update.