What event fires after .Load in Codefluent? - codefluent

I want to store an initial value when an object is loaded in a private property. If I change the value later on I want to be able to compare the initial and the current value. I can't find a suitable event for capturing the initial value. Should be just after loading the object... OnAfterCreate does not do the trick..
I could propably also use the PropertyChanged event but I am not sure how to implement it..

It was OnAfterReadRecord indeed. Thanks Simon!
protected void OnAfterReadRecord(System.Data.IDataReader reader,
CodeFluent.Runtime.CodeFluentReloadOptions options)
{
_initialActive = CodeFluentPersistence.GetReaderValue(reader, "CwObject_Active",
((bool)(false)));
}

Related

Add or remove item in datagrid does not trigger WhenAnyPropertyChanged

I am using dynamic data with reactiveui,
` _propList.Connect()
.WhenAnyPropertyChanged()
.Subscribe(t =>
{
}`
the code will be trigger if I just edit any item in the grid. However, when I try to add or remove an item, it is not triggered.
In my view model I have something like this
private SourceList<Decision> _myList { get; set; } = new SourceList<Decision>();
private readonly IObservableCollection<Decision> _targetCollection = new ObservableCollectionExtended<Decision>();
public IObservableCollection<Decision> TargetCollection => _targetCollection;
in my view, I simply
this.OneWayBind(VM, vm => vm.TargetCollection, v => v.DataGrid1.DataSource);
If I remove or Add item in the grid, and press Save
_myList.Count() didn't change, but
_TargetCollection.Count() will increase or decrease by number of items I delete
In my ViewModel
OKCmd = ReactiveCommand.Create(() =>
{
//// _myList.Connect()
////.Subscribe(t =>
//// {
//// ;
//// }
//// );
t.Items.count() and it is the initial load items, but I couldn't seem to know what items have been added or removed. Am I missing something.
Of course, I can keep track of what items are added or removed in the UI, but I am hoping I don't have to do that.
Thanks.
To help me answer your question, I need to better understand what you are trying to achieve but first I will explain what the default behaviour of DD is.
If you want add / remove events you need _propList.Connect().Subscribe(changes => ...). These are the collection changes and you will receive all collection change events including the initial load, but no inline changes.
By default, no property changes are wire in. This is because to monitor property changes is expensive and is opt in only. Also WhenAnyPropertyChanged() never tiggers for the initial load. This is because the item is already loaded and no properties have changed between Connect being called and the property changed observable being subscribed to.
Following on from 2, you will never receive a property changed when an item is removed from the underlying source. This is because when an item it removed, any inline subscriptions are disposed of. Otherwise there would be memory leaks.
Another option for monitoring inline changes is to make use of 'MergeMany' which allows you to craft any observable on a specific item, and in your case you can create an observable to return the initial value as well as as subsequent changes.
It is possible using standard rx to listen to collection changes and inline changes in a single observable, which you would have to compose yourself. For example
var myCollectionChanges = _propList.Connect();
var myPropertyChanges = _propList.Connect().WhenAnyPropertyChanged();
var allMyChanges = myCollectionChanges.Select(_ => Unit.Default)
.Merge(myPropertyChanges.Select(_ => Unit.Default));
In the this example, I have used Select(_ => Unit.Default) to enable the merge operator as it requires the same signature. However what signature is returned is up to you, the key point being that the signatures must match.

How to copy a bsoncxx::builder::basic::document to another?

Is there any way to safely copy a bsoncxx document to another.
In following code I am not able to do that
class DocClass
{
private:
bsoncxx::builder::basic::document m_doc;
public:
bsoncxx::builder::basic::document& copy(bsoncxx::builder::basic::document& obj)
{
obj = m_doc; //Not allowed
//Error C2280 attempting to reference a deleted function
}
};
There should not be any harm to the object even after copy.
Please help.
Thanks,
Shibin
If you want to copy a bsoncxx::document::value, you can construct a new one from its view:
bsoncxx::document::value foo = ...;
bsoncxx::document::value bar{foo.view()};
bsoncxx::builder::basic::document is only movable, not copyable. However, you can get view to the underlying document from the builder with the view() method, which might be able to help you depending on your use cases. You'll still only be able to extract from the builder once though, so you'll have to rely on constructing a second document::value if you need more than one.

AS3 - Private Object. Make property as read only

I have a object property in my Class which is private and marked as read-only.
private var readOnlyObj:Object;
I can only access it with a get method:
public function get readOnly(){ return readOnlyObj }
I can access it by:
var objClass = new MyClass();
trace(objClass.readOnly)
And if i'll try to modify it:
objClass.readOnly = new Object();
I'll get an error:
Error# Property is read only.
Now my question is:
How do I set the properties of my readOnlyObj as read-only?
If I have set the object in the constructor:
readOnlyObj["property1"] = 0;
And modify that property by:
objClass.readOnly["property1"] = 2;
It is valid. I want set the property1 to a read-only property. Is this possible? Thank You!
You can do this by returning a duplicate of the original object and not the object itself.
The transform properties of DisplayObjects work like this: you can get the object property from a get function and can modify the object, but such modification has no effect until you pass the modified object back to the set function.
In your case, there's no way to give the object back (no setter) and by returning a copy (commonly called 'clone') from the getter, there is no way to modify the object property from outside, because the returned reference reference the newly created independent clone, essentially making the internal object constant.
What you are asking is not possible and only yield the answer "no" if on the other hand you asked about how to achieve that functionality then there would be a few answer possible.
First of all given your code and the problem at hand it is clear that you misunderstand the class scope. You set:
private var readOnlyObj:Object;
As read only while it's really not the object you want to protect, it's its properties. So readOnlyObj should really not even be visible and accessible.
Now that readOnlyObj is private and not accessible, you can put together a simple method to retrieve properties:
public function getProperty(name:String):*
{
if(readOnlyObj[name] != undefined)
{
return readOnlyObj[name];
}
return null;
}
It might also be useful to know how to put together a public setter that cannot be used externally.
Create an internal Boolean variable (only with true package), then internally set that variable to true before setting the property then set it back to false. Since externally that boolean cannot be set you end up with a public setter that cannot be used externally.
internal var allowSetter:Boolean;
public function set whatever(value:*):void
{
if(allowSetter)
{
//set property ect...
allowSetter = false;
}
}
You can't really do this, at least in the way you describe. You can of course make your readOnly object a custom class instance that only has read-only properties, but you can't freeze a dynamic Object instance.

How to get previous value from gtk-notify-signal handler?

For example,
g_signal_connect(G_OBJECT(window), "notify::title", G_CALLBACK(onTitleChanged), NULL);
void onTitleChanged(GtkWidget* widget,
GParamSpec* property,
gpointer data)
{
g_message("%s is changed, the new value is %s\n", property->name, gtk_window_get_title(GTK_WINDOW(widget)));
}
How could I get the previous(old) title value inside the notify-signal handler(onTitleChanged) ?
Thanks.
That is not available from GObject so you'll have to cache the current value in in your app.
The safe way to do that is to update the cached value in the end of your notify handler -- but depending on your uses you may also need to initialize the value (and must of course remember to allocate/free when necessary if the value is a string).

MVVM Property databinding

Why do most MVVM databinding properties examples check to see if the current value is equal to previous.
private string name;
public string Name
{
set
{
if(this.name != value) <- why is this check needed.
{...}
}
}
thanks!
In MVVM a property setter triggers the UI update following a property change. Adding this check prevents the UI to refresh (and possibly flicker) unnecessarily.
In the case of a Binding "TwoWay", When changing the value in the XAML, the value in the bound property in the ViewModel side must not re-send the same value. On the other hand if the value (ViewModel bind side) is not changed it is not necessary to throw the "RaiseChangedProperty" event to the View.