I have below code written in xtend :
void doMyMethod(IProgressMonitor monitor, Collection myCollection) {
val subMonitor = SubMonitor.convert(monitor, myCollection.size());
subMonitor.setTaskName("My Task Name...");
myCollection.forEach [ element |
if(subMonitor.canceled || monitor.canceled)
{
throw new OperationCanceledException
}
subMonitor.worked(1)]
}
Meant to stop the progress monitor when user cancels the progress monitor from UI. But is not working. I am following Using prograess monitor, which says can't use monitor.split in eclipse 4.6.
Strangely though if I put a debug point #subMonitor.worked(1) and run the eclipse in debug mode it is working as expected and cancels the monitor if cancels from UI but not working if the debug point is removed. Any idea would be much helpful because I am running short of ideas if debug mode works it should also work without it as well!
I could able to cancel the progress monitor by changing to :
void doMyMethod(IProgressMonitor monitor, Collection myCollection) {
monitor.beginTask(("My Task Name...", myCollection.size());
myCollection.forEach [ element |
if(subMonitor.canceled || monitor.canceled)
{
throw new OperationCanceledException
}
subMonitor.worked(1)] }
thanks
Related
Task at hand is to add support for fullscreen mode to an WebGL application written in Dart.
canvas.requestFullscreen() works for simple test cases, but fails on the full app.
Please point out the way to tell what is preventing the browser from switching to fullscreen.
The code is:
void trapFullscreenError() {
document.onFullscreenError.listen((e) {
log("fullscreenerror: $e");
});
}
void toggleFullscreen(CanvasElement c) {
log(
"fullscreenSupport=${document.fullscreenEnabled} fullscreenElement=${document.fullscreenElement}"
);
if (document.fullscreenElement != null) {
log("exiting fullscreen");
document.exitFullscreen();
} else {
log("requesting fullscreen");
c.requestFullscreen();
}
}
In Chrome that code results in:
fullscreenSupport=true fullscreenElement=null
requesting fullscreen
fullscreenerror: Instance of 'Event'
Dartium debugger shows these fields:
Event [id=4]
_selector null
bubbles true
cancelable false
clipboardData null
currentTarget #document [id=5]
defaultPrevented false
eventPhase 3
hashCode 234642739
path NodeList[6] [id=6]
target canvas#main_canvas [id=7]
timeStamp 1398779450832
type "webkitfullscreenerror"
For security reasons requestFullscreen can only be called in an event handler of a keyboard or click event.
see also Javascript request fullscreen is unreliable
It seems that if Find.Execute finds a result inside a ContentControl, it will cause the ContentControlOnEnter and ContentControlOnExit events to fire. It's particularly annoying because the exit event fires even if the selection is still in the content control, so any code which sets the states of buttons dependent upon a content control being active will appear to be in the incorrect state.
Given a document containing a single content control with the word "test", and the following code:
// In setup
Application.ActiveDocument.ContentControlOnEnter += ActiveDocument_ContentControlOnEnter;
private void ActiveDocument_ContentControlOnEnter(Word.ContentControl ContentControl)
{
var selRange = _Application.Selection.Range;
_logger.Debug(m => m("Selection: {0}-{1}", selRange.Start, selRange.End));
}
//Later in another method
var finder = _Application.ActiveDocument.Range().Find;
_logger.Debug("Find.Execute start");
finder.Execute("test);
_logger.Debug("Find.Execute end");
The following gets logged:
38137 [VSTA_Main] DEBUG - Find.Execute start
38141 [VSTA_Main] DEBUG - Selection: 1-5
38149 [VSTA_Main] DEBUG - Find.Execute end
We have a lot of code that handles ContentControlOnEnter and ContentControlOnExit events, and having the find operation cause them to be called is really causing problems!
Is there any way to use Find.Execute without having it trigger these events? Failing that, is there a good way to distinguish between the Find-triggered ones and the genuine user ones? I have tried using the time between the enter and exit events, but this is not reliable.
I had similar problems in Word, though it was about the Selection event. I tried many solutions, but only one helped. In your case, make a new field bool _skipEnterAndExitEvents and set it true before calling
finder.Execute("test) and false after calling. And in the enter and exit event handlers check this field, if the field is true then just skip. This solutions is not beautiful, looks like a hack, but other solutions are even uglier and don't really work.
I think I found a decent solution:
private bool _doIgnoreNextExit = false;
private void ActiveDocument_ContentControlOnEnter(Word.ContentControl ContentControl)
{
if (Application.Selection.Find.Found)
{
_logger.Debug("Ignoring CC enter event caused by Find operation");
_doIgnoreNextExit = true;
return;
}
// Do things
}
private void ActiveDocument_ContentControlOnExit(Word.ContentControl ContentControl)
{
if(_doIgnoreNextExit)
{
_logger.Debug("Ignoring fake exit");
_doIgnoreNextExit = false;
return;
}
// Do things
}
I'm implementing a document editor with JavaFX8 and e(fx)clipse and want to user to be informed when the export (write to disc) is ongoing. I'm using the main (GUI) Thread for this as I want to block the gui during this operation (which takes 2-3 seconds). During this operation I want to show a small popup to inform the user that the export is ongoing, nothing fancy.
#FXML
public void export() {
Dialog dialog = new Dialog();
dialog.setContentText("exporting ...");
dialog.show();
// some lenghty methods come here, ~equivalent to Thread.sleep(3000);
dialog.hide();
}
When I press the corresponding Button which invokes the export method, I get somehow two dialogs, one of them NOT closing and remaining open after the method has finished.
Does somebody has an idea what's happening here? I'm really interested in a simple solution, I don't need to have a progress bar etc..
Another possibility would be to show a wait-cursor before the operation starts and switching back to the default cursor after that. Unfortunately, this does also not seem to work. I understand that the UI is blocked during the "lengthty" operation, but I don't udnerstand why I cant change the UI before and after that operation....
Your example isn't very complete - however I would recommend using one of two approaches. However, you aren't putting the long process on a background thread which will FREEZE your app. You want to offload that process.
1) Use the ControlsFX Dialog which has a Progess Alert. Tie your work to either a Task or a Service and provide that to the alert. This will pop the alert up while the thread is active, and will automatically close it when done. If you have intermediary progress values, it can be used to update the progress bar.
Or if you don't want to use this dialog, you could do something like this:
Alert progressAlert = displayProgressDialog(message, stage);
Executors.newSingleThreadExecutor().execute(() -> {
try {
//Do you work here....
Platform.runLater(() ->forcefullyHideDialog(progressAlert));
} catch (Exception e) {
//Do what ever handling you need here....
Platform.runLater(() ->forcefullyHideDialog(progressAlert));
}
});
private Alert displayProgressDialog(String message, Stage stage) {
Alert progressAlert = new Alert(AlertType.NONE);
final ProgressBar progressBar = new ProgressBar();
progressBar.setMaxWidth(Double.MAX_VALUE);
progressBar.setPrefHeight(30);
final Label progressLabel = new Label(message);
progressAlert.setTitle("Please wait....");
progressAlert.setGraphic(progressBar);
progressAlert.setHeaderText("This will take a moment...");
VBox vbox = new VBox(20, progressLabel, progressBar);
vbox.setMaxWidth(Double.MAX_VALUE);
vbox.setPrefSize(300, 100);
progressAlert.getDialogPane().setContent(vbox);
progressAlert.initModality(Modality.WINDOW_MODAL);
progressAlert.initOwner(stage);
progressAlert.show();
return progressAlert;
}
private void forcefullyHideDialog(javafx.scene.control.Dialog<?> dialog) {
// for the dialog to be able to hide, we need a cancel button,
// so lets put one in now and then immediately call hide, and then
// remove the button again (if necessary).
DialogPane dialogPane = dialog.getDialogPane();
dialogPane.getButtonTypes().add(ButtonType.CANCEL);
dialog.hide();
dialogPane.getButtonTypes().remove(ButtonType.CANCEL);
}
On Eclipse Luna, I select a server and click the Start button on Servers view, then the server (for example Tomcat8) will get started. If something is wrong during the start-up process, a dialog will be populated to display the error messages (for example time-out). The dialog is modeless in this test case.
Now I need to start the server programmatically from a plugin. In case that errors occur, how could I programmatically detect that a dialog has been opened and how to close it?
You could use the Display.addFilter method to listen for all SWT.Activate events which will tell you about all Shells (and other things) being activated. You can then detect the shells you want to close.
Something like:
Display.getDefault().addFilter(SWT.Activate, new Listener()
{
#Override
public void handleEvent(final Event event)
{
// Is this a Shell being activated?
if (event.widget instanceof Shell)
{
final Shell shell = (Shell)event.widget;
// Look at the shell title to see if it is the one we want
if ("About".equals(shell.getText()))
{
// Close the shell after it has finished initializing
Display.getDefault().asyncExec(new Runnable()
{
#Override
public void run()
{
shell.close();
}
});
}
}
}
});
which closes a dialog called 'About'.
In more recent versions of Java the above can be simplified to:
Display.getDefault().addFilter(SWT.Activate, event ->
{
// Is this a Shell being activated?
if (event.widget instanceof Shell shell)
{
// Look at the shell title to see if it is the one we want
if ("About".equals(shell.getText()))
{
// Close the shell after it has finished initializing
Display.getDefault().asyncExec(shell::close);
}
}
});
This uses Java 8 lambdas and method references and Java 16 instanceof type patterns.
I have a working ProgressMonitorDialog, but I want to make sure that I am setting it up correctly.
First the Code:
Method to create Dialog
public void startProgressBar() {
try {
new ProgressMonitorDialog(getShell()).run(true, true,
new ProgressBarThread());
}
catch (InvocationTargetException e) {
MessageDialog.openError(getShell(), "Error", e.getMessage());
}
catch (InterruptedException e) {
MessageDialog.openInformation(getShell(), "Cancelled", e.getMessage());
}
}
Class File
class ProgressBarThread implements IRunnableWithProgress {
private static final int TOTAL_TIME = 1000;
public ProgressBarThread() {
}
public void run(IProgressMonitor monitor) throws InvocationTargetException,InterruptedException {
monitor.beginTask("Creating PDF File(s): Please wait.....", IProgressMonitor.UNKNOWN);
for (int total = 0; total < TOTAL_TIME ; total++) {
Thread.sleep(total);
monitor.worked(total);
if (total == TOTAL_TIME / 2) monitor.subTask("Please be patient... Operation should finish soon.");
}
monitor.done();
}
}
Method that calls the ProgressBar and runs a Pdf file creation Operation
private void startSavePdfOperation() {
Display.getDefault().asyncExec(new Runnable() {
public void run() {
startProgressBar();
}
});
saveOp = new AplotSaveOperation(appReg.getString("aplot.message.SAVETOPDF"), "PDF", session);
saveOp.addOperationListener(new MyOperationListener(this) {
public void endOperationImpl() {
java.io.File zipFile = null;
try {
AplotSaveResultsParser.SaveResult saveResults = saveOp.getSaveResults();
if (saveResults != null) {
ETC..... ETC......
Questions:
Being the ProgressMonitorDialog is a GUI, it needs to be executed in a
Display.getDefault().asyncExec?
If the ProgressMonitorDialog is running in a separate thread, how does it know to close when the operation is finsihed?
Is there any relationship between the progressbar and the operation?
I am correct in assuming that the for loop in the ProgressBarThread class is basically the timer that keeps the monitor open?
Is there a way to increase the speed of the ProgressMonitorDialog's indicator, also can you remove the cancel button?
This is what I am thinking is happening currently.
I am starting the progress bar just before I start the PDF Operation Listener
See startSavePdfOperation() Above
The progress bar is running as unknown, but using a for loop to keep the progress bar dialog open, while the operation is running on a thread in the background.
See Class ProgressBarThread above
When the PDF operation completes the listener operation class closes the base GUI dialog.
public void endOperation() {
try {
endOperationImpl();
}
finally {
Display.getDefault().asyncExec(new Runnable() {
public void run() {
w.getShell().setCursor(new Cursor(Display.getCurrent(), SWT.CURSOR_ARROW));
w.recursiveSetEnabled(getShell(), true);
w.getShell().setEnabled(!getShell().getEnabled());
w.close();
}
});
}
}
I am not sure what is happening to the ProgressBarThread monitor?
Is this Possible?
When the PDF Operation starts, the ProgressMonitorDialog opens and starts the indicator. OK with keeping it unknown.
When the PDF Operation completes, the monitor closes, then the base Dialog
I am just wanting to open progress bar dialog that will inform the user that their request is working in the background.
As stated the above code works, but I am afraid by letting the closing of Base GUI, destroy my Progress Thread and Monitor is not good practice.
First of all, in your ProgressBarThread#run() you should use monitor.worked(1). You don't need to set the total worked but increment it by the amount of work done, since the last time it was called.
Q1. Yes it needs to be executed in the display thread
Q2. Normally the work that needs to be done is actually performed in the runnable that is passed to the progress monitor dialog so that you can accurately report the amount of progress made. So your operation (if it is a synchronous call) should be called from within ProgressBarThread#run() so that you call monitor.worked(1) only when one file processing is complete.
Q3. What kind of operation are you running, perhaps it already supports showing progress bar, and you just need to invoke the right API. Is it an IUndoableOperation?
Q4. As I said this approach is problematic because you can never accurately report the progress and close the dialog only when the operation is completed. But if this is the only choice you have, then you can just save the monitor reference somewhere so that it is accessible to the other thread. Once monitor.done() is called, your ProgressBarThread#run() should return, the dialog will close.
Q5. You can remove the cancel button by passing the correct parameter to ProgressMonitorDialog#run(..):
new ProgressMonitorDialog(getShell()).run(true, false, new ProgressBarThread());
For the rest of the questions I can better answer if I know what kind of operation (what API) you are using.