PostSharp 4.3.21: Compiled Images Do Not Install - postsharp

I am encountering a problem with PostSharp 4.3.21 where I am selecting to install compiled images but they do not actually install. Because of this, I am getting prompted if I would like to install every hour, even though I am choosing to install.
To be sure, this is what I am selecting:
And this is what my compiled images list looks like in PostSharp -> Options -> Compiled Images:
I have tried to uninstall as outlined here but the problem is still occurring. Is there a consideration I am overlooking here?

Currently, it's a known issue in PostSharp 4.3.21 and the fix is planned to be released with version 4.3.22. In the meantime, as a workaround you can select the option "Never ask me again" in the compiled images dialogue. After upgrading to 4.3.22, you can enable compiled images again in the PostSharp options dialogue within Visual Studio.

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The extensions asked me for configuring a project when i opened a folder with CMakeLists.txt file. And it configured successfully
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Sorry if my english are bad. Since this is my first questions at stackoverflow
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I've been working on a project template today, first time doing so but it has been going alright. I'm almost finished but have now run into some weird issue I can't figure out.
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I was able to solve this by deleting all files inside %LOCALAPPDATA%\Microsoft\VisualStudio\16.0_cfa111feExp\Extensions. After doing so, I restarted VS and loaded up my project and rebuild (not build) the solution.
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I'm trying to get VSCode working with my Unity projects, and every time I select the Project icon (the little fire at the bottom) I get the following error:
Error: Failed to connect to OmniSharp
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You need to download the most recent version of "mono". Open up terminal and pass in brew install mono. Then "Pick a project" and select the ..-csharp.sln file and you should be up and running.
Ok, made some progress and gotten a few Unity projects working. It seems that you need some prerequisites installed, a clean up of your Unity project folder, and possibly some hand editing of your .sln and .csproj files.
I posted a (possibly) better answer over on Reddit. Hope that's not breaking stack etiquitte.
http://www.reddit.com/r/Unity3D/comments/34d6gc/visual_studio_for_mac_help_us_vote_for_unity/
i get this on windows when my project directory has a space in it
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I have a completely different answer: it's the runtime that VSCode is using. It doesn't match up with what it thinks it needs. I have to remember that we're still in beta and that things are changing rapidly. I had my dnvm running beta 7, but VSCode (and OmniSharp, by extension) is looking for beta 6, so it was failing. I updated my runtime using this this post as a clue. Now I have VSCode 0.7.0 using the beta 6 runtime. I have no idea how to tell what it's looking for...I just guessed based on when they were both released. HTH

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I've been working with Panic support and we've discovered there's an issue with certain plugins. Most likely, it's only one that's problematic. For me, it was WVCPs plugin. Removing that from the plugin folder allows all other plugins to work fine.
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Hope that helps!

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Thanks.
I ran into a similar problem.
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Had the same problem.
Win 7 64bit.
Eclipse 4.2.2.
Upgraded to:
SDK Tools: 22.0.5.
Platform-tools: 18.0.1.
Build-tols: 18.0.1.
Problem solved.
Renderscript compilation was broken in ADT 22.0.1. Fixed for non-Windows platforms on 22.0.4. Fixed for Windows platform on 22.0.5.