Critical section in mutex - mutex

What is "critical section" in mutex? Explain with real time example.
I already read it in many article, but in that they explained about mutex
and semaphore.
So I didn't understand what is critical section in mutex.
Using C language.

Related

Difference between busy waiting and spin lock in OS?

Can Anyone give the detailed explanation about the difference busy waiting and spin lock in OS (operating system) ?
Please give the explanation in layman language
Simply put:
Busy waiting is a technique in which a process repeatedly checks to see if a condition is true (from Wikipedia).
Spinlock uses the above technique for the purpose of checking if a lock is available.
These 2 SO answers explain nicely what is a spinlock and when one should use it:
https://stackoverflow.com/a/1957464/6098812
https://stackoverflow.com/a/1456261/6098812

What is progress and bounded waiting in critical section?

I was reading Critical Section Problem from Operating System Concepts by Peter B. Galvin.
According to it
1) Progress is : If no process is executing in its critical section and some processes wish to enter their critical sections, then only those processes that are not executing in their remainder section can participate in deciding which will enter its critical section next, and this selection cannot be postponed indefinitely.
And
2) Bounded waiting is : There exists a bound, or limit, on the number of times other processes are allowed to enter their critical sections after a process has made request to enter its critical section and before that request is granted.
I am not understanding what the author wants to say in both the cases.
Could you please make me understand by giving a proper example related to this definition.
Thank You.
First, let me introduce some terminology. A critical section (CS) is a sequence of instructions that can be executed by at most one process at the same time. When using critical sections, the code can be broken down into the following sections:
// Some arbitrary code (such as initialization).
EnterCriticalSection(cs);
// The code that constitutes the CS.
// Only one process can be executing this code at the same time.
LeaveCriticalSection(cs);
// Some arbitrary code. This is called the remainder section.
The first section contains some code such as initialization code. We don't have a name for that section. The second section is the code that tries to enter the CS. The third section is the CS itself. The fourth section is the code that leaves the critical section. The fifth and last section is called the remainder section which can contain any code. Note that the CS itself can be different between processes (consider for example a process that that receives requests from a client and insert them in a queue and another process that processes these requests).
To make sure that an implementation of critical sections works properly, there are three conditions that must be satisfied. You mentioned two of them (which I will explain next). The third is mutual exclusion which is obviously vital. It's worth noting that mutual exclusion applies only to the CS and the leave section. However, the other three sections are not exclusive.
The first condition is progress. The purpose of this condition is to make sure that either some process is currently in the CS and doing some work or, if there was at least one process that wants to enter the CS, it will and then do some work. In both cases, some work is getting done and therefore all processes are making progress overall.
Progress: If no process is executing in its critical section and
some processes wish to enter their critical sections, then only those
processes that are not executing in their remainder section can
participate in deciding which will enter its critical section next,
and this selection cannot be postponed indefinitely.
Let's understand this definition sentence by sentence.
If no process is executing in its critical section
If there is a process executing in its critical section (even though not stated explicitly, this includes the leave section as well), then this means that some work is getting done. So we are making progress. Otherwise, if this was not the case...
and some processes wish to enter their critical sections
If no process wants to enter their critical sections, then there is no more work to do. Otherwise, if there is at least one process that wishes to enter its critical section...
then only those processes that are not executing in their remainder section
This means we are talking about those processes that are executing in either of the first two sections (remember, no process is executing in its critical section or the leave section)...
can participate in deciding which will enter its critical section next,
Since there is at least one process that wishes to enter its CS, somehow we must choose one of them to enter its CS. But who's going to make this decision? Those process who already requested permission to enter their critical sections have the right to participate in making this decision. In addition, those processes that may wish to enter their CSs but have not yet requested the permission to do so (this means that they are in executing in the first section) also have the right to participate in making this decision.
and this selection cannot be postponed indefinitely.
This states that it will take a limited amount of time to select a process to enter its CS. In particular, no deadlock or livelock will occur. So after this limited amount of time, a process will enter its CS and do some work, thereby making progress.
Now I will explain the last condition, namely bounded waiting. The purpose of this condition is to make sure that every process gets the chance to actually enter its critical section so that no process starves forever. However, please note that neither this condition nor progress guarantees fairness. An implementation of a CS doesn't have to be fair.
Bounded waiting: There exists a bound, or limit, on the number of
times other processes are allowed to enter their critical sections
after a process has made request to enter its critical section and
before that request is granted.
Let's understand this definition sentence by sentence, starting from the last one.
after a process has made request to enter its critical section and
before that request is granted.
In other words, if there is a process that has requested to enter its CS but has not yet entered it. Let's call this process P.
There exists a bound, or limit, on the number of
times other processes are allowed to enter their critical sections
While P is waiting to enter its CS, other processes may be waiting as well and some process is executing in its CS. When it leaves its CS, some other process has to be selected to enter the CS which may or may not be P. Suppose a process other than P was selected. This situation might happen again and again. That is, other processes are getting the chance to enter their CSs but never P. Note that progress is being made, but by other processes, not by P. The problem is that P is not getting the chance to do any work. To prevent starvation, there must be a guarantee that P will eventually enter its CS. For this to happen, the number of times other processes enter their CSs must be limited. In this case, P will definitely get the chance to enter its CS.
I would like to mention that the definition of a CS can be generalized so that at most N processes are executing in their critical sections where N is any positive integer. There are also variants of reader-writer critical sections.
Mutual exclusion
No two process can be simultaneously present inside critical section at any point in time, only one process can enter into a critical section at any point in time.
Image for Progress:
Progress
No process running outside the critical section should block the other interesting process from entering into a critical section when in fact the critical section is free.
In this image, P1 (which is running outside of critical section )is blocking P2 from entering into the critical section where in fact critical section is free.
Bounded waiting
No process should have to wait forever to enter into the critical section.
there should be a boundary on getting chances to enter into the critical section.
If bounded waiting is not satisfied then there is a possibility of starvation.
Note
No assumption is related to H/W or processing speed.
Overall, a solution to the critical section problem must satisfy three conditions:
Mutual Exclusion: Exclusive access of each process to the shared memory. Only one process can be in it's critical section at any given time.
Progress: If no process is in its critical section, and if one or more threads want to execute their critical section then any one of these threads must be allowed to get into its critical section.
Bounded Waiting: After a process makes a request for getting into its critical section, there is a limit for how many other processes can get into their critical section, before this process's request is granted. So after the limit is reached, system must grant the process permission to get into its critical section. The purpose of this condition is to make sure that every process gets the chance to actually enter its critical section so that no process starves forever.
Requirements to tell synchronisation solution is correct or not
1). Mutual exclusion:-at any point of time only one process should be present inside critical section.
2). Progress:-the process which is outside critical section and who do not want to enter critical section then such process should not stop the other interested process to enter into its critical section. If a process is getting success to stop other interested process then the progress is not guaranteed or else it is guaranteed. Critical section should be free.
3). Bounded waiting:-the waiting time of a process outside a critical section should be Limited.
4). Architectural neutral:-there is no assumption regarding hardware
(Definition in simple words)
Bounded Waiting :- when only single process gets the turn to enter into critical section every time indeed other process are also interested to enter into critical section.

When to use MCS lock

I have been reading about MCS locks which I feel is pretty cool. Now that I know how it's implemented the next question is when to use it. Below are my thoughts. Please feel free to add items to the list
1) Ideally should be used when there more than 2 threads we want to synchronise
2) MCS locks reduces the number of cache lines that has to be invalidated. In the worst case, cache lines of 2 CPUs is invalidated.
Is there anything else I'm missing ?
Also can MCS used to implement a mutex instead of a spinlock ?
A code will benefit from using MCS lock when there's a high locks contention, i.e., many threads attempting to acquire a lock simultaneously. When using a simple spin lock, all threads are polling a single shared variable, whereas MCS forms a queue of waiting threads, such that each thread is polling on its predecessor in the queue. Hence cache coherency is much lighter since waiting is performed "locally".
Using MCS to implement a mutex doesn't really makes sense.
In mutex, waiting threads are usually queued by the OS and de-scheduled, so there's no polling whatsoever. For example check out pthread's mutex implementation.
I think the other answer by #CodeMoneky1 doesn't really explain "Also can MCS used to implement a mutex instead of a spinlock ?"
The mutex was implemented using spinlock + counter + wait queue. Here the spinlock is usually Test&Set primitive, or using Peterson's solution. I would actually agree that MCS could be an alternative. The reason it is not used is probably the gain is limited. After all the scope of spinlock used in mutex is much smaller.

techniques that can be used to protect critical sections

In an operating system subject i'm taking this semester we were asked this question
what are the techniques that can be used to protect critical sections ??
i tried searching online but couldn't find anything
could anyone please briefly explain critical sections and what techniques to protect them ?
First of all critical section applies only to parallel execution, and it is a piece of code that cannot be executed by more than one thread / process at given time.
It occurs when two or more threads or processes want to write into the same location at once,
which potentially can cause incorrect state of the data or deadlock.
Even so innocent looking piece of code as i += 1 has to be protected in parallel world -- you have to remember that execution of thread or process can be suspended at any time by OS.
The basic mechanism of synchronization are mutexes and monitors.
With semaphores one can limit access to resources.
a) A process must first declare its intention to enter
the critical section by raising a flag.
b) Next, the critical section is entered and upon
leaving, the flag is lowered.
c) If the process is suspended after raising the flag
but before it able to enter the critical section,
the other process will see the raised flag and not
enter until the flag is lowered.

Difference between binary semaphore and mutex

Is there any difference between a binary semaphore and mutex or are they essentially the same?
They are NOT the same thing. They are used for different purposes!
While both types of semaphores have a full/empty state and use the same API, their usage is very different.
Mutual Exclusion Semaphores
Mutual Exclusion semaphores are used to protect shared resources (data structure, file, etc..).
A Mutex semaphore is "owned" by the task that takes it. If Task B attempts to semGive a mutex currently held by Task A, Task B's call will return an error and fail.
Mutexes always use the following sequence:
- SemTake
- Critical Section
- SemGive
Here is a simple example:
Thread A Thread B
Take Mutex
access data
... Take Mutex <== Will block
...
Give Mutex access data <== Unblocks
...
Give Mutex
Binary Semaphore
Binary Semaphore address a totally different question:
Task B is pended waiting for something to happen (a sensor being tripped for example).
Sensor Trips and an Interrupt Service Routine runs. It needs to notify a task of the trip.
Task B should run and take appropriate actions for the sensor trip. Then go back to waiting.
Task A Task B
... Take BinSemaphore <== wait for something
Do Something Noteworthy
Give BinSemaphore do something <== unblocks
Note that with a binary semaphore, it is OK for B to take the semaphore and A to give it.
Again, a binary semaphore is NOT protecting a resource from access. The act of Giving and Taking a semaphore are fundamentally decoupled.
It typically makes little sense for the same task to so a give and a take on the same binary semaphore.
A mutex can be released only by the thread that had acquired it.
A binary semaphore can be signaled by any thread (or process).
so semaphores are more suitable for some synchronization problems like producer-consumer.
On Windows, binary semaphores are more like event objects than mutexes.
The Toilet example is an enjoyable analogy:
Mutex:
Is a key to a toilet. One person can
have the key - occupy the toilet - at
the time. When finished, the person
gives (frees) the key to the next
person in the queue.
Officially: "Mutexes are typically
used to serialise access to a section
of re-entrant code that cannot be
executed concurrently by more than one
thread. A mutex object only allows one
thread into a controlled section,
forcing other threads which attempt to
gain access to that section to wait
until the first thread has exited from
that section." Ref: Symbian Developer
Library
(A mutex is really a semaphore with
value 1.)
Semaphore:
Is the number of free identical toilet
keys. Example, say we have four
toilets with identical locks and keys.
The semaphore count - the count of
keys - is set to 4 at beginning (all
four toilets are free), then the count
value is decremented as people are
coming in. If all toilets are full,
ie. there are no free keys left, the
semaphore count is 0. Now, when eq.
one person leaves the toilet,
semaphore is increased to 1 (one free
key), and given to the next person in
the queue.
Officially: "A semaphore restricts the
number of simultaneous users of a
shared resource up to a maximum
number. Threads can request access to
the resource (decrementing the
semaphore), and can signal that they
have finished using the resource
(incrementing the semaphore)." Ref:
Symbian Developer Library
Nice articles on the topic:
MUTEX VS. SEMAPHORES – PART 1: SEMAPHORES
MUTEX VS. SEMAPHORES – PART 2: THE MUTEX
MUTEX VS. SEMAPHORES – PART 3 (FINAL PART): MUTUAL EXCLUSION PROBLEMS
From part 2:
The mutex is similar to the principles
of the binary semaphore with one
significant difference: the principle
of ownership. Ownership is the simple
concept that when a task locks
(acquires) a mutex only it can unlock
(release) it. If a task tries to
unlock a mutex it hasn’t locked (thus
doesn’t own) then an error condition
is encountered and, most importantly,
the mutex is not unlocked. If the
mutual exclusion object doesn't have
ownership then, irrelevant of what it
is called, it is not a mutex.
Since none of the above answer clears the confusion, here is one which cleared my confusion.
Strictly speaking, a mutex is a locking mechanism used to
synchronize access to a resource. Only one task (can be a thread or
process based on OS abstraction) can acquire the mutex. It means there
will be ownership associated with mutex, and only the owner can
release the lock (mutex).
Semaphore is signaling mechanism (“I am done, you can carry on” kind of signal). For example, if you are listening songs (assume it as
one task) on your mobile and at the same time your friend called you,
an interrupt will be triggered upon which an interrupt service routine
(ISR) will signal the call processing task to wakeup.
Source: http://www.geeksforgeeks.org/mutex-vs-semaphore/
Their synchronization semantics are very different:
mutexes allow serialization of access to a given resource i.e. multiple threads wait for a lock, one at a time and as previously said, the thread owns the lock until it is done: only this particular thread can unlock it.
a binary semaphore is a counter with value 0 and 1: a task blocking on it until any task does a sem_post. The semaphore advertises that a resource is available, and it provides the mechanism to wait until it is signaled as being available.
As such one can see a mutex as a token passed from task to tasks and a semaphore as traffic red-light (it signals someone that it can proceed).
At a theoretical level, they are no different semantically. You can implement a mutex using semaphores or vice versa (see here for an example). In practice, the implementations are different and they offer slightly different services.
The practical difference (in terms of the system services surrounding them) is that the implementation of a mutex is aimed at being a more lightweight synchronisation mechanism. In oracle-speak, mutexes are known as latches and semaphores are known as waits.
At the lowest level, they use some sort of atomic test and set mechanism. This reads the current value of a memory location, computes some sort of conditional and writes out a value at that location in a single instruction that cannot be interrupted. This means that you can acquire a mutex and test to see if anyone else had it before you.
A typical mutex implementation has a process or thread executing the test-and-set instruction and evaluating whether anything else had set the mutex. A key point here is that there is no interaction with the scheduler, so we have no idea (and don't care) who has set the lock. Then we either give up our time slice and attempt it again when the task is re-scheduled or execute a spin-lock. A spin lock is an algorithm like:
Count down from 5000:
i. Execute the test-and-set instruction
ii. If the mutex is clear, we have acquired it in the previous instruction
so we can exit the loop
iii. When we get to zero, give up our time slice.
When we have finished executing our protected code (known as a critical section) we just set the mutex value to zero or whatever means 'clear.' If multiple tasks are attempting to acquire the mutex then the next task that happens to be scheduled after the mutex is released will get access to the resource. Typically you would use mutexes to control a synchronised resource where exclusive access is only needed for very short periods of time, normally to make an update to a shared data structure.
A semaphore is a synchronised data structure (typically using a mutex) that has a count and some system call wrappers that interact with the scheduler in a bit more depth than the mutex libraries would. Semaphores are incremented and decremented and used to block tasks until something else is ready. See Producer/Consumer Problem for a simple example of this. Semaphores are initialised to some value - a binary semaphore is just a special case where the semaphore is initialised to 1. Posting to a semaphore has the effect of waking up a waiting process.
A basic semaphore algorithm looks like:
(somewhere in the program startup)
Initialise the semaphore to its start-up value.
Acquiring a semaphore
i. (synchronised) Attempt to decrement the semaphore value
ii. If the value would be less than zero, put the task on the tail of the list of tasks waiting on the semaphore and give up the time slice.
Posting a semaphore
i. (synchronised) Increment the semaphore value
ii. If the value is greater or equal to the amount requested in the post at the front of the queue, take that task off the queue and make it runnable.
iii. Repeat (ii) for all tasks until the posted value is exhausted or there are no more tasks waiting.
In the case of a binary semaphore the main practical difference between the two is the nature of the system services surrounding the actual data structure.
EDIT: As evan has rightly pointed out, spinlocks will slow down a single processor machine. You would only use a spinlock on a multi-processor box because on a single processor the process holding the mutex will never reset it while another task is running. Spinlocks are only useful on multi-processor architectures.
Though mutex & semaphores are used as synchronization primitives ,there is a big difference between them.
In the case of mutex, only the thread that locked or acquired the mutex can unlock it.
In the case of a semaphore, a thread waiting on a semaphore can be signaled by a different thread.
Some operating system supports using mutex & semaphores between process. Typically usage is creating in shared memory.
Mutex: Suppose we have critical section thread T1 wants to access it then it follows below steps.
T1:
Lock
Use Critical Section
Unlock
Binary semaphore: It works based on signaling wait and signal.
wait(s) decrease "s" value by one usually "s" value is initialize with value "1",
signal(s) increases "s" value by one. if "s" value is 1 means no one is using critical section, when value is 0 means critical section is in use.
suppose thread T2 is using critical section then it follows below steps.
T2 :
wait(s)//initially s value is one after calling wait it's value decreased by one i.e 0
Use critical section
signal(s) // now s value is increased and it become 1
Main difference between Mutex and Binary semaphore is in Mutext if thread lock the critical section then it has to unlock critical section no other thread can unlock it, but in case of Binary semaphore if one thread locks critical section using wait(s) function then value of s become "0" and no one can access it until value of "s" become 1 but suppose some other thread calls signal(s) then value of "s" become 1 and it allows other function to use critical section.
hence in Binary semaphore thread doesn't have ownership.
On Windows, there are two differences between mutexes and binary semaphores:
A mutex can only be released by the thread which has ownership, i.e. the thread which previously called the Wait function, (or which took ownership when creating it). A semaphore can be released by any thread.
A thread can call a wait function repeatedly on a mutex without blocking. However, if you call a wait function twice on a binary semaphore without releasing the semaphore in between, the thread will block.
Myth:
Couple of article says that "binary semaphore and mutex are same" or "Semaphore with value 1 is mutex" but the basic difference is Mutex can be released only by thread that had acquired it, while you can signal semaphore from any other thread
Key Points:
•A thread can acquire more than one lock (Mutex).
•A mutex can be locked more than once only if its a recursive mutex, here lock and unlock for mutex should be same
•If a thread which had already locked a mutex, tries to lock the mutex again, it will enter into the waiting list of that mutex, which results in deadlock.
•Binary semaphore and mutex are similar but not same.
•Mutex is costly operation due to protection protocols associated with it.
•Main aim of mutex is achieve atomic access or lock on resource
Mutex are used for " Locking Mechanisms ". one process at a time can use a shared resource
whereas
Semaphores are used for " Signaling Mechanisms "
like "I am done , now can continue"
You obviously use mutex to lock a data in one thread getting accessed by another thread at the same time. Assume that you have just called lock() and in the process of accessing data. This means that you don’t expect any other thread (or another instance of the same thread-code) to access the same data locked by the same mutex. That is, if it is the same thread-code getting executed on a different thread instance, hits the lock, then the lock() should block the control flow there. This applies to a thread that uses a different thread-code, which is also accessing the same data and which is also locked by the same mutex. In this case, you are still in the process of accessing the data and you may take, say, another 15 secs to reach the mutex unlock (so that the other thread that is getting blocked in mutex lock would unblock and would allow the control to access the data). Do you at any cost allow yet another thread to just unlock the same mutex, and in turn, allow the thread that is already waiting (blocking) in the mutex lock to unblock and access the data? Hope you got what I am saying here?
As per, agreed upon universal definition!,
with “mutex” this can’t happen. No other thread can unlock the lock
in your thread
with “binary-semaphore” this can happen. Any other thread can unlock
the lock in your thread
So, if you are very particular about using binary-semaphore instead of mutex, then you should be very careful in “scoping” the locks and unlocks. I mean that every control-flow that hits every lock should hit an unlock call, also there shouldn’t be any “first unlock”, rather it should be always “first lock”.
A Mutex controls access to a single shared resource. It provides operations to acquire() access to that resource and release() it when done.
A Semaphore controls access to a shared pool of resources. It provides operations to Wait() until one of the resources in the pool becomes available, and Signal() when it is given back to the pool.
When number of resources a Semaphore protects is greater than 1, it is called a Counting Semaphore. When it controls one resource, it is called a Boolean Semaphore. A boolean semaphore is equivalent to a mutex.
Thus a Semaphore is a higher level abstraction than Mutex. A Mutex can be implemented using a Semaphore but not the other way around.
Modified question is - What's the difference between A mutex and a "binary" semaphore in "Linux"?
Ans: Following are the differences –
i) Scope – The scope of mutex is within a process address space which has created it and is used for synchronization of threads. Whereas semaphore can be used across process space and hence it can be used for interprocess synchronization.
ii) Mutex is lightweight and faster than semaphore. Futex is even faster.
iii) Mutex can be acquired by same thread successfully multiple times with condition that it should release it same number of times. Other thread trying to acquire will block. Whereas in case of semaphore if same process tries to acquire it again it blocks as it can be acquired only once.
Diff between Binary Semaphore and Mutex:
OWNERSHIP:
Semaphores can be signalled (posted) even from a non current owner. It means you can simply post from any other thread, though you are not the owner.
Semaphore is a public property in process, It can be simply posted by a non owner thread.
Please Mark this difference in BOLD letters, it mean a lot.
Mutex work on blocking critical region, But Semaphore work on count.
http://www.geeksforgeeks.org/archives/9102 discusses in details.
Mutex is locking mechanism used to synchronize access to a resource.
Semaphore is signaling mechanism.
Its up to to programmer if he/she wants to use binary semaphore in place of mutex.
Apart from the fact that mutexes have an owner, the two objects may be optimized for different usage. Mutexes are designed to be held only for a short time; violating this can cause poor performance and unfair scheduling. For example, a running thread may be permitted to acquire a mutex, even though another thread is already blocked on it. Semaphores may provide more fairness, or fairness can be forced using several condition variables.
In windows the difference is as below.
MUTEX: process which successfully executes wait has to execute a signal and vice versa. BINARY SEMAPHORES: Different processes can execute wait or signal operation on a semaphore.
While a binary semaphore may be used as a mutex, a mutex is a more specific use-case, in that only the process that locked the mutex is supposed to unlock it. This ownership constraint makes it possible to provide protection against:
Accidental release
Recursive Deadlock
Task Death Deadlock
These constraints are not always present because they degrade the speed. During the development of your code, you can enable these checks temporarily.
e.g. you can enable Error check attribute in your mutex. Error checking mutexes return EDEADLK if you try to lock the same one twice and EPERM if you unlock a mutex that isn't yours.
pthread_mutex_t mutex;
pthread_mutexattr_t attr;
pthread_mutexattr_init (&attr);
pthread_mutexattr_settype (&attr, PTHREAD_MUTEX_ERRORCHECK_NP);
pthread_mutex_init (&mutex, &attr);
Once initialised we can place these checks in our code like this:
if(pthread_mutex_unlock(&mutex)==EPERM)
printf("Unlock failed:Mutex not owned by this thread\n");
The concept was clear to me after going over above posts. But there were some lingering questions. So, I wrote this small piece of code.
When we try to give a semaphore without taking it, it goes through. But, when you try to give a mutex without taking it, it fails. I tested this on a Windows platform. Enable USE_MUTEX to run the same code using a MUTEX.
#include <stdio.h>
#include <windows.h>
#define xUSE_MUTEX 1
#define MAX_SEM_COUNT 1
DWORD WINAPI Thread_no_1( LPVOID lpParam );
DWORD WINAPI Thread_no_2( LPVOID lpParam );
HANDLE Handle_Of_Thread_1 = 0;
HANDLE Handle_Of_Thread_2 = 0;
int Data_Of_Thread_1 = 1;
int Data_Of_Thread_2 = 2;
HANDLE ghMutex = NULL;
HANDLE ghSemaphore = NULL;
int main(void)
{
#ifdef USE_MUTEX
ghMutex = CreateMutex( NULL, FALSE, NULL);
if (ghMutex == NULL)
{
printf("CreateMutex error: %d\n", GetLastError());
return 1;
}
#else
// Create a semaphore with initial and max counts of MAX_SEM_COUNT
ghSemaphore = CreateSemaphore(NULL,MAX_SEM_COUNT,MAX_SEM_COUNT,NULL);
if (ghSemaphore == NULL)
{
printf("CreateSemaphore error: %d\n", GetLastError());
return 1;
}
#endif
// Create thread 1.
Handle_Of_Thread_1 = CreateThread( NULL, 0,Thread_no_1, &Data_Of_Thread_1, 0, NULL);
if ( Handle_Of_Thread_1 == NULL)
{
printf("Create first thread problem \n");
return 1;
}
/* sleep for 5 seconds **/
Sleep(5 * 1000);
/*Create thread 2 */
Handle_Of_Thread_2 = CreateThread( NULL, 0,Thread_no_2, &Data_Of_Thread_2, 0, NULL);
if ( Handle_Of_Thread_2 == NULL)
{
printf("Create second thread problem \n");
return 1;
}
// Sleep for 20 seconds
Sleep(20 * 1000);
printf("Out of the program \n");
return 0;
}
int my_critical_section_code(HANDLE thread_handle)
{
#ifdef USE_MUTEX
if(thread_handle == Handle_Of_Thread_1)
{
/* get the lock */
WaitForSingleObject(ghMutex, INFINITE);
printf("Thread 1 holding the mutex \n");
}
#else
/* get the semaphore */
if(thread_handle == Handle_Of_Thread_1)
{
WaitForSingleObject(ghSemaphore, INFINITE);
printf("Thread 1 holding semaphore \n");
}
#endif
if(thread_handle == Handle_Of_Thread_1)
{
/* sleep for 10 seconds */
Sleep(10 * 1000);
#ifdef USE_MUTEX
printf("Thread 1 about to release mutex \n");
#else
printf("Thread 1 about to release semaphore \n");
#endif
}
else
{
/* sleep for 3 secconds */
Sleep(3 * 1000);
}
#ifdef USE_MUTEX
/* release the lock*/
if(!ReleaseMutex(ghMutex))
{
printf("Release Mutex error in thread %d: error # %d\n", (thread_handle == Handle_Of_Thread_1 ? 1:2),GetLastError());
}
#else
if (!ReleaseSemaphore(ghSemaphore,1,NULL) )
{
printf("ReleaseSemaphore error in thread %d: error # %d\n",(thread_handle == Handle_Of_Thread_1 ? 1:2), GetLastError());
}
#endif
return 0;
}
DWORD WINAPI Thread_no_1( LPVOID lpParam )
{
my_critical_section_code(Handle_Of_Thread_1);
return 0;
}
DWORD WINAPI Thread_no_2( LPVOID lpParam )
{
my_critical_section_code(Handle_Of_Thread_2);
return 0;
}
The very fact that semaphore lets you signal "it is done using a resource", even though it never owned the resource, makes me think there is a very loose coupling between owning and signaling in the case of semaphores.
Best Solution
The only difference is
1.Mutex -> lock and unlock are under the ownership of a thread that locks the mutex.
2.Semaphore -> No ownership i.e; if one thread calls semwait(s) any other thread can call sempost(s) to remove the lock.
Mutex is used to protect the sensitive code and data, semaphore is used to synchronization.You also can have practical use with protect the sensitive code, but there might be a risk that release the protection by the other thread by operation V.So The main difference between bi-semaphore and mutex is the ownership.For instance by toilet , Mutex is like that one can enter the toilet and lock the door, no one else can enter until the man get out, bi-semaphore is like that one can enter the toilet and lock the door, but someone else could enter by asking the administrator to open the door, it's ridiculous.
I think most of the answers here were confusing especially those saying that mutex can be released only by the process that holds it but semaphore can be signaled by ay process. The above line is kind of vague in terms of semaphore. To understand we should know that there are two kinds of semaphore one is called counting semaphore and the other is called a binary semaphore. In counting semaphore handles access to n number of resources where n can be defined before the use. Each semaphore has a count variable, which keeps the count of the number of resources in use, initially, it is set to n. Each process that wishes to uses a resource performs a wait() operation on the semaphore (thereby decrementing the count). When a process releases a resource, it performs a release() operation (incrementing the count). When the count becomes 0, all the resources are being used. After that, the process waits until the count becomes more than 0. Now here is the catch only the process that holds the resource can increase the count no other process can increase the count only the processes holding a resource can increase the count and the process waiting for the semaphore again checks and when it sees the resource available it decreases the count again. So in terms of binary semaphore, only the process holding the semaphore can increase the count, and count remains zero until it stops using the semaphore and increases the count and other process gets the chance to access the semaphore.
The main difference between binary semaphore and mutex is that semaphore is a signaling mechanism and mutex is a locking mechanism, but binary semaphore seems to function like mutex that creates confusion, but both are different concepts suitable for a different kinds of work.
The answer may depend on the target OS. For example, at least one RTOS implementation I'm familiar with will allow multiple sequential "get" operations against a single OS mutex, so long as they're all from within the same thread context. The multiple gets must be replaced by an equal number of puts before another thread will be allowed to get the mutex. This differs from binary semaphores, for which only a single get is allowed at a time, regardless of thread contexts.
The idea behind this type of mutex is that you protect an object by only allowing a single context to modify the data at a time. Even if the thread gets the mutex and then calls a function that further modifies the object (and gets/puts the protector mutex around its own operations), the operations should still be safe because they're all happening under a single thread.
{
mutexGet(); // Other threads can no longer get the mutex.
// Make changes to the protected object.
// ...
objectModify(); // Also gets/puts the mutex. Only allowed from this thread context.
// Make more changes to the protected object.
// ...
mutexPut(); // Finally allows other threads to get the mutex.
}
Of course, when using this feature, you must be certain that all accesses within a single thread really are safe!
I'm not sure how common this approach is, or whether it applies outside of the systems with which I'm familiar. For an example of this kind of mutex, see the ThreadX RTOS.
Mutexes have ownership, unlike semaphores. Although any thread, within the scope of a mutex, can get an unlocked mutex and lock access to the same critical section of code,only the thread that locked a mutex should unlock it.
As many folks here have mentioned, a mutex is used to protect a critical piece of code (AKA critical section.) You will acquire the mutex (lock), enter critical section, and release mutex (unlock) all in the same thread.
While using a semaphore, you can make a thread wait on a semaphore (say thread A), until another thread (say thread B)completes whatever task, and then sets the Semaphore for thread A to stop the wait, and continue its task.
MUTEX
Until recently, the only sleeping lock in the kernel was the semaphore. Most users of semaphores instantiated a semaphore with a count of one and treated them as a mutual exclusion lock—a sleeping version of the spin-lock. Unfortunately, semaphores are rather generic and do not impose any usage constraints. This makes them useful for managing exclusive access in obscure situations, such as complicated dances between the kernel and userspace. But it also means that simpler locking is harder to do, and the lack of enforced rules makes any sort of automated debugging or constraint enforcement impossible. Seeking a simpler sleeping lock, the kernel developers introduced the mutex.Yes, as you are now accustomed to, that is a confusing name. Let’s clarify.The term “mutex” is a generic name to refer to any sleeping lock that enforces mutual exclusion, such as a semaphore with a usage count of one. In recent Linux kernels, the proper noun “mutex” is now also a specific type of sleeping lock that implements mutual exclusion.That is, a mutex is a mutex.
The simplicity and efficiency of the mutex come from the additional constraints it imposes on its users over and above what the semaphore requires. Unlike a semaphore, which implements the most basic of behaviour in accordance with Dijkstra’s original design, the mutex has a stricter, narrower use case:
n Only one task can hold the mutex at a time. That is, the usage count on a mutex is always one.
Whoever locked a mutex must unlock it. That is, you cannot lock a mutex in one
context and then unlock it in another. This means that the mutex isn’t suitable for more complicated synchronizations between kernel and user-space. Most use cases,
however, cleanly lock and unlock from the same context.
Recursive locks and unlocks are not allowed. That is, you cannot recursively acquire the same mutex, and you cannot unlock an unlocked mutex.
A process cannot exit while holding a mutex.
A mutex cannot be acquired by an interrupt handler or bottom half, even with
mutex_trylock().
A mutex can be managed only via the official API: It must be initialized via the methods described in this section and cannot be copied, hand initialized, or reinitialized.
[1] Linux Kernel Development, Third Edition Robert Love
Mutex and binary semaphore are both of the same usage, but in reality, they are different.
In case of mutex, only the thread which have locked it can unlock it. If any other thread comes to lock it, it will wait.
In case of semaphone, that's not the case. Semaphore is not tied up with a particular thread ID.