Watch OS 3/Xcode 8 allows for stand alone watch apps. Can someone provide the best Swift array/method for loading data to a table in storbyboard in order from Interface Controller, updating after each display.
My code right now only selects the first value and displays in table, does not move onto the next value in the table list after use.
let financeupdate = ["London", "Milan", "Bangkok", "NYC"}
loadTableData()
}
private func loadTableData(){
financetable.setNumberofRows(financeupdate.count, withRowType:"GlobalFinanceRowController")
for (index, financeupdateName) in enumerate(finaceupdate_ {
let row=finacetable.rowControllerAtIndes(index) as GlobalFinanceRowController
row.interfaceLabel.setText(financeName)
}
}
You can view this url to see a tutorial doing same. It has following method where multiple rows are being displayed:
var flights = Flight.allFlights()
override func awake(withContext context: Any?) {
super.awake(withContext: context)
flightsTable.setNumberOfRows(flights.count, withRowType: "FlightRow")
for index in 0..<flightsTable.numberOfRows {
guard let controller = flightsTable.rowController(at: index) as? FlightRowController else { continue }
controller.flight = flights[index]
}
}
Related
I keep getting a fatal error saying how a value was unwrapped and it was nil and I don't understand how. When I instantiate a view controller with specific variables they all show up, but when I perform a segue to the exact VC, the values don't show up.
Take these functions for example...
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
if let displayVC = storyboard?.instantiateViewController(withIdentifier: Constants.Storyboards.TeachStoryboardID) as? SchoolEventDetailsViewController {
displayVC.selectedEventName = events[indexPath.row].eventName
displayVC.selectedEventDate = documentsDate[indexPath.row].eventDate
displayVC.selectedEventCost = documentsCost[indexPath.row].eventCost
displayVC.selectedEventGrade = documentsGrade[indexPath.row].eventGrade
displayVC.selectedEventDocID = documentsID[indexPath.row]?.docID
navigationController?.pushViewController(displayVC, animated: true)
}
}
This combined with this function :
func verifyInstantiation() {
if let dateToLoad = selectedEventDate {
dateEditableTextF.text = dateToLoad
}
if let costToLoad = selectedEventCost {
costEditableTextF.text = costToLoad
}
if let gradesToLoad = selectedEventGrade {
gradesEditableTextF.text = gradesToLoad
}
if let docIDtoLoad = selectedEventDocID {
docIDUneditableTextF.text = docIDtoLoad
}
if let eventNameToLoad = selectedEventName {
eventNameEditableTextF.text = eventNameToLoad
}
}
Helps load the data perfectly, but when I try to perform a segue from a search controller the data is not there.
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = selectedEventName
I set the title of the vc to have the event name , and I also recently added a text field to store it as well for experimental purposes (this question).
Now the issue is I want to do a data transfer from an Algolia Search Controller to that VC and I got all the other fields to show up, except for one and that was the document ID. So I created a completion handler function to get the document ID as a string and have it inserted into the vc when the segue is performed, just like how it's there when the vc is instantiated.
Here is the function :
func getTheEventDocID(completion: #escaping ((String?) -> ())) {
documentListener = db.collection(Constants.Firebase.schoolCollectionName).whereField("event_name", isEqualTo: selectedEventName ?? navigationItem.title).addSnapshotListener(includeMetadataChanges: true) { (querySnapshot, error) in
if let error = error {
print("There was an error fetching the documents: \(error)")
} else {
self.documentsID = querySnapshot!.documents.map { document in
return EventDocID(docID: (document.documentID) as! String)
}
let fixedID = "\(self.documentsID)"
let substrings = fixedID.dropFirst(22).dropLast(3)
let realString = String(substrings)
completion(realString)
}
}
}
I thought either selectedEventName or navigationItem.title would get the job done and provide the value when I used the function in the data transfer function which I will show now :
//MARK: - Data Transfer From Algolia Search to School Event Details
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
otherVC.getTheEventDocID { (eventdocid) in
if let id = eventdocid {
if segue.identifier == Constants.Segues.fromSearchToSchoolEventDetails {
let vc = segue.destination as! SchoolEventDetailsViewController
vc.selectedEventName = self.nameTheEvent
vc.selectedEventDate = self.dateTheEvent
vc.selectedEventCost = self.costTheEvent
vc.selectedEventGrade = self.gradeTheEvent
vc.selectedEventDocID = id
}
}
}
}
But it ends up showing nothing when a search result is clicked which is pretty upsetting, I can't understand why they're both empty values when I declared them in the SchoolEventDetailsVC. I tried to force unwrap selectedEventName and it crashes saying there's a nil value and I can't figure out why. There's actually a lot more to the question but I just tried to keep it short so people will actually attempt to read it and help since nobody ever reads the questions I post, so yeah thanks in advance.
I'm a litte confused what the otherVC is, which sets a property of itself in the getTheEventDocID, whilste in the closure you set the properties of self, which is a different controller. But never mind, I hope you know what you are doing.
Since getTheEventDocID runs asynchronously, the view will be loaded and displayed before the data is available. Therefore, viewDidLoad does not see the actual data, but something that soon will be outdated.
So, you need to inform the details view controller that new data is available, and refresh it's user interface. Something like
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
otherVC.getTheEventDocID { (eventdocid) in
if let id = eventdocid {
if segue.identifier == Constants.Segues.fromSearchToSchoolEventDetails {
let vc = segue.destination as! SchoolEventDetailsViewController
vc.selectedEventName = self.nameTheEvent
vc.selectedEventDate = self.dateTheEvent
vc.selectedEventCost = self.costTheEvent
vc.selectedEventGrade = self.gradeTheEvent
vc.selectedEventDocID = id
vc.updateUI()
}
}
}
}
and in the destination view controller:
class SchoolEventDetailsViewController ... {
override func viewDidLoad() {
super.viewDidLoad()
updateUI()
}
func updateUI () {
navigationItem.title = selectedEventName
// and so on
}
}
Ok so I decided to attempt a workaround and completely ditched the getTheEventDocID() method because it was just causing me stress. So I decided to ditch Firebase generated document IDS and just use 10 digit generated ids from a function I made. I also figured out how to add that exact same 10 digit id in the Algolia record by just storing the random 10 digit id in a variable and using it in both places. So now instead of using a query call to grab a Firebase generated document ID and have my app crash everytime I click a search result, I basically edited the Struct of the Algolia record and just added an eventDocID property that can be used with hits.hitSource(at: indexPath.row).eventDocID.
And now the same way I added the other fields to the vc by segue data transfer, I can now do the same thing with my document ID because everything is matching :).
I'm getting info from an API using the following function where I pass in a string of a word. Sometimes the word doesn't available in the API if it doesn't available I generate a new word and try that one.
The problem is because this is an asynchronous function when I launch the page where the value from the API appears it is sometimes empty because the function is still running in the background trying to generate a word that exists in the API.
How can I make sure the page launches only when the data been received from the api ?
static func wordDefin (word : String, completion: #escaping (_ def: String )->(String)) {
let wordEncoded = word.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed)
let uri = URL(string:"https://dictapi.lexicala.com/search?source=global&language=he&morph=false&text=" + wordEncoded! )
if let unwrappedURL = uri {
var request = URLRequest(url: unwrappedURL);request.addValue("Basic bmV0YXlhbWluOk5ldGF5YW1pbjg5Kg==", forHTTPHeaderField: "Authorization")
let dataTask = URLSession.shared.dataTask(with: request) { (data, response, error) in
do {
if let data = data {
let decoder = JSONDecoder()
let empty = try decoder.decode(Empty.self, from: data)
if (empty.results?.isEmpty)!{
print("oops looks like the word :" + word)
game.wordsList.removeAll(where: { ($0) == game.word })
game.floffWords.removeAll(where: { ($0) == game.word })
helper.newGame()
} else {
let definition = empty.results?[0].senses?[0].definition
_ = completion(definition ?? "test")
return
}
}
}
catch {
print("connection")
print(error)
}
}
dataTask.resume()
}
}
You can't stop a view controller from "launching" itself (except not to push/present/show it at all). Once you push/present/show it, its lifecycle cannot—and should not—be stopped. Therefore, it's your responsibility to load the appropriate UI for the "loading state", which may be a blank view controller with a loading spinner. You can do this however you want, including loading the full UI with .isHidden = true set for all view objects. The idea is to do as much pre-loading of the UI as possible while the database is working in the background so that when the data is ready, you can display the full UI with as little work as possible.
What I'd suggest is after you've loaded the UI in its "loading" configuration, download the data as the final step in your flow and use a completion handler to finish the task:
override func viewDidLoad() {
super.viewDidLoad()
loadData { (result) in
// load full UI
}
}
Your data method may look something like this:
private func loadData(completion: #escaping (_ result: Result) -> Void) {
...
}
EDIT
Consider creating a data manager that operates along the following lines. Because the data manager is a class (a reference type), when you pass it forward to other view controllers, they all point to the same instance of the manager. Therefore, changes that any of the view controllers make to it are seen by the other view controllers. That means when you push a new view controller and it's time to update a label, access it from the data property. And if it's not ready, wait for the data manager to notify the view controller when it is ready.
class GameDataManager {
// stores game properties
// updates game properties
// does all thing game data
var score = 0
var word: String?
}
class MainViewController: UIViewController {
let data = GameDataManager()
override func viewDidLoad() {
super.viewDidLoad()
// when you push to another view controller, point it to the data manager
let someVC = SomeOtherViewController()
someVC.data = data
}
}
class SomeOtherViewController: UIViewController {
var data: GameDataManager?
override func viewDidLoad() {
super.viewDidLoad()
if let word = data?.word {
print(word)
}
}
}
class AnyViewController: UIViewController {
var data: GameDataManager?
}
Background: I've been teaching myself Swift, iOS and macOS for a few weeks and I've been trying to put together a 'Price Calculator' for macOS that grabs from a Database of paper and uses the selected properties to select a piece of paper. The user would be able to select from a list of properties such as: Size, Weight, Finish, Color, and Brand. From there it would calculate a price of the paper using general arithmetic.
At first I thought about using a SQLite or a similar Database style program to populate my Calculator – but the User needs to be able to populate the Paper Database themselves. Thus, I've started working with Core Data.
Problem: I have a tableView that's taking the Core Data and displaying the different paper's available – or at least it should be doing that. For testing, I've created a 'Add Paper' button that generates a random Paper and adds it to the Database. I know this is creating random random Paper because I'm able to display it in the Output. But I don't actually know if it's saving.
The problem I have is that when I try to refresh the table and display the Data to the tableView... it either Crashes due to Nil values or it does not add to the tableView.
I've come to the conclusion that I may be displaying the Data wrong to the table -OR- I'm not properly saving the Data -OR- I'm not fetching the Data correctly.
The resources online for iOS only helps so much as this is for Mac OS Any help in this would be appreciated. My Code can be found below and Thank you in advance: NOTE: I'm using the boilerplate AppDelegate file from the CoreData.
Defined in ViewController:
private var papers = [FlatPaper]()
private var appDelegate = NSApplication.shared.delegate as! AppDelegate
private let context = (NSApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
The Add Random Paper button (for testing):
#IBAction func addPaper(_ sender: NSButton) {
let data = PaperData()
let paper = FlatPaper(entity: FlatPaper.entity(), insertInto: context)
paper.paperSize = data.paperSize
paper.paperWeight = data.paperWeight
paper.paperBrand = data.paperBrand
paper.paperColor = data.paperColor
paper.paperFinish = data.paperFinish
paper.paperPrice = data.paperPrice
appDelegate.saveAction(paper)
papers.append(paper)
print("Add Paper Button Pressed. \(paper)")
refresh()
tableView.reloadData()
}
Extensions NSTableDelegate and NSTableDataSource:
extension ViewController: NSTableViewDataSource, NSTableViewDelegate {
// Mark: - Specifying how many rows
func numberOfRows(in tableView: NSTableView) -> Int {
return papers.count
}
// Mark: - Populating the Columns and Rows with Data
func tableView(_ tableView: NSTableView, objectValueFor tableColumn: NSTableColumn?, row: Int) -> Any? {
let paperSpecs = papers[row]
if tableColumn!.title == "Paper Size" {
return paperSpecs.paperSize
} else if tableColumn!.title == "Paper Weight" {
return paperSpecs.paperWeight
} else if tableColumn!.title == "Paper Brand" {
return paperSpecs.paperBrand
} else if tableColumn!.title == "Paper Color" {
return paperSpecs.paperColor
} else if tableColumn!.title == "Paper Finish" {
return paperSpecs.paperFinish
} else {
return paperSpecs.paperPrice
}
}
// Mark: - Refresh Method for reloading all of the data
private func refresh() {
do {
papers = try context.fetch(FlatPaper.fetchRequest())
} catch let error as NSError {
print("Could not fetch. \(error), USER INFO: \(error.userInfo)")
}
}
}
In tableview:objectValueFor you should get your paper specs object from your array using the row argument instead of creating a new (empty) instance.
let paperSpecs = papers[row]
You might also want to look into NSFetchedResultsController, it’s really helpful when working with Core data and table views.
I am a Swift noob and am making a simple weather app. I used the Page-Based Application template.
The problem I have is the following:
When the user adds a city I call addCity and successfully append the new city name to my cities array. When I print that array in that function, it shows the new city at the end.
However, the function viewControllerAtIndex that creates a new page seems to use the old version of that array, without the new city appended. When I print the cities array, it is missing the new city name. Therefore, when the users swipes there is won't be a new page for the new city rendered. The user has to restart the app in order for the new city to show up.
I created a screen capture video to illustrate the problem.
https://youtu.be/DbMqgJ0lONk
(the cities array should also show "London", I think I just didn't restart the app)
I would appreciate any help here!
import UIKit
class ModelController: NSObject, UIPageViewControllerDataSource {
var rootViewController = RootViewController()
var cities = [""]
let defaults = UserDefaults.standard
override init() {
super.init()
self.cities = self.defaults.stringArray(forKey: "SavedStringArray") ?? [String]()
if self.cities == [""] || self.cities.count == 0 {
self.cities = ["Current Location"]
}
}
func addCity(name:String) {
self.cities.append(name)
self.defaults.set(self.cities, forKey: "SavedStringArray")
print ("cities from addCity:")
print (self.cities)
}
func viewControllerAtIndex(_ index: Int, storyboard: UIStoryboard) -> DataViewController? {
// Return the data view controller for the given index.
if (self.cities.count == 0) || (index >= self.cities.count) {
return nil
}
// Create a new view controller and pass suitable data.
let dataViewController = storyboard.instantiateViewController(withIdentifier: "DataViewController") as! DataViewController
//get city name
dataViewController.dataObject = self.cities[index]
print ("cities in viewControllerAtIndex:")
print (self.cities)
return dataViewController
}
func indexOfViewController(_ viewController: DataViewController) -> Int {
// Return the index of the given data view controller.
// For simplicity, this implementation uses a static array of model objects and the view controller stores the model object; you can therefore use the model object to identify the index.
return self.cities.index(of: viewController.dataObject) ?? NSNotFound
}
// MARK: - Page View Controller Data Source
func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
var index = self.indexOfViewController(viewController as! DataViewController)
if (index == 0) || (index == NSNotFound) {
return nil
}
index -= 1
return self.viewControllerAtIndex(index, storyboard: viewController.storyboard!)
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
var index = self.indexOfViewController(viewController as! DataViewController)
if index == NSNotFound {
return nil
}
index += 1
if index == self.cities.count {
return nil
}
return self.viewControllerAtIndex(index, storyboard: viewController.storyboard!)
}
}
The problem is, that you use two different instances of ModelController. One for the RootViewController and another in the TableViewController. They don't know each other.
A couple of options to address the problem:
1.) Hand over the same instance of ModelController to TableViewController when you segue into it.
E.g. by adding this prepare(for segue:) method toRootViewController`
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if(segue.identifier == "Locations") {
let destVC: TableViewController = segue.destination as! TableViewController;
destVC.modelViewController = self.modelController;
}
}
This will ensure that the same ModelController will be handed over.
Note: you have to add this identifier ("Locations") to the segue going from Edit-button to the TableViewController scene.
Note 2: this code is untested and doesn't probably even compile. I'm not having Xcode available right now.
2.) Ensure that there cannot be more than one instance of ModelController (Singleton)
One random web link: https://thatthinginswift.com/singletons/
I have an app with UITableView, Core Data and NSFetchedResultsController as well. I have passed data to the DetailViewController. And I can delete them from the DetailViewController! In the Apple's iOS Notes app, you can see such as functions as I wanted! When you delete a notes from the DetailViewController ( for example ), object deleted and Notes app automaticlly shows the next or previos notes! I want to create such as function. How update user interface after deleted current object? Here's my codes! Thanks `
import UIKit
import CoreData
class DetailViewController: UIViewController {
#IBOutlet weak var containerLabel: UILabel!
var retrieveData:NSManagedObject!
var managedObjectContext:NSManagedObjectContext!
var manager:Manager!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.containerLabel.userInteractionEnabled = false
self.containerLabel.textColor = UIColor.redColor()
self.containerLabel.alpha = 0
UIView.animateWithDuration(2.5) { () -> Void in
self.containerLabel.alpha = 1
}
if let demo = self.retrieveData.valueForKey("titleField") as? String {
self.containerLabel.text = demo
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func backToMain(sender: AnyObject) {
// Back to the MainTableViewController
self.dismissViewControllerAnimated(true, completion: nil)
}
#IBAction func trashButton(sender: AnyObject) {
self.managedObjectContext.deleteObject(retrieveData)
do {
try self.managedObjectContext.save()
} catch {
}
self.dismissViewControllerAnimated(true, completion: nil)
}
`
If I have 5 items on the list like so:
When I select fourth item from the list ( for example ). And detailVC shows me selected item like this:
And I want to delete them. When I delete "Four" and then my containerLabel.text shows previous objects from the list. They're after "Four" is deleted, "Three","Two" and "One" as well. After "One" is deleted my containerLabel.text shows strings
But I have left single object called as "Five"
My problem is "Five"! I can't delete it. Example: In iOS Notes App, if you have five objects on the list like my demo app. When you select fourth object from the list ( for example ). And begin deleting them, after "Four" is delete iOS Notes App shows "Five". And "Five" ( last object on the list ) is deleted and then iOS Notes App shows "Three", "Two" and "One". Maybe problem line is here:
if index != 0 {
self.retrieveData = fetchedObject[index! - 1]
} else {
self.retrieveData == fetchedObject[0]
}
Let's take the easy (but not so elegant) route here. You'll have to pass over all the fetched objects to the detail VC like this:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "yourSegueIdentifier"{
if let destinationVC = segue.destinationViewController as? DetailViewController{
destinationVC.managedObjectContext = yourContext
destinationVC.retrieveData = yourManagedObject
destinationVC.arrayOfFetchedObjects = yourFetchedResultsController.fetchedObjects
//pass over other data...
}
}
}
Then, in your detailVC, write a method that will be executed when you press the delete button. Something like this:
#IBAction func trashButton(sender: AnyObject) {
//make sure you have an array with YourObjects
guard let fetchedObjects = arrayOfFetchedObjects as? [YourObjectType] else {return}
//get index of the shown object in the array of fetched objects
let indexOfObject = fetchedObjects.indexOf(retrieveData)
//delete the object from the context
self.managedObjectContext.deleteObject(retrieveData)
do {
try self.managedObjectContext.save()
//delete the object from the fetchedObjects array
fetchedObjects.removeAtIndex(indexOfObject)
} catch {
}
//get the object that should be shown after the delete
if indexOfObject != 0{
//we want the object that represents the 'older' note
retrieveData = fetchedObjects[indexOfObject - 1]
updateUserInterface(true)
}
else{
//the index was 0, so the deleted object was the oldest. The object that is the oldest after the delete now takes index 0, so just use this index. Also check for an empty array.
if fetchedObjects.isEmpty{
updateUserInterface(false)
}
else{
retrieveData = fetchedObjects[0]
updateUserInterface(true)
}
}
}
func updateUserInterface(note: Bool){
switch note{
case true:
//update the user interface
if let demo = retrieveData.valueForKey("titleField") as? String {
self.containerLabel.text = demo
}
case false:
self.containerLabel.text = "no more notes"
}
}
You either need to pass the details view controller
A list of all managed objects and an index for where in the list to start
A current managed object and a callback to get the next object
In order for it to have enough information to do what you want. The callback approach is nicest and is a simple form of delegate, where your master view controller is the delegate supplying the extra data.