Template10 Not able to make Hamburger pane start closed. Any hints? - template10

<Controls:HamburgerMenu x:Name="MyHamburgerMenu" IsOpen="False" />
Doesn't do anything. What am I missing? Its splitter starts up in the open position.

If you created the project using a Template10 template, you should see a Shell.xaml.cs. In there is code to get a reference to HamburgerMenu
public static HamburgerMenu HamburgerMenu => Instance.NMAHamburgerMenu;
Then in App.xaml.cs you can
HamburgerMenu.IsOpen = false; //close Hamburger pane
or
HamburgerMenu.HamburgerButtonVisibility = Visibility.Collapsed;

Related

How to access the currently selected item within Wicket Palette

I am trying to override certain features of the Wicket Palette. I have attached a picture of what i am trying to accomplish with Palette. Basically in addition to the select-item-clickbutton-moveToRight functionality of Palette, I also want to know which item has been selected before it is moved. When I select an item in either of the panels and click on a View button, I should be able to display an html page related to the currently selected item from the Palette.
Right now, the button is placed out of the Palette code and as long as I can get the ID of the selected element, I will be able to accomplish my objective.
I am stuck at the point where I need to know which item has been selected within the palette.
Here's what I have tried so far:
1. Adding an onclick listener to the choicesComponent using the AjaxFormComponentUpdatingBehavior
final Palette classFormMapping = new Palette("formsPalette", new ListModel(selectedFormsList),
formsList, new CustomObjectChoiceRenderer(), 8 , false ){
#Override
protected void onBeforeRender() {
super.onBeforeRender();
getChoicesComponent().add(new AjaxFormComponentUpdatingBehavior("onclick"){
#Override
protected void onUpdate(AjaxRequestTarget target) {
System.out.println("REACHED HERE"+ getFormComponent());
/*
* The code reaches here for each click but I am unable to know which item was selected */
}
});
}
};
Adding a Recorder component to the Palette with an "onclick" listener.
This listener does not get called at all.
final Palette classFormMapping = new Palette("formsPalette", new ListModel(selectedFormsList),
formsList, new CustomObjectChoiceRenderer(), 8 , false ){
protected Recorder newRecorderComponent() {
Recorder recorder = super.newRecorderComponent();
recorder.add(new AjaxFormComponentUpdatingBehavior("onclick") {
private static final long serialVersionUID = 1L;
#Override
protected void onUpdate(AjaxRequestTarget target) {
System.out.println("reached record on click ");
}
});
return recorder;
}
};
Trying to create this palette with a custom button
Please help. Thanks in advance.
Palette.java javadoc explains how to "Ajax-ify" it: https://github.com/apache/wicket/blob/529db58c413861677f7ff6736f9363edf42ae85a/wicket-extensions/src/main/java/org/apache/wicket/extensions/markup/html/form/palette/Palette.java#L52-L71
But this won't help you because the selection is done at the client side first and then Wicket is notified:
https://github.com/apache/wicket/blob/529db58c413861677f7ff6736f9363edf42ae85a/wicket-extensions/src/main/java/org/apache/wicket/extensions/markup/html/form/palette/palette.js#L118-L127
You need either to register your own JS event listener for 'change' event before the Wicket one or monkey-patch palette.js to override Wicket.Palette.updateRecorder() function.

Gui.Window ContextClick

Is there a way to add an Event.ContextClick to a Gui.Window in a Unity Editor script?
The following is my context menu method that I've tried calling from both OnGUI() and my window's WindowFunction (call sites denoted below as "site: no luck"). I have not been able to get the "Success" message to show up unless I'm right clicking directly in the main editor window. If I right click in any of the Gui.Windows I have created, the ContextClick event doesn't show up.
void OnStateContextMenu(){
Event evt = Event.current;
// Ignore anything but contextclicks
if(evt.type != EventType.ContextClick)return;
Debug.Log("Success");
// Add generic menu at context point
GenericMenu menu = new GenericMenu();
menu.AddItem (new GUIContent ("AddState"),false,AddState,evt.mousePosition);
menu.ShowAsContext ();
evt.Use();
}
And the call site(s):
void doWindow(int id){
// OnStateContextMenu(); //site1: no luck
GUI.DragWindow();
}
void OnGUI(){
OnStateContextMenu(); //site2: no luck here either
BeginWindows();
wndRect = GUI.Window(0,wndRect,doWindow,"StateWnd");
EndWindows();
}
Update
For reference, green area responds to right-click, red area does not. But I want it to. The right-click menu I've created has specific actions I only want visible if the mouse cursor right clicks inside one of my windows, the 'Hello' in the image. Note: Ignore the button, right click doesn't work anywhere inside that window.
This might not directly answer your question but should be able to help
You are trying to achieve a rightclick function inside your red box( as shown in picute )
I had a sort alike question a while back but it was not for a rightclick but for a mouseover
so i figured this might be able to help you
string mouseover; // first of i created a new string
if (GUI.Button (new Rect (100,100,200,200),new GUIContent("Load game", "MouseOverOnButton0") ,menutexture ))
{
//added a mousoveronbutton command to my GUIcontent
executestuff();
}
buttoncheck();
}
void buttoncheck()
{
mouseover = GUI.tooltip;
if(mouseover == "MouseOverOnButton0")
{
GUI.Box(new Rect(380,45,235,25),"Not a implemented function as of yet ");
}
}
this code made a new gui box the moment the mouse hitted the box.
If you created the hello in a seperate box you could use this
if(mouseover == hello)
{
if(rightclick == true)
{
execute the stuff you want
}
}
or something like that. Hope this helps a bit atleast
UPDATE
To obtain the rightclick event you will have to use the
if(Event.current.button == 1 && Event.current.isMouse)
You have to place this in the OnGUI to work properly
this way you first trigger the in box part, then check for a right click and execute the stuff you want.

SmartGwt - Removing one tab clears the canvas

I've built a GUI with a SmartGWT TabSet with Tabs that can be dynamically added and removed.
The Tabs share the same canvas which is moved from Tab to Tab at each tab selection like this:
myTabSet.addTabSelectedHandler(new TabSelectedHandler() {
public void onTabSelected(TabSelectedEvent event) {
[...]
myTabs[myTabSet.getSelectedTabNumber()].setPane(myCanvas);
// Then I fill the contained widgets with the tab-specific data
}
}
This works, but when I try to remove a Tab with
myTabSet.removeTab(iToBeDeletedTab);
The tab is removed but the remaining tabs have a blank pane, I can get the content back only by reloading the page. I found that I have to prevent pane destruction with calls to :
myTabSet.setDestroyPanes(false);
and
myTabSet.updateTab(iToBeDeletedTab, null);
//called right before
myTabSet.removeTab(iToBeDeletedTab);
I understand that the canvas/pane is still destroyed, but I cannot figure out how to prevent this.
Has anyone any hint?
Thank you!
Have you tried to call the redraw() method after removing a tab? This usually helps me when loading/reloading data with smartGWT widgets.
Your calls are correct, but now what you've got is the pane completely unnassociated from the TabSet and not drawn (check the Watch Tab in the Developer Console and you'll see this). Now, call updateTab(someOtherTab, pane) to connect the pane to one of the other tabs where it should be showing.
Ok, I've made some test and got the same as you but had some success with the following code:
1°) in the Javadoc I found:
***public void setPane(Canvas pane)
Specifies the pane associated with this tab. You can change the pane associated with a given tab after the TabSet has been created by calling TabSet.updateTab(int, com.smartgwt.client.widgets.Canvas)***
I tried without setting to null the pane of tab1 , it didn't work.
I think it could be arranged in better way but anyway the point is to use the updatePadmethod
public static void testTabDelete(){
final Canvas theCanvas = new Canvas();
final TabSet theTabs = new TabSet();
theTabs.setWidth("80%");
theTabs.setHeight("80%");
final Tab tab1 = new Tab("Tab1");
final Tab tab2 = new Tab("Tab2");
final Tab tab3 = new Tab("Tab3");
IButton btn1 = new IButton("Btn1");
btn1.setLeft(10);
btn1.setTop(100);
btn1.setWidth(80);
theCanvas.addChild(btn1);
IButton btn2 = new IButton("Delete");
btn2.setLeft(100);
btn2.setTop(100);
btn2.setWidth(80);
btn2.addClickHandler(new com.smartgwt.client.widgets.events.ClickHandler() {
#Override
public void onClick(com.smartgwt.client.widgets.events.ClickEvent event) {
theTabs.updateTab(0, null);
theTabs.updateTab(1, theCanvas);
theTabs.selectTab(tab2);
theTabs.removeTab(tab1);
}
});
theCanvas.addChild(btn2);
theTabs.addTab(tab1);
theTabs.addTab(tab2);
theTabs.addTab(tab3);
tab1.setPane(theCanvas);
RootPanel.get("container").add(theTabs);
}

Add dropdown menu in a view's ToolBarManager

I want to add several dynamically created actions to a view. This works to add them to the View Menu in the top right corner:
private void fillActionBars() {
IActionBars bars = getViewSite().getActionBars();
IMenuManager manager = bars.getMenuManager();
IMenuManager myMenu = new MenuManager("Menu title", MY_MENU_ID);
// add actions to myMenu
manager.add(myMenu);
bars.updateActionBars();
}
This works fine. However, I want to add the actions to a dropdown menu in the toolbar instead (so the user can see them immediately). If I replace the third line with
IToolbarManager manager = bars.getToolBarManager();
the menu doesn't show up.
You're right, this doesn't work. A workaround that works fine, not using a MenuManager but a drop down action and a menu creator:
IActionBars bars = getViewSite().getActionBars();
IToolbarManager manager = bars.getToolBarManager();
Action act=new Action("Menu title",SWT.DROP_DOWN){};
act.setMenuCreator(new MyMenuCreator());
manager.add(act);
class MyMenuCreator implements IMenuCreator{
public Menu getMenu(Control ctrl){
...
}
}
You need to use IToolbarManager.add(IContributionItem) with a class that implements IContributionItem. See org.eclipse.ui.internal.FastViewBarContextMenuContribution as an example.

GWT, disable autoclose MenuBar when clicking on MenuItem?

I want to if it is possible to disable the auto-close MenuBar when I click on a MenuItem?
I have several MenuItem that are like checkboxes, so I can check more than one MenuItem and don't want my menu close everytime I checked one.
Thanks.
I was facing same problem and I will share with you my solution:
1) Create new class MyMenuItemWithCheckBox that extends the MenuItem.
In the constructor set element ID to (forexample) menuItemWIthCheckBox + Unique text.
this.getElement().setId("menuItemWithCheckBox_" + menuItemLabel);
2) Create new class MyMenuBar that extends the MenuBar.
Override the onBrowserEvent method by following:
Override
public void onBrowserEvent(Event event) {
if (DOM.eventGetType(event) == Event.ONCLICK && getSelectedItem().getElement().getId().contains("CheckBox")) {
Scheduler.get().scheduleFinally(new Scheduler.ScheduledCommand() {
#Override
public void execute() {
getSelectedItem().getScheduledCommand().execute();
}
});
event.stopPropagation();
} else {
super.onBrowserEvent(event);
}
}
Now scheduled command of MenuItem is always called, but in the case of your
menu checkBox item there is no close of a menubar.
I hope this help you, I spend more than day to create this solution. :-)
First, directly it's not possible because the popup-panel which displays the submenu is private in the MenuBar class.
Buuut, there is a way to do so ...
Simpley fetch the current MenuBar.java code out of googles code repository and include it in your eclipse gwt-project.
You don't have to change anything e.g. package deklaration or something. Just put your source in your project and it will simply replace the original MenuBar-class from the gwt-sdk during compilation (works also with hosted development mode).
Then you can simply set the property autoHide of the popup-Panel to false and the popup shouldn't disappear after clicking.
You can set hideOnClick to false on the menuItems
See here.