accessing API's from openweathermap - swift

I am trying to access two bits of data from OpenWeatherMap in Swift. The first is the description and the second is the temperature. I am accessing the description using the following code
if let description = ((jsonResult["weather"]as? NSArray)?[0]as? NSDictionary)?["main"]as? String {
DispatchQueue.main.sync(execute:) {
self.resultLabel.text = description
Now the issue I am having is accessing the temperature which is configured like this print("Temperature: (weather["main"]!["temp"]!!)") as opposed to print("Weather description: (weather["weather"]![0]!["description"]!!)")
How do I reconfigure the above code to access the temperature data. Thanks for looking into this for me.

After much research this worked for me.
if let main = jsonResult["main"] as? NSDictionary {
print(main)
if let temp = main["temp"] as? Double {
DispatchQueue.main.sync(execute:) {
self.tempLabel.text = String(format: "%.1fÂș Centigrade", temp)
}

Related

VNRecognizeTextRequest digital / seven-segment numbers

I basically followed this great tutorial on VNRecognizeTextRequest and modified some things:
https://bendodson.com/weblog/2019/06/11/detecting-text-with-vnrecognizetextrequest-in-ios-13/
I am trying to recognise text from devices with seven-segment-style displays which seems to get a bit tricky for this framework. Often it works, but numbers with comma are hard and if there's a a gap as well. I'm wondering whether there is the possibility to "train" this recognition engine. Another possibility might be to somehow tell it to specifically look for numbers, maybe then it can focus more processing power on that instead of generically looking for text?
I use this modified code for the request:
ocrRequest = VNRecognizeTextRequest { (request, error) in
guard let observations = request.results as? [VNRecognizedTextObservation] else { return }
for observation in observations {
guard let topCandidate = observation.topCandidates(1).first else { continue }
let topCandidateText = topCandidate.string
if let float = Float(topCandidateText), topCandidate.confidence > self.bestConfidence {
self.bestCandidate = float
self.bestConfidence = topCandidate.confidence
}
}
if self.bestConfidence >= 0.5 {
self.captureSession?.stopRunning()
DispatchQueue.main.async {
self.found(measurement: self.bestCandidate!)
}
}
}
ocrRequest.recognitionLevel = .accurate
ocrRequest.minimumTextHeight = 1/10
ocrRequest.recognitionLanguages = ["en-US", "en-GB"]
ocrRequest.usesLanguageCorrection = true
There are 3 global variables in this class regarding the text recognition:
private var ocrRequest = VNRecognizeTextRequest(completionHandler: nil)
private var bestConfidence: Float = 0
private var bestCandidate: Float?
Thanks in advance for your answers, even though this is not directly code-related, but more concept-related (i.e. "am I doing something wrong / did I overlook an important feature?" etc.).
Example image that work:
Example that half works:
(recognises 58)
Example that does not work:
(it has a very low confidence for "91" and often thinks it's just 9 or 9!)

ITunes Library Framework in Swift 5.2

I have searched everywhere and I am unable to find a swifty example of how to use the Apple ITunesLibraryFramework. I have been trying to figure out how to use this Framework in Swift 5.2.
I want to get information directly from the Music library rather than having to rely on a XML library export file.
I have the below code in my playground and it prints nothing legible. How would I access the fields for playlists and mediaItems and be able to read them in human readable form?
I have installed the framework in the project. This is my project playground code:
import Foundation
import iTunesLibrary
var library:ITLibrary
do {
let library = try ITLibrary(apiVersion: "1.1")
let mediaItems = library.allMediaItems
let playlists = library.allPlaylists
print("Media Folder Location - \(String(describing: library.mediaFolderLocation))")
print("\nPlaylists - \(playlists)")
print("\nTracks - \(mediaItems)")
} catch let error as NSError {
print(error)
}
This is the ITLibrary.m file that I imported the header:
#import <Foundation/Foundation.h>
#import <iTunesLibrary/iTunesLibrary.h>
When I run the above code in the project playground all I get is a bunch of binary data for both playlists and mediaItems. All I want to do is iterate over the data and collect information from the library for use in my program. It's probably something easy, but I haven't found it yet.
EDIT: - After using #Vincent's answer I ran into another problem with the following code:
import Foundation
import iTunesLibrary
let library = try ITLibrary(apiVersion: "1.1")
typealias tracks = [NSNumber:TrackInfo]
var trackInfo = TrackInfo()
struct TrackInfo {
var title = ""
var artist = ""
var album = ""
var totalTime = 0
var year = 0
var persistentID = ""
var location:URL!
}
let songs = library.allMediaItems
let playlists = library.allPlaylists
for playlist in playlists {
if playlist.name.lowercased().contains("test-") {
print("New Playlist---------------\nName: \(playlist.name)")
for song in playlist.items {
trackInfo.title = song.title
print("\n\nNew Track-----------------\nTitle: \(trackInfo.title)")
if song.artist?.name != nil {
trackInfo.artist = song.artist?.name as! String
}
print("Artist: \(trackInfo.artist)")
trackInfo.album = song.album.title!
print("Albumn Name: \(trackInfo.album)")
trackInfo.totalTime = song.totalTime
print("Total Time: \(trackInfo.totalTime)")
trackInfo.year = song.year
print("Year: \(trackInfo.year)")
trackInfo.location = song.location!
print("Location: \(trackInfo.location!)")
var persistentID = song.persistentID
tracks.updateValue(song.persistentID, trackInfo)
}
}
}
The issue I'm having is getting the tracks info into the trackInfo dictionary. I'm trying to use the track persistentID (NSNumber) as the key for the dictionary, which I have declared. For some reason it isn't allowing me to use it.
Here's how you can have it print each playlist and track:
Each ITLibPlaylist or ITLibMediaItem object contains many information about each playlist/media item. To get only the name/title of each, you will have to iterate through the results to retrieve them.
For this example below, the name of each playlist's name is printed.
print("\nPlaylists -")
for playlist in playlists {
print(playlist.name)
}
Which will print (for example):
Playlists -
Library
Music
For this example below, the name of each track's name is printed.
print("\nTracks -")
for mediaItem in mediaItems {
print(mediaItem.title)
}
Which will print (for example):
Tracks -
Ev'ry Time We Say Goodbye
My Favorite Things
But Not for Me
Summertime
Edit: Here's the secondary solution to the secondary problem:
First things first, a dictionary should be initialised, instead of using typealias.
typealias only makes an alias for a pre existing type, like
typealias NumberWithAlotOfDecimals = Double
let a: NumberWithAlotOfDecimals = 10.1
let b: Double = 10.1
both will a and b are Double, as NumberWithAlotOfDecimals is just an alias for Double.
Here's how to initialise:
//typealias tracks = [NSNumber:TrackInfo] // not this
var tracks = [NSNumber:TrackInfo]() // but this
Secondly, nullable objects should be properly handled
if let artistName = song.artist?.name {
trackInfo.artist = artistName
}
and
if let title = song.album.title {
trackInfo.album = title
}
if let location = song.location {
trackInfo.location = location
print("Location: \(location)")
}
instead of
if song.artist?.name != nil {
trackInfo.artist = song.artist?.name as! String
}
Please do not use ! to force unwrap nullable objects as that will cause runtime crashes when the object is nil.
Lastly, this is the way to store key value into dictionary in Swift.
let persistentID = song.persistentID
//tracks.updateValue(song.persistentID, trackInfo) // not this
tracks[persistentID] = trackInfo // this

Why is my lineString not converting to mapShape in geoSwift - (only happens with one specific search), could be external library bug?

Im using the GEOSwift Library: https://github.com/GEOSwift/GEOSwift
My best guess is that if you look at the string image linked, it looks as if its not a proper circle, so maybe it is a bug in the library? But i am not at all sure about this!
Im having an issue only when i enter one specific linestring.
My app takes an array of route coordinates, converts them into WKT String (representing a line). It then Creates a buffer around this line, then converts this into a mapShape.
It runs fine, until i search one specific route.
It fails here:
func bufferPolyline(routeCoords: [CLLocationCoordinate2D], completion: #escaping (_ bufferCoordsArray: [LatLng]) -> ()) {
var wktString = ""
var i = 0
while i < routeCoords.count {
let lat = routeCoords[i].latitude
let lng = routeCoords[i].longitude
if i == routeCoords.count-1 {
let wktLast = " \(lng) \(lat)"
wktString += "\(wktLast)"
i += 1
}
if i >= 1 && i <= routeCoords.count-2 {
let wktMid = " \(lng) \(lat),"
wktString += "\(wktMid)"
i += 1
}
if i == 0 {
let wktFirst = "\(lng) \(lat),"
wktString += "\(wktFirst)"
i += 1
}
}
let linestring = Geometry.create("LINESTRING(\(wktString))")!
let string = linestring.buffer(width: 0.05)!
guard let shapeLine = string.mapShape() as? MKPolygon else {
preconditionFailure() // FAILURE HAPPENS HERE.
}
}
Here are links to images to see how it looks:
LineString - https://imgur.com/a/7OLPZkM
String - https://imgur.com/a/KJRfpRX
the linestring, and string values are still coming through even when shapeLine doesnt initialise so im struggling to see where im going wrong. They also seem to be formatted the same way.
I tried to google for a WKT String validator, but didnt find one, but i assume it should be ok, as i return multiple other searches with no issues. (i.e. the shapeLine returns a value)
My question is: does this look like a problem in my code, or a possible bug of the library? (i have little faith in my code!)

Can you send objects other than strings in URLQueryItems?

Ok, I am building an iMessage app and to transfer data back and forth I have to use URLQueryItems. I am working with an SKScene and need to transfer Ints, CGPoints, images, etc. Reading Apple's documentation and my own attempts it seems like you can only store strings in URLQueryItems.
As this us the only way to pass data back and forth, is there a (better) way to store other types of data? Currently I have been doing this:
func composeMessage(theScene: GameScene) {
let conversation = activeConversation
let session = conversation?.selectedMessage?.session ?? MSSession()
let layout = MSMessageTemplateLayout()
layout.caption = "Hello world!"
let message = MSMessage(session: session)
message.layout = layout
message.summaryText = "Sent Hello World message"
var components = URLComponents()
let queryItem = URLQueryItem(name: "score",value: theScene.score.description)
components.queryItems = [queryItem] //array of queryitems
message.url = components.url!
print("SENT:",message.url?.query)
conversation?.insert(message, completionHandler: nil)
}
Then on the flip side I have to convert this string back to an Int again. Doing this with CGPoints will be inefficient.. how would one pass something like a CGPoint in a URLQueryItem? Any other way than storing the x and y values as strings?
EDIT: This is how I have been receiving data from the other person and putting into their scene:
override func willBecomeActive(with conversation: MSConversation) {
// Called when the extension is about to move from the inactive to active state.
// This will happen when the extension is about to present UI.
// Use this method to configure the extension and restore previously stored state.
let val = conversation.selectedMessage?.url?.query?.description
print("GOT IT ", val)
if(val != nil)
{
scene.testTxt = val!
}
}
As you discovered, to pass data via URLQueryItem, you do have to convert everything to Strings since the information is supposed to be represented as a URL after all :) For CGPoint information, you can break the x and y values apart and send them as two separate Ints converted to String. Or, you can send it as a single String value in the form of "10,5" where 10 is the x and 5 is the y value but at the other end you would need to split the value on a comma first and then convert the resulting values back to Ints, something like this (at the other end):
let arr = cgPointValue.components(separatedBy:",")
let x = Int(arr[0])
let y = Int(arr[1])
For other types of data, you'd have to follow a similar tactic where you convert the values to String in some fashion. For images, if you have the image in your resources, you should be able to get away with passing just the name or an identifying number. For external images, a URL (or part of one if the images all come from the same server) should work. Otherwise, you might have to look at base64 encoding the image data or something if you use URLQueryItem but if you come to that point, you might want to look at what you are trying to achieve and if perhaps there is a better way to do it since large images could result in a lot of data being sent and I'm not sure if iMessage apps even support that. So you might want to look into limitations in the iMessage app data passing as well.
Hope this helps :)
You can use iMessageDataKit library for storing key-value pairs in your MSMessage objects. It makes setting and getting data really easy and straightforward like:
let message: MSMessage = MSMessage()
message.md.set(value: 7, forKey: "moveCount")
message.md.set(value: "john", forKey: "username")
message.md.set(values: [15.2, 70.1], forKey: "startPoint")
message.md.set(values: [20, 20], forKey: "boxSize")
if let moveCount = message.md.integer(forKey: "moveCount") {
print(moveCount)
}
if let username = message.md.string(forKey: "username") {
print(username)
}
if let startPoint = message.md.values(forKey: "startPoint") {
print("x: \(startPoint[0])")
print("y: \(startPoint[1])")
}
if let boxSize = message.md.values(forKey: "boxSize") {
let size = CGSize(width: CGFloat(boxSize[0] as? Float ?? 0),
height: CGFloat(boxSize[1] as? Float ?? 0))
print("box size: \(size)")
}
(Disclaimer: I'm the author of iMessageDataKit)

Get the name of a connected screen Swift

Does anyone know of a way to get the screen name, or model name/number from a display that is connected to the system? I've been looking around for quite some time to see if there is a way to do this. The only method I've seen anyone post only works with a deprecated API (CGDisplayIOServicePort), (and there's not replacement listed for that API), so that isn't really an option.
Basically, I am wanting to give the user a list of connected screens to display the output of the app, and I feel like giving them a list of names of the displays would be much more elegant and nicer than whatever the ID is that is returned from NSScreen or CGGetActiveDisplayList, etc. It has to possible, when you go to the display preferences in OS X it gives you the names of the displays there. Anyone have any ideas?
macOS 10.15 Catalina introduced a new property localizedName for getting the external display name:
NSScreen.screens.forEach {
print($0.localizedName)
}
You can get the names of connected screens directly from IOReg
func screenNames() -> [String] {
var names = [String]()
var object : io_object_t
var serialPortIterator = io_iterator_t()
let matching = IOServiceMatching("IODisplayConnect")
let kernResult = IOServiceGetMatchingServices(kIOMasterPortDefault,
matching,
&serialPortIterator)
if KERN_SUCCESS == kernResult && serialPortIterator != 0 {
repeat {
object = IOIteratorNext(serialPortIterator)
let info = IODisplayCreateInfoDictionary(object, UInt32(kIODisplayOnlyPreferredName)).takeRetainedValue() as NSDictionary as! [String:AnyObject]
if let productName = info["DisplayProductName"] as? [String:String],
let firstKey = Array(productName.keys).first {
names.append(productName[firstKey]!)
}
} while object != 0
}
IOObjectRelease(serialPortIterator)
return names
}
let names = screenNames()