I Have TableView with the two label and one UIButton inside the Tableview. So on DidSelect method i want to change the UIButton Image of that particular cell. As attach image.
Check This
import UIKit
class ButtonTblViewController: UIViewController,UITableViewDelegate, UITableViewDataSource {
var arry = ["Montitanki Chowk","Greenland Chokdi"]
var SelectData = [NSMutableDictionary]()
#IBOutlet weak var tbleVw: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
for i in 0..<arry.count
{
self.SelectData.append(["data":arry[i],"isSelect":"NO"])
}
self.tbleVw.reloadData()
// Do any additional setup after loading the view.
}
// MARK - tableView Delegates
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return SelectData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:listTble = tableView.dequeueReusableCell(withIdentifier: "CellID", for: indexPath as IndexPath) as! listTble
cell.lblTit.text = self.SelectData[indexPath.row].value(forKey: "data") as? String
cell.btnRdo.tag = indexPath.row
let tapgesture = UITapGestureRecognizer(target: self , action: #selector(self.sectionTapped(_:)))
cell.btnRdo.addGestureRecognizer(tapgesture)
let selData = self.SelectData[indexPath.row].value(forKey: "isSelect") as! NSString
if selData == "NO" {
cell.btnRdo.setImage( UIImage(named: "btnUnSel"), for: .normal)
} else {
cell.btnRdo.setImage( UIImage(named: "btnSel"), for: .normal)
}
return cell
}
#objc func sectionTapped(_ sender: UITapGestureRecognizer){
if(self.SelectData[(sender.view?.tag)!].value(forKey: "isSelect") as! String == "NO"){
self.SelectData[(sender.view?.tag)!].setValue("YES", forKey: "isSelect")
}else{
self.SelectData[(sender.view?.tag)!].setValue("NO", forKey: "isSelect")
}
self.tbleVw.reloadData()
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}
class listTble: UITableViewCell {
#IBOutlet weak var lblTit: UILabel!
#IBOutlet weak var btnRdo: UIButton!
}
Out Put
you need to first set button tag in cellForRow method
after in didSelectRowAtIndexPath method you need to set image of button and in didDeselectRowAtIndexPath set unselect image in button.
you can set button image by using :
playButton.setImage(UIImage(named: "play.png"), forState:UIControlState.Normal)
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let btn = (tableView.cellForItem(at: indexPath) as! yourCellName).button else {
return
}
btn.setImage(UIImage(named: "yourSelectedImage name"), for: .normal)
}
func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
guard let btn = (tableView.cellForItem(at: indexPath) as! yourCellName).button else {
return
}
btn.setImage(UIImage(named: "yourNotSelectedImagename"), for: .normal)
}
I have a custom UITableViewCell with 2 labels and a button. The cell has it's own class:
class personTableCell: UITableViewCell {
#IBOutlet weak var nameLabel: UILabel!
#IBOutlet weak var emailLabel: UILabel!
#IBAction func inviteButtonPressed(_ sender: Any) {
self.accessoryType = .checkmark
}
}
Inside the view controller that contains the table view, I add the cells to the table in this method:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "person", for: indexPath) as? personTableCell
cell?.nameLabel.text = results[indexPath.row].name
cell?.emailLabel.text = results[indexPath.row].email
return cell!
}
When a user presses the button inside the cell that calls the #IBAction func inviteButtonPressed, I want to add the cell's labels' text into an array that's initialized in the same view controller as the table.
How can I achieve such a thing if the #IBAction func inviteButtonPressed is in a seperate file as the table's view controller?
I think using delegate is one of solutions.
In TableViewCell class
#objc protocol PersonTableViewCellDelegate {
func personTableViewCellInviteButtonPressed(cell: PersonTableViewCell)
}
class PersonTableViewCell: UITableViewCell {
weak var delegate: PersonTableViewCellDelegate?
#IBAction func inviteButtonPressed(_ sender: Any) {
delegate?.personTableViewCellInviteButtonPressed(cell: self)
}
}
In ViewController class
class TableViewController: UITableViewController, PersonTableViewCellDelegate {
var results: [Person] = []
var invited: [Person] = []
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "person", for: indexPath) as! PersonTableViewCell
cell.nameLabel.text = results[indexPath.row].name
cell.emailLabel.text = results[indexPath.row].email
cell.delegate = self
return cell
}
func personTableViewCellInviteButtonPressed(cell: PersonTableViewCell) {
guard let indexPath = tableView.indexPath(for: cell) else {
return
}
let person = results[indexPath.row]
invited.append(person)
}
}
I'm using a custom cell class to populate a tableview in swift.
I need to get it working for an array of buttons so that each cell has a button that performs an IBAction function unique to that cell.
Here's my cell class declaring the button variable:
class taskCell: UITableViewCell {
#IBOutlet weak var performTask: UIButton!
//ignoring code irrelevant to question
}
All of my "tasks" that I want to happen when the button is pressed are a variation of the following pattern:
#IBAction func task1(sender: AnyObject){
if (prerequisite1 >= 1 ) {
prerequisite1 = prerequisite1 - 1;
points = points + 400;
prerequisite1Label.text = "\(prerequisite1)";
pointsLabel.text = "\(points)";
}
}
#IBAction func task2(sender: AnyObject){
if (prerequisite2 >= 1 ) {
prerequisite2 = prerequisite2 - 1;
points = points + 600;
prerequisite1Label.text = "\(prerequisite2)";
pointsLabel.text = "\(points)";
}
}
Here's my attempt to put them in an array in my viewController that the table is in:
let firstTasks:[()->()] = [tasksViewController().task1(), tasksViewController().task2()]
And finally here is my attempt at implementing it implementing it in the tableview:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! JobCell
cell.performTask.tag = indexPath.row
cell.performTask.addTarget(self, action: firstTasks[indexpath.row], forControlEvents: .TouchUpInside)
return cell
}
Instead of keeping the functions array. Why don't you do something like this:
class JobCell: UITableViewCell {
#IBOutlet weak var performTask: UIButton!
var actionBlock: (sender: AnyObject?) -> Void?
func someFunc() {
performTask. addTargetself, action: #selector(JobCell.didTapButton(_:)), forControlEvents: .TouchUpInside)
}
func didTapButton(sender: AnyObject) {
actionBlock?(sender)
}
}
In viewController:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! JobCell
cell.actionBlock = {(sender) in
// do ur thing
}
return cell
}
I a tableView class that displays a text in cells. I need to be able to touch/click text in a cell and create an action (display the next table view) based on the text in the cell clicked. Class is as follows:
import UIKit
class SecondViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView!
let textCellIdentifier = "TextCell"
let catRet = XnYCategories.mainCats("sport")
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return catRet.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet[row]
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
let row = indexPath.row
println(catRet[row])
}
}
I would like to add upon Linus answer, as it has deprecated in latest Swift addition.
Swift 4:
In the myCell add this Recogniser,
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(yourVC.yourfuncName))
myCell.addGestureRecognizer(tapGesture)
In the same VC, implement your function,
func yourfuncName(){
//Do whatever you want here
}
If you have a hard-coded amount of cells, you can create a UIGestureRecognizer and add it to the cell created:
let tapGesture = UITapGestureRecognizer(target: self, action: "tapped:")
myCell.addGestureRecognizer(tapGesture)
In it's target you can do whatever you want to do.
You can get your cell using
let currentCell = tableView.cellForRowAtIndexPath(indexPath) as UITableViewCell
To get your text you could use
var selectedText = currentCell.textLabel?.text
I have a custom cell class with a couple of IBOutlets. I have added the class to the storyboard. I have connected all my outlets. my cellForRowAtIndexPath function looks like this:
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as SwipeableCell
cell.mainTextLabel.text = self.venueService.mainCategoriesArray()[indexPath.row]
return cell
}
Here is my custom cell class:
class SwipeableCell: UITableViewCell {
#IBOutlet var option1: UIButton
#IBOutlet var option2: UIButton
#IBOutlet var topLayerView : UIView
#IBOutlet var mainTextLabel : UILabel
#IBOutlet var categoryIcon : UIImageView
init(style: UITableViewCellStyle, reuseIdentifier: String!) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
}
When I run the app, all my cell are empty. I have logged out self.venueService.mainCategoriesArray() and it contains all the correct strings. I have also tried putting an actual string equal to the label, and that produces the same result.
What am I missing? Any help is appreciated.
Custom Table View Cell Example
Tested with Xcode 9 (edit also tested on 11 / 12 Beta 2) and Swift 4 (edit: also tested on 5.2)
The asker of the original question has solved their problem. I am adding this answer as a mini self contained example project for others who are trying to do the same thing.
The finished project should look like this:
Create a new project
It can be just a Single View Application.
Add the code
Add a new Swift file to your project. Name it MyCustomCell.swift. This class will hold the outlets for the views that you add to your cell in the storyboard.
import UIKit
class MyCustomCell: UITableViewCell {
#IBOutlet weak var myView: UIView!
#IBOutlet weak var myCellLabel: UILabel!
}
We will connect these outlets later.
Open ViewController.swift and make sure you have the following content:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
// These strings will be the data for the table view cells
let animals: [String] = ["Horse", "Cow", "Camel", "Sheep", "Goat"]
// These are the colors of the square views in our table view cells.
// In a real project you might use UIImages.
let colors = [UIColor.blue, UIColor.yellow, UIColor.magenta, UIColor.red, UIColor.brown]
// Don't forget to enter this in IB also
let cellReuseIdentifier = "cell"
#IBOutlet var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
// number of rows in table view
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.animals.count
}
// create a cell for each table view row
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:MyCustomCell = self.tableView.dequeueReusableCell(withIdentifier: cellReuseIdentifier) as! MyCustomCell
cell.myView.backgroundColor = self.colors[indexPath.row]
cell.myCellLabel.text = self.animals[indexPath.row]
return cell
}
// method to run when table view cell is tapped
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("You tapped cell number \(indexPath.row).")
}
}
Setup the storyboard
Add a Table View to your view controller and use auto layout to pin it to the four sides of the View Controller. Then drag a Table View Cell onto the Table View. And then drag a View and a Label onto the Prototype cell. (You may need to select the Table View Cell and manually set the Row Height to something taller in the Size inspector so that you have more room to work with.) Use auto layout to fix the View and the Label how you want them arranged within the content view of the Table View Cell. For example, I made my View be 100x100.
Other IB settings
Custom class name and Identifier
Select the Table View Cell and set the custom class to be MyCustomCell (the name of the class in the Swift file we added). Also set the Identifier to be cell (the same string that we used for the cellReuseIdentifier in the code above.
Hook Up the Outlets
Control drag from the Table View in the storyboard to the tableView variable in the ViewController code.
Do the same for the View and the Label in your Prototype cell to the myView and myCellLabel variables in the MyCustomCell class.
Finished
That's it. You should be able to run your project now.
Notes
The colored views that I used here could be replaced with anything. An obvious example would be a UIImageView.
If you are just trying to get a TableView to work, see this even more basic example.
If you need a Table View with variable cell heights, see this example.
This is for who are working custom cell with .xib
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
let identifier = "Custom"
var cell: CustomCell! = tableView.dequeueReusableCellWithIdentifier(identifier) as? CustomCel
if cell == nil {
tableView.registerNib(UINib(nibName: "CustomCell", bundle: nil), forCellReuseIdentifier: identifier)
cell =tableView.dequeueReusableCellWithIdentifier(identifier) as? CustomCell
}return cell}
I have the same problem.
Generally what I did is the same as you.
class dynamicCell: UITableViewCell {
#IBOutlet var testLabel : UILabel
init(style: UITableViewCellStyle, reuseIdentifier: String) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
and in the uitableviewcell method:
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
var cell :dynamicCell = tableView.dequeueReusableCellWithIdentifier("cell") as dynamicCell
cell.testLabel.text = "so sad"
println(cell.testLabel)
return cell;
}
and yeah the tableview shows nothing! But guess what, it actually shows something...because the log I get from the println(cell.testLabel) shows that all the Labels are actually displayed out.
BUT! their Frames is strange, which have something like this:
frame = (0 -21; 42 21);
so it has a (0,-21) as (x,y), so that means the label just appears at somewhere outside the bound of the cell.
so I try to add adjust the frame manually like this:
cell.testLabel.frame = CGRectMake(10, 10, 42, 21)
and sadly, it doesn't work.
---------------update after 10 min -----------------
I DID IT.
so, it seems that the problem comes from the Size Classes.
Click on your .storyboard file and go to the File Inspector Tab
UNCHECK THE Size Classes checkbox
and finally, my "so sad"Label comes out!
Thanks for all the different suggestions, but I finally figured it out. The custom class was set up correctly. All I needed to do, was in the storyboard where I choose the custom class: remove it, and select it again. It doesn't make much sense, but that ended up working for me.
Last Updated Version is with xCode 6.1
class StampInfoTableViewCell: UITableViewCell{
#IBOutlet weak var stampDate: UILabel!
#IBOutlet weak var numberText: UILabel!
override init?(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
required init(coder aDecoder: NSCoder) {
//fatalError("init(coder:) has not been implemented")
super.init(coder: aDecoder)
}
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
Details
Xcode Version 10.2.1 (10E1001), Swift 5
Solution
import UIKit
// MARK: - IdentifiableCell protocol will generate cell identifier based on the class name
protocol Identifiable: class {}
extension Identifiable { static var identifier: String { return "\(self)"} }
// MARK: - Functions which will use a cell class (conforming Identifiable protocol) to `dequeueReusableCell`
extension UITableView {
typealias IdentifiableCell = UITableViewCell & Identifiable
func register<T: IdentifiableCell>(class: T.Type) { register(T.self, forCellReuseIdentifier: T.identifier) }
func register(classes: [Identifiable.Type]) { classes.forEach { register($0.self, forCellReuseIdentifier: $0.identifier) } }
func dequeueReusableCell<T: IdentifiableCell>(aClass: T.Type, initital closure: ((T) -> Void)?) -> UITableViewCell {
guard let cell = dequeueReusableCell(withIdentifier: T.identifier) as? T else { return UITableViewCell() }
closure?(cell)
return cell
}
func dequeueReusableCell<T: IdentifiableCell>(aClass: T.Type, for indexPath: IndexPath, initital closure: ((T) -> Void)?) -> UITableViewCell {
guard let cell = dequeueReusableCell(withIdentifier: T.identifier, for: indexPath) as? T else { return UITableViewCell() }
closure?(cell)
return cell
}
}
extension Array where Element == UITableViewCell.Type {
var onlyIdentifiables: [Identifiable.Type] { return compactMap { $0 as? Identifiable.Type } }
}
Usage
// Define cells classes
class TableViewCell1: UITableViewCell, Identifiable { /*....*/ }
class TableViewCell2: TableViewCell1 { /*....*/ }
// .....
// Register cells
tableView.register(classes: [TableViewCell1.self, TableViewCell2.self]. onlyIdentifiables)
// Create/Reuse cells
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if (indexPath.row % 2) == 0 {
return tableView.dequeueReusableCell(aClass: TableViewCell1.self, for: indexPath) { cell in
// ....
}
} else {
return tableView.dequeueReusableCell(aClass: TableViewCell2.self, for: indexPath) { cell in
// ...
}
}
}
Full Sample
Do not forget to add the solution code here
import UIKit
class ViewController: UIViewController {
private weak var tableView: UITableView?
override func viewDidLoad() {
super.viewDidLoad()
setupTableView()
}
}
// MARK: - Setup(init) subviews
extension ViewController {
private func setupTableView() {
let tableView = UITableView()
view.addSubview(tableView)
self.tableView = tableView
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
tableView.register(classes: [TableViewCell1.self, TableViewCell2.self, TableViewCell3.self].onlyIdentifiables)
tableView.dataSource = self
}
}
// MARK: - UITableViewDataSource
extension ViewController: UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int { return 1 }
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return 20 }
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch (indexPath.row % 3) {
case 0:
return tableView.dequeueReusableCell(aClass: TableViewCell1.self, for: indexPath) { cell in
cell.textLabel?.text = "\(cell.classForCoder)"
}
case 1:
return tableView.dequeueReusableCell(aClass: TableViewCell2.self, for: indexPath) { cell in
cell.textLabel?.text = "\(cell.classForCoder)"
}
default:
return tableView.dequeueReusableCell(aClass: TableViewCell3.self, for: indexPath) { cell in
cell.textLabel?.text = "\(cell.classForCoder)"
}
}
}
}
Results
Uncheck "Size Classes" checkbox works for me as well, but you could also add the missing constraints in the interface builder. Just use the built-in function if you don't want to add the constraints on your own. Using constraints is - in my opinion - the better way because the layout is independent from the device (iPhone or iPad).
It is Purely swift notation an working for me
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var cellIdentifier:String = "CustomFields"
var cell:CustomCell? = tableView.dequeueReusableCellWithIdentifier(cellIdentifier) as? CustomCell
if (cell == nil)
{
var nib:Array = NSBundle.mainBundle().loadNibNamed("CustomCell", owner: self, options: nil)
cell = nib[0] as? CustomCell
}
return cell!
}
[1] First Design your tableview cell in StoryBoard.
[2] Put below table view delegate method
//MARK: - Tableview Delegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int
{
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return <“Your Array”>
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat
{
var totalHeight : CGFloat = <cell name>.<label name>.frame.origin.y
totalHeight += UpdateRowHeight(<cell name>.<label name>, textToAdd: <your array>[indexPath.row])
return totalHeight
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var cell : <cell name>! = tableView.dequeueReusableCellWithIdentifier(“<cell identifier>”, forIndexPath: indexPath) as! CCell_VideoCall
if(cell == nil)
{
cell = NSBundle.mainBundle().loadNibNamed("<cell identifier>", owner: self, options: nil)[0] as! <cell name>;
}
<cell name>.<label name>.text = <your array>[indexPath.row] as? String
return cell as <cell name>
}
//MARK: - Custom Methods
func UpdateRowHeight ( ViewToAdd : UILabel , textToAdd : AnyObject ) -> CGFloat{
var actualHeight : CGFloat = ViewToAdd.frame.size.height
if let strName : String? = (textToAdd as? String)
where !strName!.isEmpty
{
actualHeight = heightForView1(strName!, font: ViewToAdd.font, width: ViewToAdd.frame.size.width, DesignTimeHeight: actualHeight )
}
return actualHeight
}
Set tag for imageview and label in cell
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return self.tableData.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCellWithIdentifier("imagedataCell", forIndexPath: indexPath) as! UITableViewCell
let rowData = self.tableData[indexPath.row] as! NSDictionary
let urlString = rowData["artworkUrl60"] as? String
// Create an NSURL instance from the String URL we get from the API
let imgURL = NSURL(string: urlString!)
// Get the formatted price string for display in the subtitle
let formattedPrice = rowData["formattedPrice"] as? String
// Download an NSData representation of the image at the URL
let imgData = NSData(contentsOfURL: imgURL!)
(cell.contentView.viewWithTag(1) as! UIImageView).image = UIImage(data: imgData!)
(cell.contentView.viewWithTag(2) as! UILabel).text = rowData["trackName"] as? String
return cell
}
OR
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "imagedataCell")
if let rowData: NSDictionary = self.tableData[indexPath.row] as? NSDictionary,
urlString = rowData["artworkUrl60"] as? String,
imgURL = NSURL(string: urlString),
formattedPrice = rowData["formattedPrice"] as? String,
imgData = NSData(contentsOfURL: imgURL),
trackName = rowData["trackName"] as? String {
cell.detailTextLabel?.text = formattedPrice
cell.imageView?.image = UIImage(data: imgData)
cell.textLabel?.text = trackName
}
return cell
}
see also TableImage loader from github
The actual Apple reference documentation is quite comprehensive
https://developer.apple.com/library/archive/referencelibrary/GettingStarted/DevelopiOSAppsSwift/CreateATableView.html#//apple_ref/doc/uid/TP40015214-CH8-SW2
Scroll down until you see this part