I upgraded my SO to Windows 10 few weeks ago.
After this my jvm keep crashing when im on netbeans.
Crash Log
Need some guidance.
The crash was related to my motherboard video output.
I'm using 3 monitors (2x vga 1x moba), when i use the motherboard monitor with netbeans i got the error.
Maybe some issue with my display driver ?
Related
I want to run Obeo Designer, on windows 11 and jvm 8 (1.8.0:331) installed. When I run obeodesigner.exe, it crash and show me this errors
https://i.stack.imgur.com/Tw1hK.jpg
Could anybody tell me how can I solve it?
I just want to ask, im running flutter with vs code and android emulator using my Acer Aspire 3 (Ryzen 5 2500u and 8gb ram 6.9gb usable).
When i run the emulator suddenly my laptop was slow and when i check task manager my ram usage is reaching 98-99% due these Open JDK, vscode, emulator, dart, etc. Is it normal? I saw the requirement on flutter website and i think my spec its not problem. Any one know how to fix this issue?
Sorry for my bad English Thanks in advance.
This is a very common issue that I faced personally. After wasting a lot of time at the slow laptop, I decided to upgrade my RAM & now it works better.
Assuming that a normal Flutter developer uses the following programs at any given time -
Chrome (~1.5 GB)
(Obviously for StackOverflow, Github, Music, Surfing etc. Minimum 5 - 8 tabs open)
VS Code (~1 - 2 GB)
For running project(s) (Sometimes I have to switch b/w multiple projects)
Emulator (~1.5 - 2 GB)
Easily consumes a lot of RAM.
Your OS (Windows/Linux/Mac (~1.5 - 2 GB)
Your OS may consume 1.5 - 2 GB RAM with no programs running. If it is consuming more, then try restarting your laptop.
I have upgraded my RAM to 16 GB now. Now, my normal usage goes to 7.6 GB (around 50% RAM usage).
If you are using Android Studio, then you will have even less RAM. It is really heavy (2.5 GB+, in some cases). I personally use VS Code as it is light-weight.
An alternative can be to use an actual mobile device, instead of an emulator.
My computer with Intel Core i7 - 4770 and 12 GB RAM is much worse.
Android Tablet Emulator used up to 3.96GB RAM. 8 Tasks of Dart.exe used up to 3.6GB of RAM. VSCode only used up 1.6GB. I only open one Flutter project, one Node.js project.
I used the recent version of Flutter 3.04. The computer is so much slow and very lag. I only opened one Edge browser too. I really hope Flutter team can fix this thing. I don't have any budget yet to buy Android tablet for this startup project. Android emulator is my only option.
freshly installed Unity 5.3.1f1
When tried to open unity it is crashing --
Tried with Run as administrator
Also followed instructions from
answers.unity3d.com
but nothing helped
I have added same question on answers.unity3d community -- But not got satisfying response. my question link -- You can check error log there
Can somebody help?
I am using hp pavilion p097tx laptop with windows 10 -- Did it make any difference? Any graphical dissimilarity? please advise.
Thanks
I have resolved my own problem
The issue was the malware software installed which was causing Unity crash.
I have unistalled Mekka as well as bonjour software. And restarted system then started unity with run as administrator with no issue.
So if unity crashesh and you doesn't know the exact cause, Then the issue might be the an malware dll or software which is present on your system. Check the error log which unity provides which will give you idea about the specific dll which is causing crash. Then check info about it on internet That might be an malware -- Remove that baster Restart system and open Unity.
-- Happy Gaming
Background:
I have to build a Windows 8 application using HTML5 and Javascript. The application should work on windows 8 tablets and should do authentication using the windows provided native javascript Apis.
Issue:
I have a windows 7 laptop. I am coming from Java background and don't know about the windows side much.
Question:
I have done research , but got really confused
If I have to build my Windows 8 tablet specific application then what is the best option.
Should I install Visual studio into my laptop and then start
building the windows 8 application? ..
If I am going to use visual studio then which version should I use
as my laptop is running windows 7 ?
Or should I get my java eclipse IDE and install some additional
plugins to start building my windows 8 specific application ?...If
yes then which plugin should i use ?
first of all, there isn't any way to create windows 8 app in windows 7 PC (except you run windows 8 on a separate virtual machine). Check this for more info.
Yes, you have to install visual studio for Windows 8 app development anyway.
Visual Studio 2013 is a better choice to start with which includes most of all that you're gonna need.
For other tools check this.
There isn't any way to install any plugin into Eclipse and start developing apps for windows. You can only write scripts and html in Eclipse but App specific configuration, you have to do it in Visual Studio.
But my question to you is that why would you like to make Windows 8 App when you can make a Universal (Windows 10) app by spending same amount of time and efforts..! see the future. Windows 8 is not gonna last longer than a year (approx announcement in Build2015). Though No doubt, apps made for windows 8 will work on Windows 10 also with some exceptions.
Hope this helps..!
All the best...
I am trying to emulate the Galaxy Note 2 which contains 2GiB RAM and some custom hardware like the s-pen and TouchWiz. I created an emulator with 2GB to start with. The emulator won't launch, in fact it is crashing eclipse. I would also like to emulate multi-screen TouchWiz support. I don't see any info anywhere on emulating custom platforms like TouchWiz. Any ideas? I need a decent testing platform for the Galaxy series, but I can't even get basic android working.
edit: The Samsung dev page shows this setup: http://developer.samsung.com/forum/thread/emulator-size-for-galaxy-note-2-/77/178557
Is this a lack of available ram?
using the suggestion of manually adding "mb" behind the memory size in your configuration file (as suggested in this thread: Android: failed to allocate memory ) (located at: %USERPROFILE%/.android/avd/name-of-your-avd/config.ini) has solved the 768mb problem here!
example that now works on my win7 x64 ultimate os -with- dedicated gpu;
avd.ini.encoding=ISO-8859-1
hw.sdCard=no
hw.device.manufacturer=Google
hw.mainKeys=no
hw.lcd.density=320
hw.accelerometer=yes
hw.dPad=no
hw.cpu.arch=x86
skin.name=720x1280
abi.type=x86
hw.device.hash=1197498893
hw.trackBall=no
hw.device.name=Galaxy Nexus
hw.camera.back=none
hw.sensors.proximity=yes
hw.battery=yes
disk.dataPartition.size=512M
hw.gpu.enabled=yes
image.sysdir.1=system-images\android-18\x86\
hw.audioInput=yes
hw.sensors.orientation=yes
hw.camera.front=none
hw.gps=yes
skin.dynamic=yes
skin.path=720x1280
hw.keyboard=yes
vm.heapSize=128
hw.ramSize=2048mb
I have tested this on two machines, my desktop and laptop both running Windows 7 X64 Ultimate
The Laptop has an Intel I7-4702MQ with 12GB ram and GeForce GTX765M
The Desktop has an Intel I7-3820 with 32GB ram and has Ati 6950 in Crossfire and an Nvidia GTX560Ti (normally for physx).
The desktop only has issues in reliably starting the gpu acceleration while using crossfire, other then that i've had no issues with the emulator at all and even managed to assign 4096mb RAM with a 256VM Heap (however increasing the VM-heap above 128 seems to slowdown emulator initiation tremendously here)
On the desktop i also tested the 4096MB setup while even using a RAMDISK but this didn't increase performance too much.
Best settings overall (in my experience) in startup and responsiveness after just a few tests;
2048 with 128mb VM Heap size, gpu acceleration enabled.
Hope this helps out others!
I actually had a similar problem when running on Windows 7. When I relaunched Android studio with administrator privileges it worked. Otherwise I couldn't even open the AVD manager.
This question may be a duplicate of:
Android: failed to allocate memory
I don't presume you would NOT do this, but I'm just going to say it anyway...
Check the details of the correct answer, but especially check the comments for the correct answer.
Seriously, I hope this helps. Android and Eclipse issues have been a problem for me in the past until I learned to crush them with a Zen-like attitude and much exhaustive research and trial-and-error.