Weak and Unowned references are used to prevent retain cycles in the situation where two objects each hold a reference to the other. I get the use of weak but I do not get the use of unowned. Here is Apple's example of a situation where one of the two objects should use an unowned reference:
class Customer {
let name: String
var card: CreditCard?
init(name: String) { self.name = name }
}
class CreditCard {
let number: UInt64
unowned let customer: Customer
init(number: UInt64, customer: Customer) {
self.number = number
self.customer = customer
}
}
The idea is that a credit card cannot exist without a customer. Therefore a credit card can dispense with the optional unwrapping that the use of a weak reference would entail, and can instead use an unowned reference. Hmmm ... so why not use a strong reference? If all other references to the customer were to go away (which is not supposed to happen?) then the credit card's use of an owned reference would result in a crash; whereas its use of a strong reference would result in a memory leak. Huh? A choice between two evils? Better to crash because that is more likely to be noticed during development and testing?
Please help with some insight. Thanks.
Better to crash because that is more likely to be noticed during development and testing?
Yes.
Well, not exactly.
The idea is that your app's design should ensure that no CreditCard instance outlives it's respective Customer instance. When you use unowned, you trust yourself to have a design in play that logically guarantees a crash-free execution.
Now, why would anyone ever use unowned over weak? Simple! unowned removes the whole hassle of Optional unwrapping, and if you know that your CreditCard instance will never outlive it's respective Customer instance, then you should use unowned by all means.
unowned is actually much better than weak, in those situations where it is appropriate (i.e. it is certain that the unowned object will not go out of existence), because:
A weak reference must be an Optional, which may need unwrapping, and
A weak reference entails large amounts of overhead in order to track the reference and change it to nil if it is deallocated, whereas an unowned reference entails zero overhead.
It's actually not a problem because as it stands, the unowned reference does not create any sort of strong reference cycle. When the Customer object is deallocated, its CreditCard will be immediately deallocated as well. Your CreditCard will never get a chance to reference that deallocated Customer.
Very interesting question. Here is some difference between Weak and Unowned References according to Apple's documentation.
Weak References
A weak reference is a reference that does not keep a strong hold on the instance it refers to, and so does not stop ARC from disposing of the referenced instance. This behavior prevents the reference from becoming part of a strong reference cycle.
Unowned References
Like a weak reference, an unowned reference does not keep a strong hold on the instance it refers to. Unlike a weak reference, however, an unowned reference is used when the other instance has the same lifetime or a longer lifetime.
Your question's answer :
weak can become nil, whereas unowned is presumed to never become nil, therefore weak will be optional where as unowned does not need to be optional.
In this case Customer may or may not have CreditCard but no CreditCard should exist without Customer.
Okay, I finally get it:
The last reference to Customer (other than Credit Card's) is set to nil.
ARC checks the Customer's reference count:
Credit Card has a strong reference - Customer's reference count will be 1 so ARC will not deallocate it. Result - memory leak.
or, Credit Card has an unowned reference - Customer's reference count will be 0 so ARC will deallocate it. Doing so will cause Credit Card's reference count to go to 0 causing it to be deallocated. Hence, Credit Card will never have an opportunity to dereference its now nil unowned reference. Result - no crash.
So, if we have designed our code such that holder of the reference (CreditCard) is guaranteed to be deallocated when the referenced object (Customer) is deallocated then we have the kind of scenario wherefore unowned references were designed.
Thanks #Bob
Quick search on this topic revelead this link to another SO answer.
Basically weak references can or cannot be nil, where as unowned references assume that it will never be nil.
You can learn more about them in the Apple docs.
I'm guessing the reasoning behind using an unowned in this case is solely because the unowned is presumed to never be nil (without a customer).
Related
I have following case with weak reference:
function hello(to persons: [Person]) {
/// should persons be also weak below?
helloView.didHelloPressed = { [weak self] someFlag in
self?.configurePersons(persons)
}
}
In above code, I captured weakly and I understand that self should be weak because I use its function (configurePersons). But should persons array, which is argument of hello function be also weak? I think yes, but I don't clearly explain it. I thought that if self is not nil, then persons also will not be nil and it doesn't make sense to make it weak.
Weak references aren't something you should use "just because I see a closure".
Even with closures, and even with self, there are plenty of times where you don't want a weak reference.
Weak references exist to break strong reference cycles. That's it. The captured variables of closures are one kind of strong reference that exists. If a closure strongly captures a variable, nothing scary happens.
The issue is when a closure captures foo, and then you store the closure inside the foo. That's a strong reference cycle, which needs to be broken. One of the two references needs to be weak, so either you should hold the closure weakly in the foo, or you should capture the foo weakly in the clsoure.
Your persons has type Array<Person>. There could be a strong reference cycle if one of those Person objects has a strong reference to helloView, which itself has a strong reference to its didHelloPressed closure. But that would be very weird, and is almost certainly (hopefully!) not what you're doing, so no, there's no need to weakly capture persons.
Even more, depending on the relationship between helloView and what self is in this context, it's entirely possible that you might want to capture self strongly, too.
Array is a value type in Swift. It not managed by ARC. So, the answer is No.
In Swift, function parameters are strongly referenced. I am also not sure there’s a way to pass any parameter as a weak reference. In this case, there is no cycle for calling the function hello(to: person). So, the answer is No.
This is allowed in Swift 5.0:
class Person {
unowned var child: Person?
}
This is supported by this release notes:
unowned and unowned(unsafe) variables now support Optional types.
(47326769)
I understood exactly the difference between weak and unowned in Swift 4.2 and before. However, I am not sure why Apple decided to make the unowned an optional type. Even in the docs (which are docs for Swift 5.0) this implemented 'proposal' (where can I even find that proposal with the motivation to add optional unowned references?) isn't updated, because it says:
An unowned reference is expected to always have a value. As a result,
ARC never sets an unowned reference’s value to nil, which means that
unowned references are defined using non-optional types.
Above isn't true anymore. The only functional difference that Apple states is that an unowned reference is expected to have an equal or longer lifetime than the object holding that reference. Well, I am curious about the technical use of this.
What difference does it make when I use a weak reference vs an optional unowned reference? Or is the only difference that optional unowned should be used when the referencing object has a longer lifetime? I would expect there must be more...
You've misunderstood the release note and the meaning of the change in the language.
why Apple decided to make the unowned an optional type
They didn't. You can, and usually will, still say
unowned let owner : MyViewController
The only change here is that the unowned variable can be an Optional, which was illegal previously. This change takes care of an annoying edge case, that's all.
Above isn't true anymore
Yes, it is. Things are completely unchanged from before:
Weak references must be typed as Optional; they do not retain the object referred to, but they track the object referred to, and revert to nil if that object goes out of existence.
Unowned references do not retain the object referred to and do not track the object referred to, so it's up to you to prevent that object from going out of existence or you may end up with a dangling pointer and a crash.
The only thing that's changed is that there used to be an additional rule that an unowned reference type could not be an Optional. That rule is now gone.
As you rightly point out, if the unowned reference type is an Optional, this must be a var reference, not a let reference (because having this be an Optional would make no sense if you didn't have the power to change it from nil to an actual value and vice versa).
A typical use case is very much like what you yourself provided:
class Node {
unowned var parent: Node?
}
It seems reasonable to say that this Node may or may not have a parent (because it might be at the top of the graph), but that if it does have a parent, that parent should be unowned (a parent should retain its child, but a child should not retain its parent). Previously, the only way to say that was to make this a weak reference, which entails some unnecessary overhead, and is otiose, because we can absolutely guarantee that if a node has a parent, the parent will outlive the child. Now, you can say what you mean, which is generally a good thing.
Swift has:
Strong References
Weak References
Unowned References
How is an unowned reference different from a weak reference?
When is it safe to use an unowned reference?
Are unowned references a security risk like dangling pointers in C/C++?
Both weak and unowned references do not create a strong hold on the referred object (a.k.a. they don't increase the retain count in order to prevent ARC from deallocating the referred object).
But why two keywords? This distinction has to do with the fact that Optional types are built-in the Swift language. Long story short about them: optional types offer memory safety (this works beautifully with Swift's constructor rules - which are strict in order to provide this benefit).
A weak reference allows the possibility of it to become nil (this happens automatically when the referenced object is deallocated), therefore the type of your property must be optional - so you, as a programmer, are obligated to check it before you use it (basically the compiler forces you, as much as it can, to write safe code).
An unowned reference presumes that it will never become nil during its lifetime. An unowned reference must be set during initialization - this means that the reference will be defined as a non-optional type that can be used safely without checks. If somehow the object being referred to is deallocated, then the app will crash when the unowned reference is used.
From the Apple docs:
Use a weak reference whenever it is valid for that reference to become
nil at some point during its lifetime. Conversely, use an unowned
reference when you know that the reference will never be nil once it
has been set during initialization.
In the docs, there are some examples that discuss retain cycles and how to break them. All these examples are extracted from the docs.
Example of the weak keyword:
class Person {
let name: String
init(name: String) { self.name = name }
var apartment: Apartment?
}
class Apartment {
let number: Int
init(number: Int) { self.number = number }
weak var tenant: Person?
}
And now, for some ASCII art (you should go see the docs - they have pretty diagrams):
Person ===(strong)==> Apartment
Person <==(weak)===== Apartment
The Person and Apartment example shows a situation where two properties, both of which are allowed to be nil, have the potential to cause a strong reference cycle. This scenario is best resolved with a weak reference. Both entities can exist without having a strict dependency upon the other.
Example of the unowned keyword:
class Customer {
let name: String
var card: CreditCard?
init(name: String) { self.name = name }
}
class CreditCard {
let number: UInt64
unowned let customer: Customer
init(number: UInt64, customer: Customer) { self.number = number; self.customer = customer }
}
In this example, a Customer may or may not have a CreditCard, but a CreditCard will always be associated with a Customer. To represent this, the Customer class has an optional card property, but the CreditCard class has a non-optional (and unowned) customer property.
Customer ===(strong)==> CreditCard
Customer <==(unowned)== CreditCard
The Customer and CreditCard example shows a situation where one property that is allowed to be nil and another property that cannot be nil has the potential to cause a strong reference cycle. This scenario is best resolved with an unowned reference.
Note from Apple:
Weak references must be declared as variables, to indicate that their
value can change at runtime. A weak reference cannot be declared as a
constant.
There is also a third scenario when both properties should always have a value, and neither property should ever be nil once initialization is complete.
And there are also the classic retain cycle scenarios to avoid when working with closures.
For this, I encourage you to visit the Apple docs, or read the book.
Q1. How is an “Unowned reference” different from a “Weak Reference”?
Weak Reference:
A weak reference is a reference that does not keep a strong hold on
the instance it refers to, and so does not stop ARC from disposing of
the referenced instance. Because weak references are allowed to have
“no value”, you must declare every weak reference as having an
optional type. (Apple Docs)
Unowned Reference:
Like weak references, an unowned reference does not keep a strong hold
on the instance it refers to. Unlike a weak reference, however, an
unowned reference is assumed to always have a value. Because of this,
an unowned reference is always defined as a non-optional type. (Apple Docs)
When to Use Each:
Use a weak reference whenever it is valid for that reference to become
nil at some point during its lifetime. Conversely, use an unowned
reference when you know that the reference will never be nil once it
has been set during initialization. (Apple Docs)
Q2. When is it safe to use an “unowned reference”?
As quoted above, an unowned reference is assumed to always have a value. So you should only use it when you are sure that the reference will never be nil. Apple Docs illustrate a use-case for unowned references through the following example.
Suppose we have two classes Customer and CreditCard. A customer can exist without a credit card, but a credit card will not exist without a customer, i.e. it can be assumed that a credit card will always have a customer. So, they should have the following relationship:
class Customer {
var card: CreditCard?
}
class CreditCard {
unowned let customer: Customer
}
Q3. Are “unowned reference” reference an security risk like “dangling pointers” in C/C++
I don't think so.
Since unowned references are just weak references that are guaranteed to have a value, it shouldn't be a security risk in any way. However, if you try to access an unowned reference after the instance that it references is deallocated, you will trigger a runtime error, and the app will crash.
That's the only risk I see with it.
Link to Apple Docs
If self could be nil in the closure use [weak self].
If self will never be nil in the closure use [unowned self].
If it's crashing when you use [unowned self] then self is probably nil at some point in that closure and you probably need to use [weak self] instead.
Check out the examples on using strong, weak, and unowned in closures:
https://developer.apple.com/library/ios/documentation/swift/conceptual/swift_programming_language/AutomaticReferenceCounting.html
Extracts from link
Few Concluding points
To determine if you even need to worry about strong, weak, or
unowned, ask, “Am I dealing with reference types”. If you’re working
with Structs or Enums, ARC isn’t managing the memory for those Types
and you don’t even need to worry about specifying weak or unowned for
those constants or variables.
Strong references are fine in hierarchical relationships where the parent references the child, but not vice-versa. In fact, strong references are the most appropraite kind of reference most of the time.
When two instances are optionally related to one another, make sure
that one of those instances holds a weak reference to the other.
When two instances are related in such a way that one of the
instances can’t exist without the other, the instance with the
mandatory dependency needs to hold an unowned reference to the other
instance.
Both weak and unowned references will not impact the reference count of the object. But weak reference will always be optional i.e. it can be nil, whereas unowned references can never be nil so they will never be optional. When using an optional reference you will always have to handle the possibility of the object being nil. In case of an unowned reference you will have to ensure that the object is never nil. Using an unowned reference to a nil object will be similar to forcefully unwrapping an optional that is nil.
That said it is safe to use an unowned reference where you are sure that the object’s lifetime is more than the reference’s. If that is not the case it is better to use a weak reference instead.
As for the third part of the question, I don’t think unowned reference is similar to a dangling pointer. When we talk about reference count, we usually refer to strong reference count of the object. Similarly swift maintains unowned reference count and weak reference counts for the object (weak reference points to something called a "side table" rather than the object itself ). When the strong reference count reaches zero, the object gets deinitialised, but it cannot be deallocated if the unowned reference count is more than zero.
Now a dangling pointer is something that points to a memory location that has already been deallocated. But in swift since the memory can only be deallocated as long as there is an unowned reference to the object, it cannot cause a dangling pointer.
There are a lot of articles that discuss swift memory management in more detail. Here is one.
Unowned references are a kind of weak reference used in the case of a Same-Lifetime relationship between two objects, when an object should only ever be owned by one other object. It's a way to create an immutable binding between an object and one of its properties.
In the example given in the intermediate swift WWDC video, a person owns a credit card, and a credit card can only have one holder. On the credit card, the person should not be an optional property, because you don't want to have a credit card floating around with only one owner. You could break this cycle by making the holder property on the credit a weak reference, but that also requires you to make it optional as well as variable (as opposed to constant). The unowned reference in this case means that although CreditCard does not have an owning stake in a Person, its life depends on it.
class Person {
var card: CreditCard?
}
class CreditCard {
unowned let holder: Person
init (holder: Person) {
self.holder = holder
}
}
Use unowned when you are sure self can never be nil at the point you accessing self at that point.
Example (you can of course add the target directly from MyViewController, but again, it's a simple example).:
class MyViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let myButton = MyButton { [unowned self] in
print("At this point, self can NEVER be nil. You are safe to use unowned.")
print("This is because myButton can not be referenced without/outside this instance (myViewController)")
}
}
}
class MyButton: UIButton {
var clicked: (() -> ())
init(clicked: (() -> ())) {
self.clicked = clicked
// We use constraints to layout the view. We don't explicitly set the frame.
super.init(frame: .zero)
addTarget(self, action: #selector(clicked), for: .touchUpInside)
}
#objc private func sendClosure() {
clicked()
}
}
Use weak when there is a possibility self can be nil at the point you accessing self.
Example:
class MyViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
NetworkManager.sharedInstance.receivedData = { [weak self] (data) in
print("Can you guarentee that self is always available when the network manager received data?")
print("Nope, you can't. Network manager will be alive, regardless of this particular instance of MyViewController")
print("You should use weak self here, since you are not sure if this instance is still alive for every")
print("future callback of network manager")
}
}
}
class NetworkManager {
static let sharedInstance = NetworkManager()
var receivedData: ((Data) -> ())?
private func process(_ data: Data) {
// process the data...
// ... eventually notify a possible listener.
receivedData?(data)
}
}
Cons of unowned:
More efficient than weak
You can (well, you are forced) to mark the instance as immutable (not anymore since Swift 5.0).
Indicates to the reader of your code: This instance has a relationship to X and it can't live without it, but if X is gone, I am gone too.
Cons of weak:
More safe than unowned (since it can't crash).
Can create a relationship to X that goes in both ways, but both can live without each other.
If you aren't sure, use weak. Wait, I mean ask here on StackOverflow what you should do in your case! Using weak all the time when you shouldn't is just confusing for you and the reader of your code.
I have few questions.
1)where assign property will take memory as we dont need to release for reducing reference count?
2)what is the difference between auto zero reference and non-auto zero reference?how does it work? how will take memory?
weak applies to objects (they have reference counts and all the stuff), but weak references don't increase refcount. But once the object is deallocated (from anywhere in the code), any weak reference to that object is set to nil. This is extremely useful, because if you use only strong and weak references, you can't end up with an invalid pointer (pointer to an already deallocated object).
assign does absolutely nothing with the reference, it is usually used for ints, floats and other non-object types. You can of course assign an object reference to such a variable, but if the object is deallocated, you will still have a pointer to it's memory (which is garbage now, and will hurt you when you use it).
Your concerns about "memory use" are weird - references don't take memory, object do. But you can't deallocate an object if you are going to use it. The simple rule for beginners is: for objects, use strong references whenever you can. When you have a reason not to use strong reference, use weak (usually for delegates and datasources). For primitive types (int, float, CGRect, ...) use assign, because they are not objects.
assign is like weak but there's no zeroing of the pointer when it leaves the heap. So, it's not as safe as weak.
Wikipedia states "In computer programming, a weak reference is a reference that does not protect the referenced object from collection by a garbage collector". How do those two types of references look like in code? Does a weak reference is a reference made by an autoreleased message?
The following answer is for the case when there is no garbage collection (such as on iOS).
In the case of garbage collection, there is actually a keyword (__weak) to create a weak reference.
A "weak" reference is a reference that you do not retain.
You need to use these weak references to break up cycles. A common case is a child object that needs a reference to its parent object. In this scenario, the parent would retain a reference to the child object, and the child object has a reference to its parent, but does not retain it. This works because the child object only needs to exist as long as the parent object does.
Does a weak reference is a reference made by an autoreleased message?
Not really, that would be a "very weak reference" ;-)
Auto-released stuff goes away when the call stack is unwound (at the end of every event loop for example). If you need anything to be less temporary, you need to retain a reference (or like in the case above be sure that some other part retains it sufficiently).
A weak reference is a reference that isn't strong enough to force an object to remain in memory while a strong reference forces an object to remain in memory.
If you have created weak reference to any variable, you may get nil for that.
UITableViewDelegate, UIScrollViewDelegate, etc are examples of weak references.
Example of Strong reference :
MyClass *obj1 = [[Myclass alloc] init];
Myclass *obj2 = obj1;
Here obj2 has strong reference to obj1 mean if you remove obj2 from memory then obj1 also get removed.