LibOpenCM3 vector table is all blocking-handler - stm32

The answer to this question here
Libopencm3 interrupt table on STM32F4
explains the whole mechanism nicely but what I get is whole vector table filled with blocking handlers.
I know that because I see it in debugger (apart from the whole thing not working): disassembly screenshot showing vector table.
It is as though linker simply ignores my nicely defined interrupt handler function(s), e.g.:
void sys_tick_handler(void)
{
...
}
void tim1_up_isr(void)
{
...
}
I am using EmBitz IDE and have followed this tutorial here to get libopencm3 to work (and it does work except for this issue).
I have checked the function names n-fold and have tried several online examples including those from the libopencm3-examples project.
Everything compiles without a glitch and loads into the target board (STM32F103C8) and runs fine - except no ISRs get invoked (I do get interrupt(s) but they get stuck in blocking handlers).
Does anyone have an idea why is this happening?

It looks like linking with standard vector table (from ST's SPL or HAL).
To check this, try to rename your sys_tick_handler() to SysTick_Handler() and
tim1_up_isr() to TIM1_UP_IRQHandler().
If it works, find file with this SysTick_Handler and TIM1_UP_IRQHandler (I think, that will be startup*.s) and delete it from your project.

Related

Sudden too many errors: methods are undefined

My DES model was working well till I've added a new function (just like many others added before) and the model gave me all these error messages:
I wonder what do these messages mean and what made all of them appear suddenly. I was running the model just before it without any errors. Is there a way I could get my model back? :)
Thank you.
Edit 1:
Here is the newly created function: Newly created function
Given that I've ignored it, and made all the callings of it as comments, then the errors were still appearing. I've closed this model version and opened a backup then created the same function and the whole scenario happened again with the same 94 errors.
Is there something I need to change in the function itself?
The function checks the number of agents in certain parts of the model to stop delay blocks accordingly. That's done by adding variables that increment on exiting of agents and get the difference between them.
Typically this is caused by a syntax error in the new function that you created. See if you ignore this and then compile if it gets fixed.
Most of the time the compiler is smart enough to show you the error, but often if you replace a { with [ or you leave out a { the compiler get very confused and gives you 100s of errors.
If yous still cant find the issue maybe paste the code of your new function in the question.

ARM Eclipse debugging code in the RAM. Is it possible to see the source code`

I have a problem when try to debug the code which is copied to the SRAM and executed from there.
The code is overwriting the data - but it is done only during the system update. The sections where code is placed are correctly defined in the linker script file and the debuger correctly see the addresses. But when I step into the function (and the code in RAM is the correct one) it does not connect the source files with the code executed in the memory.
Do you know how can it be done. Debugging C code on the assembler level is not something which makes me happy :)
Any help appreciated.
The problem is a bit silly. When you call RAM function from the FLASH (the first call has to be done this way) it has to be done by the veneer. It was messing up the debugger. But having own calling macro (because of the distance it has to be done via the pointer) everything works fine
example calling macro.
#define RAMFCALL(func, ...) {unsigned (* volatile fptr)() = (unsigned (* volatile)())func; fptr(__VA_ARGS__);}

stm32f4 HardFault_Handler - need debugging advice

I'm working on a project based on the stm32f4discovery board using IAR Embedded Workbench (though I'm very close to the 32kb limit on the free version so I'll have to find something else soon). This is a learning project for me and so far I've been able to solve most of my issues with a few google searches and a lot of trial and error. But this is the first time I've encountered a run-time error that doesn't appear to be caused by a problem with my logic and I'm pretty stuck. Any general debugging strategy advice is welcome.
So here's what happens. I have an interrupt on a button; each time the button is pressed, the callback function runs my void cal_acc(uint16_t* data) function defined in stm32f4xx_it.c. This function gathers some data, and on the 6th press, it calls my void gn(float32_t* data, float32_t* beta) function. Eventually, two functions are called, gn_resids and gn_jacobian. The functions are very similar in structure. Both take in 3 pointers to 3 arrays of floats and then modify the values of the first array based on the second two. Unfortunately, when the second function gn_jacobian exits, I get the HardFault.
Please look at the link (code structure) for a picture showing how the program runs up to the fault.
Thank you very much! I appreciate any advice or guidance you can give me,
-Ben
Extra info that might be helpful below:
Running in debug mode, I can step into the function and run through all the lines click by click and it's OK. But as soon as I run the last line and it should exit and move on to the next line in the function where it was called, it crashes. I have also tried rearranging the order of the calls around this function and it is always this one that crashes.
I had been getting a similar crash on the first function gn_resids when one of the input pointers pointed to an array that was not defined as "static". But now all the arrays are static and I'm quite confused - especially since I can't tell what is different between the gn_resids function that works and the gn_jacobian function that does not work.
acc1beta is declared as a float array at the beginning of main.c and then also as extern float32_t acc1beta[6] at the top of stm32f4xx_it.c. I want it as a global variable; there is probably a better way to do this, but it's been working so far with many other variables defined in the same way.
Here's a screenshot of what I see when it crashes during debug (after I pause the session) IAR view at crash
EDIT: I changed the code of gn_step to look like this for a test so that it just runs gn_resids twice and it crashes as soon as it gets to the second call - I can't even step into it. gn_jacobian is not the problem.
void gn_step(float32_t* data, float32_t* beta) {
static float32_t resids[120];
gn_resids(resids, data, beta);
arm_matrix_instance_f32 R;
arm_mat_init_f32(&R, 120, 1, resids);
// static float32_t J_f32[720];
// gn_jacobian(J_f32, data, beta);
static float32_t J_f32[120];
gn_resids(J_f32, data, beta);
arm_matrix_instance_f32 J;
arm_mat_init_f32(&J, 120, 1, J_f32);
Hardfaults on Cortex M devices can be generated by various error conditions, for example:
Access of data outside valid memory
Invalid instructions
Division by zero
It is possible to gather information about the source of the hardfault by looking into some processor registers. IAR provides a debugger macro that helps to automate that process. It can be found in the IAR installation directory arm\config\debugger\ARM\vector_catch.mac. Please refer to this IAR Technical Note on Debugging Hardfaults for details on using this macro.
Depending on the type of the hardfault that occurs in your program you should try to narrow down the root cause within the debugger.

Will inserting the same `<script>` into the DOM twice cause a second request in any browsers?

I've been working on a bit of JavaScript code that, under certain conditions, lazy-loads a couple of different libraries (Clicky Web Analytics and the Sizzle selector engine).
This script is downloaded millions of times per day, so performance optimization is a major concern. To date, I've employed a couple of flags like script_loading and script_loaded to try to ensure that I don't load either library more than once (by "load," I mean requesting the scripts after page load by inserting a <script> element into the DOM).
My question is: Rather than rely on these flags, which have gotten a little unwieldy and hard to follow in my code (think callbacks and all of the pitfalls of asynchronous code), is it cross-browser safe (i.e., back to IE 6) and not detrimental to performance to just call a simple function to insert a <script> element whenever I reach a code branch that needs one of these libraries?
The latter would still ensure that I only load either library when I need it, and would also simplify and reduce the weight of my code base, but I need to be absolutely sure that this won't result in additional, unnecessary browser requests.
My hunch is that appending a <script> element multiple times won't be harmful, as I assume browsers should recognize a duplicate src URL and rely on a local cached copy. But, you know what happens when we assume...
I'm hoping that someone is familiar enough with the behavior of various modern (and not-so-modern, such as IE 6) browsers to be able to speak to what will happen in this case.
In the meantime, I'll write a test to try to answer this first-hand. My hesitation is just that this may be difficult and cumbersome to verify with certainty in every browser that my script is expected to support.
Thanks in advance for any help and/or input!
Got an alternative solution.
At the point where you insert the new script element in the DOM, could you not do a quick scan of existing script elements to see if there is another one with the same src? If there is, don't insert another?
Javascript code on the same page can't run multithreaded, so you won't get any race conditions in the middle of this or anything.
Otherwise you are just relying on the caching behaviour of current browsers (and HTTP proxies).
The page is processed as a stream. If you load the same script multiple times, it will be run every time it is included. Obviously, due to the browser cache, it will be requested from the server only once.
I would stay away from this approach of inserting script tags for the same script multiple times.
The way I solve this problem is to have a "test" function for every script to see if it is loaded. E.g. for sizzle this would be "function() { return !!window['Sizzle']; }". The script tag is only inserted if the test function returns false.
Each time you add a script to your page,even if it has the same src the browser may found it on the local cache or ask the server if the content is changed.
Using a variable to check if the script is included is a good way to reduce loading and it's very simple:
for example this may works for you:
var LOADED_JS=Object();
function js_isIncluded(name){//returns true if the js is already loaded
return LOADED_JS[name]!==undefined;
}
function include_js(name){
if(!js_isIncluded(name)){
YOUR_LAZY_LOADING_FUNCTION(name);
LOADED_JS[name]=true;
}
}
you can also get all script elements and check the src,my solution is better because it hase the speed and simplicity of an hash array and the script src has an absolute path even if you set it with a relative path.
you may also want to init the array with the scripts normally loaded(without lazy loading)on the page init to avoid double request.
For what it's worth, if you define the scripts as type="module", they will only be loaded and executed once.

Rhino Mocks Calling instead of Recording in NUnit

I am trying to write unit tests for a bit of code involving Events. Since I need to raise an event at will, I've decided to rely upon RhinoMocks to do so for me, and then make sure that the results of the events being raised are as expected (when they click a button, values should change in a predictable manner, in this example, the height of the object should decrease)
So, I do a bit of research and realize I need an Event Raiser for the event in question. Then it's as simple as calling eventraiser.Raise(); and we're good.
The code for obtaining an event raiser I've written as is follows (written in C#) (more or less copied straight off the net)
using (mocks.Record())
{
MyControl testing = mocks.DynamicMock<MyControl>();
testing.Controls.Find("MainLabel",false)[0].Click += null;
LastCall.IgnoreArguments();
LastCall.Constraints(Rhino.Mocks.Constraints.Is.NotNull());
Raiser1 = LastCall.GetEventRaiser();
}
I then test it as In playback mode.
using (mocks.Playback())
{
MyControl thingy = new MyControl();
int temp=thingy.Size.Height;
Raiser1.Raise();
Assert.Greater(temp, thingy.Size.Height);
}
The problem is, when I run these tests through NUnit, it fails. It throws an exception at the line testing.Controls.Find("MainLabel",false)[0].Click += null; which complains about trying to add null to the event listener. Specifically, "System.NullReferenceException: Object Reference not set to an instance of the Object"
Now, I was under the understanding that any code under the Mocks.Record heading wouldn't actually be called, it would instead create expectations for code calls in the playback. However, this is the second instance where I've had a problem like this (the first problem involved classes/cases that where a lot more complicated) Where it appears in NUnit that the code is actually being called normally instead of creating expectations. I am curious if anyone can point out what I am doing wrong. Or an alternative way to solve the core issue.
I'm not sure, but you might get that behaviour if you haven't made the event virtual in MyControl. If methods, events, or properties aren't virtual, then I don't think DynamicMock can replace their behaviour with recording and playback versions.
Personally, I like to define interfaces for the classes I'm going to mock out and then mock the interface. That way, I'm sure to avoid this kind of problem.