I really hope If someone helps me with this algorithm An Ant-Based Hybrid Routing Algorithm for Mobile Ad Hoc Networks I need to know how to make a simulation with ns2 ?
Check the following link. It is a similar project using same kind of routing protocol.
http://www.projectguideline.com/performance-of-swarm-routing-protocol-under-manet/
Related
I'am going to develop peer-to-peer VoIP iOS application. And want do it without any SIP proxy, SIP providers and other servers. Just VoIP calls frpm iOSdevice-to-iOSdevice. Both iOS device could be somewhere in Internet. Is it real in VoIP (with PJSIP for example and general with SIP)?
Could you please point me to main keys that I need for development.
I have already read these topics. Is it real solve problems with addressing in my configuration. PJSIP could help with correcting addressing?
Look at Apples Multipeer Connectivity framework. I have built an app that does exactly what you want. If you look to my profile and the questions I have asked you will get some good guidance. Though I recommend you do it with a backend since MultiPeer wasn't the best solution, atleast when it comes to supporting multiple peers and to be able to call another device that has the app in the background.
See Frank Shearar's Answer Here
In short, it looks like this would be a very difficult task.
Another option would be to use the Twilio SDK for iPhone (Obj-C). This would work well for what you're trying to do and would be a whole lot easier. Link
I am looking for a way to have one iPhone app send a message to another app on a different phone (sort of like a Sender-Receiver set up). I am looking for the best possible way to do this. Does anyone have any ideas and/or tutorials?
Thanks for the help.
You should use GameKit. It is super easy to send messages between two iOS devices using it. Here's a great tutorial: Game Kit. You can also get more information about it here from the docs: About Game Kit.
You communicate by creating an ad-hoc bluetooth or local wireless network.
lmirak provided insightful info about device communication(especially about GameKit). I would like to add one more solution. You can use WiFi network to do your device communication.
See the link or download the sample application from developer.apple
The sample application named as WiTap. It demonstrates how to achieve network communication between applications. Using Bonjour, the application both advertises itself on the local network and displays a list of other instances of this application on the network.
If your app is only going to run on iOS, then you should use the fantastic MultipeerConnectivity library. https://developer.apple.com/documentation/multipeerconnectivity
If you need a solution that will work cross-platform, then one way to accomplish this is using sockets and connecting over a local network. On iOS you can use CocoaAsyncPods for sockets and NetService for discovery.
Here is a basic example app that does this: https://github.com/brendaninnis/LocalNetworkingApp
, which I explain in great detail here: http://brendaninnis.ca/connect-nearby-devices-part-1.html
What is the best way to get ocropus running on iOS and/or android?
I'm interested in using Ocropus to digitize some content on mobile devices. I'm largely interested in using a trained 'language' model to make predictions on the device. Training will occur offline and off device. I know a few people have got tesserect running on mobile devices, but I'm unable to find much information on doing the same with Ocropus. I'd greatly appreciate a slice of your collective wisdom in an effort to avoid wasting days taking the wrong path.
Would it be easier to just prototype the algorithm using the scripts, then grab the specific c++ code of interest and include it directly in my application. Or best to compile as a static/dynamic library?
It would be better setting up a simple web service that uses Ocropus or any OCR library for that matter. Then have your smartphone application make requests to the web service. OCR is a CPU intensive process, so it's appropriate to move it off of the phone.
I am quite new to iOS development and just thought to take guidance from experts
Actually I have to do a project in which I can use iPAd/iPhone to control some external device like camera movement or anything similar like that, some PIC programming or anything related to robotics, mechanics which can be controlled from iOS based device.
I am kind of lost goggling please guide me on this.
If you can help me with these I can get some concrete redirections
1) Links to whitepapers / articles / blogs having relevant material
2) Links of third party libraries which can help me in this
3) Links of demo application which are already there
4) What stream should I focus on to get material regarding the same.
eg: something like survilance system
Thanks in advance
So the practical ways to interface an iOS device to a robot are over WiFi, establishing either a UDP or TCP socket. Here are a few links:
http://www.iphonedevsdk.com/forum/iphone-sdk-development/2023-tcp-ip-udp-networking.html
http://www.youtube.com/watch?v=4XQeZE4nh6M
http://www.youtube.com/watch?v=0ipAKzCwn4Y
I would not recommend the Bluetooth path, as Apple considers bluetooth as an "External Accessory" and requires MFi certification (Made for iPhone)
I'm interested in writing an iPhone game which uses the network to allow users on different iPhones to play against each other. I'm looking for an example of a game with source code which does this. I need some simple examples and documentation. Where should I look? I'm brand new to iPhone programming. Thank you!
If you want to avoid just using GameKit, or you want to use the local wireless network alongside GameKit, the people who made BeamIt have very kindly published the source code for us all.
http://arctouch.com/beamit/developers/
For GameKit (peer-to-peer via Bluetooth), there is Apple's sample application GKTank. If you're interested in Bonjour discovery and communication over the local network, Apple has the sample application WiTap.
That is a big ask :)
A book you might find useful (as it has recipes for most of what you'll need to do) is Erica Sadun's excellent "IPhone Developer's Cookbook"
Kindness,
Dan
Most of the pieces that you need have examples on the apple site. You'll just have to put them together.
http://developer.apple.com/iphone/