Using "!" on contains - swift

Given this code:
let a = [1, 2, 3, 4, 5]
let b = [5, 6, 7, 8, 9]
let result = a.filter(b.contains)
print(result) // [5]
But what if I want let result = a.filter { !b.contains($0) }? How can I do it the same way as the example above?
let result = a.filter { !b.contains($0) } // works
let result = a.filter(!b.contains) // fails

let result = a.filter { !b.contains($0) }
This is syntactic sugar for:
let result = a.filter({ !b.contains($0) })
filter takes a function value. {...} is a literal function value (a "closure"), just like 1 is a literal Int value. So that's fine. Inside the closure, you apply the ! prefix operator to the result of b.contains($0). That's also fine.
let result = a.filter(!b.contains) // fails
Again, filter takes a function value. b.contains is a function value, so that part is fine, which is why a.filter(b.contains) works. But the ! prefix operator can't be applied to a function value, so that fails.
Anurag demonstrates how you would write an implementation of ! that does take a function and return a function, which works, but would be confusing IMO because this is not a standard use of that operator, and these kinds of operator overloads tend to slow down the compiler (sometimes dramatically, because it has to chase more type possibilities). While there are various ways you might try to "make this work," the best Swift here would generally be the closure syntax because it's clear and standard.
That said, a reasonable approach if you were doing this kind of thing a lot, would be to create a not function that takes a function and returns a function, like Anurag's !, but without overloading the operator:
func not<T>(_ predicate: #escaping (T) -> Bool) -> (T) -> Bool {
return { !predicate($0) }
}
Then you could call a.filter(not(b.contains)). But again, I'd probably only do that if building up complex functions were an important part of your program.

You can always create a custom operator.
prefix func !<T>(_ predicate: #escaping (T) -> Bool) -> (T) -> Bool {
return { element in
return !predicate(element)
}
}
and then a.filter(!b.contains) will work.
Or if that feels like operator overloading abuse, then you could just extend Sequence and use it as a.filter(b.not(b.contains)) but it's kind of ugly:
extension Sequence {
func not(_ predicate: #escaping (Self.Iterator.Element) -> Bool) -> (Self.Iterator.Element) -> Bool {
return { element in
return !predicate(element)
}
}
}

Related

cannot convert value of type [Int] to specified type 'Int' [duplicate]

In The Swift Programming Language, it says:
Functions can also take a variable number of arguments, collecting them into an array.
func sumOf(numbers: Int...) -> Int {
...
}
When I call such a function with a comma-separated list of numbers (`sumOf(1, 2, 3, 4), they are made available as an array inside the function.
Question: what if I already have an array of numbers that I want to pass to this function?
let numbers = [1, 2, 3, 4]
sumOf(numbers)
This fails with a compiler error, “Could not find an overload for '__conversion' that accepts the supplied arguments”. Is there a way to turn an existing array into a list of elements that I can pass to a variadic function?
Splatting is not in the language yet, as confirmed by the devs. Workaround for now is to use an overload or wait if you cannot add overloads.
Here's a work around that I found. I know it's not exactly what you want, but it seems to be working.
Step 1: Declare the function you'd like with an array instead of variadic arguments:
func sumOf(numbers: [Int]) -> Int {
var total = 0
for i in numbers {
total += i
}
return total
}
Step 2: Call this from within your variadic function:
func sumOf(numbers: Int...) -> Int {
return sumOf(numbers)
}
Step 3: Call Either Way:
var variadicSum = sumOf(1, 2, 3, 4, 5)
var arraySum = sumOf([1, 2, 3, 4, 5])
It seems strange, but it is working in my tests. Let me know if this causes unforeseen problems for anyone. Swift seems to be able to separate the difference between the two calls with the same function name.
Also, with this method if Apple updates the language as #manojid's answer suggests, you'll only need to update these functions. Otherwise, you'll have to go through and do a lot of renaming.
You can cast the function:
typealias Function = [Int] -> Int
let sumOfArray = unsafeBitCast(sumOf, Function.self)
sumOfArray([1, 2, 3])
You can use a helper function as such:
func sumOf (numbers : [Int]) -> Int { return numbers.reduce(0, combine: +) }
func sumOf (numbers : Int...) -> Int { return sumOf (numbers) }
I did this (Wrapper + Identity Mapping):
func addBarButtonItems(types: REWEBarButtonItemType...) {
addBarButtonItems(types: types.map { $0 })
}
func addBarButtonItems(types: [REWEBarButtonItemType]) {
// actual implementation
}
I know this response does not answer your exact question, but I feel its worth noting. I too was starting to play with Swift and immediately ran into a similar question. Manojlds answer is better for your question, I agree, but again, another workaround I came up with. I do happen to like Logan's better too.
In my case I just wanted to pass an array:
func sumOf(numbers: Array<Int>) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
var someNums = [8,7,2,9,12]
sumOf(someNums)
sumOf([10, 15, 20])
Just wanted to share, in case anyone else was thinking like me. Most of the time I would prefer pass the array like this, but I don't think the "Swiftly" yet. :)
Swift 5
This is an approach with #dynamicCallable feature that allows to avoid overloading or unsafeBitCast but you should make a specific struct to call:
#dynamicCallable
struct SumOf {
func dynamicallyCall(withArguments args: [Int]) -> Int {
return args.reduce(0, +)
}
}
let sum = SumOf()
// Use a dynamic method call.
sum(1, 2, 3) // 6
// Call the underlying method directly.
sum.dynamicallyCall(withArguments: [1, 2, 3]) // 6

Swift type of shuffle()

I want to test a function, passing in a shuffle function so I can Unit test the function adequately. In other words:
func testme(testArr: [Int], shufflefunction : Shufflefunction = .shuffle) -> [Int] {
return tetsArr.shufflefunction
}
I know the syntax is incorrect; and that is the question.
What is the correct type of the shuffled function so I can make a reusable function for any particular shuffle implementation, as passed in the function above.
The second part of the problem is how to pass the standard shuffle() implementation as a default parameter for testing this function.
If you look at Array.shuffled, you will see that it is actually a function that takes an array, and returns a () -> [T]:
Therefore, the type of Array.shuffled could be written as
(([T]) -> (() -> [T]))
We can then use this as our parameter type:
func testShuffle<T>(array: [T], function: (([T]) -> (() -> [T])) = Array.shuffled) {
let shuffleFunction = function(array)
let shuffledArray = shuffleFunction()
// do stuff with shuffledArray...
}
// usage
extension Array {
func myCustomShuffled() -> [Element] {
// ...
}
}
let arr = [1,2,3,4,5,6,7]
testShuffle(array: arr, function: Array.myCustomShuffled)
Note that the same approach doesn't work with Array.shuffle (the mutating version), because Swift doesn't support partial applications on mutating functions.
You can also write the parameter type as ([T]) -> [T], then you would have to pass the default parameter like this:
func testShuffle<T>(array: [T], function: ([T]) -> [T] = { $0.shuffled() }) {
let shuffledArray = function(array)
}

Swift closures - force a closure to always complete

Is it possible to force a closure to be completed? In the same way that a function with a return value MUST always return, it would be ace if there was a way to force a closure to contain the syntax necessary to always complete.
For example, this code will not compile because the function does not always return a value:
func isTheEarthFlat(withUserIQ userIQ: Int) -> Bool {
if userIQ > 10 {
return false
}
}
In the exact same way, I would like to define a function with a closure, which will also not compile if the closure never returns. For example, the code below might never return a completionHandler:
func isTheEarthFlat(withUserIQ userIQ: Int, completionHandler: (Bool) -> Void) {
if userIQ > 10 {
completionHandler(false)
}
}
The code above compiles, but I was wondering if there is a keyword which enforces that the closure sends a completion handler in all cases. Maybe it has something to do with the Void in the above function?
No, there is no language construct that will result in a compiler error if you forget (or don't need) to call the completion handler under all possible conditions like a return statement.
It's an interesting idea that might make a useful enhancement to the language. Maybe as a required keyword somewhere in the parameter declaration.
There is no special keyword for what you want. But there is an interesting approach you can take into consideration, that won't compile:
func isTheEarthFlat(withUserIQ userIQ: Int, completionHandler: (Bool) -> Void) {
let result: Bool
defer {
completionHandler(result)
}
if userIQ > 10 {
result = false
}
}
that will do and is completionHandler is forced to be called:
func isTheEarthFlat(withUserIQ userIQ: Int, completionHandler: (Bool) -> Void) {
let result: Bool
defer {
completionHandler(result)
}
if userIQ > 10 {
result = false
} else {
result = true
}
}
Not sure it's a good pattern to use.
Here is an interesting technique I thought of. You define GuarenteedExecution and GuarenteedExecutionResult types.
A GuarenteedExecution is a wrapper around a closure, which is to be used in a context where the execution of the closure must be guaranteed.
The GuarenteedExecutionResult is the result of executing a GuarenteedExecution. The trick is to have a desired function, e.g. isTheEarthFlat, return a GuarenteedExecutionResult. The only way to obtain a GuarenteedExecutionResult instance is by calling execute(argument:) on a GuarenteedExecution. Effectively, the type checker features responsible for guaranteeing a return, are now being used to guarantee the execution of GuarenteedExecution.
struct GuarenteedExecutionResult<R> {
let result: R
fileprivate init(result: R) { self.result = result }
}
struct GuarenteedExecution<A, R> {
typealias Closure = (A) -> R
let closure: Closure
init(ofClosure closure: #escaping Closure) {
self.closure = closure
}
func execute(argument: A) -> GuarenteedExecutionResult<R> {
let result = closure(argument)
return GuarenteedExecutionResult(result: result)
}
}
Example usage, in a seperate file (so as to not have access to GuarenteedExecutionResult.init):
let guarenteedExecutionClosure = GuarenteedExecution(ofClosure: {
print("This must be called!")
})
func doSomething(guarenteedCallback: GuarenteedExecution<(), ()>)
-> GuarenteedExecutionResult<()> {
print("Did something")
return guarenteedCallback.execute(argument: ())
}
_ = doSomething(guarenteedCallback: guarenteedExecutionClosure)

Array of tuples as argument - types look the same but aren't [duplicate]

In The Swift Programming Language, it says:
Functions can also take a variable number of arguments, collecting them into an array.
func sumOf(numbers: Int...) -> Int {
...
}
When I call such a function with a comma-separated list of numbers (`sumOf(1, 2, 3, 4), they are made available as an array inside the function.
Question: what if I already have an array of numbers that I want to pass to this function?
let numbers = [1, 2, 3, 4]
sumOf(numbers)
This fails with a compiler error, “Could not find an overload for '__conversion' that accepts the supplied arguments”. Is there a way to turn an existing array into a list of elements that I can pass to a variadic function?
Splatting is not in the language yet, as confirmed by the devs. Workaround for now is to use an overload or wait if you cannot add overloads.
Here's a work around that I found. I know it's not exactly what you want, but it seems to be working.
Step 1: Declare the function you'd like with an array instead of variadic arguments:
func sumOf(numbers: [Int]) -> Int {
var total = 0
for i in numbers {
total += i
}
return total
}
Step 2: Call this from within your variadic function:
func sumOf(numbers: Int...) -> Int {
return sumOf(numbers)
}
Step 3: Call Either Way:
var variadicSum = sumOf(1, 2, 3, 4, 5)
var arraySum = sumOf([1, 2, 3, 4, 5])
It seems strange, but it is working in my tests. Let me know if this causes unforeseen problems for anyone. Swift seems to be able to separate the difference between the two calls with the same function name.
Also, with this method if Apple updates the language as #manojid's answer suggests, you'll only need to update these functions. Otherwise, you'll have to go through and do a lot of renaming.
You can cast the function:
typealias Function = [Int] -> Int
let sumOfArray = unsafeBitCast(sumOf, Function.self)
sumOfArray([1, 2, 3])
You can use a helper function as such:
func sumOf (numbers : [Int]) -> Int { return numbers.reduce(0, combine: +) }
func sumOf (numbers : Int...) -> Int { return sumOf (numbers) }
I did this (Wrapper + Identity Mapping):
func addBarButtonItems(types: REWEBarButtonItemType...) {
addBarButtonItems(types: types.map { $0 })
}
func addBarButtonItems(types: [REWEBarButtonItemType]) {
// actual implementation
}
I know this response does not answer your exact question, but I feel its worth noting. I too was starting to play with Swift and immediately ran into a similar question. Manojlds answer is better for your question, I agree, but again, another workaround I came up with. I do happen to like Logan's better too.
In my case I just wanted to pass an array:
func sumOf(numbers: Array<Int>) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
var someNums = [8,7,2,9,12]
sumOf(someNums)
sumOf([10, 15, 20])
Just wanted to share, in case anyone else was thinking like me. Most of the time I would prefer pass the array like this, but I don't think the "Swiftly" yet. :)
Swift 5
This is an approach with #dynamicCallable feature that allows to avoid overloading or unsafeBitCast but you should make a specific struct to call:
#dynamicCallable
struct SumOf {
func dynamicallyCall(withArguments args: [Int]) -> Int {
return args.reduce(0, +)
}
}
let sum = SumOf()
// Use a dynamic method call.
sum(1, 2, 3) // 6
// Call the underlying method directly.
sum.dynamicallyCall(withArguments: [1, 2, 3]) // 6

Passing an array to a function with variable number of args in Swift

In The Swift Programming Language, it says:
Functions can also take a variable number of arguments, collecting them into an array.
func sumOf(numbers: Int...) -> Int {
...
}
When I call such a function with a comma-separated list of numbers (`sumOf(1, 2, 3, 4), they are made available as an array inside the function.
Question: what if I already have an array of numbers that I want to pass to this function?
let numbers = [1, 2, 3, 4]
sumOf(numbers)
This fails with a compiler error, “Could not find an overload for '__conversion' that accepts the supplied arguments”. Is there a way to turn an existing array into a list of elements that I can pass to a variadic function?
Splatting is not in the language yet, as confirmed by the devs. Workaround for now is to use an overload or wait if you cannot add overloads.
Here's a work around that I found. I know it's not exactly what you want, but it seems to be working.
Step 1: Declare the function you'd like with an array instead of variadic arguments:
func sumOf(numbers: [Int]) -> Int {
var total = 0
for i in numbers {
total += i
}
return total
}
Step 2: Call this from within your variadic function:
func sumOf(numbers: Int...) -> Int {
return sumOf(numbers)
}
Step 3: Call Either Way:
var variadicSum = sumOf(1, 2, 3, 4, 5)
var arraySum = sumOf([1, 2, 3, 4, 5])
It seems strange, but it is working in my tests. Let me know if this causes unforeseen problems for anyone. Swift seems to be able to separate the difference between the two calls with the same function name.
Also, with this method if Apple updates the language as #manojid's answer suggests, you'll only need to update these functions. Otherwise, you'll have to go through and do a lot of renaming.
You can cast the function:
typealias Function = [Int] -> Int
let sumOfArray = unsafeBitCast(sumOf, Function.self)
sumOfArray([1, 2, 3])
You can use a helper function as such:
func sumOf (numbers : [Int]) -> Int { return numbers.reduce(0, combine: +) }
func sumOf (numbers : Int...) -> Int { return sumOf (numbers) }
I did this (Wrapper + Identity Mapping):
func addBarButtonItems(types: REWEBarButtonItemType...) {
addBarButtonItems(types: types.map { $0 })
}
func addBarButtonItems(types: [REWEBarButtonItemType]) {
// actual implementation
}
I know this response does not answer your exact question, but I feel its worth noting. I too was starting to play with Swift and immediately ran into a similar question. Manojlds answer is better for your question, I agree, but again, another workaround I came up with. I do happen to like Logan's better too.
In my case I just wanted to pass an array:
func sumOf(numbers: Array<Int>) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
var someNums = [8,7,2,9,12]
sumOf(someNums)
sumOf([10, 15, 20])
Just wanted to share, in case anyone else was thinking like me. Most of the time I would prefer pass the array like this, but I don't think the "Swiftly" yet. :)
Swift 5
This is an approach with #dynamicCallable feature that allows to avoid overloading or unsafeBitCast but you should make a specific struct to call:
#dynamicCallable
struct SumOf {
func dynamicallyCall(withArguments args: [Int]) -> Int {
return args.reduce(0, +)
}
}
let sum = SumOf()
// Use a dynamic method call.
sum(1, 2, 3) // 6
// Call the underlying method directly.
sum.dynamicallyCall(withArguments: [1, 2, 3]) // 6