Why SaveChanges() method takes so long in my case? - entity-framework

We use Microsoft Entity Framework Code First approach in our WPF application.
Here's the code:
int mainResult = base.SaveChanges();
foreach (var action in userActionsToTrack)
{
var guid = action.EntityGuid;
ITrackableEntity entity;
if (addedEntities.TryGetValue(guid, out entity))
action.EntityId = entity.Id;
Entry(action).State = EntityState.Added;
}
base.SaveChanges();
First call takes about 1 second, and second one several minutes.
The base is - DbContext class.
Why is this happening?

Turn off change tracking before you perform your operations. This will improve your performance significantly (magnitudes of order). Performing your SaveChanges() outside your loop will also save you plenty of time
using (var context = new yourcontext())
{
context.Configuration.AutoDetectChangesEnabled = false;
//your foreach loop
context.SaveChanges();
}
See this page for some more information. I hope it helps, otherwise let me know

Related

Why doesn't WebAPI2 with Entity Framework automatically create a transaction for me?

I have a WebAPI2 Restful services API and I am using SQL Server database with Entity Framework. I have PUT methods like this
/*
* This changes the Study Status.
*/
[HttpPut, Route("ResponseSetStatus/{id:int}")]
public IHttpActionResult UpdateResponseSetStatus(int id, [FromUri] string status = null)
{
var db = new MyContext(MyContext.EntityContextString);
var responseSet = db.ResponseSets.FirstOrDefault(x => x.ResponseSetId == id);
if (responseSet == null)
{
return NotFound();
}
// ADD ONE SECOND DELAY HERE FOR TESTING
Thread.Sleep(1000);
responseSet.Status = status;
db.SaveChanges();
return Ok();
}
I thought this would work! But it fails. One of the columns in the database is a rowVersion (to prevent lost updates). When I call this function from multiple clients I get exception...
An exception of type 'System.Data.Entity.Infrastructure.DbUpdateConcurrencyException' occurred in EntityFramework.dll but was not handled in user code
because of rowVersion mismatch. Do I really need an explicit transaction for all my update apis? I thought the framework is supposed to do that for me.
Since no one has answered, I will. Yes, WebAPI2 does not wrap the call in a transaction. That would be silly, if you think about it. Also the code
using (var db = new MyContext()) {
// do stuff
}
does not implicitly create a transaction. Therefore, when you implement a RESTFUL PUT method to update your database, you have three options: (1) call db.SaveChanges() one time only and hope for the best, as the OP code, or (2) you can add a rowVersion column, and call db.SaveChanges() with try-catch in a loop, or (3) you can create an explicit transaction.
In my opinion, option 1 is evil, and option 2 is a terrible hack that was invented because transactions did not exist prior to EF6.
The correct way to implement Update:
[HttpPut, Route("ResponseSetStatus/{id:int}")]
public IHttpActionResult UpdateResponseSetStatus(int id, [FromUri] string status = null)
{
using (var db = new MyContext(MyContext.EntityContextString))
{
using (var tran = db.Database.BeginTransaction())
{
var responseSet = db.ResponseSets.FirstOrDefault(x => x.ResponseSetId == id);
if (responseSet == null)
{
return NotFound();
}
// ADD ONE SECOND DELAY HERE FOR TESTING
Thread.Sleep(1000);
responseSet.Status = status;
tran.Commit();
}
}
return Ok();
}
Please note that try-catch is not necessary. If anything fails, the using tran will automatically rollback, and the WebAPI2 will send a nice 500 response to the client.
p.s. i put the db = new MyContext also in using, because it's the right way to do it.

How can I create a generic update method for One to Many structures in Entity Framework 5?

I am writing a web application, such that I get different objects back from the web that need to be either updated or added to the database. On top of this, I need to check that the owner is not modified. Since a hacker could potentially get an account and send an update to modify the foreign key to the user model. I don't want to have to manually code all of these methods, instead I want to make a simple generic call.
Maybe something as simple as this
ctx.OrderLines.AddOrUpdateSet(order.OrderLines, a => a.Order)
Based on old persisted records that have a foreign key to Order, and on the new incoming records.
Delete old records that are not on the new records list.
Add new records that are not on the old records list.
Update new records that exist on both lists.
ctx.Entry(orderLine).State=EntityState.Deleted;
...
ctx.Entry(orderLine).State=EntityState.Added;
...
ctx.Entry(orderLine).State=EntityState.Modified;
This gets a bit complicated when the old record is loaded to verify that ownership did not change. I get an error if I don't do.
oldorder.OrderLines.remove(oldOrderLine); //for deletes
oldorder.OrderLines.add(oldOrderLine); //for adds
ctx.Entry(header).CurrentValues.SetValues(header); //for modifications
With Entity Framework 5 there is a new extension function called AddOrUpdate. And there was a very interesting (please read) blog entry on how to create this method before it was added.
I'm not sure if this is too much to ask as a question in StackOverflow, any clues on how to approach the problem may be sufficient. Here are my thoughts so far:
a) leverage AddOrUpdate for some of the functionality.
b) create a secondary context hoping to avoid loading order into the context and avoid extra calls.
c) Set the state of all the saved objects to initially deleted.
Since you have linked to this question from my own question, I thought I'd throw in some newly-aquired experience with Entity Framework for me.
To achieve a common save method in my generic repository with Entity Framework, I do this. (Please note that the Context is a member of my repository, as I am implementing the Unit of Work pattern as well)
public class EFRepository<TEntity> : IRepository<TEntity> where TEntity : class
{
internal readonly AwesomeContext Context;
internal readonly DbSet<TEntity> DbSet;
public EFRepository(AwesomeContext context)
{
if (context == null) throw new ArgumentNullException("context");
Context = context;
DbSet = context.Set<TEntity>();
}
// Rest of implementation removed for brevity
public void Save(TEntity entity)
{
var entry = Context.Entry(entity);
if (entry.State == EntityState.Detached)
DbSet.Add(entity);
else entry.State = EntityState.Modified;
}
}
Honestly, I can't tell you why this works, because I just kept changing the state conditions - however I do have unit (integration) tests to prove that it works. Hopefully someone more into EF than myself can shed some light on this.
Regarding the "cascading updates", I was curious myself as if it would work using the Unit of Work pattern (my question I linked to was when I did not know it existed, and my repositories would basically create a unit of work whenever I wanted to save/get/delete, which is bad), so I threw in a test case in a simple relational DB. Here is a diagram to give you an idea.
IMPORTANT In order for test case number 2 to work, you need to make your POCO reference properties virtual, in order for EF to provide lazy loading.
The repository implementation is just derived from the generic EFRepository<TEntity> as shown above, so I'll leave out that implementation.
These are my test cases, both pass.
public class EFResourceGroupFacts
{
[Fact]
public void Saving_new_resource_will_cascade_properly()
{
// Recreate a fresh database and add some dummy data.
SetupTestCase();
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
var cultureRepo = new EFCultureRepository(ctx);
var resourceRepo = new EFResourceRepository(cultureRepo, ctx);
var existingCulture = cultureRepo.Get(1); // First and only culture.
var groupToAdd = new ResourceGroup("Added Group");
var resourceToAdd = new Resource(existingCulture,"New Resource", "Resource to add to existing group.",groupToAdd);
// Verify we got a single resource group.
Assert.Equal(1,ctx.ResourceGroups.Count());
// Saving the resource should also add the group.
resourceRepo.Save(resourceToAdd);
ctx.SaveChanges();
// Verify the group was added without explicitly saving it.
Assert.Equal(2, ctx.ResourceGroups.Count());
}
// try creating a new Unit of Work to really verify it has been persisted..
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
Assert.DoesNotThrow(() => ctx.ResourceGroups.First(rg => rg.Name == "Added Group"));
}
}
[Fact]
public void Changing_existing_resources_group_saves_properly()
{
SetupTestCase();
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
ctx.Configuration.LazyLoadingEnabled = true;
var cultureRepo = new EFCultureRepository(ctx);
var resourceRepo = new EFResourceRepository(cultureRepo, ctx);
// This resource already has a group.
var existingResource = resourceRepo.Get(2);
Assert.NotNull(existingResource.ResourceGroup); // IMPORTANT: Property must be virtual!
// Verify there is only one resource group in the datastore.
Assert.Equal(1,ctx.ResourceGroups.Count());
existingResource.ResourceGroup = new ResourceGroup("I am implicitly added to the database. How cool is that?");
// Make sure there are 2 resources in the datastore before saving.
Assert.Equal(2, ctx.Resources.Count());
resourceRepo.Save(existingResource);
ctx.SaveChanges();
// Make sure there are STILL only 2 resources in the datastore AFTER saving.
Assert.Equal(2, ctx.Resources.Count());
// Make sure the new group was added.
Assert.Equal(2,ctx.ResourceGroups.Count());
// Refetch from store, verify relationship.
existingResource = resourceRepo.Get(2);
Assert.Equal(2,existingResource.ResourceGroup.Id);
// let's change the group to an existing group
existingResource.ResourceGroup = ctx.ResourceGroups.First();
resourceRepo.Save(existingResource);
ctx.SaveChanges();
// Assert no change in groups.
Assert.Equal(2, ctx.ResourceGroups.Count());
// Refetch from store, verify relationship.
existingResource = resourceRepo.Get(2);
Assert.Equal(1, existingResource.ResourceGroup.Id);
}
}
private void SetupTestCase()
{
// Delete everything first. Database.SetInitializer does not work very well for me.
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
ctx.Database.Delete();
ctx.Database.Create();
var culture = new Culture("en-US", "English");
var resourceGroup = new ResourceGroup("Existing Group");
var resource = new Resource(culture, "Existing Resource 1",
"This resource will already exist when starting the test. Initially it has no group.");
var resourceWithGroup = new Resource(culture, "Exising Resource 2",
"Same for this resource, except it has a group.",resourceGroup);
ctx.Cultures.Add(culture);
ctx.ResourceGroups.Add(resourceGroup);
ctx.Resources.Add(resource);
ctx.Resources.Add(resourceWithGroup);
ctx.SaveChanges();
}
}
}
It was interesting to learn this, as I was not sure if it would work.
After working on this for a while I found an opensource project called GraphDiff here is it's blog entry 'introducing graphdiff for entity framework code first – allowing automated updates of a graph of detached entities'. I only began using it but it looks impressive. And it does solve the problem of issuing update/delete/insert for Many to One relationships. It actually generalizes the problem to graphs and allows arbitrary nesting.
Here is the generic method I concocted. It does use AddOrUpdate from the System.Data.Entity.Migrations namespace. Which may be reloading records from the db, I'll be checking on that later. The usage is
ctx.OrderLines.AddOrUpdateSet(l => l.orderId == neworder.Id,
l => l.Id, order.orderLines);
Here is the code:
public static class UpdateExtensions
{
public static void AddOrUpdateSet<TEntity>(this IDbSet<TEntity> set, Expression<Func<TEntity, bool>> predicate,
Func<TEntity, int> selector, IEnumerable<TEntity> newRecords) where TEntity : class
{
List<TEntity> oldRecords = set.Where(predicate).ToList();
IEnumerable<int> keys = newRecords.Select(selector);
foreach (TEntity newRec in newRecords)
set.AddOrUpdate(newRec);
oldRecords.FindAll(old => !keys.Contains(selector(old))).ForEach(detail => set.Remove(detail));
}
}

EF4.1 Code First - How to Assign/Remove from Many-To-Many?

I have a Many to Many relationship between Products and ProductGroups.
Using EF4.1 Code First, I'm getting strange and incosistent results when adding/removing Products to/from a ProductGroup.
My view works perfectly; it retunrs a GroupId and a List productIds. The problem is in the controller where I loop through the list of productIds and assign/remove to a ProductGroup.
Here's an extract from my code to remove Products from a ProductGroup:
ProductGroup productGroup = _Repository.GetProductGroup(groupId);
using (var db = GetDbContext())
{
foreach (var pId in productIds)
{
Product p = _Repository.GetProduct(Convert.ToInt32(pId));
productGroup.Products.Remove(p);
db.Entry(productGroup).State = System.Data.EntityState.Modified;
p.ProductGroups.Remove(productGroup);
db.Entry(p).State = System.Data.EntityState.Modified;
db.SaveChanges();
}
}
Basically, I have have to affect both the ProductGroup and individual Products to get any result... and then the results are mixed. For example, when inspecting the DB table (ProductGroupProducts) only some records will get removed, but I can't figure out the pattern of which are and which aren't.
I have similar issues when assigning a Products to a ProductGroup. The code is almost identical with the obvious .Add() instead of .Remove().
What am I missing here? Anybody know of a better, and hopefully more consistent, way of doing this?
Many thanks in advance!
Radu
What is GetDbContext()? If this creates a new context then db is obviously another context than the context you are using in _Repository. (If it returns the same context as _Repository is using then the using block is weird because it disposes the context at the end and therefore destroys also the context in _Repository).
You must attach the productGroup and p to the context where you are doing the modifications in:
ProductGroup productGroup = _Repository.GetProductGroup(groupId);
using (var db = GetDbContext())
{
db.ProductGroups.Attach(productGroup);
foreach (var pId in productIds)
{
Product p = _Repository.GetProduct(Convert.ToInt32(pId));
db.Products.Attach(p);
productGroup.Products.Remove(p);
}
db.SaveChanges();
}
I've removed p.ProductGroups.Remove(productGroup) because I think EF will do that automatically when you remove the product from the group (but I'm not sure; you can watch the collections in the debugger to see.)
If GetDbContext() indeed creates a new context rethink the design. You should only have one context for such operations (reading and updating).
Edit
This is possibly easier:
ProductGroup productGroup = _Repository.GetProductGroup(groupId);
using (var db = GetDbContext())
{
db.ProductGroups.Attach(productGroup);
foreach (var pId in productIds)
{
var p = productGroup.Products
.SingleOrDefault(p1 => p1.ID == Convert.ToInt32(pId))
if (p != null)
productGroup.Products.Remove(p);
}
db.SaveChanges();
}
It saves you the database query for the product. I'm assuming that you either using lazy loading or that _Repository.GetProductGroup has an Include for the products collection.

Update a single property of a record in Entity Framework Code First

How can I update a single property of a record without retrieving it first?
I'm asking in the context of EF Code First 4.1
Says I have a class User, mapping to table Users in Database:
class User
{
public int Id {get;set;}
[Required]
public string Name {get;set;}
public DateTime LastActivity {get;set;}
...
}
Now I want to update LastActivity of a user. I have user id. I can easily do so by querying the user record, set new value to LastActivity, then call SaveChanges(). But this would result in a redundant query.
I work around by using Attach method. But because EF throws a validation exception on Name if it's null, I set Name to a random string (will not be updated back to DB). But this doesn't seem a elegant solution:
using (var entities = new MyEntities())
{
User u = new User {Id = id, Name="this wont be updated" };
entities.Users.Attach(u);
u.LastActivity = DateTime.Now;
entities.SaveChanges();
}
I would be very appriciate if someone can provide me a better solution. And forgive me for any mistake as this is the first time I've asked a question on SO.
This is a problem of validation implementation. The validation is able to validate only a whole entity. It doesn't validate only modified properties as expected. Because of that the validation should be turned off in scenarios where you want to use incomplete dummy objects:
using (var entities = new MyEntities())
{
entities.Configuration.ValidateOnSaveEnabled = false;
User u = new User {Id = id, LastActivity = DateTime.Now };
entities.Users.Attach(u);
entities.Entry(user).Property(u => u.LastActivity).IsModified = true;
entities.SaveChanges();
}
This is obviously a problem if you want to use the same context for update of dummy objects and for update of whole entities where the validation should be used. The validation take place in SaveChanges so you can't say which objects should be validated and which don't.
I'm actually dealing with this right now. What I decided to do was override the ValidateEntity method in the DB context.
protected override DbEntityValidationResult ValidateEntity(DbEntityEntry entityEntry, IDictionary<object, object> items)
{
var result = base.ValidateEntity(entityEntry, items);
var errors = new List<DbValidationError>();
foreach (var error in result.ValidationErrors)
{
if (entityEntry.Property(error.PropertyName).IsModified)
{
errors.Add(error);
}
}
return new DbEntityValidationResult(entityEntry, errors);
}
I'm sure there's some holes that can be poked in it, but it seemed better than the alternatives.
You can try a sort of hack:
context.Database.ExecuteSqlCommand("update [dbo].[Users] set [LastActivity] = #p1 where [Id] = #p2",
new System.Data.SqlClient.SqlParameter("p1", DateTime.Now),
new System.Data.SqlClient.SqlParameter("p2", id));

Entity Framework and Entity Tracker Problems

If I run the following code it throws the following error:
An entity object cannot be referenced by multiple instances of IEntityChangeTracker
public void Save(Category category)
{
using(var db = new NorthwindContext())
{
if(category.CategoryID == 0)
{
db.AddToCategorySet(category);
}
else
{
//category.RemoveTracker();
db.Attach(category);
}
db.SaveChanges();
}
}
The reason is of course that the category is sent from interface which we got from GetById method which already attached the EntityChangeTracker to the category object. I also tried to set the entity tracker to null but it did not update the category object.
protected void Btn_Update_Category_Click(object sender, EventArgs e)
{
_categoryRepository = new CategoryRepository();
int categoryId = Int32.Parse(txtCategoryId.Text);
var category = _categoryRepository.GetById(categoryId);
category.CategoryName = txtUpdateCategoryName.Text;
_categoryRepository.Save(category);
}
I'm still learning Entity Framework myself, but maybe I can help a little. When working with the Entity Framework, you need to be aware of how you're handling different contexts. It looks like you're trying to localize your context as much as possible by saying:
public void Save(Category category)
{
using (var db = new NorthwindContext())
{
...
}
}
... within your data access method. Did you do the same thing in your GetById method? If so, did you remember to detach the object you got back so that it could be attached later in a different context?
public Category GetById(int categoryId)
{
using (var db = new NorthwindContext())
{
Category category = (from c in db.Category where Category.ID == categoryId select c).First();
db.Detach(category);
}
}
That way when you call Attach it isn't trying to step on an already-attached context. Does that help?
As you pointed out in your comment, this poses a problem when you're trying to modify an item and then tell your database layer to save it, because once an item is detached from its context, it no longer keeps track of the changes that were made to it. There are a few ways I can think of to get around this problem, none of them perfect.
If your architecture supports it, you could expand the scope of your context enough that your Save method could use the same context that your GetById method uses. This helps to avoid the whole attach/detach problem entirely, but it might push your data layer a little closer to your business logic than you would like.
You can load a new instance of the item out of the new context based on its ID, set all of its properties based on the category that is passed in, and then save it. This costs two database round-trips for what should really only need one, and it isn't very maintainable.
You can dig into the context itself to mark the Category's properties as changed.
For example:
public void Save(Category category)
{
using (var db = new NorthwindContext())
{
db.Attach(category);
var stateEntry = db.ObjectStateManager.GetObjectStateEntry(category);
foreach (var propertyName in stateEntry.CurrentValues.DataRecordInfo.FieldMetadata.Select(fm => fm.FieldType.Name)) {
stateEntry.SetModifiedProperty(propertyName);
}
db.SaveChanges();
}
}
This looks a little uglier, but should be more performant and maintainable overall. Plus, if you want, you could make it generic enough to throw into an extension method somewhere so you don't have to see or repeat the ugly code, but you still get the functionality out of it.