Making a custom HomeScreen GUI with Kodi - kodi

I know Kodi is Open-source and one of my buddies was talking to me about it one day saying you could customize Kodi where you can redesign the home screen environment as in making it like a kiosk screen with apps that you would want to display and what not.
I am not talking about a custom skin but actually messing with the code and adding/deleting apps or buttons.
Can this be done?

I think you need to be a little clearer what you want to build. There are various skins that have kiosk modes, but I don't think that's what you want.

Related

Transparent canvas in flutter

I would like to create an app, that works as a framework for using e.g. the ipad.
That means, that you will start the app and continue working normally with it, while suddenly e.g. animals cross the screen.
Hence the app should create a transparent canvas on top of the ipad user interface where all animations can be played.
Do packages for that exist?
Unfortunately, what you're asking for isn't currently supported in flutter. The closest you can get is notifications at the moment using a package like this
I'm assuming you want to make something along the lines of this goose desktop application for windows. Your best bet in this situation is to go native and maybe even make your own dart package.

Creating an interactive full motion video game using HTML5

The basic parts of this full motion video game is:
The user is shown a video clip which either plays to the end or can be skipped. A clip could be something like a character talking or of a location. Some of the clips might loop until the user clicks something e.g. the clip might show birds flying in the park.
The user is presented with several choices that are overlaid over the video clip at some point where the choices are things like "1. go to the park" or "2. ask the man about the park".
Each choice is linked with another video clip and another set of choices e.g. if the user picks option 2, they are shown a video of the man responding and can then follow up with more questions.
I'd like the above to look seamless and presentable. For example, video clips and text options should fade in and out and I'd like the page to be fullscreen.
Would it be possible to do the above in HTML5 while supporting most desktop and mobile browsers? Would some other language be more appropriate? I'd rather not use Flash, primarily because then I cannot easily support iOS.
From doing some research, the above seems easily possible in all modern browsers on desktop machines with the caveat that there doesn't appear to be any reliable way to make an HTML5 page go full screen, unlike Flash. The iOS situation looks grim: as far as I know video clips will only play once the user has clicked on the clip and I'm not sure if I can overlay buttons on these. I've also read that the video tag can be buggy on Android.
Can anyone comment on what approach I can use for addressing these issues?
Edit:
More info:
I have no constraints about it being server or client hosted.
I know I can't realistically get this to work on every browser out there so I'm really asking: without having to write several ports of the game, what approach can I use to target a sizeable audience?
Can HTML 5 embed video? Certainly. Will it work on most desktop and mobile browsers? Well, define 'most'. If we're talking pure numbers, then no. Lots of the planet still using IE <8 on the desktop and Symbian on the Nokias.
The bigger issue, IMHO, is that video on a mobile device is typically handled by the device. I'm not sure you can over-ride that. For instance, on an iPhone, if I click an embedded video, it pops it out as it's own full-screen video. You'd have to experiment and see if you have any control over that.
Finally, is this a server hosted game? If so, grabbing a bunch of videos over a cell network may not be the idea user experience.

iPhone App Tutorial/Help Screen UI

What is the best way to create tutorial or help screens that can be viewed in an iPhone App on launch?
I'm debating between using two paradigms:
Edit a screenshot of the app with an image editing program to add static help text. Interaction is tapping or scrolling through the tips. This involves creating a custom UIViewController to advance to the next help screen.
Create a custom iPhone UIControl on top of the App user interface that can be tapped to advance to the next tutorial tip. The application will transition between the modes and will be active, rather than static. It involves adding hooks into the App's custom ViewController's to handle "TutorialUIControl" objects.
Here's some screenshots of the application that I need to make help screen UI for, it's an application that creates artwork. More App Information
Screenshot 1: View mode that allows viewers to scroll through an image list, like the UIImagePicker, but for custom image collections.
Screenshot 2: Action mode - allows viewers to select images to save to the "My Saved" album from the active art generation album "My Evolution" or evolve images using sexual/asexual image reproduction.
The "right" answer really depends on the application you are designing. I would highly suggest getting as many apps as you can and looking at how they do help. See what works and what doesn't and think about how that is related to your own design.
In my app (a game) I chose to build a set of static images that could be scrolled through to provide detailed help (based on Apple's sample code). But, I also built an interactive tutorial that plays the first time you run the game. I also pop up a welcome overlay the first time the app is run and suggest what button to press to start a game.
It also helps if you test your tutorial with a lot of different people. After several designs with things too complex, I boiled down my instructions to something extremely simple: "Press the green buttons", and then built up from there.
You can easily store a preference to say whether the app has been launched before, and if that entry is blank you run the tutorial again.
You can create an HTML tutorial that you view through a UIWebView. In on of my iPad apps, I just made a large image that I presented modally with images and text explaining how to use the app.
For iPhone, the best way to include a "How-To" tutorial for your app would have to be a web document, seeing as how you can add images and formatted text.
Alternatively, You can add more views to your controllers with transparent backgrounds and animated buttons and text, for a more interactive feel.
To answer my own questions many months later.
I revamped and used WEPopover to show my help popups, as seen in the iPhone/iPad App, Wallpaper Evolution Lite. The help disappears only if tapped or the button it was attached to was pressed. Using this flow I could highlight a series of buttons to the user.
I added help images within the application to highlight interaction behaviors with the content. The tap, zoom, and drag images are fully interactive.
As #WrightsCS mentioned HTML is another avenue. I use the UIWebView to provide a more in depth help/tips screen with contact information.
In my upcoming app, I'm making use of a paging UIScrollView with help content highlighting app features. The help screen is loaded on the first start of the app, and is accessible through a help menu option.
Here's my fork of the WEPopover github project: https://github.com/PaulSolt/WEPopover

Iphone configurable button menu

Im just wondering if anyone knows the best approach to make a configuable button menu. Im trying to make one like the standard iphone button interface where I will 4 buttons across and 4 buttons down. And like on the iphone button menus, when you press and hold it allows the users to move the buttons around to the configuration they desire. Also like the facebook iphone app menu.
Any ideas?
Thanks
Your best bet is probably the Three20 Library. It has lots of general functions, but specifically you would use TTLauncherView, which is derived from the Facebook application. There is an example included in library source, which can be downloaded Here.
Another option that doesn't use the Three20 library is to use paging with the UIScrollView.

Iphone working with icons

I want to write a simple program which can customize iphone icons like their positions or something like theme creators. and I want to know how some programs' settings are in the iphone main setting tab. I really need help.
thanx in advance
If you mean you want to retheme the springboard (the place where apps icons are displayed) you can't. If you want to retheme things inside your own application it is doable, but it really depends on the design of your application.
To get your apps settings into the Settings app you just need to add a Settings.bundle to your app, which a plist describing the preferences. There is documentation for it here.
There's an app that already does this for jailbroken iPhones. It's called iconoclasm, you can get it from Cydia.