i made a GUI for a project, it has multiple forms and i don't know how to connect them.....the thing is that the navigation between these forms is not linear.
The user's choice on the first page (radiobuttons) decides what the next form will be, i developed a basic algorithm using if statements, but i don't know the navigation action.
here's the if statement
void InputChoice::on_commandLinkButton_clicked()
{
if (ui->radioButton->isChecked()){
//Go to state vector input;
}
if (ui->radioButton_2->isChecked()){
//Go to orbital element input
}
if (ui->radioButton_3->isChecked()){
//Go to TLE input
}
So i want to know
1- the syntax and/or the principal that we use to link the forms together.
2- How can i put it in a conditional statement.
3- i read in some place that it would be a good option to use the command link button
Thanks alot :))
void InputChoice::on_commandLinkButton_clicked() {
if (ui->radioButton->isChecked()){
//Go to state vector input;
vectorInput = new VectorInput(); // show the form
vectorInput->exec(); // Don't let anything else happen until choice is made on form
//or you could also just use show(); but the user can do other things while form is showing
vectorInput = new VectorInput();// show the form
vectorInput->show();
}
else if (ui->radioButton_2->isChecked()){
//Go to orbital element input
//Same as above
}
else if (ui->radioButton_3->isChecked()){
//Go to TLE input`enter code here`
//same as above
}
else{
//Do something.
}
//Should be something like this. If not, can you elaborate a little more or where can I see the code?
Related
I'm trying to get user's latest mouse click in order to display the right table. However, I can't find any way to implement this idea. How do i get user's latest mouse click by using mouseEvent function?
I tried using if else statements but it doesn't work when there is still value in the monstersTable1
def handleEditMonster(action : ActionEvent) = {
val selectedMonster1 = monstersTable1.selectionModel().selectedItem.value
val selectedMonster2 = monstersTable2.selectionModel().selectedItem.value
if (selectedMonster1 != null){
val okClicked = MainApp.showMonsterEditDialog(selectedMonster1)
if (okClicked) showMonstersDetails(Some(selectedMonster1))
} else if (selectedMonster2 != null) {
val okClicked = MainApp.showMonsterEditDialog(selectedMonster2)
if (okClicked) showMonstersDetails(Some(selectedMonster2))
} else {
// Nothing selected.
val alert = new Alert(Alert.AlertType.Warning){
initOwner(MainApp.stage)
title = "No Selection"
headerText = "No monsters Selected"
contentText = "Please select a monsters in the table."
}.showAndWait()
}
}
I want it to be able to access the second table even though selectedMonster1 is still != null
It's not entirely clear from your question what it is you're trying to do, so please bear with me... (For future reference, it's best if you can create a ''minimal, complete and verifiable example'' that illustrates your problem.)
I'm assuming that you have two scalafx.scene.control.TableView instances, referenced via monstersTable1 and monstersTable2. You want to allow the user to select either one of the monsters in the first table, or one of the monsters in the second table, but not to be able to select one monster from each table simultaneously.
I'm unclear when your handleEditMonster function is called, so I'm guessing that it's invoked when the user clicks, say, an Edit Monster button, as that button's clicked event handler.
Do I have that right?
Assuming the above is accurate, you should listen for changes in table selection, and clear the selection in the other table when a new selection is made. The currently selected item in each table is a property that we can add a listener to, so we can achieve this with the following code (in your scene's initialization):
// In the onChange handlers, the first argument references the observable property
// that has been changed (in this case, the property identifying the currently
// selected item in the table), the second is the property's new value and the third
// is its previous value. We can ignore the first and the third arguments in this
// case. If the newValue is non-null (that is, if the user has made a
// selection from this table), then clear the current selection in the other
// table.
monstersTable1.selectionModel.selectedItem.onChange {(_, newValue, _) =>
if(newValue ne null) monstersTable2.selectionModel.clearSelection()
}
monstersTable2.selectionModel.selectedItem.onChange {(_, newValue, _) =>
if(newValue ne null) monstersTable1.selectionModel.clearSelection()
}
This should do the trick for you, and your handleEditMonster function should now work. You might want to add an assertion to guard against both tables having a current selection, which would indicate a bug in the selection handler logic.
I have a rather large form, that I've broken up into individual sections with "Next" and "Back" buttons for the user to navigate each step.
Here is how I set it up to work for now:
Each section is within its own xp:panel
Each xp:panel is hidden with "display:none". The transition happens when the user clicks on "Next" or "Back" by using JQuery's fade animation
What I am trying to do is, if the user clicks on "Next" I would like to validate only the fields in the current, visible section. If the validation fails, don't transition to the next step. If the validation passes, transition to the next step.
Right now, when I click on the "Next" button, every field is being validated and the transition doesn't happen.
Is there a way, that I can only validate the fields in a certain section or would I have to use something like Don Mottolo's code snippet: http://openntf.org/XSnippets.nsf/snippet.xsp?id=ssjs-form-validation-that-triggers-errormessage-controls
Thank you for your help!
P.S.: I know I could use the CSJS portion of the onClick event of the button to run some validation, but I'd like to use the "Display Error" controls.
You could look at computing the required attribute of each control that is to be validated and have that check which button is submitting the form. Tommy Vaaland has a function that does this:
// Used to check which if a component triggered an update
function submittedBy( componentId ){
try {
var eventHandlerClientId = param.get( '$$xspsubmitid' );
var eventHandlerId = #RightBack( eventHandlerClientId, ':' );
var eventHandler = getComponent( eventHandlerId );
if( !eventHandler ){ return false; }
var parentComponent = eventHandler.getParent();
if( !parentComponent ){ return false; }
return ( parentComponent.getId() === componentId );
} catch( e ){ /*Debug.logException( e );*/ }
}
Link: http://dontpanic82.blogspot.co.uk/2010/03/xpages-making-validation-behave.html
You can look at using a client side form validation framework such as Parsley: http://parsleyjs.org
This can of course be combined with server side validation for at least the final submission.
Is there a way to add an Event.ContextClick to a Gui.Window in a Unity Editor script?
The following is my context menu method that I've tried calling from both OnGUI() and my window's WindowFunction (call sites denoted below as "site: no luck"). I have not been able to get the "Success" message to show up unless I'm right clicking directly in the main editor window. If I right click in any of the Gui.Windows I have created, the ContextClick event doesn't show up.
void OnStateContextMenu(){
Event evt = Event.current;
// Ignore anything but contextclicks
if(evt.type != EventType.ContextClick)return;
Debug.Log("Success");
// Add generic menu at context point
GenericMenu menu = new GenericMenu();
menu.AddItem (new GUIContent ("AddState"),false,AddState,evt.mousePosition);
menu.ShowAsContext ();
evt.Use();
}
And the call site(s):
void doWindow(int id){
// OnStateContextMenu(); //site1: no luck
GUI.DragWindow();
}
void OnGUI(){
OnStateContextMenu(); //site2: no luck here either
BeginWindows();
wndRect = GUI.Window(0,wndRect,doWindow,"StateWnd");
EndWindows();
}
Update
For reference, green area responds to right-click, red area does not. But I want it to. The right-click menu I've created has specific actions I only want visible if the mouse cursor right clicks inside one of my windows, the 'Hello' in the image. Note: Ignore the button, right click doesn't work anywhere inside that window.
This might not directly answer your question but should be able to help
You are trying to achieve a rightclick function inside your red box( as shown in picute )
I had a sort alike question a while back but it was not for a rightclick but for a mouseover
so i figured this might be able to help you
string mouseover; // first of i created a new string
if (GUI.Button (new Rect (100,100,200,200),new GUIContent("Load game", "MouseOverOnButton0") ,menutexture ))
{
//added a mousoveronbutton command to my GUIcontent
executestuff();
}
buttoncheck();
}
void buttoncheck()
{
mouseover = GUI.tooltip;
if(mouseover == "MouseOverOnButton0")
{
GUI.Box(new Rect(380,45,235,25),"Not a implemented function as of yet ");
}
}
this code made a new gui box the moment the mouse hitted the box.
If you created the hello in a seperate box you could use this
if(mouseover == hello)
{
if(rightclick == true)
{
execute the stuff you want
}
}
or something like that. Hope this helps a bit atleast
UPDATE
To obtain the rightclick event you will have to use the
if(Event.current.button == 1 && Event.current.isMouse)
You have to place this in the OnGUI to work properly
this way you first trigger the in box part, then check for a right click and execute the stuff you want.
I don't see an event in the Bing map API v7 that will surface a double click event. Is there a way to do this? Assuming there isn't native support that I missed, I think I will have to write my own double click handler with a timer.
I had also a problem with the click-events. In facts, the normal click-event also fires during a double-click event. That is why I had to implement my own double-click handler. My approach can be translated to the rigth click, because I am only using the single-click event, which is also available for the right mouse button.
//Set up my Handler (of course every object can be the target)
Microsoft.Maps.Events.addHandler(map, 'click', Click);
//count variable, that counts the amount of clicks that belong together
myClick=0;
//A click fires this function
function click (e)
{
//If it is the first click of a "series", than start the timeout after which the clicks are handled
if (myClick == 0)
{
//Target have to be buffered
target= e;
//accumulate the clicks for 200ms and react afterwards
setTimeout("reaction(target)", 200);
}
//count the clicks
myClick = myClick+1;
}
//At the end of timeout check how often a click has been performed and react
function reaction(e)
{
if (myClick==1)
{
alert("Single Click!");
}
else (myClick==2)
{
alert("Double click!");
}
else (myClick==3)
{
alert("Tripple click");
}
//reset ClickCount to zero for the next clicks
myClick = 0;
}
Moreover it might be interesting to remove the standart double-click behaviour of Bing-Maps, to zoom in. This can be realized by the following code:
Microsoft.Maps.Events.addHandler(map, 'dblclick', function(e){
e.handled = true;
});
If you only use double click event
Microsoft.Maps.Events.addHandler(this.map, 'dblclick', functionHandler)
should solve the problem
I am using a TableViewer with a content provider, label provider, a ICellModifier and TextCellEditors for each column.
How can I add arrow key navigation and cell editing when the user selects the cell? I would like this to be as natural a behavior as possible.
After looking at some of the online examples, there seems to be an old way (with a TableCursor) and a new way (TableCursor does not mix with CellEditors??).
Currently, my TableViewer without a cursor will scroll in the first column only. The underlying SWT table is showing cursor as null.
Is there a good example of TableViewer using CellEditors and cell navigation via keyboard?
Thanks!
I don't know if there is a good example. I use a cluster of custom code to get what I would consider to be basic table behaviors for my application working on top of TableViewer. (Note that we are still targetting 3.2.2 at this point, so maybe things have gotten better or have otherwise changed.) Some highlights:
I do setCellEditors() on my TableViewer.
On each CellEditor's control, I establish what I consider to be an appropriate TraverseListener. For example, for text cells:
cellEditor = new TextCellEditor(table, SWT.SINGLE | getAlignment());
cellEditor.getControl().addTraverseListener(new TraverseListener() {
public void keyTraversed(TraverseEvent e) {
switch (e.detail) {
case SWT.TRAVERSE_TAB_NEXT:
// edit next column
e.doit = true;
e.detail = SWT.TRAVERSE_NONE;
break;
case SWT.TRAVERSE_TAB_PREVIOUS:
// edit previous column
e.doit = true;
e.detail = SWT.TRAVERSE_NONE;
break;
case SWT.TRAVERSE_ARROW_NEXT:
// Differentiate arrow right from down (they both produce the same traversal #*$&#%^)
if (e.keyCode == SWT.ARROW_DOWN) {
// edit same column next row
e.doit = true;
e.detail = SWT.TRAVERSE_NONE;
}
break;
case SWT.TRAVERSE_ARROW_PREVIOUS:
// Differentiate arrow left from up (they both produce the same traversal #*$&#%^)
if (e.keyCode == SWT.ARROW_UP) {
// edit same column previous row
e.doit = true;
e.detail = SWT.TRAVERSE_NONE;
}
break;
}
}
});
(For drop-down table cells, I catch left and right arrow instead of up and down.)
I also add a TraverseListener to the TableViewer's control whose job it is to begin cell editing if someone hits "return" while an entire row is selected.
// This really just gets the traverse events for the TABLE itself. If there is an active cell editor, this doesn't see anything.
tableViewer.getControl().addTraverseListener(new TraverseListener() {
public void keyTraversed(TraverseEvent e) {
if (e.detail == SWT.TRAVERSE_RETURN) {
// edit first column of selected row
}
}
});
Now, how exactly I control the editing is another story. In my case, my whole TableViewer (and a representation of each column therein) is loosely wrapped up in a custom object with methods to do what the comments above say. The implementations of those methods ultimately end up calling tableViewer.editElement() and then checking tableViewer.isCellEditorActive() to see if the cell was actually editable (so we can skip to the next editable one if not).
I also found it useful to be able to programmatically "relinquish editing" (e.g. when tabbing out of the last cell in a row). Unfortunately the only way I could come up with to do that is a terrible hack determined to work with my particular version by spelunking through the source for things that would produce the desired "side effects":
private void relinquishEditing() {
// OMG this is the only way I could find to relinquish editing without aborting.
tableViewer.refresh("some element you don't have", false);
}
Sorry I can't give a more complete chunk of code, but really, I'd have to release a whole mini-project of stuff, and I'm not prepared to do that now. Hopefully this is enough of a "jumpstart" to get you going.
Here is what has worked for me:
TableViewerFocusCellManager focusCellManager = new TableViewerFocusCellManager(tableViewer,new FocusCellOwnerDrawHighlighter(tableViewer));
ColumnViewerEditorActivationStrategy actSupport = new ColumnViewerEditorActivationStrategy(tableViewer) {
protected boolean isEditorActivationEvent(ColumnViewerEditorActivationEvent event) {
return event.eventType == ColumnViewerEditorActivationEvent.TRAVERSAL
|| event.eventType == ColumnViewerEditorActivationEvent.MOUSE_DOUBLE_CLICK_SELECTION
|| (event.eventType == ColumnViewerEditorActivationEvent.KEY_PRESSED && event.keyCode == SWT.CR)
|| event.eventType == ColumnViewerEditorActivationEvent.PROGRAMMATIC;
}
};
I can navigate in all directions with tab while editing, and arrow around when not in edit mode.
I got it working based on this JFace Snippet, but I had to copy a couple of related classes also:
org.eclipse.jface.snippets.viewers.TableCursor
org.eclipse.jface.snippets.viewers.CursorCellHighlighter
org.eclipse.jface.snippets.viewers.AbstractCellCursor
and I don't remember exactly where I found them. The is also a org.eclipse.swt.custom.TableCursor, but I couldn't get that to work.
Have a look at
Example of enabling Editor Activation on a Double Click.
The stuff between lines [ 110 - 128 ] add a ColumnViewerEditorActivationStrategy and TableViewerEditor. In my case the I wanted a single click to begin editing so i changed line 115 from:
ColumnViewerEditorActivationEvent.MOUSE_DOUBLE_CLICK_SELECTION
to ColumnViewerEditorActivationEvent.MOUSE_CLICK_SELECTION. After adding this to my TableViewer, the tab key would go from field to field with the editor enabled.