GoPro 3 streaming links missing in live directory - streaming

So by following different instructions online, I connected laptop to GoPro 3 silver using wifi.
I browsed to the URL
http://10.5.5.9:8080/live/
and this is where I am supposed to see options where I could copy the URL for media streaming.
But this image shows that live folder is coming up empty.
I am expecting to find something like : http://10.5.5.9:8080/live/amba.m3u8
Note- The GoPro is in "GOPRO APP" mode
Thoughts?

Seems like there is some issue with gopro.
Once I connected the GoPro3 with its android app and started streaming on app. the streaming on http would start. weird but that's how it worked for me.

You need to first call the preview on URL:
http://10.5.5.9/camera/PV?t=PASSWORD&p=%02
Password is the SSID pass

Related

WEBRTC got remote scream but only video doesn't display in view(making SFU)

As the image shown, I got the remote stream from the server and I tried to attach the stream to video, but it is not displaying any video on the view.
It totally works in the local. Also, the turn/stun server works in the other app or server I created. Moreover, I can notice they are connected as chatting or any other functions are working between them.
I am trying to figure out why it is not displaying the video, but really stuck now on.
--host
--client
Is there any solution for this or any suggestion to try?
This is the picture that works in local
--host
--client
PLUS) There is no error I got in the server or in the view.
All the problem was candidate... make sure you emit the candidate to server and get back the candidate to client...

Running web files inside an iOS App

I'm working on a project that will need to be inside an iOS app as well as a website. It will need to run inside the app since it will must be accessed without a wireless connection.
Is it possible to run my web files inside the app without using something like phone gap?
What is the web connection for? Is it for user authentication? Is it for parsing data from a website? It really depends what you need an internet connection for, if you need some external data from a website or database then you would need to internally create some stores/sqlite db's to hold the data and sync that data when there is a connection.
If you are just running a client side app that you decided to create in HTML then I'd still use Sencha Touch, then Cordova to get it to compile natively.
You can always "Add to home screen" from Safari, to make it run locally. To do this, just visit the webpage when you have internet then add it to the homepage, it will run fullscreen without an internet connection; it will work fine offline IF AND ONLY IF you don't need to connect for any data.

Showing dynamic web-content from iOS local server (i.e. using browser as remote screen)

I want to show some really simple graphics in a http-page in the local network using an iOS App as local server.
Now I heard showing some http-page over the local network is quite easy, using for example CocoaHTTPServer.
Would it also be possible to adjust the content of the page dynamically, from the iPhone side?
Meaning
user types in URL at the desktop-pc-browser of his choice
user goes to his sofa, flicking through text/images with his iPhone, looking at the remote screen
(no need to go to the browser to refresh page?)
Would this be feasible?
Of course I could also try to set up some Bluetooth-Connection, connecting between iOS/MacOS Apps, but I figured the browser version would be much more flexible :)
Stable connection? No need to support each and every browser? Then open up a websocket connection between your app and your browser. You’d then advise your browser to reload or show another picture through the websocket.
If you need to support more browsers, you might need comet / long-polling support. I’m not sure, though, whether CocoaHTTPServer supports it.
If none of these work, you could have your webapp do an Ajax request every now and then, in order to check whether something has changed.

iPhone - Data URI's (css background images) only work when connected to WIFI

I've created a mobile web application for use by Android and iPhone devices, after testing I was happy that everything worked perfectly and so decided to try optimising it a little.
I decided I would use data uri's in my css file as all the images are small 16x16px png images.
While testing with my iPhone connected to the Internet via WiFi the images load fine, however when connecting using the mobile data connection images do not load.
Looking through the Apache error log I see that for some reason the image is being requested as a file (and is not being found), although using WiFi there are no errors...
File does not exist: /www/min/data:image, referer: http://mysite.com/login/
The CSS I am using is as follows...
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAA5CAYAAAD3PEFJAAAAUUlEQVQYV4XMyw1AABQF0ePpQCNK0Ke+lCEkFmLjWRHx3dzcZCaDItV1m5GZgn0y1+M9AWfl4r2Cv/Jd+fDWN/AXgCyrqukCY6APDIEpMAeWDc7zXPFRLR43AAAAAElFTkSuQmCC");
I've tried everything I can thing of, not using css shorthand/using css shorthand, different mime types, not using Google Minify, but all to no avail. But this still does not explain why it all works perfectly over WiFi.
The Android device also works perfectly as do Firefox, Chrome and the desktop version of Safari. Also when loading the actual PNG image files (as opposed to embedding images using data URIs) the images load fine.
If anybody can shed some light on this I will be eternally grateful, most things I can work out but this has me completely stumped!
I am wondering if the carrier is blocking data URI schemes or plain does not support it. I would try to tether the laptop with a mobile connection and see if data URIs work. Hmm, but then you would not have seen the request fail on your web server logs. I also recommend seeing the request coming in to the server using wireshark and see if there is a difference in requests between the one from mobile connection vs. wifi (specifically the headers being sent in the two requests)
This is not really a solution, more of a work around...
It seems after much messing around that the only way I can find to get this to work (usin go2) is to use inline styles for css containing the data uri's.
However, my intention was to embed the images into the external stylesheet so it (and the embedded images) would become cached, embedding images into the html document itself means I cannot cache the images so they must be loaded with every request.
As always, if there is a better way I would love to hear about it.

Getting the specific IP location for iPhone application

I have gone through following link
http://zachwaugh.com/2009/03/programmatically-retrieving-ip-address-of-iphone/
and I have also tried this one (but this isn't recognized by Apple).
http://appsamuck.com/day4.html
I just want that when user tap on "wifi" button.
Reports stored in documents directory can be accessed by other pc using wifi using the IP that I display on my iPhone application. How is it possible?
In my apps, I use CocoaHTTPServer to get local info into and off of the phone. You run the server and out-of-the-box, it indexes all the files in the documents directory.
To do what you want, you will need to edit the code to return some other kind of data format (xml probably is the easiest) the call this from inside your app to get that data. CocoaHTTPServer easily take POST right out of the box too, so you can post an xml response as well.
After thinking about it, CocoaHTTPServer is best run on the computer side behind the scenes. the iphone can then send info to the computer where handling the code should be easier and you have more options.
I can't point to any specific examples but the way to do this would be the ZeroConf protocol - both the iPhone and PC would have to be on the same network to have this work.