UIImage rotates after being cropped - swift

I have a class setup that allows users to add an image from their library, crop it and save it.
The code is set up so that if the retrieved image is portrait, a portrait shaped border appears to all them to align before cropping and if Landscape, a landscaped border appears.
If the image selected is a regular shaped image, all works well. However, if the image retrieved is portrait and not of a regular ratio (meaning closer to a square shape while not actually being square), the image rotates after being cropped. It seems as thought the system is treating it like a landscape image.
Here is an example of before and after crop. Even if I zoom in and make the image cover the entire screen, it rotates the image:
import Foundation
import UIKit
class SelectImageViewController: UIViewController, UIImagePickerControllerDelegate,UINavigationControllerDelegate,UIScrollViewDelegate{
#IBOutlet weak var imageView: UIImageView!
#IBOutlet weak var imageConstraintTop: NSLayoutConstraint!
#IBOutlet weak var imageConstraintRight: NSLayoutConstraint!
#IBOutlet weak var imageConstraintLeft: NSLayoutConstraint!
#IBOutlet weak var imageConstraintBottom: NSLayoutConstraint!
var lastZoomScale: CGFloat = -1
var imageName: String = ""
var userPhotoUUID = UUID().uuidString
let userDefault = UserDefaults.standard
var userDatabase: UserDatabase = UserDatabase()
let picker = UIImagePickerController()
#IBOutlet var scrollView: UIScrollView!{
didSet{
scrollView.delegate = self
scrollView.minimumZoomScale = 1.0
scrollView.maximumZoomScale = 5.0
}
}
#IBOutlet weak var ratioSelector: UISegmentedControl!
#IBOutlet var cropAreaViewL: CropAreaViewL!
var cropAreaL:CGRect{
get{
let factor = imageView.image!.size.width/view.frame.width
let scale = 1/scrollView.zoomScale
let imageFrame = imageView.imageFrame()
let x = (scrollView.contentOffset.x + cropAreaViewL.frame.origin.x - imageFrame.origin.x) * scale * factor
let y = (scrollView.contentOffset.y + cropAreaViewL.frame.origin.y - imageFrame.origin.y) * scale * factor
let width = cropAreaViewL.frame.size.width * scale * factor
let height = cropAreaViewL.frame.size.height * scale * factor
return CGRect(x: x, y: y, width: width, height: height)
}
}
#IBOutlet var cropAreaViewP: CropAreaViewP!
var cropAreaP:CGRect{
get{
let factor = imageView.image!.size.height/view.frame.height
let scale = 1/scrollView.zoomScale
let imageFrame = imageView.imageFrame()
let x = (scrollView.contentOffset.x + cropAreaViewP.frame.origin.x - imageFrame.origin.x) * scale * factor
let y = (scrollView.contentOffset.y + cropAreaViewP.frame.origin.y - imageFrame.origin.y) * scale * factor
let width = cropAreaViewP.frame.size.width * scale * factor
let height = cropAreaViewP.frame.size.height * scale * factor
return CGRect(x: x, y: y, width: width, height: height)
}
}
fileprivate var speciePhotos: Array<SpeciePhotoModel> = [SpeciePhotoModel]()
func randomNumber(range: ClosedRange<Int> = 30000...99998) -> Int {
let min = range.lowerBound
let max = range.upperBound
return Int(arc4random_uniform(UInt32(1 + max - min))) + min
}
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "+", style: .plain, target: self, action: #selector(SelectImageViewController.add(_:)))
let id = randomNumber()
userDefault.set(id, forKey: "photoID")
self.cropAreaViewP.isHidden = true
self.cropAreaViewL.isHidden = true
self.cropAreaViewL.layer.borderColor = (UIColor.red).cgColor
self.cropAreaViewL.layer.borderWidth = 1.0
self.cropAreaViewP.layer.borderColor = (UIColor.red).cgColor
self.cropAreaViewP.layer.borderWidth = 1.0
self.add.layer.cornerRadius = 6.0
self.ratioSelector.layer.cornerRadius = 6.0
self.tabBarController?.tabBar.isHidden = true
self.add.isHidden = true
self.ratioSelector.isHidden = true
updateZoom()
}
func updateConstraints() {
if let image = imageView.image {
let imageWidth = image.size.width
let imageHeight = image.size.height
let viewWidth = scrollView.bounds.size.width
let viewHeight = scrollView.bounds.size.height
// center image if it is smaller than the scroll view
var hPadding = (viewWidth - scrollView.zoomScale * imageWidth) / 2
if hPadding < 0 { hPadding = 0 }
var vPadding = (viewHeight - scrollView.zoomScale * imageHeight) / 2
if vPadding < 0 { vPadding = 0 }
imageConstraintLeft.constant = hPadding
imageConstraintRight.constant = hPadding
imageConstraintTop.constant = vPadding
imageConstraintBottom.constant = vPadding
view.layoutIfNeeded()
}
}
fileprivate func updateZoom() {
if let image = imageView.image {
var minZoom = min(scrollView.bounds.size.width / image.size.width,
scrollView.bounds.size.height / image.size.height)
if minZoom > 1 { minZoom = 1 }
scrollView.minimumZoomScale = 0.3 * minZoom
// Force scrollViewDidZoom fire if zoom did not change
if minZoom == lastZoomScale { minZoom += 0.000001 }
scrollView.zoomScale = minZoom
lastZoomScale = minZoom
}
}
#IBAction func ratioSelector(_ sender: AnyObject) {
switch ratioSelector.selectedSegmentIndex
{
case 0:// Landscape
self.cropAreaViewP.isHidden = true
self.cropAreaViewL.isHidden = false
case 1: // Portrait
self.cropAreaViewL.isHidden = true
self.cropAreaViewP.isHidden = false
default:
break;
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
#IBOutlet weak var add : UIButton!
#IBAction func add(_ sender: UIButton) {
imageView.image = nil
let picker = UIImagePickerController()
picker.delegate = self
picker.sourceType = .photoLibrary
picker.allowsEditing = false
self.present(picker, animated: true, completion: nil)
self.ratioSelector.isHidden = false
self.add.isHidden = false
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Crop", style: .plain, target: self, action: #selector(SelectImageViewController.crop(_:)))
}
#IBAction func change(_ sender: UIButton) {
imageView.image = nil
let picker = UIImagePickerController()
picker.delegate = self
picker.sourceType = .photoLibrary
picker.allowsEditing = false
self.present(picker, animated: true, completion: nil)
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Crop", style: .plain, target: self, action: #selector(SelectImageViewController.crop(_:)))
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage
if chosenImage.size.height > chosenImage.size.width
{
self.cropAreaViewL.isHidden = true
self.cropAreaViewP.isHidden = false
self.ratioSelector.selectedSegmentIndex = 1
imageView.image = chosenImage
}
else
{
self.cropAreaViewP.isHidden = true
self.cropAreaViewL.isHidden = false
self.ratioSelector.selectedSegmentIndex = 0
imageView.image = chosenImage
}
self.dismiss(animated: true, completion: nil)
}
#IBAction func crop(_ sender: UIButton) {
if cropAreaViewP.isHidden == true {
self.cropAreaViewL.layer.borderColor = (UIColor.clear).cgColor
let croppedCGImage = imageView.image?.cgImage?.cropping(to: cropAreaL)
let croppedImage = UIImage(cgImage: croppedCGImage!)
imageView.image = croppedImage
scrollView.zoomScale = 1
} else {
self.cropAreaViewP.layer.borderColor = (UIColor.clear).cgColor
let croppedCGImage = imageView.image?.cgImage?.cropping(to: cropAreaP)
let croppedImage = UIImage(cgImage: croppedCGImage!)
imageView.image = croppedImage
scrollView.zoomScale = 1
}
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Next", style: .plain, target: self, action: #selector(SelectImageViewController.saveButtonAction(_:)))
}
}
extension UIImageView{
func imageFrame()->CGRect{
let imageViewSize = self.frame.size
guard let imageSize = self.image?.size else{return CGRect.zero}
let imageRatio = imageSize.width / imageSize.height
let imageViewRatio = imageViewSize.width / imageViewSize.height
if imageRatio < imageViewRatio { // Portrait
let scaleFactor = imageViewSize.height / imageSize.height
let width = imageSize.width * scaleFactor
let topLeftX = (imageViewSize.width - width) * 0.5
return CGRect(x: topLeftX, y: 0, width: width, height: imageViewSize.height)
}else{ // Landscape
let scaleFactor = imageViewSize.width / imageSize.width
let height = imageSize.height * scaleFactor
let topLeftY = (imageViewSize.height - height) * 0.5
return CGRect(x: 0, y: topLeftY, width: imageViewSize.width, height: height)
}
}
}
class CropAreaViewL: UIView {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
return false
}
}
class CropAreaViewP: UIView {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
return false
}
}
Any help would be huge.

You can use max method to make sure you don't get a value lower than zero:
let vPadding = max((viewHeight - scrollView.zoomScale * imageHeight) / 2, 0)
If you need to make your image squared you can do it as follow:
extension UIImage {
var isPortrait: Bool { return size.height > size.width }
var isLandscape: Bool { return size.width > size.height }
var breadth: CGFloat { return min(size.width, size.height) }
var breadthSize: CGSize { return CGSize(width: breadth, height: breadth) }
var squared: UIImage? {
guard let cgImage = cgImage?.cropping(to:
CGRect(origin: CGPoint(x: isLandscape ? floor((size.width-size.height)/2) : 0, y: isPortrait ? floor((size.height-size.width)/2) : 0),
size: breadthSize)) else { return nil }
return UIImage(cgImage: cgImage)
}
}
To fix the orientation issue you need to redraw your image you can use the flatten property from this answer.
Playground:
let profilePicture = UIImage(data: try! Data(contentsOf: URL(string:"https://i.stack.imgur.com/Xs4RX.jpg")!))!
if let squared = profilePicture.squared {
squared
}

Related

Cropping is not working perfectly as per the frame drawn

I am trying to crop a selected portion of NSImage which is fitted as per ProportionallyUpOrDown(AspectFill) Mode.
I am drawing a frame using mouse dragged event like this:
class CropImageView: NSImageView {
var startPoint: NSPoint!
var shapeLayer: CAShapeLayer!
var flagCheck = false
var finalPoint: NSPoint!
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
override func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect)
}
override var image: NSImage? {
set {
self.layer = CALayer()
self.layer?.contentsGravity = kCAGravityResizeAspectFill
self.layer?.contents = newValue
self.wantsLayer = true
super.image = newValue
}
get {
return super.image
}
}
override func mouseDown(with event: NSEvent) {
self.startPoint = self.convert(event.locationInWindow, from: nil)
if self.shapeLayer != nil {
self.shapeLayer.removeFromSuperlayer()
self.shapeLayer = nil
}
self.flagCheck = true
var pixelColor: NSColor = NSReadPixel(startPoint) ?? NSColor()
shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = 1.0
shapeLayer.fillColor = NSColor.clear.cgColor
if pixelColor == NSColor.black {
pixelColor = NSColor.color_white
} else {
pixelColor = NSColor.black
}
shapeLayer.strokeColor = pixelColor.cgColor
shapeLayer.lineDashPattern = [1]
self.layer?.addSublayer(shapeLayer)
var dashAnimation = CABasicAnimation()
dashAnimation = CABasicAnimation(keyPath: "lineDashPhase")
dashAnimation.duration = 0.75
dashAnimation.fromValue = 0.0
dashAnimation.toValue = 15.0
dashAnimation.repeatCount = 0.0
shapeLayer.add(dashAnimation, forKey: "linePhase")
}
override func mouseDragged(with event: NSEvent) {
let point: NSPoint = self.convert(event.locationInWindow, from: nil)
var newPoint: CGPoint = self.startPoint
let xDiff = point.x - self.startPoint.x
let yDiff = point.y - self.startPoint.y
let dist = min(abs(xDiff), abs(yDiff))
newPoint.x += xDiff > 0 ? dist : -dist
newPoint.y += yDiff > 0 ? dist : -dist
let path = CGMutablePath()
path.move(to: self.startPoint)
path.addLine(to: NSPoint(x: self.startPoint.x, y: newPoint.y))
path.addLine(to: newPoint)
path.addLine(to: NSPoint(x: newPoint.x, y: self.startPoint.y))
path.closeSubpath()
self.shapeLayer.path = path
}
override func mouseUp(with event: NSEvent) {
self.finalPoint = self.convert(event.locationInWindow, from: nil)
}
}
and selected this area as shown in picture using black dotted line:
My Cropping Code logic is this:
// resize Image Methods
extension CropProfileView {
func resizeImage(image: NSImage) -> Data {
var scalingFactor: CGFloat = 0.0
if image.size.width >= image.size.height {
scalingFactor = image.size.width/cropImgView.size.width
} else {
scalingFactor = image.size.height/cropImgView.size.height
}
let width = (self.cropImgView.finalPoint.x - self.cropImgView.startPoint.x) * scalingFactor
let height = (self.cropImgView.startPoint.y - self.cropImgView.finalPoint.y) * scalingFactor
let xPos = ((image.size.width/2) - (cropImgView.bounds.midX - self.cropImgView.startPoint.x) * scalingFactor)
let yPos = ((image.size.height/2) - (cropImgView.bounds.midY - (cropImgView.size.height - self.cropImgView.startPoint.y)) * scalingFactor)
var croppedRect: NSRect = NSRect(x: xPos, y: yPos, width: width, height: height)
let imageRef = image.cgImage(forProposedRect: &croppedRect, context: nil, hints: nil)
guard let croppedImage = imageRef?.cropping(to: croppedRect) else {return Data()}
let imageWithNewSize = NSImage(cgImage: croppedImage, size: NSSize(width: width, height: height))
guard let data = imageWithNewSize.tiffRepresentation,
let rep = NSBitmapImageRep(data: data),
let imgData = rep.representation(using: .png, properties: [.compressionFactor: NSNumber(floatLiteral: 0.25)]) else {
return imageWithNewSize.tiffRepresentation ?? Data()
}
return imgData
}
}
With this cropping logic i am getting this output:
I think as image is AspectFill thats why its not getting cropped in perfect size as per selected frame. Here if you look at output: xpositon & width & heights are not perfect. Or probably i am not calculating these co-ordinates properly. Let me know the faults probably i am calculating someting wrong.
Note: the CropImageView class in the question is a subclass of NSImageView but the view is layer-hosting and the image is drawn by the layer, not by NSImageView. imageScaling is not used.
When deciding which scaling factor to use you have to take the size of the image view into account. If the image size is width:120, height:100 and the image view size is width:120, height 80 then image.size.width >= image.size.height is true and image.size.width/cropImgView.size.width is 1 but the image is scaled because image.size.height/cropImgView.size.height is 1.25. Calculate the horizontal and vertical scaling factors and use the largest.
See How to crop a UIImageView to a new UIImage in 'aspect fill' mode?
Here's the calculation of croppedRect assuming cropImgView.size returns self.layer!.bounds.size.
var scalingWidthFactor: CGFloat = image.size.width/cropImgView.size.width
var scalingHeightFactor: CGFloat = image.size.height/cropImgView.size.height
var xOffset: CGFloat = 0
var yOffset: CGFloat = 0
switch cropImgView.layer?.contentsGravity {
case CALayerContentsGravity.resize: break
case CALayerContentsGravity.resizeAspect:
if scalingWidthFactor > scalingHeightFactor {
scalingHeightFactor = scalingWidthFactor
yOffset = (cropImgView.size.height - (image.size.height / scalingHeightFactor)) / 2
}
else {
scalingWidthFactor = scalingHeightFactor
xOffset = (cropImgView.size.width - (image.size.width / scalingWidthFactor)) / 2
}
case CALayerContentsGravity.resizeAspectFill:
if scalingWidthFactor < scalingHeightFactor {
scalingHeightFactor = scalingWidthFactor
yOffset = (cropImgView.size.height - (image.size.height / scalingHeightFactor)) / 2
}
else {
scalingWidthFactor = scalingHeightFactor
xOffset = (cropImgView.size.width - (image.size.width / scalingWidthFactor)) / 2
}
default:
print("contentsGravity \(String(describing: cropImgView.layer?.contentsGravity)) is not supported")
return nil
}
let width = (self.cropImgView.finalPoint.x - self.cropImgView.startPoint.x) * scalingWidthFactor
let height = (self.cropImgView.startPoint.y - self.cropImgView.finalPoint.y) * scalingHeightFactor
let xPos = (self.cropImgView.startPoint.x - xOffset) * scalingWidthFactor
let yPos = (cropImgView.size.height - self.cropImgView.startPoint.y - yOffset) * scalingHeightFactor
var croppedRect: NSRect = NSRect(x: xPos, y: yPos, width: width, height: height)
Bugfix: cropImgView.finalPoint should be the corner of the selection, not the location of mouseUp. In CropImageView set self.finalPoint = newPoint in mouseDragged instead of mouseUp.

how to pinch zoom in on code created scrollview

My code creates a scrollview and image view that displays a picture array from a previous view controller. However, I am trying to implement code to make it so the user may zoom in on a picture. But what ever I do, it does not work. Any suggestions on what I am doing wrong, or where to implement the zoom in code? Thank you!
import UIKit
class DestinationVC: UIViewController {
#IBOutlet weak var myScrollView: UIScrollView!
var mySelectedProtocol:Protocol?
var pageControl:UIPageControl?
var currentPageIndex:Int=0
fileprivate var count:Int=0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
if mySelectedProtocol == nil { self.navigationController?.popViewController(animated: true) }
if mySelectedProtocol!.imagesName!.count == 0 { self.navigationController?.popViewController(animated: true) }
/// We have Data
print("Img Array with Name ==> \(mySelectedProtocol?.imagesName ?? [])")
DispatchQueue.main.async {
self.addPageView()
}
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
myScrollView.delegate = self
myScrollView.minimumZoomScale = 1.0
myScrollView.maximumZoomScale = 5.0
return myScrollView
}
private func addPageView() {
myScrollView.backgroundColor=UIColor.black
myScrollView.isUserInteractionEnabled=true
myScrollView.showsHorizontalScrollIndicator=true
myScrollView.isPagingEnabled=true
myScrollView.delegate=self
myScrollView.bounces=false
self.count=mySelectedProtocol!.imagesName!.count
for i in 0..<self.count {
///Get Origin
let xOrigin : CGFloat = CGFloat(i) * myScrollView.frame.size.width
///Create a imageView
let imageView = UIImageView()
imageView.frame = CGRect(x: xOrigin, y: 0, width: myScrollView.frame.size.width, height: myScrollView.frame.size.height)
imageView.contentMode = .scaleAspectFit
imageView.image=UIImage(named: mySelectedProtocol!.imagesName![i])
myScrollView.addSubview(imageView)
}
setUpPageControl()
///Set Content Size to Show
myScrollView.contentSize = CGSize(width: myScrollView.frame.size.width * CGFloat(self.count), height: myScrollView.frame.size.height)
}
private func setUpPageControl() {
if pageControl == nil { pageControl=UIPageControl() }
pageControl!.numberOfPages = self.count
pageControl!.currentPageIndicatorTintColor = UIColor.red
pageControl!.pageIndicatorTintColor = UIColor.white
pageControl!.frame = CGRect(x: 0, y: 20, width: self.view.frame.width, height: self.view.frame.height*0.2)
pageControl!.currentPage=currentPageIndex
self.view.addSubview(pageControl!)
self.view.bringSubview(toFront: pageControl!)
}
}
extension DestinationVC: UIScrollViewDelegate {
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
let scrollW : CGFloat = scrollView.frame.size.width
currentPageIndex = Int(scrollView.contentOffset.x / scrollW)
self.pageControl!.currentPage=currentPageIndex
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
let scrollW : CGFloat = scrollView.frame.size.width
currentPageIndex = Int(scrollView.contentOffset.x / scrollW)
self.pageControl!.currentPage=currentPageIndex
}
}
You set the minimumScale to 1.0 - that's just 1x the normal scale. If you want it to be zoom down closer, you could try setting the minimum zoom like this:
let scaleWidth = scrollView.frame.size.width / scrollView.contentSize.width
let scaleHeight = scrollView.frame.size.height / scrollView.contentSize.height
let minScale = min(scaleWidth, scaleHeight)
scrollView.minimumZoomScale = minScale
scrollView.maximumZoomScale = 1.0
scrollView.zoomScale = minScale
And set the maximumZoomScale to 1.0 - the size of the content.

Issue in blocking Vertical scroll on UIScrollView in Swift 4.0

I have an Image carousel in my app I use a UIScrollView to show the images inside. everything works fine, it's just that I want to know how do I block up movements in the UIScrollView
I'm trying to block the vertical scroll by doing:
scrollView.showsVerticalScrollIndicator = false
scrollView.contentSize = CGSize(width: scrollView.contentSize.width, height: 0) //disable vertical
everything in that works fine and it really blocks the vertical scroll
The problem is,
that I also have a timer, that moves the UIScrollView programmatically by doing:
var frame: CGRect = scrollView.frame
frame.origin.x = frame.size.width * CGFloat(pageToMove)
frame.origin.y = -35
scrollView.scrollRectToVisible(frame, animated: true)
and once I block the vertical scroll,
this function to scrollReactToVisible doesn't do anything.
and I don't get any error for that.
is there a way currently to also block the scroll vertically (and allow to scroll right and left as usual) and also move the scrollview programmatically?
I'm attaching my full view controller:
class CaruselleScreenViewController: UIViewController, CaruselleScreenViewProtocol, UIScrollViewDelegate {
var myPresenter: CaruselleScreenPresenterProtocol?
#IBOutlet weak var pageControl: UIPageControl!
#IBOutlet weak var scrollView: UIScrollView!
var slides:[CaruselleTipsCard] = [];
var timer:Timer?
var currentPageMultiplayer = 0
override func viewDidLoad() {
super.viewDidLoad()
myPresenter = CaruselleScreenPresenter(controller: self)
//initlizes view
pageControl.numberOfPages = slides.count
pageControl.currentPage = 0
view.bringSubview(toFront: pageControl)
//delegates
scrollView.delegate = self
////blocks vertical movement
scrollView.showsVerticalScrollIndicator = false
//scrollView.contentSize = CGSize(width: scrollView.contentSize.width, height: 0) //disable vertical
}
func scheduleTimer(_ timeInterval: TimeInterval){
timer = Timer.scheduledTimer(timeInterval: timeInterval, target: self, selector: #selector(timerCall), userInfo: nil, repeats: false)
}
#objc func timerCall(){
print("Timer executed")
currentPageMultiplayer = currentPageMultiplayer + 1
if (currentPageMultiplayer == 5) {
currentPageMultiplayer = 0
}
pageControl.currentPage = currentPageMultiplayer
scrollToPage(pageToMove: currentPageMultiplayer)
scheduleTimer(5)
}
func scrollToPage(pageToMove: Int) {
print ("new one")
var frame: CGRect = scrollView.frame
frame.origin.x = frame.size.width * CGFloat(pageToMove)
frame.origin.y = -35
scrollView.scrollRectToVisible(frame, animated: true)
}
func createSlides() -> [CaruselleTipsCard] {
let slide1:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide1.mainPic.image = UIImage(named: "backlightingIllo")
//
let slide2:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide2.mainPic.image = UIImage(named: "comfortableIllo")
//
let slide3:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide3.mainPic.image = UIImage(named: "pharmacyIllo")
//
let slide4:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide4.mainPic.image = UIImage(named: "batteryIllo")
//
let slide5:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide5.mainPic.image = UIImage(named: "wiFiIllo")
return [slide1, slide2, slide3, slide4, slide5]
}
func setupSlideScrollView(slides : [CaruselleTipsCard]) {
scrollView.frame = CGRect(x: 0, y: 0, width: view.frame.width, height: view.frame.height)
scrollView.contentSize = CGSize(width: view.frame.width * CGFloat(slides.count), height: view.frame.height)
scrollView.isPagingEnabled = true
for i in 0 ..< slides.count {
slides[i].frame = CGRect(x: view.frame.width * CGFloat(i), y: 0, width: view.frame.width, height: view.frame.height)
scrollView.addSubview(slides[i])
}
}
//////
/*
* default function called when view is scrolled. In order to enable callback
* when scrollview is scrolled, the below code needs to be called:
* slideScrollView.delegate = self or
*/
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x/view.frame.width)
pageControl.currentPage = Int(pageIndex)
let maximumHorizontalOffset: CGFloat = scrollView.contentSize.width - scrollView.frame.width
let currentHorizontalOffset: CGFloat = scrollView.contentOffset.x
// vertical
let maximumVerticalOffset: CGFloat = scrollView.contentSize.height - scrollView.frame.height
let currentVerticalOffset: CGFloat = scrollView.contentOffset.y
let percentageHorizontalOffset: CGFloat = currentHorizontalOffset / maximumHorizontalOffset
let percentageVerticalOffset: CGFloat = currentVerticalOffset / maximumVerticalOffset
/*
* below code changes the background color of view on paging the scrollview
*/
// self.scrollView(scrollView, didScrollToPercentageOffset: percentageHorizontalOffset)
/*
* below code scales the imageview on paging the scrollview
*/
let percentOffset: CGPoint = CGPoint(x: percentageHorizontalOffset, y: percentageVerticalOffset)
if(percentOffset.x > 0 && percentOffset.x <= 0.25) {
slides[0].mainPic.transform = CGAffineTransform(scaleX: (0.25-percentOffset.x)/0.25, y: (0.25-percentOffset.x)/0.25)
slides[1].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.25, y: percentOffset.x/0.25)
} else if(percentOffset.x > 0.25 && percentOffset.x <= 0.50) {
slides[1].mainPic.transform = CGAffineTransform(scaleX: (0.50-percentOffset.x)/0.25, y: (0.50-percentOffset.x)/0.25)
slides[2].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.50, y: percentOffset.x/0.50)
} else if(percentOffset.x > 0.50 && percentOffset.x <= 0.75) {
slides[2].mainPic.transform = CGAffineTransform(scaleX: (0.75-percentOffset.x)/0.25, y: (0.75-percentOffset.x)/0.25)
slides[3].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.75, y: percentOffset.x/0.75)
} else if(percentOffset.x > 0.75 && percentOffset.x <= 1) {
slides[3].mainPic.transform = CGAffineTransform(scaleX: (1-percentOffset.x)/0.25, y: (1-percentOffset.x)/0.25)
slides[4].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x, y: percentOffset.x)
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "findingClinitionSugue" {
let destination = segue.destination as! FirstAvailableSearchViewController
//destination.consumer = consumer
}
if (timer != nil) {
timer?.invalidate()
}
}
// protocol functions
func initlizeSlides() {
slides = createSlides()
setupSlideScrollView(slides: slides)
}
func initlizeTimer() {
scheduleTimer(5)
}
}
The problem might be about setting the contentSize height value to 0 initally, so even though timer wants scrollView to move, it cannot do that.
Can you try replacing this line:
scrollView.contentSize = CGSize(width: scrollView.contentSize.width, height: 0)
With:
scrollView.contentInsetAdjustmentBehavior = .never
Depending the application and functionality required within the scrollview - could you disable user interaction of the scrollview so it can still be moved programmatically?
That would just be
scrollView.isUserInteractionEnabled = false
This would of course depend on whether you need items in the scrollview to be interactive
Maybe you can subclass your UIScrollView, and override touchesBegan.
class CustomScrollView: UIScrollView {
var touchesDisabled = false
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if touchesDisabled {
// here parse the touches, if they go in the horizontal direction, allow scrolling
// set tolerance for vertical movement
let tolerance: CGFloat = 5.0
let variance = touches.reduce(0, { Yvariation, touch in
Yvariation + abs(touch.location(in: view).y - touch.previousLocation(in: view).y)
})
if variance <= tolerance * CGFloat(touches.count) {
let Xtravelled = touches.reduce(0, { Xstep, touch in
Xstep + (touch.location(in: view).x - touch.previousLocation(in: view).x)
})
// scroll horizontally by the x component of hand gesture
var newFrame: CGRect = scrollView.frame
newFrame.origin.x += Xtravelled
self.scrollRectToVisible(frame, animated: true)
}
}
else {
super.touchesBegan(touches: touches, withEvent: event)
}
}
}
This way you can manually move the scrollview horizontally while disabling vertical movement when touchesDisabled is set true.
If I've understood you problem well, you can stop scrolling whenever you want with this
scrollView.isScrollEnabled = false
Using UIScrollViewDelegate (or KVO on scrollView's contentOffset), you can just counteract any vertical movement in the carousel. Something like this:
var oldYOffset: CGFloat ....
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let deltaY = oldYOffset - scrollView.contentOffset.y
oldYOffset = scrollView.contentOffset.y
scrollView.contentOffset.y -= deltaY
}
This offset change will not be visible to the user. You could even use this to increase the speed of the scrolling, invert the scrolling (pan left and scrollView scrolls right), or entirely lock the motion of the scrollView without touching isScrollEnabled, contentSize, etc.
This turned out to be quite an interesting problem...
While it is easy to lock UIScrollView scrolling to one axis only using the UIScrollViewDelegate, it is impossible to provide smooth scrolling while changing the scrolling programmatically (as you do with the Timer) at the same time.
Below, you will find a DirectionLockingScrollView class I just wrote that should make things easier for you. It's a UIScrollView that you can initialize either programmatically, or via the Interface Builder.
It features isHorizontalScrollingEnabled and isVerticalScrollingEnabled properties.
HOW IT WORKS INTERNALLY
It adds a second "control" UIScrollView that is identical to the main DirectionLockingScrollView and propagates to it all pan events intended for the main scroll view. Every time the "control" scroll view's bounds change, the change is propagated to the main scroll view BUT x and y are altered (based on isHorizontalScrollingEnabled and isVerticalScrollingEnabled) to disable scrolling on the requested axis.
DirectionLockingScrollView.swift
/// `UIScrollView` subclass that supports disabling scrolling on any direction
/// while allowing the other direction to be changed programmatically (via
/// `setContentOffset(_:animated)` or `scrollRectToVisible(_:animated)` or changing the
/// bounds etc.
///
/// Can be initialized programmatically or via the Interface Builder.
class DirectionLockingScrollView: UIScrollView {
var isHorizontalScrollingEnabled = true
var isVerticalScrollingEnabled = true
/// The control scrollview is added below the `DirectionLockingScrollView`
/// and is used to implement all native scrollview behaviours (such as bouncing)
/// based on user input.
///
/// It is required to be able to change the bounds of the `DirectionLockingScrollView`
/// while maintaining scrolling in only one direction and allowing for setting the contentOffset
/// (changing scrolling for any axis - even the disabled ones) programmatically.
private let _controlScrollView = UIScrollView(frame: .zero)
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
installCustomScrollView()
}
override init(frame: CGRect) {
super.init(frame: frame)
installCustomScrollView()
}
override func layoutSubviews() {
super.layoutSubviews()
updateCustomScrollViewFrame()
}
override func didMoveToSuperview() {
super.didMoveToSuperview()
guard let superview = superview else {
_controlScrollView.removeFromSuperview()
return
}
superview.insertSubview(_controlScrollView, belowSubview: self)
updateCustomScrollViewFrame()
}
// MARK: - UIEvent propagation
func viewIgnoresEvents(_ view: UIView?) -> Bool {
let viewIgnoresEvents =
view == nil ||
view == self ||
!view!.isUserInteractionEnabled ||
!(view is UIControl && (view!.gestureRecognizers ?? []).count == 0)
return viewIgnoresEvents
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let view = super.hitTest(point, with: event)
if viewIgnoresEvents(view) {
return _controlScrollView
}
return view
}
// MARK: - Main scrollview settings propagation to `controlScrollView`
override var contentInset: UIEdgeInsets {
didSet {
_controlScrollView.contentInset = contentInset
}
}
override var contentScaleFactor: CGFloat {
didSet {
_controlScrollView.contentScaleFactor = contentScaleFactor
}
}
override var contentSize: CGSize {
didSet {
_controlScrollView.contentSize = contentSize
}
}
override var bounces: Bool {
didSet {
_controlScrollView.bounces = bounces
}
}
override var bouncesZoom: Bool {
didSet {
_controlScrollView.bouncesZoom = bouncesZoom
}
}
}
extension DirectionLockingScrollView: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
updateBoundsFromCustomScrollView(scrollView)
}
}
private extension DirectionLockingScrollView {
/// Propagates `controlScrollView` bounds to the actual scrollview.
/// - Parameter scrollView: If the scrollview provided is not the `controlScrollView`
// the main scrollview bounds are not updated.
func updateBoundsFromCustomScrollView(_ scrollView: UIScrollView) {
if scrollView != _controlScrollView {
return
}
var newBounds = scrollView.bounds.origin
if !isHorizontalScrollingEnabled {
newBounds.x = self.contentOffset.x
}
if !isVerticalScrollingEnabled {
newBounds.y = self.contentOffset.y
}
bounds.origin = newBounds
}
func installCustomScrollView() {
_controlScrollView.delegate = self
_controlScrollView.contentSize = contentSize
_controlScrollView.showsVerticalScrollIndicator = false
_controlScrollView.showsHorizontalScrollIndicator = false
// The panGestureRecognizer is removed because pan gestures might be triggered
// on subviews of the scrollview which do not ignore touch events (determined
// by `viewIgnoresEvents(_ view: UIView?)`). This can happen for example
// if you tap and drag on a button inside the scroll view.
removeGestureRecognizer(panGestureRecognizer)
}
func updateCustomScrollViewFrame() {
if _controlScrollView.frame == frame { return }
_controlScrollView.frame = frame
}
}
USAGE
After you've included the above class in your app, don't forget to change your scroll view's class to DirectionLockingScrollView in your .xib or .storyboard.
Then update your code as below (only two lines changed, marked with // *****).
class CaruselleScreenViewController: UIViewController, CaruselleScreenViewProtocol, UIScrollViewDelegate {
var myPresenter: CaruselleScreenPresenterProtocol?
#IBOutlet weak var pageControl: UIPageControl!
#IBOutlet weak var scrollView: DirectionLockingScrollView! // *****
var slides:[CaruselleTipsCard] = [];
var timer:Timer?
var currentPageMultiplayer = 0
override func viewDidLoad() {
super.viewDidLoad()
myPresenter = CaruselleScreenPresenter(controller: self)
//initlizes view
pageControl.numberOfPages = slides.count
pageControl.currentPage = 0
view.bringSubview(toFront: pageControl)
scrollView.isHorizontalScrollingEnabled = false // *****
//delegates
scrollView.delegate = self
////blocks vertical movement
scrollView.showsVerticalScrollIndicator = false
//scrollView.contentSize = CGSize(width: scrollView.contentSize.width, height: 0) //disable vertical
}
func scheduleTimer(_ timeInterval: TimeInterval){
timer = Timer.scheduledTimer(timeInterval: timeInterval, target: self, selector: #selector(timerCall), userInfo: nil, repeats: false)
}
#objc func timerCall(){
print("Timer executed")
currentPageMultiplayer = currentPageMultiplayer + 1
if (currentPageMultiplayer == 5) {
currentPageMultiplayer = 0
}
pageControl.currentPage = currentPageMultiplayer
scrollToPage(pageToMove: currentPageMultiplayer)
scheduleTimer(5)
}
func scrollToPage(pageToMove: Int) {
print ("new one")
var frame: CGRect = scrollView.frame
frame.origin.x = frame.size.width * CGFloat(pageToMove)
frame.origin.y = -35
scrollView.scrollRectToVisible(frame, animated: true)
}
func createSlides() -> [CaruselleTipsCard] {
let slide1:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide1.mainPic.image = UIImage(named: "backlightingIllo")
//
let slide2:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide2.mainPic.image = UIImage(named: "comfortableIllo")
//
let slide3:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide3.mainPic.image = UIImage(named: "pharmacyIllo")
//
let slide4:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide4.mainPic.image = UIImage(named: "batteryIllo")
//
let slide5:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide5.mainPic.image = UIImage(named: "wiFiIllo")
return [slide1, slide2, slide3, slide4, slide5]
}
func setupSlideScrollView(slides : [CaruselleTipsCard]) {
scrollView.frame = CGRect(x: 0, y: 0, width: view.frame.width, height: view.frame.height)
scrollView.contentSize = CGSize(width: view.frame.width * CGFloat(slides.count), height: view.frame.height)
scrollView.isPagingEnabled = true
for i in 0 ..< slides.count {
slides[i].frame = CGRect(x: view.frame.width * CGFloat(i), y: 0, width: view.frame.width, height: view.frame.height)
scrollView.addSubview(slides[i])
}
}
//////
/*
* default function called when view is scrolled. In order to enable callback
* when scrollview is scrolled, the below code needs to be called:
* slideScrollView.delegate = self or
*/
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x/view.frame.width)
pageControl.currentPage = Int(pageIndex)
let maximumHorizontalOffset: CGFloat = scrollView.contentSize.width - scrollView.frame.width
let currentHorizontalOffset: CGFloat = scrollView.contentOffset.x
// vertical
let maximumVerticalOffset: CGFloat = scrollView.contentSize.height - scrollView.frame.height
let currentVerticalOffset: CGFloat = scrollView.contentOffset.y
let percentageHorizontalOffset: CGFloat = currentHorizontalOffset / maximumHorizontalOffset
let percentageVerticalOffset: CGFloat = currentVerticalOffset / maximumVerticalOffset
/*
* below code changes the background color of view on paging the scrollview
*/
// self.scrollView(scrollView, didScrollToPercentageOffset: percentageHorizontalOffset)
/*
* below code scales the imageview on paging the scrollview
*/
let percentOffset: CGPoint = CGPoint(x: percentageHorizontalOffset, y: percentageVerticalOffset)
if(percentOffset.x > 0 && percentOffset.x <= 0.25) {
slides[0].mainPic.transform = CGAffineTransform(scaleX: (0.25-percentOffset.x)/0.25, y: (0.25-percentOffset.x)/0.25)
slides[1].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.25, y: percentOffset.x/0.25)
} else if(percentOffset.x > 0.25 && percentOffset.x <= 0.50) {
slides[1].mainPic.transform = CGAffineTransform(scaleX: (0.50-percentOffset.x)/0.25, y: (0.50-percentOffset.x)/0.25)
slides[2].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.50, y: percentOffset.x/0.50)
} else if(percentOffset.x > 0.50 && percentOffset.x <= 0.75) {
slides[2].mainPic.transform = CGAffineTransform(scaleX: (0.75-percentOffset.x)/0.25, y: (0.75-percentOffset.x)/0.25)
slides[3].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.75, y: percentOffset.x/0.75)
} else if(percentOffset.x > 0.75 && percentOffset.x <= 1) {
slides[3].mainPic.transform = CGAffineTransform(scaleX: (1-percentOffset.x)/0.25, y: (1-percentOffset.x)/0.25)
slides[4].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x, y: percentOffset.x)
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "findingClinitionSugue" {
let destination = segue.destination as! FirstAvailableSearchViewController
//destination.consumer = consumer
}
if (timer != nil) {
timer?.invalidate()
}
}
// protocol functions
func initlizeSlides() {
slides = createSlides()
setupSlideScrollView(slides: slides)
}
func initlizeTimer() {
scheduleTimer(5)
}
}

Side panel in Swift iPad

I have issues with my side panel for iPad app. I need buttons stacked as below:
Expected Output:
Right now, my output produces:
Current Output:
How can I remove circles and add button sets?
import UIKit
import QuartzCore
public protocol FrostedSidebarDelegate{
func sidebar(sidebar: FrostedSidebar, willShowOnScreenAnimated animated: Bool)
func sidebar(sidebar: FrostedSidebar, didShowOnScreenAnimated animated: Bool)
func sidebar(sidebar: FrostedSidebar, willDismissFromScreenAnimated animated: Bool)
func sidebar(sidebar: FrostedSidebar, didDismissFromScreenAnimated animated: Bool)
func sidebar(sidebar: FrostedSidebar, didTapItemAtIndex index: Int)
func sidebar(sidebar: FrostedSidebar, didEnable itemEnabled: Bool, itemAtIndex index: Int)
}
var sharedSidebar: FrostedSidebar?
public enum SidebarItemSelectionStyle{
case None
se Single
case All
}
public class FrostedSidebar: UIViewController {
public var width: CGFloat = 300.0
/**
If the sidebar should show from the right.
*/
public var showFromRight: Bool = false
/**
The speed at which the sidebar is presented/dismissed.
*/
public var animationDuration: CGFloat = 0.25
/**
The size of the sidebar items.
*/
public var itemSize: CGSize = CGSize(width: 200.0, height: 200.0)
/**
The background color of the sidebar items.
*/
public var itemBackgroundColor: UIColor = UIColor(white: 1, alpha: 0.25)
/**
The width of the ring around selected sidebar items.
*/
public var borderWidth: CGFloat = 2
/**
The sidebar's delegate.
*/
public var delegate: FrostedSidebarDelegate? = nil
/**
A dictionary that holds the actions for each item index.
*/
public var actionForIndex: [Int : ()->()] = [:]
/**
The indexes that are selected and have rings around them.
*/
public var selectedIndices: NSMutableIndexSet = NSMutableIndexSet()
/**
If the sidebar should be positioned beneath a navigation bar that is on screen.
*/
public var adjustForNavigationBar: Bool = false
/**
Returns whether or not the sidebar is currently being displayed
*/
public var isCurrentlyOpen: Bool = false
/**
The selection style for the sidebar.
*/
public var selectionStyle: SidebarItemSelectionStyle = .None{
didSet{
if case .All = selectionStyle{
selectedIndices = NSMutableIndexSet(indexesInRange: NSRange(location: 0, length: images.count))
}
}
}
//MARK: Private Properties
private var contentView: UIScrollView = UIScrollView()
private var blurView: UIVisualEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .Dark))
private var dimView: UIView = UIView()
private var tapGesture: UITapGestureRecognizer? = nil
private var images: [UIImage] = []
private var borderColors: [UIColor]? = nil
private var itemViews: [CalloutItem] = []
//MARK: Public Methods
/**
Returns an object initialized from data in a given unarchiver.
*/
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
/**
Returns a sidebar initialized with the given data.
- Parameter itemImages: The images that will be used for each item.
- Parameter colors: The color of rings around each image.
- Parameter selectionStyle: The selection style for the sidebar.
- Precondition: `colors` is either `nil` or contains the same number of elements as `itemImages`.
*/
public init(itemImages: [UIImage], colors: [UIColor]?, selectionStyle: SidebarItemSelectionStyle){
contentView.alwaysBounceHorizontal = false
contentView.alwaysBounceVertical = true
contentView.bounces = true
contentView.clipsToBounds = false
contentView.showsHorizontalScrollIndicator = false
contentView.showsVerticalScrollIndicator = false
if let colors = colors{
assert(itemImages.count == colors.count, "If item color are supplied, the itemImages and colors arrays must be of the same size.")
}
self.selectionStyle = selectionStyle
borderColors = colors
images = itemImages
for (index, image) in images.enumerate(){
let view = CalloutItem(index: index)
view.clipsToBounds = true
view.imageView.image = image
contentView.addSubview(view)
itemViews += [view]
if let borderColors = borderColors{
if selectedIndices.containsIndex(index){
let color = borderColors[index]
view.layer.borderColor = color.CGColor
}
} else{
view.layer.borderColor = UIColor.clearColor().CGColor
}
}
super.init(nibName: nil, bundle: nil)
}
public override func shouldAutorotate() -> Bool {
return true
}
public override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.All
}
public override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)
if isViewLoaded(){
dismissAnimated(false, completion: nil)
}
}
public override func loadView() {
super.loadView()
view.backgroundColor = UIColor.clearColor()
view.addSubview(dimView)
view.addSubview(blurView)
view.addSubview(contentView)
tapGesture = UITapGestureRecognizer(target: self, action: #selector(FrostedSidebar.handleTap(_:)))
view.addGestureRecognizer(tapGesture!)
}
/**
Shows the sidebar in a view controller.
- Parameter viewController: The view controller in which to show the sidebar.
- Parameter animated: If the sidebar should be animated.
*/
public func showInViewController(viewController: UIViewController, animated: Bool){
layoutItems()
if let bar = sharedSidebar{
bar.dismissAnimated(false, completion: nil)
}
delegate?.sidebar(self, willShowOnScreenAnimated: animated)
sharedSidebar = self
addToParentViewController(viewController, callingAppearanceMethods: true)
view.frame = viewController.view.bounds
dimView.backgroundColor = UIColor.blackColor()
dimView.alpha = 0
dimView.frame = view.bounds
let parentWidth = view.bounds.size.width
var contentFrame = view.bounds
contentFrame.origin.x = showFromRight ? parentWidth : -width
contentFrame.size.width = width
contentView.frame = contentFrame
contentView.contentOffset = CGPoint(x: 0, y: 0)
layoutItems()
var blurFrame = CGRect(x: showFromRight ? view.bounds.size.width : 0, y: 0, width: 0, height: view.bounds.size.height)
blurView.frame = blurFrame
blurView.contentMode = showFromRight ? UIViewContentMode.TopRight : UIViewContentMode.TopLeft
blurView.clipsToBounds = true
view.insertSubview(blurView, belowSubview: contentView)
contentFrame.origin.x = showFromRight ? parentWidth - width : 0
blurFrame.origin.x = contentFrame.origin.x
blurFrame.size.width = width
let animations: () -> () = {
self.contentView.frame = contentFrame
self.blurView.frame = blurFrame
self.dimView.alpha = 0.25
}
let completion: (Bool) -> Void = { finished in
if finished{
self.delegate?.sidebar(self, didShowOnScreenAnimated: animated)
}
}
if animated{
UIView.animateWithDuration(NSTimeInterval(animationDuration), delay: 0, options: UIViewAnimationOptions(), animations: animations, completion: completion)
} else{
animations()
completion(true)
}
for (index, item) in itemViews.enumerate(){
item.layer.transform = CATransform3DMakeScale(0.3, 0.3, 1)
item.alpha = 0
item.originalBackgroundColor = itemBackgroundColor
item.layer.borderWidth = borderWidth
animateSpringWithView(item, idx: index, initDelay: animationDuration)
}
self.isCurrentlyOpen = true
}
/**
Dismisses the sidebar.
- Parameter animated: If the sidebar should be animated.
- Parameter completion: Completion handler called when the sidebar is dismissed.
*/
public func dismissAnimated(animated: Bool, completion: ((Bool) -> Void)?){
let completionBlock: (Bool) -> Void = {finished in
self.removeFromParentViewControllerCallingAppearanceMethods(true)
self.delegate?.sidebar(self, didDismissFromScreenAnimated: true)
self.layoutItems()
if let completion = completion{
completion(finished)
}
}
delegate?.sidebar(self, willDismissFromScreenAnimated: animated)
if animated{
let parentWidth = view.bounds.size.width
var contentFrame = contentView.frame
contentFrame.origin.x = showFromRight ? parentWidth : -width
var blurFrame = blurView.frame
blurFrame.origin.x = showFromRight ? parentWidth : 0
blurFrame.size.width = 0
UIView.animateWithDuration(NSTimeInterval(animationDuration), delay: 0, options: UIViewAnimationOptions.BeginFromCurrentState, animations: {
self.contentView.frame = contentFrame
self.blurView.frame = blurFrame
self.dimView.alpha = 0
}, completion: completionBlock)
} else{
completionBlock(true)
}
self.isCurrentlyOpen = false
}
/**
Selects the item at the given index.
- Parameter index: The index of the item to select.
*/
public func selectItemAtIndex(index: Int){
let didEnable = !selectedIndices.containsIndex(index)
if let borderColors = borderColors{
let stroke = borderColors[index]
let item = itemViews[index]
if didEnable{
if case .Single = selectionStyle{
selectedIndices.removeAllIndexes()
for item in itemViews{
item.layer.borderColor = UIColor.clearColor().CGColor
}
}
item.layer.borderColor = stroke.CGColor
let borderAnimation = CABasicAnimation(keyPath: "borderColor")
borderAnimation.fromValue = UIColor.clearColor().CGColor
borderAnimation.toValue = stroke.CGColor
borderAnimation.duration = 0.5
item.layer.addAnimation(borderAnimation, forKey: nil)
selectedIndices.addIndex(index)
} else{
if case .None = selectionStyle{
item.layer.borderColor = UIColor.clearColor().CGColor
selectedIndices.removeIndex(index)
}
}
let pathFrame = CGRect(x: -CGRectGetMidX(item.bounds), y: -CGRectGetMidY(item.bounds), width: item.bounds.size.width, height: item.bounds.size.height)
let path = UIBezierPath(roundedRect: pathFrame, cornerRadius: item.layer.cornerRadius)
let shapePosition = view.convertPoint(item.center, fromView: contentView)
let circleShape = CAShapeLayer()
circleShape.path = path.CGPath
circleShape.position = shapePosition
circleShape.fillColor = UIColor.clearColor().CGColor
circleShape.opacity = 0
circleShape.strokeColor = stroke.CGColor
circleShape.lineWidth = borderWidth
view.layer.addSublayer(circleShape)
let scaleAnimation = CABasicAnimation(keyPath: "transform.scale")
scaleAnimation.fromValue = NSValue(CATransform3D: CATransform3DIdentity)
scaleAnimation.toValue = NSValue(CATransform3D: CATransform3DMakeScale(2.5, 2.5, 1))
let alphaAnimation = CABasicAnimation(keyPath: "opacity")
alphaAnimation.fromValue = 1
alphaAnimation.toValue = 0
let animation = CAAnimationGroup()
animation.animations = [scaleAnimation, alphaAnimation]
animation.duration = 0.5
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
circleShape.addAnimation(animation, forKey: nil)
}
if let action = actionForIndex[index]{
action()
}
delegate?.sidebar(self, didTapItemAtIndex: index)
delegate?.sidebar(self, didEnable: didEnable, itemAtIndex: index)
}
//MARK: Private Classes
private class CalloutItem: UIView{
var imageView: UIImageView = UIImageView()
var itemIndex: Int
var originalBackgroundColor:UIColor? {
didSet{
backgroundColor = originalBackgroundColor
}
}
required init?(coder aDecoder: NSCoder) {
itemIndex = 0
super.init(coder: aDecoder)
}
init(index: Int){
imageView.backgroundColor = UIColor.clearColor()
imageView.contentMode = UIViewContentMode.ScaleAspectFit
itemIndex = index
super.init(frame: CGRect.zero)
addSubview(imageView)
}
override func layoutSubviews() {
super.layoutSubviews()
let inset: CGFloat = bounds.size.height/2
imageView.frame = CGRect(x: 0, y: 0, width: inset, height: inset)
imageView.center = CGPoint(x: inset, y: inset)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
super.touchesBegan(touches, withEvent: event)
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
let darkenFactor: CGFloat = 0.3
var darkerColor: UIColor
if originalBackgroundColor != nil && originalBackgroundColor!.getRed(&r, green: &g, blue: &b, alpha: &a){
darkerColor = UIColor(red: max(r - darkenFactor, 0), green: max(g - darkenFactor, 0), blue: max(b - darkenFactor, 0), alpha: a)
} else if originalBackgroundColor != nil && originalBackgroundColor!.getWhite(&r, alpha: &a){
darkerColor = UIColor(white: max(r - darkenFactor, 0), alpha: a)
} else{
darkerColor = UIColor.clearColor()
assert(false, "Item color should be RBG of White/Alpha in order to darken the button")
}
backgroundColor = darkerColor
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
super.touchesEnded(touches, withEvent: event)
backgroundColor = originalBackgroundColor
}
override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
super.touchesCancelled(touches, withEvent: event)
backgroundColor = originalBackgroundColor
}
}
//MARK: Private Methods
private func animateSpringWithView(view: CalloutItem, idx: Int, initDelay: CGFloat){
let delay: NSTimeInterval = NSTimeInterval(initDelay) + NSTimeInterval(idx) * 0.1
UIView.animateWithDuration(0.5,
delay: delay,
usingSpringWithDamping: 10.0,
initialSpringVelocity: 50.0,
options: UIViewAnimationOptions.BeginFromCurrentState,
animations: {
view.layer.transform = CATransform3DIdentity
view.alpha = 1
},
completion: nil)
}
#objc private func handleTap(recognizer: UITapGestureRecognizer){
let location = recognizer.locationInView(view)
if !CGRectContainsPoint(contentView.frame, location){
dismissAnimated(true, completion: nil)
} else{
let tapIndex = indexOfTap(recognizer.locationInView(contentView))
if let tapIndex = tapIndex{
selectItemAtIndex(tapIndex)
}
}
}
private func layoutSubviews(){
let x = showFromRight ? parentViewController!.view.bounds.size.width - width : 0
contentView.frame = CGRect(x: x, y: 0, width: width, height: parentViewController!.view.bounds.size.height)
blurView.frame = contentView.frame
layoutItems()
}
private func layoutItems(){
let leftPadding: CGFloat = (width - itemSize.width) / 2
let topPadding: CGFloat = leftPadding
for (index, item) in itemViews.enumerate(){
let idx: CGFloat = adjustForNavigationBar ? CGFloat(index) + 0.5 : CGFloat(index)
let frame = CGRect(x: leftPadding, y: topPadding*idx + itemSize.height*idx + topPadding, width:itemSize.width, height: itemSize.height)
item.frame = frame
item.layer.cornerRadius = frame.size.width / 2
item.layer.borderColor = UIColor.clearColor().CGColor
item.alpha = 0
if selectedIndices.containsIndex(index){
if let borderColors = borderColors{
item.layer.borderColor = borderColors[index].CGColor
}
}
}
let itemCount = CGFloat(itemViews.count)
if adjustForNavigationBar{
contentView.contentSize = CGSizeMake(0, (itemCount + 0.5) * (itemSize.height + topPadding) + topPadding)
} else {
contentView.contentSize = CGSizeMake(0, itemCount * (itemSize.height + topPadding) + topPadding)
}
}
private func indexOfTap(location: CGPoint) -> Int? {
var index: Int?
for (idx, item) in itemViews.enumerate(){
if CGRectContainsPoint(item.frame, location){
index = idx
break
}
}
return index
}
private func addToParentViewController(viewController: UIViewController, callingAppearanceMethods: Bool){
if let _ = parentViewController{
removeFromParentViewControllerCallingAppearanceMethods(callingAppearanceMethods)
}
if callingAppearanceMethods{
beginAppearanceTransition(true, animated: false)
}
viewController.addChildViewController(self)
viewController.view.addSubview(view)
didMoveToParentViewController(self)
if callingAppearanceMethods{
endAppearanceTransition()
}
}
private func removeFromParentViewControllerCallingAppearanceMethods(callAppearanceMethods: Bool){
if callAppearanceMethods{
beginAppearanceTransition(false, animated: false)
}
willMoveToParentViewController(nil)
view.removeFromSuperview()
removeFromParentViewController()
if callAppearanceMethods{
endAppearanceTransition()
}
}
}
Instead of putting each button in it's own view, you need to create a view that contains 3 buttons and then add the circle to the view.

iPad Pro Simulator not displaying layer.mask

I have tested the following code on all simulators and it works fine except on the iPad Pro. On the the iPad Pro is does not display. The gradient layer will work fine, it is only when I try and apply a mask that it will not appear on the iPad Pro Simulator:
func createOverlay()
{
if !(gradientLayer != nil)
{
self.gradientLayer = CAGradientLayer()
self.layer.addSublayer(gradientLayer)
}
gradientLayer.frame = self.bounds
print(gradientLayer.frame)
gradientLayer.colors = [appColour.CGColor, appColourDark.CGColor]
//--------FROM HERE ON DOES NOT WORK ON IPAD PRO, NO CRASH BUT LAYER DOES NOT APPEAR
self.alpha = maskAlpha
let maskLayer = CAShapeLayer()
let path = CGPathCreateMutable()
let rect: CGRect = CGRect(x: xOffset - offset, y: yOffset - offset, width: circleWidth + (offset * 2), height: circleHeight + (offset * 2))
let bPath = UIBezierPath(ovalInRect: rect)
CGPathAddRect(path, nil, CGRectMake(0, 0, self.frame.width, self.frame.height))
CGPathAddPath(path, nil, bPath.CGPath)
maskLayer.backgroundColor = UIColor.blackColor().CGColor
maskLayer.path = path
maskLayer.fillRule = kCAFillRuleEvenOdd
self.layer.mask = maskLayer
self.clipsToBounds = true
}
I am hoping this is just a simulator issue but if you see something in my code that might be causing a problem please let me know.
I have tried replacing the gradient layer with a normal layer but it still does not display.
Here is full code, it is a custom sub-class of UIView and is the top layer of a view controller setup in IB:
import UIKit
protocol TipSpeechDelegate
{
func stopSpeaking()
}
#IBDesignable
class HoleMaskView: UIView
{
var xOffset : CGFloat = 0.0
var yOffset : CGFloat = 0.0
var circleWidth: CGFloat = 0.0
var circleHeight: CGFloat = 0.0
var maskAlpha: CGFloat = 0.9
var offset: CGFloat = 10.0
var inset: CGFloat = 8.0
var tipText: String = ""
var myLabel: UILabel?
var gradientLayer: CAGradientLayer!
var relativeCorner: RelativeCornerType = RelativeCornerType.upperLeftCorner
var delegate: TipSpeechDelegate!
override func layoutSubviews()
{
super.layoutSubviews()
}
override func drawRect(rect: CGRect)
{
let gestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(HoleMaskView.handleTap(_:)))
self.addGestureRecognizer(gestureRecognizer)
}
func drawTipText()
{
createOverlay()
let height: CGFloat = self.frame.size.height
if (self.myLabel != nil)
{
myLabel?.removeFromSuperview()
}
if (yOffset < height/2)
{
self.myLabel = UILabel(frame: CGRect(x: inset, y: (yOffset + circleHeight), width: self.frame.width-(inset*2), height: self.frame.height-(yOffset + circleHeight)))
}
else
{
self.myLabel = UILabel(frame: CGRect(x: inset, y: 0, width: self.frame.width-(inset*2), height: yOffset))
}
self.myLabel?.text = tipText
self.myLabel?.textColor = UIColor.whiteColor()
self.myLabel?.font = UIFont(name: "Avenir-Medium", size: 20.0)
self.myLabel?.textAlignment = .Center
self.myLabel?.lineBreakMode = .ByWordWrapping
self.myLabel?.numberOfLines = 0
self.myLabel?.setNeedsLayout()
self.addSubview(myLabel!)
}
func updateTipText(text: String, circle: CGRect)
{
self.tipText = text
yOffset = circle.origin.y
xOffset = circle.origin.x
circleWidth = circle.size.width
circleHeight = circle.size.height
self.drawTipText()
}
func tipText(text: String, rFrame: CGRect, inView: UIView) -> Bool
{
showTipMask()
let convertedPoint = inView.convertPoint(rFrame.origin, toView: self)
self.tipText = text
yOffset = convertedPoint.y
xOffset = convertedPoint.x
circleWidth = rFrame.size.width
circleHeight = rFrame.size.height
self.drawTipText()
return true
}
func tipText(text: String, button: UIButton) -> Bool
{
if button.hidden
{
return false
}
showTipMask()
let convertedPoint = button.superview!.convertPoint(button.frame.origin, toView: self)
self.tipText = text
yOffset = convertedPoint.y
xOffset = convertedPoint.x
circleWidth = button.frame.size.width
circleHeight = button.frame.size.height
self.drawTipText()
return true
}
func tipText(text: String, label: UILabel) -> Bool
{
if label.hidden
{
return false
}
showTipMask()
let convertedPoint = label.superview!.convertPoint(label.frame.origin, toView: self)
self.tipText = text
yOffset = convertedPoint.y
xOffset = convertedPoint.x
circleWidth = label.frame.size.width
circleHeight = label.frame.size.height
self.drawTipText()
return true
}
func tipText(text: String, textView: UITextView) -> Bool
{
if textView.hidden
{
return false
}
showTipMask()
let convertedPoint = textView.superview!.convertPoint(textView.frame.origin, toView: self)
self.tipText = text
yOffset = convertedPoint.y
xOffset = convertedPoint.x
circleWidth = textView.frame.size.width
circleHeight = textView.frame.size.height
self.drawTipText()
return true
}
func tipText(text: String) -> Bool
{
showTipMask()
self.tipText = text
yOffset = 0.0
xOffset = self.frame.size.width/2
circleWidth = 0.0
circleHeight = 0.0
self.drawTipText()
return true
}
func tipText(text: String, view: UIView) -> Bool
{
if view.hidden
{
return false
}
showTipMask()
let convertedPoint = view.superview!.convertPoint(view.frame.origin, toView: self)
self.tipText = text
yOffset = convertedPoint.y
xOffset = convertedPoint.x
circleWidth = view.frame.size.width
circleHeight = view.frame.size.height
self.drawTipText()
return true
}
func tipText(text: String, stepper: UIStepper) -> Bool
{
if stepper.hidden
{
return false
}
showTipMask()
let convertedPoint = stepper.superview!.convertPoint(stepper.frame.origin, toView: self)
self.tipText = text
yOffset = convertedPoint.y
xOffset = convertedPoint.x
circleWidth = stepper.frame.size.width
circleHeight = stepper.frame.size.height
self.drawTipText()
return true
}
func showTipMask()
{
self.alpha = alphaHide
self.hidden = false
UIView.animateWithDuration(0.5, animations:
{
self.alpha = alphaShow
}
)
}
func handleTap(gestureRecognizer: UIGestureRecognizer)
{
if delegate != nil
{
delegate.stopSpeaking()
}
print("tapped internal")
UIView.animateWithDuration(0.25, delay: 0.0, options: UIViewAnimationOptions.TransitionNone, animations:
{
() -> Void in
self.alpha = alphaHide
},
completion:
{
(finished: Bool) -> Void in
self.hidden = true
}
)
}
func createOverlay()
{
if !(gradientLayer != nil)
{
self.gradientLayer = CAGradientLayer()
self.layer.addSublayer(gradientLayer)
}
gradientLayer.frame = self.bounds
print(gradientLayer.frame)
gradientLayer.colors = [appColour.CGColor, appColourDark.CGColor]
self.alpha = maskAlpha
let maskLayer = CAShapeLayer()
let path = CGPathCreateMutable()
let rect: CGRect = CGRect(x: xOffset - offset, y: yOffset - offset, width: circleWidth + (offset * 2), height: circleHeight + (offset * 2))
let bPath = UIBezierPath(ovalInRect: rect)
CGPathAddRect(path, nil, CGRectMake(0, 0, self.frame.width, self.frame.height))
CGPathAddPath(path, nil, bPath.CGPath)
maskLayer.backgroundColor = UIColor.blackColor().CGColor
maskLayer.path = path
maskLayer.fillRule = kCAFillRuleEvenOdd
self.layer.mask = maskLayer
self.clipsToBounds = true
}
}
Thanks
Greg
I am facing the same issue.
Currently I
turn on the Debug -> Optimize Rendering for Window Scale
scale it down to 50%
then the graph appears correctly.
But one of my colleges told me that he has to turn off the ORWS option. Wired.