Bluestacks error specified argument was out of the range of valid values. Parameter name :Minimumsize - bluestacks

When I am opening BlueStacks Player it shows an error:
Specified argument was out of the range of valid values. Parameter name: MinimumSize
I don't want to reinstall BlueStacks because I have some important documents in it.

did you try changing the screen resolution? That is the only fix that seems to work for this error. When asked for Bluestacks help, they asked to update the Bluestacks player, but that did not work. However, changing the screen resolution did the trick.
Source http://www.technicalnotes.org/common-bluestacks-errors-and-fixes/

Related

Could not locate login item in the caller's bundle error when using SMLoginItemSetEnabled

I'm trying to get my swift Mac app to launch at login using the method described in this page: https://theswiftdev.com/how-to-launch-a-macos-app-at-login/
However, I keep getting the following errors as soon as I call SMLoginItemSetEnabled:
Could not locate login item com.domain.LauncherApplication in the caller's bundle
Could not enable login item: com.domain.LauncherApplication: 3: No such process
I checked that the launcher app ID is correct multiple times, I tried changing it and changing its version number. I even tried cleaning the project and moving the base app to /Applications but I always get these error messages.
Any idea what the problem might be? (Notice the solution must not require me to disable App Sandboxing)
OK, I found the problem but it took a long time since it was so sneaky: In the Copy File Build Phase section I entered "Contents/Library/LoginItem" as the subpath instead of "Contents/Library/LoginItems" (notice the 's' in the end - can't believe I missed it). So thank you #vadian! You were absolutely right.

Can someone help me out with changing my invocation phrase?

For a project that I'm working on that is in Alpha right now, I used to use an invocation ''talk to XXX''. Now that I want to deploy the Action to Beta, I want to change the invocation name/phrase as well. So I changed it to ''talk to YYY'', which is the suggested input field in the simulator as well. But when I want to test this in the simulator, I get the following error message:
Invocation Error:
You cannot use standard Google Assistant features in the Simulator. If you want to try them, use Google Assistant on your phone or other compatible devices.
For some reason, if I ignore the suggested input chip (which says ''talk to YYY'') and type in ''talk to XXX'' (the old invocation phrase) everything still works though. Seems that I'm missing something and Google support can't answer me, does someone know what I can do to successfully deploy to Beta?
When I get that message, it's usually a problem with the Console. A refresh of the page—and sometimes a simple retry—usually does the trick.
You could also try "Change Version" to make sure you're pointed to "Draft".

manifest.json display property has invalid option of browser

The documentation seems to state that there are four options for the "display" property within a manifest.json: fullscreen, standalone, minimal-ui and browser
I decided upon 'browser' for one of my apps, but the message from Chrome (Version 76) says "Manifest 'display' property must be one of 'standalone', 'fullscreen' or 'minimal-ui'". The message also appears if I leave 'display' undefined.
Is 'browser' an obsolete option or has it just not made it into the latest Chrome version yet?
(I probably should mention that the message appears in Chrome DevTools>application>manifest).
Valid options for display are fullscreen, standalone, minimal-ui and browser according to https://developer.mozilla.org/en-US/docs/Web/Manifest/display.
In order to show the Add to Home Screen Prompt, display must be set to must be one of: fullscreen, standalone, or minimal-ui, see https://developers.google.com/web/fundamentals/app-install-banners/
browser display option is like leaving the field empty.
When you use standalone it looks like native app. When you use fullscreen there is no status bar etc. Probably you want to use standalone, because fullscreen has very specific use-case (e.g. gaming).
I finally got around to reporting it as a bug.
https://bugs.chromium.org/p/chromium/issues/detail?id=1330323
The immediate response was...
The behaviour is seen from M-85.This is is a non regression issue
hence marking it as untriaged and requesting some one from dev team to
look into the issue.

Appium desktop keep on asking for “platformName” capability even if it is added

I am using Appium Desktop app. After adding all the capabilities. When I Start session, I got an error "An unknown server-side error occurred while processing the command. Original error: You must include a platformName capability"
Screenshot
Like Pankaj Mishra say, it is really.
The APPIUM Desktop UI have some bugs and the only way to solve this problem it's typing the capibilities directly in the fields and never copy paste or edit like a JSON format.
Screenshot of the correct way to do the configuration
APPIUM Desktop UI have some bugs as a result you get this error even if the capabilties are present.
You can refer Here to avoid above issue.
Based on your screenshot, you made a spelling mistake:
flatformName: android
flatformVersion: 8.1
You need to fix f to p and it will work perfectly for you!
Make sure you enter "platformName". Not "platformName ". Can you see the difference? Second one has a hidden space which could often happen when you copy-past the capability name.
make you've write correct words "platformName:" and check your json representation.

XCode debugger not helping find device-only issue

So, I have an iOS tabbed app (live and free in the store [http://itunes.com/apps/iphoundyou]). One tab is a grouped tableview, with the number of groups (1 or 2) dependent on some JSON that a web service returns. The JSON is valid and straightforward. Handling it seems to be easy, and, when run in the simulator, behaves as expected. However, I just found that when run on the device, if the two section reaction is needed...it crashes.
"ok" I thought "I'll just hook up my device, launch the debugger, replicate the crash, and figure out where I have a bug"
However, when I did that, I get the most unhelpful response I could expect:
So, given that it works in the simulator, is there any suggestions as to how else to track down the flaw? The code for the tableview is nothing special, along the lines of "if this JSON key exists, number of sections=2...with the number of rows of that section equal to the number of items in another array within the JSON"
Another note: I recently started seeing a dozen or so of these when launching an app:
unable to read unknown load command 0x25
unable to read unknown load command 0x26
Thanks so much.
In my case it turned out that it was just my own error: I'd updated my device OS but didn't have that SDK (I was behind in updating XCode)