Order of the agents in agentset don't match - netlogo

I have a doubt and apologize if the answer is very obvious. I created the following code. Pretty simple & straightforward:
patches-own [ tl ls ls2 ls3 ls4 tsl]
turtles-own [mysize]
to setup
clear-all
reset-ticks
crt 5
ask turtles [ set heading random 360 jump random 20 set mysize random-float 1]
asd
inspect patch 0 0
end
to asd
let old sum [mysize] of turtles
ask patches [ set tl other turtles
set tsl [self] of tl
set ls [distance myself] of tl
set ls2 [distance myself ^ 2] of tl
set ls3 [(mysize) / old] of tl
]
;print tl
end
to initial
set heading random 360 jump random 20 set mysize 1
end
to go
inspect patch 0 0
ask turtles [ fd 1 set mysize mysize + random-float 1]
let qwe random-float 1
print qwe
if qwe < 0.2 and count turtles > 2 [ask one-of turtles [die]]
if qwe > 0.8 [ ask one-of patches [sprout 1 [initial]]]
asd
tick
end
As you can see, i have a inspect function in the code and below is the snapshot:
My question is why is the ls and ls2 agents out of order. Agentset TSL shows the order of the turtles, so shouldn't the other agentsets created based on that follow the same order.

Unless you sort them somehow, Netlogo will query agents in an agentset in a random order. Functionally, ask tl follows the same logic as ask turtles, and the same goes for retrieving variables from an agentset. For example, if you use the command center to try the code below several times (after running your setup and asd), you will note that the order of agents queried is not the same every time.
ask patch 0 0 [ print [distance myself] of tl ]
All this to say that the creation of a patch's "tsl" list is independent of the creation of your other lists. It is not an ordered list, it is a list of randomly called turtles from the agentset "tl". One way to get consistent ordering of an agentset is to use one of the sort primitives.

Related

Using link-own variable to transfer resources between specific turtles

Say we have two turtles with a link between them, and that link owns a variable that represents the age of the link, "tenure". For turtle 1 to send resources to turtle 2, there is a conversion cost related to the age of the link between them. How do I refer to the tenure value of the specific link between these two turtles?
In context, I have turtles linked into "households" and as they start each day they assess how much energy they have. If they have more than some threshold of energy, they share the surplus with fellow housemates. To elect how they will share the energy, I have them looping through each housemate to determine who has low health. Surplus energy can be transferred to a housemate, but the conversion rate depends upon the tenure of the link between them. A longer tenure results in a better conversion rate of energy into health. But I don't know how to refer to the specific value of the linked-owned variable between each turtle and each of their housemates.
Right now, I have this approach of the shared-link being something like [link = [link] of myself] but that doesn't work:
turtles-own [energy health age]
links-own [tenure]
to go
tick
ask links
[
set tenure tenure + 1]
ask turtles
[
ifelse energy > 3 [supply] [rest]]
end
to supply
let surplus energy - 3
loop
[ask one-of link-neighbors
[
let shared-link link = [link] of myself
if health < 3 [set health health + 1 * [log [tenure] of shared-link]
set surplus surplus-1]
]]
end
Try running this snippet. it illustrates what I think you need.
links-own [ weight ]
to setup
clear-all
random-seed 12345
create-turtles 4 [setxy random-xcor random-ycor set label who set size 3]
ask turtles [ create-links-with other turtles [ set weight random 100 set label weight ]]
ask turtle 1 [ ask link-with turtle 2 [ set color red set thickness 0.5 ]]
ask turtle 1 [
let myweight [weight ] of link-with turtle 2
print ( word "Turtle 1 says, my link weight with turtle 2 is " myweight )
]
ask turtles [ ask link-neighbors [
let myweight [weight ] of link-with myself
print ( word myself " says, my link weight with " self " is " myweight )
]]
reset-ticks
end

Minimum distance and interference between turtles

I am doing boarding processes model with anti-Covid measures. I would like to know if any of you could help me.
I would like to enforce that the minimum distance between turtles will be 4 patches.
I would like to identify if there is an interference, that is, that a previous turtle occupies a seat that prevents a new agent from passing through.
I don't know how to insert this in my code:
to go
; stop when all the pessengers have found a seat
if not any? turtles with [seated? = false]
[stop]
set counter counter + 1
(foreach (sort turtles with [seated? = false] ) [a ->
ask a [
; check if we have reached the correct row of seats
ifelse [seat-row] of patch-at 1 -1 = assigned-seat-row
[
; only seat the passenger if he/she has stored the luggage OR if we don't take luggages into account
ifelse luggage-store-ticks = 0 or storing-luggage-takes-time = false
[
let seat patch-at 1 -1
set xcor [pxcor] of seat
set ycor assigned-seat-number
set seated? true
]
[
set luggage-store-ticks luggage-store-ticks - 1
]
]
[
let passenger-ahead one-of turtles-on patch-ahead 1
ifelse passenger-ahead != nobody
[
set speed [speed] of passenger-ahead
if xcor != airplane-door-x-cor
[fd speed]
]
[
set speed default-speed
fd speed
]
]
]
])
end
You could extend your existing patch-ahead 1 to also look at the patches 2, 3 and 4 ahead. But I think it would be easiest to use in-cone 5 10 or similar. That will look ahead in a cone shape, 10 degrees on either side of the heading and a distance of 5. So you could do something like:
let potential-blockers turtles in-cone 5 10
let blocker min-one-of potential-blockers [distance myself]
That should (not tested) find the closest turtle approximately in front and name it "blocker" so that you can do things like check if it's far enough away, match speed (see the basic traffic model in the NetLogo models library)

How to extract a highly linked node from a network

I want to extract a node with highest degree centrality from the network. I don't want to extract a node with max links only. I want to extract the node along with the nodes adjacent to it.
Below is the code. In this code, I have loaded a network using nw extensions.
extensions [nw]
turtles-own [ explored? ]
to setup
ca
crt 25
ask turtles [fd random 15]
load-graph
extract_deg
end
to load-graph
let filename user-file
if (filename != false) [
nw:load-graphml filename [
set shape "circle"
set size 1
]
nw:set-context turtles links
]
end
to extract_deg
let n turtles with [my-links = max [count link-neighbors] of turtles]
ask n [show other turtles network:in-link-radius 1 turtles]
end
to layout
ask turtles [ set size sqrt count my-links ]
layout-spring turtles links 0.5 2 1
ask turtles [
facexy 0 0
fd (distancexy 0 0) / 100 ]
end
The code below will choose one of the nodes with largest degree (just remove one-of if you want all of them), turn it red and make its network neighbours green.
You don't need the expression [my-links = max [count link-neighbors] of turtles], standard NetLogo includes the very useful with-max primitive. However, I think your construction would have worked if you had counted my-links (like let n turtles with [count my-links = max [count link-neighbors] of turtles]). Then you have some syntax errors in the next line (the extension is nw and you don't need the turtles.
to extract_deg
let maxk-set one-of turtles with-max [count my-links]
ask maxk-set
[ set color red
ask other nw:turtles-in-radius 1 [set color green]
]
end

NetLogo: Changing one breed's variable depending on other breed's variable in an ego-centric network environment

Dear Stackoverflow users,
I am a newbie to NetLogo and the community here, so I hope I can express myself adequately. If you need more information in order to understand my question, please, let me know. As I am not completely sure, where my problem lies, my title might even be misleading.
Here is what I am trying to do: I want an ego-centric network model, in which 1 ego (a Latino immigrant in the US) starts with a given value (between 1 and 6) for
identification with Latino culture and
identification with US/White culture.
The ego (breed #1) has 8 alters (breed #2). The alters consist of Latinos and Whites (ratio to be determined by slider in the interface: number-Latinos). The alters are randomly connected between themselves (amount of undirected links to be determined by another slider in the interface: number-of-alter-links). Each alter has a value for degree d (which is the number of links within the same ethnicity).
At each tick, ego is supposed to interact randomly with one of the alters. If the alter is Latino, then ego's initial value for Latino identification should increase by 0.1 + d * 0.1. If the alter is White, ego's initial value for US identification should increase by 0.1 + d * 0.1. The maximum value that can be reached for the identification variables is 6.
Here comes the code:
breed [egos ego]
breed [alters alter]
egos-own[identification-US identification-Latino]
alters-own[degree]
to setup
clear-all
setup-alters
setup-egos
reset-ticks
end
to setup-alters
create-alters 8
[layout-circle alters 8
if who < number-Latinos [set color orange] ; Latinos are orange
if who >= number-Latinos [set color yellow] ; Whites are yellow
]
while [count links < number-of-alter-links][
let node1 random 8
let node2 random 8
if (node1 != node2)[
ask alter node1 [create-link-with alter node2]
]
]
ask alters [ ; set degree within same ethnicity
ifelse color = yellow
[set degree (count link-neighbors with [color = yellow])]
[set degree (count link-neighbors with [color = orange])]
]
end
to setup-egos
create-egos 1 [
set identification-US initial-US-identification-ego
set identification-Latino initial-Latino-identification-ego]
end
to go
if ticks >= 50 [stop]
interact
change-identification
tick
end
to interact
ask egos [create-link-with one-of alters [set color green]]
end
to change-identification
ask links with [color = green] [let d [degree] of end1
ask egos [
ifelse link-neighbors = yellow
[ifelse (identification-US < 6)
[set identification-US identification-US + 0.1 + d * 0.1]
[set identification-US 6]
]
[ifelse (identification-Latino < 6)
[set identification-Latino identification-Latino + 0.1 + d * 0.1]
[set identification-Latino 6]
]
]
]
ask egos [ask my-links [die]]
end
This is my problem: When I am running the simulation, only the value for Latino identification changes, but not the one for US identification. This is even true, when there are no Latinos in the network. I am not sure where the problem lies. Is it in the nested ifelse command? I have tried to work my way around the nested ifelse and made several if commands, but the problem remains. Does it have to do with how I defined the two ethnicities with colors? Also, when I ask in the command center something about a particular turtle (e.g., turtle 3), I get the answer 9 times (total number of turtles). Maybe the problem is how I ask the link-neighbor(s) for its color?
Thanks for your attention! Any idea, suggestion or possible solution is highly appreciated.
This will always be false: link-neighbors = yellow.
Btw, if you post an entire model like this, you need to replace the interface globals with code-based declaration and initialization of the variables.

How can I get an agent to decay as multiple agents feed on it?

In my model I have some agents which act as food items with a set energy. These are fed upon by a number of turtle breeds who each have their own food-energy which is less than the energy of the food item.
The code for the feeding agents is as follows:
to eat
ifelse [food-energy] of myfood > 1.5 [
set food-energy 1.5]
end
and the associated code for the food item to decay is:
to decay
if any? turtles-here [set food-energy
(1.5 * count feeders-here with [myfood = myself]
end
The problem occurs if the energy of the food is not an exact multiple of the amount of energy the feeders can consume. So for example it can go down to 1 and this results in the feeders taking 1.5 units which should be impossible. This is exacerbated when I have different breeds with different food energies (i.e. < or > 1.5).
So my question is how can I get this things to balance?
You need to study the Wolf-Sheep Predation model. This is the first NetLogo tutorial: http://ccl.northwestern.edu/netlogo/docs/tutorial1.html There are five versions of increasing complexity in the NetLogo Models Library, which are covered in chapter 4 of Wilensky and Rand (2015), which you should read.
See some related material here:
http://jasss.soc.surrey.ac.uk/14/2/5.html
Some hints follow, but many details need filling in.
breed [feeders feeder]
patches-own [ food-energy ]
feeders-own [ myfood ]
to setup
ca
ask patches [set food-energy random 50]
create-feeders 500 [
move-to one-of patches
set myfood one-of patches
]
end
to go
ask feeders [move]
ask feeders [feed]
ask patches [growback]
end
to move ;how shd they move?
rt random 20
left random 40
fd 1
;shd movement cost energy?
end
to feed
if (patch-here = myfood) [
let _extracted min (list food-energy 1.5)
set food-energy (food-energy - _extracted)
]
end
to growback
;do you want growback?
end
thanks for your responses. I'll try to implement them. This is one inelegant workaround that worked for me:
to eat
ifelse (food-energy / capacity) < 1 and [meat] of myfood > capacity [
set food-energy 1.5] [set food-energy [meat] of myfood
ask myfood [set shape "square"]]
if (food-energy / capacity) = 1 [
set color white]
if (food-energy > 0 and food-energy / capacity < 1)
[ set color white ]
end
This was initially causing a problem such that when the food energy went down to 0 and I asked it to die any animal looking at the [meat] of myfood lost it's target and I got an error. So I made the animals break this connection once their colour was white.
to ignore
set myfood nobody
set food-energy food-energy * 1
end