I have some Problems with Unity 5.50.f3/Visual Studio 2015 for Windows Universal (HoloLens) and the Holograms 212 Tutorial( https://developer.microsoft.com/en-us/windows/holographic/holograms_212). T
If i started the Example inside the HoloLens Emulator or Device in Debug-Mode i got the following error code in Visual Studio and my App crashed:
_CRT_ASSERT caught:
'''
C:\Program Files (x86)\Microsoft Visual Studio 14.0\vc\include\vector(73) : Assertion failed: "Standard C++ Libraries Out of Range" && 0
'''
I think the problem is that i haven't installed my Visual Studio at this path. Anyway it seemed to be (hardcoded?) inside the BridgeInterface.pdb, UnityEngineDelegates.pdb and UnityPlayer_UAP_x86_Debug_dotnet.pdb.
These files seemed to be used from Unity directory.
In Release-Mode this error didn't occur. Does any one has an idea how i can avoid this error?
Thank You :-)
Related
got "'dotnet.exe' exited with code -2147450750 " error while running android emulator choose "Release" instead of Debug in visual studio 2022 for MAUI.
How to fix it...
I installed .net latest version
I am trying to build Azure remote rendering unity showcase project. After unity build the output visual studio project upon building is giving below error, my Unity 3D version is 2019.4.29f and visual studio version is 2019:
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Il2CppTypeDefinitions.c
1>EXEC : fatal error C1007: unrecognized flag '-ssa-cfg-jt-' in 'p2'
LINK : fatal error LNK1181: cannot open input file 'C:\ADO-Repo\MR\ARR\Unity\v2019\ARRShowcase\ARRApp\build\bin\ARM64\Release\GameAssembly.lib'
It looks like the compiler flags in the Il2CppOutputProject project contain an error. I generated the Showcase solution with Unity 2019.4.29f and see a similar flag -d2ssa-cfg-jt- in there.
You can check if the compiler flags in your generated solution contain -ssa-cfg-jt-, and if so try replacing that by -d2ssa-cfg-jt-.
To view the compiler flags in Visual Studio open the Properties of the Il2CppOutputProject project. Then go to the NMake page and edit the Build Command Line field. In my configuration --compiler-flags="-d2ssa-cfg-jt-" is right at the end: Il2CppOutputProject Properties.
Whenever I try to create a C++ project in Unreal Engine 4, it throws me this error:
An error occurred while trying to generate project files.
Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Zahin/Documents/Unreal Projects/TestC/TestC.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
While compiling C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
error CS0042: Unexpected error creating debug information file 'c:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\BuildRules\UE4Rules.PDB' -- 'c:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\BuildRules\UE4Rules.pdb: Access is denied.
ERROR: Unable to compile source files.
It works perfectly fine with Blueprint mode, but I need to open in C++. Please help.
Start/Execute Unreal as Administrator. It should solve the problem.
Try to install:
Win64:
https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-3.1.18-windows-x64-installer
Win32:
https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-3.1.18-windows-x86-installer
It helped me to solve the problem.
i am debugging and deploying one Hololens Application on Emulator as well as trying to do so on actual Hololens Device, but i am facing the following exception:
_CRT_ASSERT caught:
'''
C:\Program Files (x86)\Microsoft Visual Studio 14.0\vc\include\vector(1237) : Assertion failed: "Standard C++ Libraries Out of Range" && 0
'''
Stacktrace:
0x5FEDFAD8 (UnityPlayer) DllGetActivationFactory
0x5FEDF91E (UnityPlayer) DllGetActivationFactory
0x5FEE2F70 (UnityPlayer) DllGetActivationFactory
...
i am just doing like:
press play button on visual studio and then it will start its stuffs for Deployment.
then it will show "Made With Unity" splash Screen and application get crashed.
My project involves procedural meshes and I ran into the same issue today when I tried to deploy to the HoloLens emulator.
If you have a script where a Mesh calls the RecalculateNormals() or similar functions, then try without it. Same issue exists if you assign normals to a mesh.
If you can, please share also the code.
EDIT:
It happens when you deploy it as "Debug", not as "Release".
I intend to work with OpenCV 1.1 version and Matlab2011 together. The program uses call to load library. However, it returns an error
> In loadlibrary at 347
In Untitled at 4
Error using loadlibrary (line 421)
There was an error loading the library "C:\Program Files
(x86)\OpenCV1.1\bin\cxcore110.dll"
C:\Program Files (x86)\OpenCV1.1\bin\cxcore110.dll is not a valid
Win32 application.
I have tested the program in Matlab 2008 and 2010 where it gives error of a different kind I have installed x64 Compilers and Tools and my system has Visual Studio2008 and 2010 with SDK7 and 6.1. Also, on doing MEX setup I get the following options
Select a compiler:
[1] Microsoft Software Development Kit (SDK) 7.1 in c:\Program Files (x86)\Microsoft Visual Studio 10.0
[2] Microsoft Visual C++ 2010 Express in c:\Program Files (x86)\Microsoft Visual Studio 10.0
[0] None
Compiler: 2
This also returns the error
Error in ==> untitled at 5
loadlibrary(...
I am perplexed at what to do as this problem is persistently appearing. I even followed the thread in link where tit mentions that 2011 supports load library. So,why does it not work?Please help.
Applications compiled for 32bits don't mix with applications compiled for 64bits. If your OpenCV was compiled for 32bits, make sure Matlab is 32bits as well as your compilers.
BTW, seriously consider moving to a more recent version. OpenCV 1.1 is jurassic!