Tracking the position of a NSCell on change - swift

I have a NSTableView and want to track the position of its containing NSCells when the tableView got scrolled by the user.
I couldn’t find anything helpful. Would be great if someone can lead me into the right direction!
EDIT:
Thanks to #Ken Thomases and #Code Different, I just realized that I am using a view-based tableView, using tableView(_ tableView:viewFor tableColumn:row:), which returns a NSView.
However, that NSView is essentially a NSCell.
let cell = myTableView.make(withIdentifier: "customCell", owner: self) as! MyCustomTableCellView // NSTableCellView
So I really hope my initial question wasn’t misleading. I am still searching for a way how to track the position of the individual cells/views.
I set the behaviour of the NSScrollView (which contains the tableView) to Copy on Scroll in IB.
But when I check the x and y of the view/cells frame (within viewWillDraw of my MyCustomTableCellView subclass) it remains 0, 0.

NSScrollView doesn't use delegate. It uses the notification center to inform an observer that a change has taken place. The solution below assume vertical scrolling.
override func viewDidLoad() {
super.viewDidLoad()
// Observe the notification that the scroll view sends out whenever it finishes a scroll
let notificationName = NSNotification.Name.NSScrollViewDidLiveScroll
NotificationCenter.default.addObserver(self, selector: #selector(scrollViewDidScroll(_:)), name: notificationName, object: scrollView)
// Post an intial notification to so the user doesn't have to start scrolling to see the effect
scrollViewDidScroll(Notification(name: notificationName, object: scrollView, userInfo: nil))
}
// Whenever the scroll view finished scrolling, we will start coloring the rows
// based on how much they are visible in the scroll view. The idea is we will
// perform hit testing every n-pixel in the scroll view to see what table row
// lies there and change its color accordingly
func scrollViewDidScroll(_ notification: Notification) {
// The data's part of a table view begins with at the bottom of the table's header
let topEdge = tableView.headerView!.frame.height
let bottomEdge = scrollView.bounds.height
// We are going to do hit-testing every 10 pixel. For best efficiency, set
// the value to your typical row's height
let step = CGFloat(10.0)
for y in stride(from: topEdge, to: bottomEdge, by: step) {
let point = NSPoint(x: 10, y: y) // the point, in the coordinates of the scrollView
let hitPoint = scrollView.convert(point, to: tableView) // the same point, in the coordinates of the tableView
// The row that lies that the hitPoint
let row = tableView.row(at: hitPoint)
// If there is a row there
if row > -1 {
let rect = tableView.rect(ofRow: row) // the rect that contains row's view
let rowRect = tableView.convert(rect, to: scrollView) // the same rect, in the scrollView's coordinates system
let visibleRect = rowRect.intersection(scrollView.bounds) // the part of the row that visible from the scrollView
let visibility = visibleRect.height / rowRect.height // the percentage of the row that is visible
for column in 0..<tableView.numberOfColumns {
// Now iterate through every column in the row to change their color
if let cellView = tableView.view(atColumn: column, row: row, makeIfNecessary: true) as? NSTableCellView {
let color = cellView.textField?.textColor
// The rows in a typical text-only tableView is 17px tall
// It's hard to spot their grayness so we exaggerate the
// alpha component a bit here:
let alpha = visibility == 1 ? 1 : visibility / 3
cellView.textField?.textColor = color?.withAlphaComponent(alpha)
}
}
}
}
}
Result:

Update based on edited question:
First, just so you're aware, NSTableCellView is not an NSCell nor a subclass of it. When you are using a view-based table, you are not using NSCell for the cell views.
Also, a view's frame is always relative to the bounds of its immediate superview. It's not an absolute position. And the superview of the cell view is not the table view nor the scroll view. Cell views are inside of row views. That's why your cell view's origin is at 0, 0.
You could use NSTableView's frameOfCell(atColumn:row:) to determine where a given cell view is within the table view. I still don't think this is a good approach, though. Please see the last paragraph of my original answer, below:
Original answer:
Table views do not "contain" a bunch of NSCells as you seem to think. Also, NSCells do not have a position. The whole point of NSCell-based compound views is that they're much lighter-weight than an architecture that uses a separate object for each cell.
Usually, there's one NSCell for each table column. When the table view needs to draw the cells within a column, it configures that column's NSCell with the data for one cell and tells it to draw at that cell's position. Then, it configures that same NSCell with the data for the next cell and tells it to draw at the next position. Etc.
To do what you want, you could configure the scroll view to not copy on scroll. Then, the table view will be asked to draw everything whenever it is scrolled. Then, you would implement the tableView(_:willDisplayCell:for:row:) delegate method and apply the alpha value to the cells at the top and bottom edges of the scroll view.
But that's probably not a great approach.
I think you may have better luck by adding floating subviews to the scroll view that are partially transparent, with a gradient from fully opaque to fully transparent in the background color. So, instead of the cells fading out and letting the background show through, you put another view on top which only lets part of the cells show through.

I just solved the issue by myself.
Just set the contents view postsBoundsChangedNotifications to true and added an observer to NotificationCenter for NSViewBoundsDidChange. Works like a charm!

Related

UITextView Moves to Left on Keyboard Show

I have an app with a build target of IOS 14 that is causing a problem regarding automatic positioning of the view on keyboard show.
I have a UITextView that is draggable and can be positioned partially outside of the main view that it sits within. If the field is large enough then it will extend beyond the parent view and safe area also. The parent view has clipsToBounds set as true so the overflow of the text view is not visible.
The problem is when the text field is positioned so that its right hand side is outside of the safe area and the keyboard is presented, the screen automatically scrolls left to include the far right edge of the text view, even though it is not visible due to clipsToBounds being set on its parent. I need to disable the behaviour that is causing this to happen but can't find anything that covers this for UIKit.
See below for a visual example. Can anybody please help?
Image 1
Image 2
Edit:
The structure of the screen is:
View Controller:
.....UICollectionView:
..........UICollectionViewCell:
...............UIView:
....................Elements (UITextView in this case)
func calculateCarouselOffset(formHeight: CGFloat) -> CGAffineTransform {
let carouselOffset: CGAffineTransform!
let currentElementMaxY = returnCurrentElementMaxY()
let elementMaxYTransformRemoved = currentElementMaxY + -self.scalingCarousel.transform.ty
let newFormOriginY = safeAreaFrame.height - formHeight
let topOfFormMargin: CGFloat = 20
if (newFormOriginY - topOfFormMargin) < elementMaxYTransformRemoved {
// Form will overlap element - move carousel view to compensate
let oldToNewLocDist = (newFormOriginY - topOfFormMargin) - currentElementMaxY
let moveScreenBy = self.scalingCarousel.transform.ty + oldToNewLocDist
carouselOffset = CGAffineTransform(translationX: 0, y: moveScreenBy)
} else {
// Form will not overlap element - reset carousel view
carouselOffset = self.formDeactivate
}
return carouselOffset
}
And it is called as below:
func textViewDidChage() {
let backgorundTransform = calculateCarouselOffset(formHeight: currentElementFormHeight)
let modifyBackground = UIViewPropertyAnimator(duration: 0.2, curve: .linear, animations: {
self.scalingCarousel.transform = backgorundTransform
})
modifyBackground.startAnimation()
}
It looks like this is (possibly new?) built-in behaviour for text fields. I reproduced this both with a collection view controller and a view controller holding a collection view. The text field moves itself to visible like this:
I found this by adding a symbolic breakpoint on contentOffset and then making a field editable - there are a lot of calls before you get to this point because it's also adjusting things for the keyboard coming up.
Unfortunately in your case, I think the scroll view is moving the text field's visible bounds into the visible area, which means you're scrolling horizontally since the text field is off screen.
You can't override scrollTextFieldToVisibleIfNecessary as it is private API. There are probably some hacks you can do by overriding becomeFirstResponder but they seem quite likely to either not work, or break other things.

How to scroll UICollectionView without touching it by dragging another element in Swift?

Hello! I'm trying to set up a CollectionView, that scrolls only when user scrolls another element (view with arrows on the image). Also, depending on which cell is in the middle of the screen, text in label should change to match this cell.
I've done the scrolling part this way: when user pans view with arrows, collection also moves, but not scrolls:
else if sender.state == .changed {
if scrollButtonImageView.frame.maxY < scrollRangeView.frame.maxY {
scrollButtonImageView.center = CGPoint(x: originalPosition.x, y: originalPosition.y + translation.y)
collectionView.center.y = scrollButtonImageView.center.y
My question is: Which is the proper way to scroll CollectionView without touching it and how to observe which cell is in the center of the screen and change data in labels instantly, when another cell got into center?
UPD: Now I'm using UISlider with same number of values as collection. But it is not very smooth. My code:
let currentValue = Int(sender.value)
collectionView.scrollToItem(at: IndexPath(row: currentValue, section: 0), at: .top, animated: true)
One plan might be to describe a rectangle for the area that you'd like to consider as in view (maybe as a fixed rectangle above the collection view) and then use the CGRect functions contains or intersection to identify when a child view of the collection is within the target area.

Paging with left inset on small cells in UICollectionView

I have a UICollectionView filled with dates ranging from one date to another. I have implemented the UICollectionView with IGListKit. I would Like to enable paging on each cell so that each cell will land in the middle of the circle when it scrolls past it. (Like below) I have tried a few ways of paging, but these don't centre directly in the middle of the circle (As seen in the second image). What is happening is, the cells are getting paged to the left-hand side, I would like there to be an inset of 20 so that it fits into the circle
To enable the current date to show on the left-hand side in the circle when the view first loads, I have the semantic set to Force Right-to-Left and I also have edgeInsets which are:
left: screenWidth-62, right: 20)
The width of the cell is 42 and the inset at the side is 20, therefore the first cell will sit in the circle with these insets. So when the view first loads, the collection view looks like this:
I basically want each cell to land inside of this circle when it scrolls past (if the scrolling stops)
This is what I have so far:
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
if scrollView == self.collectionView {
var currentCellOffset = self.collectionView.contentOffset
currentCellOffset.x += (self.collectionView.frame.width / 2) + 20
if let indexPath = self.collectionView.indexPathForItem(at: currentCellOffset) {
self.collectionView.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
}
}
}
and this:
collectionView.decelerationRate = UIScrollView.DecelerationRate.fast
Does anyone know how to solve this?
Thank you
i created a custom collection view layout for paging by cell instead of screen
i also outline a few different ways to customize it with examples in the README
check it out here
let me know if you have any questions about it or need more help

Swift - find out which table view cell occupies most of screen

I have this table view whose table view cells have the width and the height of the screen. Each showing an image.
While you scroll through the table view you can have one table view cell occupying the whole screen. Or at the most you can see 2 table view cells on the screen of the app at the same time.
My question is: is there any way I can find out which of the 2 table view cells occupies more screen height than the other?
Here is the easy way to find out which cell is visible more than 60%.
func scrollViewDidScroll(scrollView: UIScrollView) {
checkWhichVideoToEnable()
}
func checkWhichVideoToEnable() {
for cell in tableView.visibleCells as [UITableViewCell] {
if cell.isKindOfClass(UITableViewCell) {
let indexPath = tableView.indexPathForCell(cell)
let cellRect = tableView.rectForRowAtIndexPath(indexPath!)
let superView = tableView.superview
let convertedRect = tableView.convertRect(cellRect, toView: superView)
let intersect = CGRectIntersection(tableView.frame, convertedRect)
let visibleHeight = CGRectGetHeight(intersect)
if visibleHeight > self.view.bounds.size.height * 0.6 { // only if 60% of the cell is visible.
//cell is visible more than 60%
print(indexPath?.row) //your visible cell.
}
}
}
}
Reference from HERE.
Look at the second visible cell (tableView.visibleCells[1]) and check its y position. If it's less than half the height of the tableView, it's taking up more of the screen, else less. Break ties any way you want.
edit
The y position for a given indexPath is fixed, so you need to take into account the tableView's contentOffset.
CGFloat yOrigin = [tableView.visibleCells[1] frame].origin.y - tableView.contentOffset.y;
you could maybe try to get the tableView's visibleCells and check the origin of those cells. Since you'll have 2 visibleCells at any time, comparing their respective frame's y value could tell you which is occupying more height

NSScrollView with unclipped content view?

Is there a way I can set my scrollview not to clip its contents? (Which is a NSTextView)
I have a subclass of NSScrollView and want its content not to be clipped to its bounds.
I have tried overriding:
- (BOOL) wantsDefaultClipping{
return NO;
}
in MyScrollView and in MytextView without any effect.
In the iOS I would simply would do: myuitextView.clipsToBounds=NO; how can I do this in Cocoa?
EDIT
This is an example of what I want to achieve but in the mac
The scrollview is white, the scroller will never go outside its bounds but the text does since I did myuitextView.clipsToBounds=NO
See picture here
EDIT2
I wouldn't mind clip my view like #Josh suggested. But the real behaviour I would like to have can be explained with this picture:
Do you see the word *****EDIT***** that has being cut in the very first line?
I want the text not to be cut this way, rather I want it to completely appear and I will put a semitransparent image so it looks like it fades off when it's outside the frame.
Q: Why don't I simply put a semitransparent NSImageView on it so it looks like what I want?
A: Because 1.Scroller will be faded as well. Even if I correctly place the semitransparent NSImageView so the scroller looks fine, the cursor/caret will be able to go underneath the semitransparent NSImageView again it does not look good.
I would like to be able to control the area is clipped by NSClipView. I think that would solve my problem. Is there any alternative I have? maybe I can control the caret position or scrolling position through NSTextView so caret will never go near the top/bottom frame limits? or any work-around?
Any advice is appreciated.
Now that it's 2016 and we're using vibrant titlebars with full size content views, I'll add my thoughts to how someone might accomplish this. Hopefully, this will help anyone who came here looking for help on this, as it helped me.
This answers the question in regards to scrolling under the titlebar, but you could easily modify this technique to scroll under other things using the insets and caret position.
To get a scroll view (with or without an NSTextView inside of it) to scroll behind a titlebar, you can use:
// For transparent title.
window.titlebarAppearsTransparent = true
window.styleMask = window.styleMask | NSFullSizeContentViewWindowMask
window.appearance = NSAppearance(named: NSAppearanceNameVibrantLight)
This effectively overlays the titlebar of the NSWindow onto the window's contentView.
To constrain something to the top of the window without knowing the height of the titlebar:
// Make a constraint for SOMEVIEW to the top layout guide of the window:
let topEdgeConstraint = NSLayoutConstraint(
item: SOMEVIEW, attribute: NSLayoutAttribute.Top,
relatedBy: NSLayoutRelation.Equal,
toItem: window.contentLayoutGuide,
attribute: NSLayoutAttribute.Top, multiplier: 1.0, constant: 0.0)
// Turn the constraint on automatically:
topEdgeConstraint.active = true
This allows you to constrain the top of an element to the bottom of the titlebar (and or toolbar + any accessory views it may have). This was shown at WWDC in 2015: https://developer.apple.com/videos/play/wwdc2014/220/
To get the scrollview to scroll under the titlebar but show its scrollbars inside the unobscured part of the window, pin it to the top of the content view in IB or via code, which will cause it to be under the titlebar. Then, tell it to automatically update it's insets:
scrollView.automaticallyAdjustsContentInsets = true
Finally, you can subclass your window and handle the cursor/caret position. There is a presumed bug (or developer error on my part) that doesn't make the scrollview always scroll to the cursor/caret when it goes above or below the content insets of the scrollview.
To fix this, you must manually find the caret position and scroll to see it when the selection changes. Forgive my awful code, but it seems to get the job done. This code belongs in an NSWindow subclass, so self is referring to the window.
// MARK: NSTextViewDelegate
func textViewDidChangeSelection(notification: NSNotification) {
scrollIfCaretIsObscured()
textView.needsDisplay = true // Prevents a selection rendering glitch from sticking around
}
// MARK: My Scrolling Functions
func scrollIfCaretIsObscured() {
let rect = caretRectInWindow()
let y: CGFloat = caretYPositionInWindow() - rect.height
// Todo: Make this consider the text view's ruler height, if present:
let tbHeight: CGFloat
if textView.rulerVisible {
// Ruler is shown:
tbHeight = (try! titlebarHeight()) + textViewRulerHeight
} else {
// Ruler is hidden
tbHeight = try! titlebarHeight()
}
if y <= tbHeight {
scrollToCursor()
}
}
func caretYPositionInWindow() -> CGFloat {
let caretRectInWin: NSRect = caretRectInWindow()
let caretYPosInWin: CGFloat = self.contentView!.frame.height - caretRectInWin.origin.y
return caretYPosInWin
}
func caretRectInWindow() -> CGRect {
// My own version of something based off of an old, outdated
// answer on stack overflow.
// Credit: http://stackoverflow.com/questions/6948914/nspopover-below-caret-in-nstextview
let caretRect: NSRect = textView.firstRectForCharacterRange(textView.selectedRange(), actualRange: nil)
let caretRectInWin: NSRect = self.convertRectFromScreen(caretRect)
return caretRectInWin
}
/// Scrolls to the current caret position inside the text view.
/// - Parameter textView: The specified text view to work with.
func scrollToCursor() {
let caretRectInScreenCoords = textView.firstRectForCharacterRange(textView.selectedRange(), actualRange: nil)
let caretRectInWindowCoords = self.convertRectFromScreen(caretRectInScreenCoords)
let caretRectInTextView = textView.convertRect(caretRectInWindowCoords, fromView: nil)
textView.scrollRectToVisible(caretRectInTextView)
}
enum WindowErrors: ErrorType {
case CannotFindTitlebarHeight
}
/// Calculates the combined height of the titlebar and toolbar.
/// Don't try this at home.
func titlebarHeight() throws -> CGFloat {
// Try the official way first:
if self.titlebarAccessoryViewControllers.count > 0 {
let textViewInspectorBar = self.titlebarAccessoryViewControllers[0].view
if let titlebarAccessoryClipView = textViewInspectorBar.superview {
if let view = titlebarAccessoryClipView.superview {
if let titleBarView = view.superview {
let titleBarHeight: CGFloat = titleBarView.frame.height
return titleBarHeight
}
}
}
}
throw WindowErrors.CannotFindTitlebarHeight
}
Hope this helps!
I would simply try to observe the document view's frame and match the scroll view's frame when the document resizes.
This is a little hairy. AFAIK, NSViews can't draw outside their own frame. At any rate I've never seen it done, and I was somewhat surprised when I realized that UIView allows it by default. But what you probably want to do here is not manipulate clipping rectangles (doing any such thing inside NSScrollView will probably not do what you want or expect), but instead try to cover up the vertically-truncated text lines with either layers or views that are the same color as the background. Perhaps you could subclass NSClipView and override viewBoundsChanged: and/or viewFrameChanged: in order to notice when the text view is being shifted, and adjust your "shades" accordingly.
You might consider using a translucent layer to achieve this appearance, without actually drawing outside your view. I'm not certain of the rules on iOS, but on the Mac, a view drawing outside its bounds can cause interference with surrounding drawing.
However, you can set the clipping region to be whatever you like inside your scroll view subclass's drawRect: using -[NSBezierPath setClip:]:
- (void)drawRect:(NSRect)dirtyRect {
[NSGraphicsContext saveGraphicsState];
[[NSBezierPath bezierPathWithRect:[[self documentView] frame]] setClip];
//...
[NSGraphicsContext restoreGraphicsState];
}
It might be possible (since you asked) to use this code in an NSClipView subclass, but there's not much info about that, and I think you may have a hard time making it interact properly with its scroll view. If it were me, I'd try subclassing NSScrollView first.