As Apple Documentation says:
Use let to make a constant and var to make a variable. The value of a constant doesn’t need to be known at compile time, but you must assign it a value exactly once. This means you can use constants to name a value that you determine once but use in many places.
Let's consider some class:
class A {
var a = [String]()
}
Since array a is mutable, it's defined via var. But what if we consider class B, where instance of A is property?
class B {
let b = A()
}
Even if b is mutable, let keyword will be ok, because reference won't be changed. On the other hand, var will be ok too, because content of b can be changed. What should I pick in this example - let or var?
Use let whenever you can. Use var when you must. Making things immutable makes a lot of bugs impossible, so it should be your default choice. As much as possible, set all your values in init and never change them. Similarly, you should use struct when you can, and class when you must (though in my experience this is harder to achieve than using let).
So in your example, if you cannot set A.a during initialization, then yes, it should be var. But there is no need in your example to use var for B.b. (And there's no reason in either example to use class, at least in the way you've presented the question.)
Let's give these better names to help with our reasoning. Let's say
class Head {
var hairs = [String]()
}
class Person {
let head = Head()
}
In this example, a Person has exactly one head, and for the lifetime of each Person, his/her head will always been that same head. However, that head's hairs can grow in, fall out, or otherwise change. Person's ownership of this head has no bearing on the Head's relationship to its hairs.
As Rob mentioned, you should always use let unless you have a good reason not to. Immutability is your friend when it comes to reasoning about program behavior.
Use let when your object does not change its value after has been set a value.
Use var if your object can change its value more than 1 time.
'let' is for constance. 'var' is for something variable.
However, constant restriction is only applied to the object but not its attributes if the object is an instance of class (value are passed by reference). Depending on type of those attributes (constant or variable), we can change their value after. This is not true for structure.
For example:
class VideoMode {
var interlaced = false
var frameRate = 0.0
var name: String?
}
in a function, you declare
let vm = VideoMode()
print("starting framerate is \(vm.frameRate)") // -> print starting framerate is 0.0
vm.frameRate = 20.0
print("framerate now is \(vm.frameRate)") // -> print framerate now is 20.0
//we can change .frameRate later to 10.0, there is no compile error
vm.frameRate = 10.0
print("framerate now is \(vm.frameRate)") // -> print framerate now is 10.0
When you declare a variable with var, it means it can be updated, it is variable, it’s value can be modified.
When you declare a variable with let, it means it cannot be updated, it is non variable, it’s value cannot be modified.
var a = 1
print (a) // output 1
a = 2
print (a) // output 2
let b = 4
print (b) // output 4
b = 5 // error "Cannot assign to value: 'b' is a 'let' constant"
Let us understand above example: We have created a new variable “a” with “var keyword” and assigned the value “1”. When I print “a” I get output as 1. Then I assign 2 to “var a” i.e I’m modifying value of variable “a”. I can do it without getting compiler error because I declared it as var.
In the second scenario I created a new variable “b” with “let keyword” and assigned the value “4”. When I print “b” I got 4 as output. Then I try to assign 5 to “let b” i.e. I’m trying to modify the “let” variable and I get compile time error “Cannot assign to value: ‘b’ is a ‘let’ constant”.
Source: https://thenucleargeeks.com/2019/04/10/swift-let-vs-var/
I'm learning Swift and I'm reading The Swift Programming Language from Apple. I don't have any Objective-C background (only PHP, JavaScript, and others, but not Objective-C).
On page 24-25 I see this code:
//...Class definition stuff...
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
//...Class continues...
This part is not specified in the book, and I can't get what those are for.
What are get and set?
The getting and setting of variables within classes refers to either retrieving ("getting") or altering ("setting") their contents.
Consider a variable members of a class family. Naturally, this variable would need to be an integer, since a family can never consist of two point something people.
So you would probably go ahead by defining the members variable like this:
class family {
var members: Int
}
This, however, will give people using this class the possibility to set the number of family members to something like 0 or 1. And since there is no such thing as a family of 1 or 0, this is quite unfortunate.
This is where the getters and setters come in. This way you can decide for yourself how variables can be altered and what values they can receive, as well as deciding what content they return.
Returning to our family class, let's make sure nobody can set the members value to anything less than 2:
class family {
var _members: Int = 2
var members: Int {
get {
return _members
}
set (newVal) {
if newVal >= 2 {
_members = newVal
} else {
println('error: cannot have family with less than 2 members')
}
}
}
}
Now we can access the members variable as before, by typing instanceOfFamily.members, and thanks to the setter function, we can also set it's value as before, by typing, for example: instanceOfFamily.members = 3. What has changed, however, is the fact that we cannot set this variable to anything smaller than 2 anymore.
Note the introduction of the _members variable, which is the actual variable to store the value that we set through the members setter function. The original members has now become a computed property, meaning that it only acts as an interface to deal with our actual variable.
A simple question should be followed by a short, simple and clear answer.
When we are getting a value of the property it fires its get{} part.
When we are setting a value to the property it fires its set{} part.
PS. When setting a value to the property, Swift automatically creates a constant named "newValue" = a value we are setting. After a constant "newValue" becomes accessible in the property's set{} part.
Example:
var A:Int = 0
var B:Int = 0
var C:Int {
get {return 1}
set {print("Recived new value", newValue, " and stored into 'B' ")
B = newValue
}
}
// When we are getting a value of C it fires get{} part of C property
A = C
A // Now A = 1
// When we are setting a value to C it fires set{} part of C property
C = 2
B // Now B = 2
You should look at Computed Properties.
In your code sample, perimeter is a property not backed up by a class variable. Instead its value is computed using the get method and stored via the set method - usually referred to as getter and setter.
When you use that property like this:
var cp = myClass.perimeter
you are invoking the code contained in the get code block, and when you use it like this:
myClass.perimeter = 5.0
You are invoking the code contained in the set code block, where newValue is automatically filled with the value provided at the right of the assignment operator.
Computed properties can be read/write if both a getter and a setter are specified, or read-only if the getter only is specified.
A variable declares and is called like this in a class:
class X {
var x: Int = 3
}
var y = X()
print("value of x is: ", y.x)
//value of x is: 3
Now you want the program to make the default value of x more than or equal to 3. Now take the hypothetical case if x is less than 3: your program will fail.
So, you want people to either put in 3 or more than 3. Swift got it easy for you and it is important to understand this bit - it is an advanced way of dating the variable value, because they will extensively use it in iOS development. Now let's see how get and set will be used here.
class X {
var _x: Int = 3
var x: Int {
get {
return _x
}
set(newVal) { // Set always take one argument
if newVal >= 3 {
_x = newVal // Updating _x with the input value by the user
print("new value is: ", _x)
}
else {
print("error must be greater than 3")
}
}
}
}
let y = X()
y.x = 1
print(y.x) // The error must be greater than 3
y.x = 8 // // The new value is: 8
If you still have doubts, just remember the use of get and set is to update any variable the way we want it to be updated. get and set will give you better control to rule your logic. It is a powerful tool, hence not easily understandable.
What is the difference between let and var in Apple's Swift language?
In my understanding, it is a compiled language but it does not check the type at compile time. It makes me confused. How does the compiler know about the type error? If the compiler doesn't check the type, isn't it a problem with production environment?
This error is given when I try to assign a value to a let:
Cannot assign to property: 'variableName' is a 'let' constant
Change 'let' to 'var' to make it mutable
The let keyword defines a constant:
let theAnswer = 42
The theAnswer cannot be changed afterwards. This is why anything weak can't be written using let. They need to change during runtime and you must be using var instead.
The var defines an ordinary variable.
What is interesting:
The value of a constant doesn’t need to be known at compile time, but you must assign the value exactly once.
Another strange feature:
You can use almost any character you like for constant and variable
names, including Unicode characters:
let 🐶🐮 = "dogcow"
Excerpts From: Apple Inc. “The Swift Programming Language.” iBooks. https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=881256329
Community Wiki
Because comments are asking for adding other facts to the answer, converting this to community wiki answer. Feel free edit the answer to make it better.
According to The Swift Programming Language Book
Like C, Swift uses variables to store and refer to values by an
identifying name. Swift also makes extensive use of variables whose
values cannot be changed. These are known as constants, and are much
more powerful than constants in C.
Both var and let are references, therefore let is a const reference.
Using fundamental types doesn't really show how let is different than const.
The difference comes when using it with class instances (reference types):
class CTest
{
var str : String = ""
}
let letTest = CTest()
letTest.str = "test" // OK
letTest.str = "another test" // Still OK
//letTest = CTest() // Error
var varTest1 = CTest()
var varTest2 = CTest()
var varTest3 = CTest()
varTest1.str = "var 1"
varTest2.str = "var 2"
varTest3 = varTest1
varTest1.str = "var 3"
varTest3.str // "var 3"
let is used to define constants and var to define variables.
Like C, Swift uses variables to store and refer to values by an identifying name. Swift also makes extensive use of variables whose values can’t be changed. These are known as constants, and are much more powerful than constants in C. Constants are used throughout Swift to make code safer and clearer in intent when you work with values that don’t need to change.
https://docs.swift.org/swift-book/LanguageGuide/TheBasics.html
Swift let vs var
let - constant
var - variable
[Constant vs variable]
[Struct vs Class]
Official doc docs.swift.org says
The value of a constant can’t be changed once it’s set, whereas a variable can be set to a different value in the future.
This terminology actually describes a reassign mechanism
Mutability
Mutability - changeable - object's state can be changed after creation[About]
Value and Reference Type[About]
Reference Type(Class)
Swift's classes are mutable a-priory
var + class
It can be reassigned or changed
let + class = constant of address
It can not be reassigned and can be changed
Value(Struct, Enum)
Swift's struct can change their mutability status:
var + struct = mutable
It can be reassigned or changed
let + struct = *immutable or rather unmodifiable[About] [Example] [Example] = constant of value
It can not be reassigned or changed
*immutable - check testStructMutability test
Experiments:
class MyClass {
var varClass: NSMutableString
var varStruct: String
let letClass: NSMutableString
let letStruct: String
init(_ c: NSMutableString, _ s: String) {
varClass = c
varStruct = s
letClass = c
letStruct = s
}
}
struct MyStruct {
var varClass: NSMutableString
var varStruct: String
let letClass: NSMutableString
let letStruct: String
init(_ c: NSMutableString, _ s: String) {
varClass = c
varStruct = s
letClass = c
letStruct = s
}
//mutating function block
func function() {
// varClass = "SECONDARY propertyClass" //Cannot assign to property: 'self' is immutable
// varStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'self' is immutable
}
mutating func mutatingFunction() {
varClass = "SECONDARY propertyClass"
varStruct = "SECONDARY propertyStruct"
}
}
Possible use cases
func functionVarLetClassStruct() {
var varMyClass = MyClass("propertyClass", "propertyStruct")
varMyClass.varClass = "SECONDARY propertyClass"
varMyClass.varStruct = "SECONDARY propertyStruct"
// varMyClass.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// varMyClass.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
let letMyClass = MyClass("propertyClass", "propertyStruct")
letMyClass.varClass = "SECONDARY propertyClass"
letMyClass.varStruct = "SECONDARY propertyStruct"
// letMyClass.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// letMyClass.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
var varMyStruct = MyStruct("propertyClass", "propertyStruct")
varMyStruct.varClass = "SECONDARY propertyClass"
varMyStruct.varStruct = "SECONDARY propertyStruct"
// varMyStruct.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// varMyStruct.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
let letMyStruct = MyStruct("propertyClass", "propertyStruct")
// letMyStruct.varClass = "SECONDARY propertyClass" //Cannot assign to property: 'letMyStruct' is a 'let' constant
// letMyStruct.varStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letMyStruct' is a 'let' constant
// letMyStruct.letClass = "SECONDARY propertyClass" //Cannot assign to property: 'letClass' is a 'let' constant
// letMyStruct.letStruct = "SECONDARY propertyStruct" //Cannot assign to property: 'letStruct' is a 'let' constant
}
mutating - Mutating Struct's Functions
You can mark a struct's method as mutating
Indicates that this function changes internal property values
You are only able to call mutating function on var variable
Result is visible when mutating function is finished
func testStructMutatingFunc() {
//given
var varMyStruct = MyStruct("propertyClass", "propertyStruct")
//when
varMyStruct.mutatingFunction()
//than
XCTAssert(varMyStruct.varClass == "SECONDARY propertyClass" && varMyStruct.varStruct == "SECONDARY propertyStruct")
// It is not possible to call a mutating function on a let variable
let letMyStruct = MyStruct("propertyClass", "propertyStruct")
// letMyStruct.mutatingFunction() //Cannot use mutating member on immutable value: 'letMyStruct' is a 'let' constant
}
inout inside a function
inout allows you to reassign/modify a passed(original) value.
You are only able to pass var variable inside inout parameter
Result is visible when function is finished
inout has a next flow:
passed value is copied into copied value before a function called
copied value is assign into passed value after the function finished
//InOut
func functionWithInOutParameter(a: inout MyClass, s: inout MyStruct) {
a = MyClass("SECONDARY propertyClass", "SECONDARY propertyStruct") //<-- assign
s = MyStruct("SECONDARY propertyClass", "SECONDARY propertyStruct") //<-- assign
}
func testInOutParameter() {
//given
var varMyClass = MyClass("PRIMARY propertyClass", "PRIMARY propertyStruct")
var varMyStruct = MyStruct("PRIMARY propertyClass", "PRIMARY propertyStruct")
//when
functionWithInOutParameter(a: &varMyClass, s: &varMyStruct)
//then
XCTAssert(varMyClass.varClass == "SECONDARY propertyClass" && varMyClass.varStruct == "SECONDARY propertyStruct")
XCTAssert(varMyStruct.varClass == "SECONDARY propertyClass" && varMyStruct.varStruct == "SECONDARY propertyStruct")
// It is not possible to pass let into inout parameter
let letMyClass = MyClass("PRIMARY propertyClass", "PRIMARY propertyStruct")
let letMyStruct = MyStruct("PRIMARY propertyClass", "PRIMARY propertyStruct")
// functionWithInOutParameter(a: &letMyClass, s: &letMyStruct) //Cannot pass immutable value as inout argument: 'letMyClass', 'letMyStruct' are 'let' constants
}
*You steal are able to mutate let + struct
func testStructMutability() {
//given
let str: NSMutableString = "propertyClass"
let letMyStruct = MyStruct(str, "propertyStruct")
//when
str.append(" SECONDARY")
//then
XCTAssert(letMyStruct.letClass == "propertyClass SECONDARY")
}
Use let whenever you can. Use var when you must.
[Mutate structure]
It's maybe better to state this difference by the Mutability / Immutability notion that is the correct paradigm of values and instances changeability in Objects space which is larger than the only "constant / variable" usual notions.
And furthermore this is closer to Objective C approach.
2 data types: value type and reference type.
In the context of Value Types:
'let' defines a constant value (immutable). 'var' defines a changeable value (mutable).
let aInt = 1 //< aInt is not changeable
var aInt = 1 //< aInt can be changed
In the context of Reference Types:
The label of a data is not the value but the reference to a value.
if aPerson = Person(name:Foo, first:Bar)
aPerson doesn't contain the Data of this person but the reference to the data of this Person.
let aPerson = Person(name:Foo, first:Bar)
//< data of aPerson are changeable, not the reference
var aPerson = Person(name:Foo, first:Bar)
//< both reference and data are changeable.
eg:
var aPersonA = Person(name:A, first: a)
var aPersonB = Person(name:B, first: b)
aPersonA = aPersonB
aPersonA now refers to Person(name:B, first: b)
and
let aPersonA = Person(name:A, first: a)
let aPersonB = Person(name:B, first: b)
let aPersonA = aPersonB // won't compile
but
let aPersonA = Person(name:A, first: a)
aPersonA.name = "B" // will compile
Very simple:
let is constant.
var is dynamic.
Bit of description:
let creates a constant. (sort of like an NSString). You can't change its value once you have set it. You can still add it to other things and create new variables though.
var creates a variable. (sort of like NSMutableString) so you can change the value of it. But this has been answered several times.
The
Declaring Constants and Variables section of The Swift Programming Language documentation specifies the following:
You declare constants with the let keyword and variables with the var keyword.
Make sure to understand how this works for Reference types. Unlike Value Types, the object's underlying properties can change despite an instance of a reference type being declared as a constant. See the Classes are Reference Types section of the documentation, and look at the example where they change the frameRate property.
let defines a "constant". Its value is set once and only once, though not necessarily when you declare it. For example, you use let to define a property in a class that must be set during initialization:
class Person {
let firstName: String
let lastName: String
init(first: String, last: String) {
firstName = first
lastName = last
super.init()
}
}
With this setup, it's invalid to assign to firstName or lastName after calling (e.g.) Person(first:"Malcolm", last:"Reynolds") to create a Person instance.
You must define a type for all variables (let or var) at compile time, and any code that attempts to set a variable may only use that type (or a subtype). You can assign a value at run time, but its type must be known at compile time.
let is used to declare a constant value - you won't change it after giving it an initial value.
var is used to declare a variable value - you could change its value as you wish.
One more difference, which I've encountered in other languages for Constants is : can't initialise the constant(let) for later , should initialise as you're about to declare the constant.
For instance :
let constantValue : Int // Compile error - let declarations require an initialiser expression
Variable
var variableValue : Int // No issues
let is used to define constants and var to define variables.
You define the string using var then particular String can be modified (or mutated) by assigning it to a variable (in which case it can be modified), and if you define the string using let its a constant (in which case it cannot be modified):
var variableString = "Apple"
variableString += " and Banana"
// variableString is now "Apple and Banana"
let constantString = "Apple"
constantString += " and another Banana"
// this reports a compile-time error - a constant string cannot be modified
in swift language let is a constant means is can not reassign but var can be reassigned
let question = "what is the difference between let and var?"
question = "another question" // this line cause syntax error
var answer = "let is constant and var is simple variable"
answer = "let can't be reassigned var can be reassigned" // this line will be excecuted
let keyword defines a constant
let myNum = 7
so myNum can't be changed afterwards;
But var defines an ordinary variable.
The value of a constant doesn’t need to be known at compile time, but you must assign it a value exactly once.
You can use almost any character you like for constant and variable names, including Unicode characters;
e.g.
var x = 7 // here x is instantiated with 7
x = 99 // now x is 99 it means it has been changed.
But if we take let then...
let x = 7 // here also x is instantiated with 7
x = 99 // this will a compile time error
Like Luc-Oliver, NullData, and a few others have said here, let defines immutable data while var defines mutable data. Any func that can be called on the variable that is marked mutating can only be called if it is a var variable (compiler will throw error). This also applies to func's that take in an inout variable.
However, let and var also mean that the variable cannot be reassigned. It has two meanings, both with very similar purposes
var value can be change, after initialize. But let value is not be change, when it is intilize once.
In case of var
function variable() {
var number = 5, number = 6;
console.log(number); // return console value is 6
}
variable();
In case of let
function abc() {
let number = 5, number = 6;
console.log(number); // TypeError: redeclaration of let number
}
abc();
Everyone has pretty much answered this but here's a way you can remember what's what
Let will always say the same think of "let" as let this work for once and always as for "var" variable's can always change hence them being called variable's
The keyword var is used to define a variable whose value you can easily change like this:
var no1 = 1 // declaring the variable
no1 = 2 // changing the value since it is defined as a variable not a constant
However, the let keyword is only to create a constant used when you do not want to change the value of the constant again. If you were to try changing the value of the constant, you will get an error:
let no2 = 5 // declaring no2 as a constant
no2 = 8 // this will give an error as you cannot change the value of a constant
Let is an immutable variable, meaning that it cannot be changed, other languages call this a constant. In C++ it you can define it as const.
Var is a mutable variable, meaning that it can be changed. In C++ (2011 version update), it is the same as using auto, though swift allows for more flexibility in the usage. This is the more well-known variable type to beginners.
let is a constant value, so it can never be changed.
let number = 5
number = 6 //This will not compile.
Var is a variable, and can change (but after it is defined not to a different data type.)
var number = 5
number = 6 //This will compile.
If you try changing the variable to a different dataType, it will not work
var number = 5
number = "Hello World" //This will not compile.
The main difference is that var variable value can change, and let can't. If you want to have a user input data, you would use var so the value can be changed and use let datatype variable so the value can not be changed.
var str = "dog" // str value is "dog"
str = "cat" // str value is now "cat"
let strAnimal = "dog" // strAnimal value is "dog"
strAnimal = "cat" // Error !
A value can be reassigned in case of var
//Variables
var age = 42
println(age) //Will print 42
age = 90
println(age) //Will Print 90
** the newAge constant cannot be reassigned to a new value. Trying to do so will give a compile time error**
//Constants
let newAge = 92 //Declaring a constant using let
println(newAge) //Will print 92.
“Use let to make a constant and var to make a variable”
Excerpt From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/us/jEUH0.l
var is variable which can been changed as many times you want and whenever
for example
var changeit:Int=1
changeit=2
//changeit has changed to 2
let is constant which cannot been changed
for example
let changeit:Int=1
changeit=2
//Error becuase constant cannot be changed
Even though you have already got many difference between let and var but one main difference is:
let is compiled fast in comparison to var.
var is the only way to create a variables in swift. var doesn't mean dynamic variable as in the case of interpreted languages like javascript. For example,
var name = "Bob"
In this case, the type of variable name is inferred that name is of type String, we can also create variables by explicitly defining type, for example
var age:Int = 20
Now if you assign a string to age, then the compiler gives the error.
let is used to declare constants. For example
let city = "Kathmandu"
Or we can also do,
let city:String = "Kathmandu"
If you try to change the value of city, it gives error at compile time.
let is used for constants that can’t be modified while var is an ordinary variable
Example:
let name = “Bob”
Something like name = “Jim” will throw an error since a constant can’t be modified.
SIMPLE DIFFERENCE
let = (can not be changed)
var = (any time update)
Source: https://thenucleargeeks.com/2019/04/10/swift-let-vs-var/
When you declare a variable with var, it means it can be updated, it is variable, it’s value can be modified.
When you declare a variable with let, it means it cannot be updated, it is non variable, it’s value cannot be modified.
var a = 1
print (a) // output 1
a = 2
print (a) // output 2
let b = 4
print (b) // output 4
b = 5 // error "Cannot assign to value: 'b' is a 'let' constant"
Let us understand above example: We have created a new variable “a” with “var keyword” and assigned the value “1”. When I print “a” I get output as 1. Then I assign 2 to “var a” i.e I’m modifying value of variable “a”. I can do it without getting compiler error because I declared it as var.
In the second scenario I created a new variable “b” with “let keyword” and assigned the value “4”. When I print “b” I got 4 as output. Then I try to assign 5 to “let b” i.e. I’m trying to modify the “let” variable and I get compile time error “Cannot assign to value: ‘b’ is a ‘let’ constant”.
The let keyword is used to declare a constant and the var keyword is used to declare a variable. Variables created with these either references, pointers or values.
Difference between them is that when you create a variable using let it will become constant upon declaration which can not modify or reassign later. In contrast, a varible with var can be assigned right away or later or noty at all. In swift, you have to be very explicit about what you are declaring.
Though currently I am still reading the manual, but I think this is very close to C/C++ const pointer. In other words, something like difference between char const* and char*. Compiler also refuses to update content, not only reference reassignment (pointer).
For example, let's say you have this struct. Take care that this is a struct, not a class. AFAIK, classes don't have a concept of immutable state.
import Foundation
struct
AAA
{
var inner_value1 = 111
mutating func
mutatingMethod1()
{
inner_value1 = 222
}
}
let aaa1 = AAA()
aaa1.mutatingMethod1() // compile error
aaa1.inner_value1 = 444 // compile error
var aaa2 = AAA()
aaa2.mutatingMethod1() // OK
aaa2.inner_value1 = 444 // OK
Because the structs are immutable by default, you need to mark a mutator method with mutating. And because the name aaa1 is constant, you can't call any mutator method on it. This is exactly what we expected on C/C++ pointers.
I believe this is a mechanism to support a kind of const-correctness stuff.