I have two textFields and a Done button in my VC but I'm having some problems with the ending of editing.
My textFieldDidEndEditing method is called when I tap on one textField after being inside the other one, or when I tap outside the textField (because I added a tap recognizer to the parent view) but not when I tap the Done button.
And, most important (especially when I run on an actual device), the keyboard won't disappear under any of these circumstances, even though my textFieldDidEndEditing method calls resignFirstResponder().
Why isn't the keyboard dismissing? Also, is there a way to have textFieldDidEndEditing get called when I tap outside the field just automatically (without having it come from the tap recognizer)? It just seems like this should be how it works, but if I'm wrong, I'm wrong.
Here's some pertinent parts of my code.
1.Trying to dismiss the keyboard. The first part of this method works, and the value is stored (when the method is called at all, that is). At no point does the cursor disappear from the textField, nor does the keyboard get dismissed.
func textFieldDidEndEditing(_ textField: UITextField) {
if let playerName = textField.text, let playerNum = nameFields.index(of: textField) {
playerNames[playerNum] = playerName
}
resignFirstResponder()
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textFieldDidEndEditing(textField)
return true
}
Also, here's a curious thing: when I set a breakpoint in textFieldDidEndEditing and debug, enter a value in one field and hit Done, it segues to the next scene, and then stops at textFieldDidEndEditing, which at this point has no effect (the values may be stored but they aren't reflected in the new scene).
2.Trying to add the tap recognizer to the done button. I don't have an outlet to the done button in my code, just out of laziness, so that's probably the best solution. But, I'm still interested in why this doesn't work. This is identical to the code that defines the tap recognizer that's working in the parent view.
func dismiss(_ sender:UITapGestureRecognizer) {
nameFields.forEach { textFieldDidEndEditing($0) }
}
override func viewDidAppear(_ animated: Bool) {
for view in view.subviews where view is UIButton {
let dismissTextField = UITapGestureRecognizer(target: self, action: #selector(dismiss(_:)))
dismissTextField.numberOfTapsRequired = 1
view.addGestureRecognizer(dismissTextField)
}
}
You need to call resignFirstResponder inside textFieldShouldReturn method instead of calling textFieldDidEndEditing.
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
Also in your TapGesture method simply call endEditing(_:) with your view instead of looping through the array of textFields.
func dismiss(_ sender:UITapGestureRecognizer) {
self.view.endEditing(true)
}
Swift 5: This solution below is much easier actually.
Simply subclass your ViewController with the text fields to UITextFieldDelegate like this:
class CreateGroupViewController: UIViewController, UITextFieldDelegate {
then if you named your UITextFields: nameTextField & occupationTextField then add the following delegations to your viewDidLoad() method:
self.nameTextField.delegate = self
self.occupationTextField.delegate = self
Then simply add the generic function to your file:
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
If you do it this way, then for every textField reference outlet you create, all of them will hide the keyboard after the user hits the return button no matter which textField he's typing. For each textField you add to your view, add another self.nextTextField.delegate = self line to your viewDidLoad.
Remember to test this with your iPhone/iDevice plugged into your developer computer bc XCode's simulator doesn't bring up the keyboard (bc you're normally testing using a full keyboard). Or if you've set up your testing hardware (iPhone) via WiFi you can do it that way also. Otherwise, your users will be "testing" this on TestFlight.
Related
Hello I am trying to have a number pad appear after a timer is up. Then have my user type numbers on the pad and their input be saved to a variable in my code not a text box. I can't seem to find anything on popping up a number pad without using a text box. Any help is appreciated.
Ok I'm going to give you some code that will greatly help you. You need some sort of UITextView or UITextField to get the system keyboard. So essentially what we will do is have a textField without showing it, and then grab the info off it and store it into the variable.
//Dummy textField instance as a VC property.
let textField = UITextField()
//Add some setup to viewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
textField.delegate = self //Don't forget to make vc conform to UITextFieldDelegateProtocol
textField.keyboardType = .phonePad
//http://stackoverflow.com/a/40640855/5153744 for setting up toolbar
let keyboardToolbar = UIToolbar()
keyboardToolbar.sizeToFit()
let flexBarButton = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneBarButton = UIBarButtonItem(barButtonSystemItem: .done, target: self, action: #selector(dismissKeyboard))
keyboardToolbar.items = [flexBarButton, doneBarButton]
textField.inputAccessoryView = keyboardToolbar
//You can't get the textField to become the first responder without adding it as a subview
//But don't worry because its frame is 0 so it won't show.
self.view.addSubview(textField)
}
//When done button is pressed this will get called and initate `textFieldDidEndEditing:`
func dismissKeyboard() {
view.endEditing(true)
}
//This is the whatever function you call when your timer is fired. Important thing is just line of code inside that our dummy code becomes first responder
func timerUp() {
textField.becomeFirstResponder()
}
//This is called when done is pressed and now you can grab value out of the textField and store it in any variable you want.
func textFieldDidEndEditing(_ textField: UITextField) {
textField.resignFirstResponder()
let intValue = Int(textField.text ?? "0") ?? 0
print(intValue)
}
I am using storyboard and this is what I did:
drag-drop a text field
On the storyboard, in the attributes inspector (having selected the text field), under "Drawing", select hidden
make an outlet for the text field in your view controller
make sure your view controller extends the UITextViewDelegate
make your current view controller the delegate
in the required location simply call <textfieldOutlet>.becomeFirstResponder()
Now that this is simply a textfield's data, u can always store the value and use it else where.
(So far) I have two view controllers which both have at least one textfield.
When the user taps into a textfield the keyboard pops up.
I have all of the code in place to move content up and then back down again when this happens, (everything is inside of a scroll view which I am led to believe is best practice)
I also have the code in place to dismiss the keyboard when the user taps outside of the textfield.
On the first view controller it works great, but on the 2nd I have a UIPickerView that takes up a good amount of space underneath the textfield. So what happens is when the user goes to tap the most obvious amount of space he/she is actually tapping the scroll view and nothing happens. But if the user taps in a very small area that is empty and not the scroll view the keyboard dismisses.
How can I dismiss the keyboard with the UIPickerView in the way?
Here is an image of what my situation looks like
Here is some of the code
func textFieldShouldClear(_ textField: UITextField) -> Bool {
self.view.endEditing(true)
return false
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
self.view.endEditing(true)
return false
}
func dismissKeyboard() {
view.endEditing(true)
}
You can disable userInteractionEnabled on the picker when the keyboard is shown (or textField become first responder) and enable it back when the keyboard is dismissed (or textField resign first responder).
You have to resignFirstResponder .
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
self.view.endEditing(true)
textField.resignFirstResponder()
return false
}
I'm doing custom keyboard thing on Xcode using swift.
My problem is on KeyboardViewController.swift file.
I have no idea how to use next keyboard button :e
wanted to connect #IBOutlet var nextKeyboardButton: UIButton! to the button that i created but it is not working ..
When your "Next Keyboard" button tapped, call
advanceToNextInputMode()
in your KeyboardViewController.
I am using this function to achieve this but with the iphone keyboard. Maybe it could help
func textFieldShouldReturn(textField: UITextField) -> Bool {
let nextTage=textField.tag+1;
// Try to find next responder
let nextResponder=textField.superview?.viewWithTag(nextTage) as UIResponder!
if (nextResponder != nil){
// Found next responder, so set it.
nextResponder?.becomeFirstResponder()
}
else
{
// Not found, so remove keyboard
textField.resignFirstResponder()
}
return false // We do not want UITextField to insert line-breaks.
}
I just made a simple app where you type things in four boxes and can randomly select one. After typing in the boxes I need the keyboard to go away so people can see what the result is, but the on-screen keyboard just stays. Is this something I need to change in the files of the app?
You have to use resignFirstResponder() property of the text field.
If you want to hide the keyboard when a tap occurred outside the text field,
you can use an UITapGestureRecognizer.
override func viewDidLoad() {
super.viewDidLoad()
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(backgroundTapped(_:)))
view.addGestureRecognizer(tapRecognizer)
}
func backgroundTapped(sender: UITapGestureRecognizer) {
view.endEditing(true)
}
I have a UITableView with static cells and grouped style in my UIViewController. I added a UIGestureRecognizer, that I can dismiss the Keyboard, but I want to except the UIGestureRecognizer for several UITableViewCells, because they have a functionality when they get selected.
My code:
The class - variable that I can use it everywhere in the code:
var tap:UITapGestureRecognizer = UITapGestureRecognizer()
My viewDidLoad() Method:
override func viewDidLoad() {
super.viewDidLoad()
self.tap = UITapGestureRecognizer(target: self, action: "DismissKeyboard")
tableView.addGestureRecognizer(tap)
}
And the Action of the UIGestureRecognizer:
func DismissKeyboard()
{
print("is here")
if(self.keyboardIsVisible)
{
view.endEditing(true)
self.refreshTableView()
}
}
I removed the Gesture Recognizer of one cell in the override func cellForRowAtIndexPath:
cell.removeGestureRecognizer(self.tap)
But when I tap this cell it still goes into the DismissKeyboard - Action...
You add your UITapGesgureRecognizer to tableView and you try remove from de cell. Try use tableView.removeGestureRecognizer(self.tap)
Instead of Adding Tap Gesture on TableView Cell or TableView. you can Add Custom UIButton on UITableViewCell and Add Target to it. You can then disable Table view's didSelectRowatIndexPath event. You can write your code on button click events.