I need to create a simulation in Blender that resembles Moses separating the sea. I cannot find any tutorials for it. It helps if you could tell me how it's done.
If you want to use a fluid simulation then you can set one object as an obstacle and animate it to part the sea to your liking. You then hide the obstacle object during render.
Related
I m wondering that if is it possible to animate anything along the rules of physics.
I mean, i have a cube, and two legs attached to that cube. I want to just animate that legs one after each other, but unity or other software will force its animation system to behave to my animated legs to make my cube walk. I wont change positions for my body(cube) but legs will do that.
demonstration:
https://streamable.com/dda610
Yes, this animation type is called procedural animation. You base your animations dynamically based on physics.
https://en.wikipedia.org/wiki/Procedural_animation
good video:
https://www.youtube.com/watch?v=LNidsMesxSE
tutorial:
https://www.youtube.com/watch?v=9Wh6fzSl_u8
Physically based animation is a complex task. You can use the timeline to animate legs but they won't work too well physically. You probably want to use code to keep the body a fixed height above the surface and use the timeline editor to animate the legs. Or perhaps keep the body at the same height and use 'inverse kinematics' to move the legs in a more realistic fashion. Neither of these options will be very quick for you to start using really effectively if you have very little experience with unity or with code but knowing what to look up is half the battle of learning.
So i try to make a adventure game and in one point my character need to eat some food and get fatter and fatter, smoothly every second.I've found only one solution in asset store.The MCS(Morph 3D) has this feature.But problem is i don't want to use one of their character.I have my on low-poly 3d character and i want to use this.
This is an example of what i need :
MCS Morph 3D
So where should i start? What should i look in to? Is there simple way to this or is it really hard?
Thanks already :)
This would normally be done with a frag/vert shader. You would modify the vertices of the mesh in the stomach area based on some value. This could be done really simply in which the distance of the stomach vertices from some given point located in the character's core would just increase based on your given value. I believe your thoughts are imagining something much prettier than this, but anything else would be much more involved for something that is purely visual. If you are not experienced with shaders, I would highly recommend purchasing a visual shader editor, such as Amplify (ASE) or Shader Forge. They make the jump into shaders much easier.
Iron Man Model with mysterious green arrows
Another mysterious green arrowed Iron Man
Aloha all!
I am really new to blender, and am working on a rigging for this Iron Man model for a unity project (generously created and shared here https://www.blendswap.com/blends/view/67628
by user LucaScheller). I added my bones and heat maps but as I am starting to work on my animation, the green net arrows and lines keep getting my attention. Do these signify animations that are built in to the download? If so, how do I access and view them? If not, what are they for?
Thanks!
The Hidden Valkyrie
The arrows and lines around the model represent bones in the armature. Instead of displaying bones as octahedral or sticks you can assign a mesh object as a custom shape that will be displayed in place of the bone.
The armature has a simple walk cycle animation and a pose library with a few different poses setup.
To play the walk cycle you will need to set it as the action for the rig, do that by selecting it in the action editor. You can also use the action in the NLA editor.
With the model containing over 420,000 vertices, I think you will find it too detailed to be used in a game. Also you will find more blender specific help at blender.stackexchange
I was wondering, what is the easiest way to create an animated 3D cartoon. I want to create a character which moves and talk. I am not familiar with an easy way to do it, I used Blender and Unity but I was wondering if there is an easy way to do it? as I believe that not everyone doing 3D cartons have to dig deep in coding, they certainly use a software/GUI or something to create it.
I am not sure what easy is defined for peole but someway might be easy for me , it may be hard for you. I think it is based on experience in the past.
If you want to create a custom 3d animated model, you need to model it first. Or you can find a 3d model which is similar to your model, so you can edit it. But you are going to use a 3d modeling programs like; Blender, 3ds Max, even SketchUp might work.
One easy way. Which requires less work
You can check Adobe Fuse. Which lets you select predefined parts and lets you create a 3d humanoid model. You can tweak them a bit. After completing you can export it to Mixamo where you can rig your model (also you can select premade models here). They have alot of animations to go. After selecting your animations you can import it to Unity.
Animation techniques
For most of them, you will need rigs. When you rigged a model, you can create animations with those rigs.
This is my one of the old works from university.(Ignore the music please :D) Before i make the animations, I've recorded myself on the exact angle with model, (Front and side 2 videos) and used my video as refence while animating. To conclude i used key frames. And Blender made the rest (making transaction between keyframes). This is one of the techniques.
--EDIT--
This might give you more information about the video referencing.
More budgeted projects mostly use mo-cap. Here is one example for facial animation.
There are also cheaper infrared cameras like Kinect which allows you to do mo-cap. But results are not that promising. You can find more than few assets in the Unity Store. But i suggest you to use at least 2 cameras if you choose this way.
There might be more ways to create 3d model animation. I am not an animator. But those are that i know.
Hope this helps! Cheers!
In general I wanted to make it in unity3d but I saw that in tutorials, they made it in blender.
This is what I did in unity:
I want to make this high cube hollow on the inside, and make a small door so that I will be able to walk inside the cube. Later on, I want to somehow add stairs but the problem now is how to make it hollow on the inside.
I saw in some places the suggestion to use blender so I tried this tutorial in blender:
Blender
But got stuck there after I checked the Add Mesh Extra Objects and clicked on Save User Settings. I tried then to click on the bottom on Add > Mesh but then I don't have Extra Objects. I have Extras objects like in the tutorial video.
Anyone my main goal is to make the high cube hollow on the inside with a small door on the bottom so I will be able to walk inside.
From what I know Unity3D has no 3DModelling by default (maybe there is something for that in store), so you need to use Blender or some other program (for example Maya). There is https://blender.stackexchange.com/ where you can ask same question (since it is not really unity3d related)
Maybe this will be helpful : https://blender.stackexchange.com/questions/5849/how-do-i-create-a-solid-object-cube
Overall what you could do, but it is not the est way - you can build a everything out of boxes yourself in Unity3D
Try use to boolean modifier. Take a look this tutorial:
Blender 2.6 Tutorial 26 - Boolean Modifier