While Adding chartboost ads in unity getting error of google play servces could not be found - unity3d

I'm trying to add chartboost ads into my unity project, after adding app id and app signature when i click on setup android sdk i got this pop screen which shows the error google play services could not be found see the screen shot below..

Have you included Google Play Services in your Android Manifest? The button you mentioned should automatically install GPS painlessly into your project.
What version of the SDK are you using?

Related

Unity ads in flutter via admob mediation

In my flutter app , admob ads are already showing , I want to show unity ads via admob mediation.
How to setup unity ads in flutter app via admob mediation?
There is official doc from google admobs that very much explains the Unity Ads integration using mediation.
There are several tutorial videos on youtube aswell. Please try the steps and asks specifically if you face issue in any of those steps or if any step is confusing.
eg. https://www.youtube.com/watch?v=mnr4mlVctXw
A generic guide for mediation in Flutter is documented here.
Also, it is noteworthy that the dependencies need to be added in android gradle file and ios Podfile separately as mentioned here: Add dependencies for partner networks

FIREBASE + UNITY [duplicate]

I am struggling a little bit while trying to implement firebase in unity, firebase do not yet provide a unity sdk and I was considering these options:
1) create native plugins for iOS and Android that wraps the firebase sdk and methods that I need
2) use IKVM to create a dll from the firebase .jar, I know someone has done it but I have not read yet about a 100% working method
3) build everything from scratch on top of the firebase REST api
what do you advice? have you got some experience with the topic, someone out there has made firebase work with unity?? :D
thanks
Firebase has officially Unity supported now.
https://firebase.google.com/docs/unity/setup
Import FirebaseAnalytics.unitypackage(Download From Firebase Website Or direct link https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_1.0.0.zip)
You can look this beta tool, with this u can build for Android and IOS from Unity.
Each Plugin have firebase fun.
https://github.com/unity-plugins/Firebase-Admob-Unity
Google Firebase Unity Admob Plugin
Google Firebase Unity Admob Plugin provides a way to integrate firebase admob ads in Unity3D Game and u3d app. You can use it for Unity iOS and Android App with the same c# or js code.It support all native firebase admob features such as Native Express Ad
Google Firebase Unity Admob Plugin Features
Platforms supported in one plugin :
Android, Based Admob SDK v9.0 (part of Google Firebase service)
iOS, via SDK v7.8.0
Support all native events
AdRequest targeting methods,such as children target,test mode
Not need change Android package name
Very simple API
Based on FireBase SDK Version
Ad Types:
Banner(All Banner Type and Custom banner sizes)
Interstitial (text, picture, video)
Rewarded Video
Native Express Ad
https://github.com/unity-plugins/google-service-unity
Google Service Unity Plugin
Google Service Unity Plugin is a Unity Plugin For Google Service.Include Google Admob Unity,Firebase Analytic Unity,Google Game API Unity. Login,Achievement,Leaderboard,Event,Quest,Snapshot,RealTimePlayGame,TurnbasedPlayGame API are supported and easy to use with c# or js.
Currently it's very easy to add Firebase to your Unity project as long as you follow specific prerequisites. If you're building for Android or iOS then you're good to go, but the same doesn't happen if you're building for WebGL.
According to the documentation, it can be done following the next steps
Create a Firebase project
Register your app with Firebase
Add Firebase configuration files
Add Firebase Unity SDKs

Application in Unity2D with Google Game Services and Prime31 IABilling crashes after adding Admob or Startapp *Unity Project

Application crashes with Admob or Startapp with the message: "unfortunately the application stopped working". I believe from what i read that it has something to do with Google Play Games Service Plugin. I have to mention that i also have Prime31 Store Kit and prime 31 IABilling.
The counsele does not show any errors when the game compiles.
* i have installed the Admob plugin without google play games and it worked fine.
How can i fix this? Could it be because of the manifest? or different libraries?

Unity3d Android App can not be listed in Facebook AppCenter

I developed a game for Android with Unity3d. I am using the latest Facebook Unity SDK (Version 5.1).
The game is NOT published on the Google Play Store, yet.
I want to release it soon and I want Android to be a listed platform in the AppCenter.
For some reason I can not switch it on. It says: "This platform cannot be listed because it is either configured incorrectly or not supported in App Center".
I also created it as a canvas app. I can switch that on!
Is this because:
a) The Facebook Unity SDK is not support by the AppCenter (https://developers.facebook.com/docs/games/appcenter/guidelines states that an Android App should use the Facebook Login SDK for Android, see "Eligibility Requirements")
b) The App is not published on Google Play.
c) A wrong configuration. What could this be? I filled in every possible box and uploaded the needed screenshots.
d) something else?!?
Thanks in advance!
I got problem solved with enabling single sign on in settings->basic->android.

Authentication via Facebook in a cross platform unity3d application

I am working on a game in Unity3D (version 4.3.4) which I want to build to mobile platfroms Android and iOS. I am trying to make the login via Facebook. I have downloaded and imported Facebook SDK for Unity (5.0.4) into my Unity project. I have also made all the prerequsities for autheticating a unity3d game via facebook sdk (register app on FB dev website, added the app id to unity project and wrote the code for FB.Login, which is in the documentation of the Facebook SDK for Unity).
When I ran the app in Unity3D editor, everything is working (DLL is loaded, facebook window popups...), but when I build the Unity app to any kind of platform (android, iOS, desktop, web...) and I open the game, then the Facebook SDK is not loaded anymore, authentification is not working. I have found the next error: "Facebook Dll: Not Loaded". Maybe this can cause the problem (and maybe some other things), I dont know.
I have tried everything. I found on the web that there can be a version problem with Unity3D and with the SDK, so I tried to build the project with older version of Unity3D (4.2.2) and with older version of Facebook SDK for Unity (4.3.3) but nothing helped.
Please help me If you can.
Did you also fill out the required fields for Android and iOS in the developers.facebook.com/apps. You need to add a platform for them and fill in the Bundle Identifier (aka Package Name) and the Class name.
Also the SDK doesn't support Desktop and only supports web if your app is on Facebook Canvas.