Scala Functional API Design - scala

Let's say I have to develop an API which will talk to the database and will have some methods to do CRUD operations. Let's say I have a method that fetches a List of something based on some criteria:
def fetchUsers(criteria: Criteria): List[User] = ???
If I cannot find any users for the given Criteria, should I return an empty List or it is a good practice to return a Try[List[User]] and if I do not find any users, I return a Failure?
What is considered a good practice?

This question does not have a definite answer, it depends on your preferences and your API requirements.
If an empty list an acceptable response, return an empty list
If there is always must be a user, you can throw an Exception, and the calling method should handle it
Return Either response or error, in your case you have Try, which is basically the same for this case.
All solutions are acceptable and depend on requirement.
I personally would prefer 1st or 2nd solutions, because
If error happens, the caller does not necessarily want's to handle it, so it can be handled anywhere on the calling stack
RuntimeExceptions can happen regardless, for example, If you have DB connection problems and even if you return Try in your method, does not mean that there would not be an Exception before return statement reached
It leaves code cleaner

Related

Returning Actionresult<IEnumerable<T>> with proper Http Code with GET

I was thinking about how properly handle return code with collections
If you have a single value (POCO/Model) - no issues, if sometimes you need to return Http-204. For example, during logon. You just do
if (model == null)
return NoContent();
return Ok(model);
I came across this article --https://weblog.west-wind.com/posts/2020/Feb/24/Null-API-Responses-and-HTTP-204-Results-in-ASPNET-Core
Lets say, you have a system where for collections the "provider" always returns non-materialized IEnumerable<T>. And at the point of return Ok(result) I don't know if there is any content. The only way to know is to call .ToList(), get Count and make decision on that. This is when I want to handle a valid empty result as Http-204 code
I understand, that position of the author in the article is that an empty collection is still should return 200.
Is this generally accepted behavior or an opinion?
Otherwise it seem that as long as I don't have null coming out from provider.Get(..) call, I am safe to return properly formatted (application/json) '200' response.
Are there any performance implication issues when I need to know ahead the item count and if I materialize IEnumerable<T> by calling ToList() prior to return Ok or NoContent?
My 2 cents are:
As long it's clear to the consumer of the API it's OK.
I don't believe there is an agreed industry standards for this.
This becomes even more nuanced with IAsyncEnumerable.
More
Are there any performance implication issues when I need to know ahead the item count and if I materialize IEnumerable<T> by calling ToList() prior to return Ok or NoContent?
I don't think there is a general answer to this. It depends how you implement it. For example, if you result.ToList().Count() to check if to return 204 and then return result the work could be done twice.
The only way to know is to call .ToList(), get Count and make decision on that.
It's worth pointing out that there is Any(). It doesn't mean you should use it because what Any does depends on the source of the IEnumerable.

Should a wrong parameter passed via REST call throw an error?

I was accessing REST calls, when I passed wrong parameter to GET request it does not throw any http error. Should the design be changed to throw a http error or wrong parameter can be passed to REST call.
Example 1:(parameters are optional)
https://example.com/api/fruits?fruit=apple
Give list of all apple elements
Example 2:
https://example.com/api/fruits?abc=asb
Give list of all fruits
My question is related to example 2, should example 2 throw an error or is it behaving properly?
It's pretty common to ignore parameters that you aren't necessarily expecting. I think example 2 is behaving as it should.
I know that depending on the browser I would sometimes append an extra variable with a timestamp to make sure that the rest call wouldn't be cached. Something like:
https://example.com/api/fruits?ihateie=2342342342
If you're not explicitly doing anything with the extra parameter then I can't see the harm in allowing it.
For a GET request, the request-line is defined as follows
request-line = 'GET' SP request-target SP HTTP-version CRLF
where request-target "...identifies the target resource upon which to apply the request".
That means that the path /api/fruits, the question-mark ? and the query abc=asb are all part of the identifier.
The fact that your implementation happens to use the path to route the request to a handler, and the query to provide arguments, is an accident of your current implementation.
That leaves you with the freedom to decide that
/api/fruits?abc=asb does exist, and its current state is a list of all fruits
/api/fruits?abc=asb does exist, and its current state is an empty list
/api/fruits?abc=asb does exist, and its current state is something else
/api/fruits?abc=asb does not exist, and attempting to access its current state is an error.
My question is related to example 2, should example 2 throw an error or is it behaving properly?
If abc=asb indicates that there is some sort of error in the client, then you should return a 4xx status to indicate that.
Another way of thinking about the parameter handling is in terms of Must Ignore vs Must Understand.
As a practical matter, if I'm a consumer expecting that my filter is going to result in a small result set, and instead I end up drinking a billion unfiltered records out of a fire hose, I'm not going to be happy.
I'd recommend that in the case of a bad input you find a way to fail safely. On the web, that would probably mean a 404, with an HTML representation explaining the problem, enumerating recognized filters, maybe including a web form that helps resend the query, etc. Translate that into your API in whatever way makes sense.
But choosing to treat that as a successful request and return some representation also works, it's still REST, the web is going to web. If doing it that way gives you consumers a better experience, thereby increasing adoption and making your api more successful, then the answer is easy.

Scala: is Either the only Option?

In regard to potential runtime failures, like database queries, it seems that one must use some form of Either[String, Option[T]] in order to accurately capture the following outcomes:
Some (record(s) found)
None (no record(s) found)
SQL Exception
Option simply does not have enough options.
I guess I need to dive into scalaz, but for now it's straight Either, unless I'm missing something in the above.
Have boxed myself into a corner with my DAO implementation, only employing Either for write operations, but am now seeing that some Either writes depend on Option reads (e.g. checking if email exists on new user signup), which is a majorly bad gamble to make.
Before I go all-in on Either, does anyone have alternate solutions for how to handle the runtime trifecta of success/fail/exception?
Try Box from the fantastic lift framework. It provides exactly what you want.
See this wiki (and the links at the top) for details. Fortunately lift project is well modulized, the only dependency to use Box is net.lift-web % lift-common
Use Option[T] for the cases records found and no records found and throw an exception in the case of SQLException.
Just wrap the exception inside your own exception type, like PersistenceException so that you don't have a leaky abstraction.
We do it like this because we can't and don't want to recover from unexpected database exceptions. The exception gets caught on the top level and our web service returns a 500 Internal server error in such case.
In cases where we want to recover we use Validation from scalaz, which is much like Lift's Box.
Here's my revised approach
Preserve Either returning query write operations (useful for transactional blocks where we want to rollback on for comprehension Left outcome).
For Option returning query reads, however, rather than swallowing the exception with None (and logging it), I have created a 500 error screen, letting the exception bubble up.
Why not just work with Either result type by default when working with runtime failures like query Exceptions? Option[T] reads are a bit more convenient to work with vs Either[Why-Fail, Option[T]], which you have to fold/map through to get at T. Leaving Either to write operations simplifies things (all the more so given that's how the application is currently setup, no refactoring required ;-))
The only other change required is for AJAX requests. Rather than displaying the entire 500 error page response in the AJAX status div container, we check for the status type and display 500 error message accordingly.
if(data.status == 500)
$('#status > div').html("an error occurred, please try again")
Could probably do an isAjax check server-side prior to sending the response; in which case I can send back only status + message rather than the error page itself.

Is Either the equivalent to checked exceptions?

Beginning in Scala and reading about Either I naturally comparing new concepts to something I know (in this case from Java). Are there any differences from the concept of checked exceptions and Either?
In both cases
the possibility of failure is explicitly annotated in the method (throws or returning Either)
the programmer can handle the error case directly when it occurs or move it up (returning again an Either)
there is a way to inform the caller about the reason of the error
I suppose one uses for-comprehensions on Either to write code as there would be no error similar to checked exceptions.
I wonder if I am the only beginner who has problems to see the difference.
Thanks
Either can be used for more than just exceptions. For example, if you were to have a user either type input for you or specify a file containing that input, you could represent that as Either[String, File].
Either is very often used for exception handling. The main difference between Either and checked exceptions is that control flow with Either is always explicit. The compiler really won't let you forget that you are dealing with an Either; it won't collect Eithers from multiple places without you being aware of it, everything that is returned must be an Either, etc.. Because of this, you use Either not when maybe something extraordinary will go wrong, but as a normal part of controlling program execution. Also, Either does not capture a stack trace, making it much more efficient than a typical exception.
One other difference is that exceptions can be used for control flow. Need to jump out of three nested loops? No problem--throw an exception (without a stack trace) and catch it on the outside. Need to jump out of five nested method calls? No problem! Either doesn't supply anything like this.
That said, as you've pointed out there are a number of similarities. You can pass back information (though Either makes that trivial, while checked exceptions make you write your own class to store any extra information you want); you can pass the Either on or you can fold it into something else, etc..
So, in summary: although you can accomplish the same things with Either and checked exceptions with regards to explicit error handling, they are relatively different in practice. In particular, Either makes creating and passing back different states really easy, while checked exceptions are good at bypassing all your normal control flow to get back, hopefully, to somewhere that an extraordinary condition can be sensibly dealt with.
Either is equivalent to a checked exception in terms of the return signature forming an exclusive disjunction. The result can be a thrown exception X or an A. However, throwing an exception isn't equivalent to returning one – the first is not referentially transparent.
Where Scala's Either is not (as of 2.9) equivalent is that a return type is positively biased, and requires effort to extract/deconstruct the Exception, Either is unbiased; you need to explicitly ask for the left or right value. This is a topic of some discussion, and in practice a bit of pain – consider the following three calls to Either producing methods
for {
a <- eitherA("input").right
b <- eitherB(a).right
c <- eitherC(b).right
} yield c // Either[Exception, C]
you need to manually thread through the RHS. This may not seem that onerous, but in practice is a pain and somewhat surprising to new-comers.
Yes, Either is a way to embed exceptions in a language; where a set of operations that can fail can throw an error value to some non-local site.
In addition to the practical issues Rex mentioned, there's some extra things you get from the simple semantics of an Either:
Either forms a monad; so you can use monadic operations over sets of expressions that evaluate to Either. E.g. for short circuiting evaluation without having to test the result
Either is in the type -- so the type checker alone is sufficient to track incorrect handling of the value
Once you have the ability to return either an error message (Left s) or a successful value Right v, you can layer exceptions on top, as just Either plus an error handler, as is done for MonadError in Haskell.

Should a Perl constructor return an undef or a "invalid" object?

Question:
What is considered to be "Best practice" - and why - of handling errors in a constructor?.
"Best Practice" can be a quote from Schwartz, or 50% of CPAN modules use it, etc...; but I'm happy with well reasoned opinion from anyone even if it explains why the common best practice is not really the best approach.
As far as my own view of the topic (informed by software development in Perl for many years), I have seen three main approaches to error handling in a perl module (listed from best to worst in my opinion):
Construct an object, set an invalid flag (usually "is_valid" method). Often coupled with setting error message via your class's error handling.
Pros:
Allows for standard (compared to other method calls) error handling as it allows to use $obj->errors() type calls after a bad constructor just like after any other method call.
Allows for additional info to be passed (e.g. >1 error, warnings, etc...)
Allows for lightweight "redo"/"fixme" functionality, In other words, if the object that is constructed is very heavy, with many complex attributes that are 100% always OK, and the only reason it is not valid is because someone entered an incorrect date, you can simply do "$obj->setDate()" instead of the overhead of re-executing entire constructor again. This pattern is not always needed, but can be enormously useful in the right design.
Cons: None that I'm aware of.
Return "undef".
Cons: Can not achieve any of the Pros of the first solution (per-object error messages outside of global variables and lightweight "fixme" capability for heavy objects).
Die inside the constructor. Outside of some very narrow edge cases, I personally consider this an awful choice for too many reasons to list on the margins of this question.
UPDATE: Just to be clear, I consider the (otherwise very worthy and a great design) solution of having very simple constructor that can't fail at all and a heavy initializer method where all the error checking occurs to be merely a subset of either case #1 (if initializer sets error flags) or case #3 (if initializer dies) for the purposes of this question. Obviously, choosing such a design, you automatically reject option #2.
It depends on how you want your constructors to behave.
The rest of this response goes into my personal observations, but as with most things Perl, Best Practices really boils down to "Here's one way to do it, which you can take or leave depending on your needs." Your preferences as you described them are totally valid and consistent, and nobody should tell you otherwise.
I actually prefer to die if construction fails, because we set it up so that the only types of errors that can occur during object construction really are big, obvious errors that should halt execution.
On the other hand, if you prefer that doesn't happen, I think I'd prefer 2 over 1, because it's just as easy to check for an undefined object as it is to check for some flag variable. This isn't C, so we don't have a strong typing constraint telling us that our constructor MUST return an object of this type. So returning undef, and checking for that to establish success or failure, is a great choice.
The 'overhead' of construction failure is a consideration in certain edge cases (where you can't quickly fail before incurring overhead), so for those you might prefer method 1. So again, it depends on what semantics you've defined for object construction. For example, I prefer to do heavyweight initialization outside of construction. As to standardization, I think that checking whether a constructor returns a defined object is as good a standard as checking a flag variable.
EDIT: In response to your edit about initializers rejecting case #2, I don't see why an initializer can't simply return a value that indicates success or failure rather than setting a flag variable. Actually, you may want to use both, depending on how much detail you want about the error that occurred. But it would be perfectly valid for an initializer to return true on success and undef on failure.
I prefer:
Do as little initialization as possible in the constructor.
croak with an informative message when something goes wrong.
Use appropriate initialization methods to provide per object error messages etc
In addition, returning undef (instead of croaking) is fine in case the users of the class may not care why exactly the failure occurred, only if they got a valid object or not.
I despise easy to forget is_valid methods or adding extra checks to ensure methods are not called when the internal state of the object is not well defined.
I say these from a very subjective perspective without making any statements about best practices.
I would recommend against #1 simply because it leads to more error handling code which will not be written. For example, if you just return false then this works fine.
my $obj = Class->new or die "Construction failed...";
But if you return an object which is invalid...
my $obj = Class->new;
die "Construction failed #{[ $obj->error_message ]}" if $obj->is_valid;
And as the quantity of error handling code increases the probability of it being written decreases. And its not linear. By increasing the complexity of your error handling system you actually decrease the amount of errors it will catch in practical use.
You also have to be careful that your invalid object in question dies when any method is called (aside from is_valid and error_message) leading to yet more code and opportunities for mistakes.
But I agree there is value in being able to get information about the failure, which makes returning false (just return not return undef) inferior. Traditionally this is done by calling a class method or global variable as in DBI.
my $dbh = DBI->connect($data_source, $username, $password)
or die $DBI::errstr;
But it suffers from A) you still have to write error handling code and B) its only valid for the last operation.
The best thing to do, in general, is throw an exception with croak. Now in the normal case the user writes no special code, the error occurs at the point of the problem, and they get a good error message by default.
my $obj = Class->new;
Perl's traditional recommendations against throwing exceptions in library code as being impolite is outdated. Perl programmers are (finally) embracing exceptions. Rather than writing error handling code ever and over again, badly and often forgetting, exceptions DWIM. If you're not convinced just start using autodie (watch pjf's video about it) and you'll never go back.
Exceptions align Huffman encoding with actual use. The common case of expecting the constructor to just work and wanting an error if it doesn't is now the least code. The uncommon case of wanting to handle that error requires writing special code. And the special code is pretty small.
my $obj = eval { Class->new } or do { something else };
If you find yourself wrapping every call in an eval you are doing it wrong. Exceptions are called that because they are exceptional. If, as in your comment above, you want graceful error handling for the user's sake, then take advantage of the fact that errors bubble up the stack. For example, if you want to provide a nice user error page and also log the error you can do this:
eval {
run_the_main_web_code();
} or do {
log_the_error($#);
print_the_pretty_error_page;
};
You only need it in one place, at top of your call stack, rather than scattered everywhere. You can take advantage of this at smaller increments, for example...
my $users = eval { Users->search({ name => $name }) } or do {
...handle an error while finding a user...
};
There's two things going on. 1) Users->search always returns a true value, in this case an array ref. That makes the simple my $obj = eval { Class->method } or do work. That's optional. But more importantly 2) you only need to put special error handling around Users->search. All the methods called inside Users->search and all the methods they call... they just throw exceptions. And they're all caught at one point and handled the same. Handling the exception at the point which cares about it makes for much neater, compact and flexible error handling code.
You can pack more information into the exception by croaking with a string overloaded object rather than just a string.
my $obj = eval { Class->new }
or die "Construction failed: $# and there were #{[ $#->num_frobnitz ]} frobnitzes";
Exceptions:
Do the right thing without any thought by the caller
Require the least code for the most common case
Provide the most flexibility and information about the failure to the caller
Modules such as Try::Tiny fix most of the hanging issues surrounding using eval as an exception handler.
As for your use case where you might have a very expensive object and want to try and continue with it partially build... smells like YAGNI to me. Do you really need it? Or you have a bloated object design which is doing too much work too early. IF you do need it, you can put the information necessary to continue the construction in the exception object.
First the pompous general observations:
A constructor's job should be: Given valid construction parameters, return a valid object.
A constructor that does not construct a valid object cannot perform its job and is therefore a perfect candidate for exception generation.
Making sure the constructed object is valid is part of the constructor's job. Handing out a known-to-be-bad object and relying on the client to check that the object is valid is a surefire way to wind up with invalid objects that explode in remote places for non-obvious reasons.
Checking that all the correct arguments are in place before the constructor call is the client's job.
Exceptions provide a fine-grained way of propagating the particular error that occurred without needing to have a broken object in hand.
return undef; is always bad[1]
bIlujDI' yIchegh()Qo'; yIHegh()!
Now to the actual question, which I will construe to mean "what do you, darch, consider the best practice and why". First, I'll note that returning a false value on failure has a long Perl history (most of the core works that way, for example), and a lot of modules follow this convention. However, it turns out this convention produces inferior client code and newer modules are moving away from it.[2]
[The supporting argument and code samples for this turn out to be the more general case for exceptions that prompted the creation of autodie, and so I will resist the temptation to make that case here. Instead:]
Having to check for successful creation is actually more onerous than checking for an exception at an appropriate exception-handling level. The other solutions require the immediate client to do more work than it should have to just to obtain an object, work that is not required when the constructor fails by throwing an exception.[3] An exception is vastly more expressive than undef and equally expressive as passing back a broken object for purposes of documenting errors and annotating them at various levels in the call stack.
You can even get the partially-constructed object if you pass it back in the exception. I think this is a bad practice per my belief about what a constructor's contract with its clients ought to be, but the behavior is supported. Awkwardly.
So: A constructor that cannot create a valid object should throw an exception as early as possible. The exceptions a constructor can throw should be documented parts of its interface. Only the calling levels that can meaningfully act on the exception should even look for it; very often, the behavior of "if this construction fails, don't do anything" is exactly correct.
[1]: By which I mean, I am not aware of any use cases where return; is not strictly superior. If someone calls me on this I might have to actually open a question. So please don't. ;)
[2]: Per my extremely unscientific recollection of the module interfaces I've read in the last two years, subject to both selection and confirmation biases.
[3]: Note that throwing an exception does still require error-handling, as would the other proposed solutions. This does not mean wrapping every instantiation in an eval unless you actually want to do complex error-handling around every construction (and if you think you do, you're probably wrong). It means wrapping the call which is able to meaningfully act on the exception in an eval.