I am writing unit tests for my Swift application and I would like to delete the app in between each test case for certain suites. I already have a script action set up that uninstalls the app before the whole suite runs. But I have not found a way to be able to delete the app off the simulator in between each test invocation. Is there a way to do this?
What I want is:
import XCTest
#testable import My_App
class MyTests: XCTestCase {
override func setUpWithError throws () {
magic("xcrun simctl uninstall booted ${PRODUCT_BUNDLE_IDENTIFIER}")
}
func testTheThings() {
// test runs with a completely fresh slate...
}
}
Please note that this is unit testing and not UI testing - so I don't think I can have the test delete the app from the Springboard, which is what I otherwise do in my UI tests to give each test a clean slate.
I am trying to write an extension for the XCTest framework in Swift. In order to do so, I created a project with two targets: the main/production target and a test target.
As I am writing an extension for XCTest, I need to import XCTest within my main/production target as well. However, I am having trouble to do so. When in Xcode and I click on my project, then select the main target, go to Build Phases, Link Binary With Libraries and add XCTest there, I get a compile error:
ld: framework not found XCTest
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I also tried the solution provided here which unfortunately doesn't work either.
Auxiliary information on XCTest itself is sparse and hard to find, I was also chasing down the same functionality and finally managed to get it working.
I am on XCode 10.1 and running on a real iPhone with iOS 11. I am certain the general technique will work for other versions, but probably will require a few tweaks.
The general steps are described in this stackoverflow answer, but required several additional steps and tweaks to work for me on a real iPhone:
Is it possible to run XCTest tests in an iOS app?
Follow the steps in the above link. The below steps are deviations from those instructions that were required for me.
Copy in the XCTest framework as described in the above link. NOTE: Use the framework for the iPhone.OS platform and not the simulator as it describes. You can find this framework file inside the actual XCode Application package on your mac. (Right click, "Show Package Contents", then look in ./Contents/Developer/Platforms/iPhoneOS.platform
Disable bitcode in your app target. This solves a linker error. Here is an example of enabling it: how to ENABLE_BITCODE in xcode 7?
When dragging the XCTest.framework file to the linked binaries in your target, ensure that you also drag it to the "Embedded Binaries" which is directly above the "Linked Frameworks and Libraries" option. If you don't do this you will get a runtime error.
The ViewController code to start the tests is slightly different in new Swift, here is what I am using:
import UIKit
import XCTest
class ViewController: UIViewController {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("running tests!")
let suite = XCTestSuite.default;
for test in suite.tests {
test.run()
}
}
}
That should be it! When I run the above app, then touch the screen, all of the tests from my UITesting target run flawlessly and pass!
I am sorry for such simple question, but I've searched everywhere and read through the paper-onboarding documentation but still can't find a solution to this problem.
I am building a simple iOS app project using the paper-onboarding library, by following this YT tutorial. I keep receiving the error: No such module 'PaperOnboarding'
import UIKit
import PaperOnboarding // <<<ERROR HERE>>>
class OnboardingView: PaperOnboarding {
/*
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
}
*/
}
I'm not sure how to solve this, could someone shed some light on this?
Xcode: Version 9.3
Cocoapod: Version 1.4.0
Paper-onboarding: Version 4.0.2
This error has nothing to do with the library. It's definitely an error on your part or on the configuration of your project.
How are you adding the library to your project?
If you're adding using CocaPods:
Make sure you do pod install or pod update
After that always open the .xcworkspace file in your project and not the .xcodeproj
If you are opening the correct file:
Check the POD project and the target for the pod you added and in the build settings, make sure Swift Version matches your project version.
Clean your project and run
Close and re-open XCode
but it could be several other things. But make sure all the configuration is correct.
Some Pods require you to use the use frameworks! statement in the Podfile.
I have a new Swift project I started on and the first thing I did was create my podfile and bring in two cocoapods.
target 'Life Stream' do
pod 'SSKeychain'
pod 'LiveSDK'
end
target 'Life StreamTests' do
pod 'SSKeychain'
pod 'LiveSDK'
end
I then ran pod setup to ensure my cocoapods were installed, then ran pod install to install my pods. The new workspace project was created and I opened Xcode in it. Everything builds.
I then added my bridge header, and started using the SSKeychain pod. Things continued to build.
Bridge:
#ifndef Lifestream_Bridging_Header_h
#define Lifestream_Bridging_Header_h
#import "AFNetworking/AFNetworking.h"
#import "SSKeyChain.h"
#import "LiveConnectClient.h"
#endif /* Lifestream_Bridging_Header_h */
class UserService {
init() {
SSKeychain.setPassword("test", forService: "service", account: "blah")
}
}
I then try to use the LiveSDK
class HttpOperation : NSOperation, LiveAuthDelegate {
let baseUl = NSURL(string: "https://api.onedrive.com/v1.0")
override func main() {
let client = LiveConnectClient(clientId: "000000004C1549C8", delegate: self)
}
func authCompleted(status: LiveConnectSessionStatus, session: LiveConnectSession!, userState: AnyObject!) {
}
}
The project built a couple of times, but now it no longer builds. I've not changed a line of code (CMD+tabbed to Safari for research). It doesn't matter if I clean the project, rebuild, or delete all of my pods and reinstall them, I can't get the project to build.
The compiler error I receive
Command failed due to signal: Segmentation fault: 11
I've seen people say this can be caused by the compiler not being able to find linked stuff. I then looked and noticed that my /frameworks folder contains all of the .a files in red (linked files?)
I assume that's because the files are missing, but why would that be? If I installed the pods via cocoapods and they were building fine, why now would those files go missing and the build stop (if that is the cause)?
I've been trouble shooting this for the last few hours and have not been able to figure it out. Any help would be appreciated.
My full compiler error log dump can be found on github
Edit
There are additional build errors associated with the unit test project, but I assume those are due to the project the unit tests depend on not building.
Use of undeclared type 'LiveAuthDelegate'
Use of undeclared type 'LiveConnectSessionStatus'
Use of undeclared type 'LiveConnectSession'
Use of unresolved identifier 'LiveConnectClient'
These errors point to the NSOperation subclass I show above. I'm not sure if that helps or not.
I have a framework written in obj-c and swift.
Now i try to run a related unit test target, but I get this error:
2014-07-10 07:45:54.064 xctest[4908:303] The test bundle at /Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest could not be loaded because an unanticipated error occurred: Error Domain=NSCocoaErrorDomain Code=3587 "The bundle “SOGraphDB-Mac Tests” couldn’t be loaded because it is damaged or missing necessary resources." (dlopen_preflight(/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests): Library not loaded: #rpath/libswiftAppKit.dylib
Referenced from: /Users/steve/Temporary/Build/Products/Debug/SOGraphDB.framework/Versions/A/SOGraphDB
Reason: image not found) UserInfo=0x10011c640 {NSLocalizedFailureReason=The bundle is damaged or missing necessary resources., NSLocalizedRecoverySuggestion=Try reinstalling the bundle., NSFilePath=/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests, NSDebugDescription=dlopen_preflight(/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests): Library not loaded: #rpath/libswiftAppKit.dylib
Referenced from: /Users/steve/Temporary/Build/Products/Debug/SOGraphDB.framework/Versions/A/SOGraphDB
Reason: image not found, NSBundlePath=/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest, NSLocalizedDescription=The bundle “SOGraphDB-Mac Tests” couldn’t be loaded because it is damaged or missing necessary resources.}
Any idea what the root cause can be?
The error seems realated to "Library not loaded: #rpath/libswiftAppKit.dylib"
Both (framework and test bundle) compile without any error or warning (in Beta2)
I had a similar problem, though mine was an iOS test target, linking to a Swift framework, that failed to run on Xcode 6 GM. The test target had run successfully on an early beta of Xcode 6, but the final version reported the runtime error: Library not loaded: #rpath/libswiftCore.dylib
I noticed that a newer project did not have the failure, so I compared the build settings and test code. I was able to resolve the problem with three steps:
The test target needs the "Embedded Target Contains Swift Code" setting to be YES. This tells the linker to add the Swift runtime libraries to the executable.
The test target needs an explicit value for the "Runpath Search Paths" build setting. This tells the loader where to find the Swift runtime libaries. I copied the following setting from a fresh new test target:
LD_RUNPATH_SEARCH_PATHS = $(inherited) #executable_path/../Frameworks #loader_path/../Frameworks
The test cases need to explicitly import any modules that are used by the linked framework. In my project, the framework used UIKit but the test cases only used my framework. When I added an explicit import UIKit to the test cases, the link problem went away.
Since I keep running into this issue whenever I mess with build settings, here's the cleanest answer I can provide as of Xcode 8b5:
If unit tests don't run on iOS, make sure you have:
Runpath Search Paths: #loader_path/Frameworks
If unit tests don't run on macOS, make sure you have:
Runpath Search Paths: #loader_path/../Frameworks
This will show up as LD_RUNPATH_SEARCH_PATHS in your pbxproj file. You can also add $(inherited) to make sure project-wide paths are added as well, but those are probably empty.
Lastly, I didn't need the executable_path/... settings, doesn't make a difference for me whether they're there or not for unit tests.
I had the same problem.
Ended up copying libswiftAppKit.dylib out of the Xcode application directory (I am using beta 3), into a directory that I could reference (not part of an application bundle), then adding the library to the "Link binary with libraries" setting for the test bundle. My tests then started working.
FYI, the path for the dylib was at '/Applications/Xcode6-Beta3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/libswiftAppKit.dylib'
Probably not a good final solution, but it works for the interim.
My solution was to add a single file to my test target, AppKitTests.swift (or AppKitSpec.swift in my case), and all the file contains is:
// While I don't know why, The.framework is built linked to libswiftAppKit.
// Frameworks do not embed the Swift libraries themselves, it's up to the host
// app to include the necessary libraries. So here we are, including AppKit on
// behalf of The.framework so that the tests can run.
import AppKit
Oh, I also added AppKit to the test target's set of frameworks.
I had this occur to me in Beta 4 and it turned out that I had done it to myself without realizing it.
I had a Framework project called Fnord. My FnordTests target contained a couple of unit test classes that had import Fnord at the top of each file. For some reason Xcode was complaining about those imports and so I commented them out. This is when I started getting the same symptoms while trying to run my unit tests.
I noticed that the settings for my FnordTests target were such that the target would be linked with Fnord.framework, and I realized that it might not be able to do that with the aforementioned import Fnord statements diked-out.
So I put them back in, and everything went back to normal. Curiously, Xcode no longer showed those import statements as being problematic, but this is beta so I can forgive that.
I hope this helps someone.
I ran into the same issue, adding
import AppKit
in the Swift file fixed it