Can Windows Theme files (aero.msstyles) be sideloaded with spyware in their resources, specifically in UI scripts - embedded-resource

Short version: see topic
Detailed version:
I want to use a specific 3rd party theme for Windows. I'm already using an open source solution which I've compiled myself to disable Window's restriction on Themes.
In the past, when using 3rd party theme related mods that come with DLLs (for example authui.dll for the login ui, or imageres.dll for modding system icons), I avoid using unknown DLLs by simply copying the unknown DLL's theme related resources (such as Bitmaps, Icon groups or UI scripts) unto it's virgin MS Dll counterpart. I call this resource grafting, where resource are changed but the executable elements of DLLs or exes are left alone.
Going back to the theme I want to install, I used sha256 hashing to determine that only aero.msstyles which is also modifiable by resource hacker. So I did the same thing I usually do and transferred resources from the third party theme to Window's own aero.msstyles. Problem is that I ran into a type of resource that I am unable to read or know the contents of. It's called VARIANT. From some experiments done in a VM, it seems to be some kind of binary UI script that resource hacker is unable to decompile. I usually like to be able to read any UI scripts that I transfer but I am unable to do so with this one.
Would this constitute any real security risks? Can UI scripts be side-loaded with some kind of exploit? Seems unlikely to me since the function of a theme file (msstyle) is to coordinate the appearance of the system UI but I don't know enough about the inner working of the whole theming system to be sure. I thought I'd get some other point of views before I take the theme out of the Virtual Machine.

I used vBinDiff to compare the hex code the altered VARIANT/NORMAL binary to that of the original theme. You can also copy the binhexes and save them to two text files which you would compare with WinMerge.
vBinDiff and WinMerge will highlight what modifications and what additions/substractions were made to the binaries, displaying them side by side. I read through the differences, 90% of them were no larger than 4 octals (4bytes), typically what you would expect to see when modding colors using a hex editor. The biggest divergence was an added 32bytes of code.
There are two possible explanations for the such an addition: (1) the author added extra image resources and added the entries necessary to reference them, (2) there is some kind of unwanted code that has been slipped in.
To address the possibility of 2, I did a search to see how small trojan code can get. How likely is it that a trojan has been stuffed into 32bytes if compiled UI scripts? I found a few mentions of an old 17byte virus from the DOS era called trivial which I disegarded right away because it would become apparent very quickly given it's known behavior. As far as full fledged trojans with backdoor and downloading abilities, the smallest I found was 20kb (trojan tinba), discovered in 2012. There is also Catchy32 which is still considered a Trojan but with simpler and very specific functionalities and that one's about 580 bytes (reference). Based on this info, I established that it is highly unlikely (if not impossible) to slip any code in 32bytes of code and established that the resource in question is clean.
Mind you, this doesn't answer the question I asked (can binary UI script resources in a theme carry mal-code) but it does solve my dilemma. Thought I'd share it.

Related

Pre-packaging settings/extensions for VS code for users of a course

We teach a Deep Learning course on our supercomputers, and one step which is prone for improvement/automation is the connection to the machines and text editing.
Our users come with extremely distinct backgrounds: from people who set up their own linux clusters to people who barely understand the concept of a text editor, given they always edited files on jupyter or collab.
What I would like to do is a double-click package users can download and it configures VS code to connect to our machines, downloads dependencies (like the extension for ssh), generate new ssh keys, and gives support for viewing image files, csv and so on.
My impression is that the way of doing so is, instead of a full package containing vs code and our configurations, would be to make an extension of VS code itself which does that, but I have no idea where to begin or if such a thing even makes sense.
Any pointers are welcome.

Packaging a GWT app to run completely offline NOT installed via a "marketplace"

Theres a few questions similar to this, so I'll try to be clear as possible.
We have an existing, fairly large and complex, GWT webgame I have been asked to make work offline. It has to be offline in pretty much the strictest sense.
Imagine we have been told to make it work off a CD Rom.
So installation is allowed, but we cant expect the users to go to a Chrome/Firefox store and install it from there. It would need to be off the disc.
Likewise, altering of the browsers start-up flags would be unreasonable to expect of users.
Ideally, it would be nice if they just clicked a HTML file for the start page and it opened in their browsers of choice.
We successfully got it working this way in Firefox by adding;
"<add-linker name='xsiframe' />"
To our gwt.xml settings. This seems to solve any security issues FF has with local file access.
However, this does not solve the problem for Chrome.
The main game starts up, but various file requests are blocked due to security issues like these;
XMLHttpRequest cannot load file:///E:/Game%20projects/[Thorn]%20Game/ThornGame/text/messages_en.properties. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https, chrome-extension-resource.MyApplication-0.js:34053 com_google_gwt_http_client_RequestBuilder_$doSend__Lcom_google_gwt_http_client_RequestBuilder_2Ljava_lang_String_2Lcom_google_gwt_http_client_RequestCallback_2Lcom_google_gwt_http_client_Request_2 MyApplication-0.js:34053
Now I was aware same origin policy issues might popup as during development we often tested locally using flags in chrome to bi-pass them.
Thing is...now I dont know how to get around them when we cant use startup flags.
Obviously in the example given its just the .properties file GWT uses to get some language related text. I could dump that inline in one way or another.
However, its only one of many,many,many files being blocked.
The whole game was made to run off *.txt game scripts on the sever - to allow easy updating by non-coders. Really the actual GWT code is just an "engine" and all the XMLHttpRequested files supply the actual "game".
These files are of various types; csv, txt, ntlist, jam.
The last two being custom extensions for what are really just txt files.
All these files are blocked by chromes security. It seems from what I can make out only images are allowed to be accessed locally.
Having all these files compiled in would just be impossible, as they are not fixed in number (ie, one central .txt file determains various scene .txt files which in turn determain various object files and directory's...).
Putting all this into a bundle would be nightmare to create and maintain.
So in essence I need some way to supply a offline version of a GWT project that can access a large number of various files in its subdirectories without security issues.
So far all I can think of is;
A) Theres something I can tell chrome via html or gwt that allows these files to be read in Chrome like FF can. (I suspect this isn't possible).
An alternative to XMLHttpRequest maybe?
B) I need to somehow package a game+a webbrowser in a executable package that has permission to access files in its directory's. (http://www.appcelerator.com/titanium ? ?? ).
C) I need to package and have the user run a full webserver that can then deliver all these files in a XMLHttp accessible way.
D) Bit of a funny one...we cant tell the user to add flags to browser start up...but Maybe I could write a game installer which just detects if they have Chrome or Firefox. It then opens up the games html in their browser with the correct flags for them? This would open up security issues if they browse elsewhere with that instance though, so Id presumably need other flags to disable the url bar if that's possible.
I am happy to make various changes to our code to achieve any of this - but as mentioned above theres no way to determain all the files needing to be accessed at compile time.
And finally, of course, it all has to be as easy as possible for the end user.
Ideally just clicking a html file, or installing something no more complex then a standard windows program.
Thanks for reading this rather long explanation, any pointers and ideas would be very welcome. I especially will appreciate multiple different options or feedback from anyone that's done this.
========================================
I accepted the suggestion to use Chromiumembedded below.
This works and does what I need (and much much more)
To help others that might want to use it, I specifically made two critical changes to the example project;
Because CEF needs a absolute path to the web apps local html, I wrote a c++ function to get the directory the .exe was launched from. This was a platform specific implementation, so if supporting a few OS's (which CEF does) be sure to write dedicated code for each.
Because my webapp will make use of local files, I enabled the Chrome flag for this by changing the browser settings;
browser_settings.file_access_from_file_urls = STATE_ENABLED;
These two changes were enough to get my app working, but it is obviously the bare minimum to make a application. Hopefully my finding will help others.
I'd suggest going the wrapper route. That is, provide a minimal browser implementation that opens your files directly. Options are Chromium Embedded[1]. If the nature of the application absolutely requires the files to be served as non-file urls then bundle a minimal webserver, have the on-disk executable start the server and open the bundled browser with whatever startup arguments you want.
[1] https://bitbucket.org/chromiumembedded/cef

Package development for Sublime Text 2 with multiple files without restarting

I am developing a couple of packages for sublime text, and to avoid copy and pasting massive amounts of code I began to move my classes into separate files. I have been avoiding this so far, since, in my current workflow, changes to files that are not in the main plugin file won't get updated when saved and only go into effect when I restart sublime.
Is there a way to reload a package, including all it's files, without restarting Sublime Text?
You don't actually have to restart the editor. You will have to restructure your plugins though to take advantage of this. Essentially, you can load the plugin files from some top level file. As an example, take a look at Package Control. I also do it in PersistentRegexHighlight (though the package control solution is likely more robust (I did base it on that). Still not as good as simply saving a particular file, but better than restarting! In fact, you could probably tie into the on_post_save event to automatically save the top level file when you modify a child file.
I personally found the easiest solution was to install Package Reloader, and just put a new file in the top directory of my plugin named .build. Save your top-level plugin file and enjoy not having to restart.
Virtually no restructuring of code required.
From the unofficial docs:
Sublime Text will reload top-level Python modules from packages as they change (perhaps because you are editing a .py file). By contrast, Python subpackages won’t be reloaded automatically, and this can lead to confusion while you’re developing plugins. Generally speaking, it’s best to restart Sublime Text after you’ve made changes to plugin files, so all changes can take effect.
Unfortunately, plugins are not loaded into a scope visible from the console (Ctrl`), so you can't just reload() it. EDIT But, you can call reload() from within your top-level plugin file, as detailed in #skuroda's answer.
You'll have to make the decisions on when to break classes out into separate files vs. keeping them together in one monolithic collection. Having 50 files, each with only two or three function definitions is overkill in one direction, while having 20 classes each with 10 or 15 methods all in one file is going overboard in the other, so just do what feels best for the particular project. In my experience killing/restarting ST2 doesn't take too long in any of the supported operating systems (except on XP, for some reason...), so hopefully it's not too much of a delay on your workflow. One suggestion I'd give is to create a portable installation (if you're on Windows) with just the bare essentials in extra plugins if your startup time is too long.
Good luck!

Hybrid version control & sync system?

Is anyone aware of a hybrid version control and synchronising system?
I'm currently a happy mercurial user, but my projects usually contain a mixture of files.
Most of these (code, documentation, ...) I want to be version-controlled. This is why I use mercurial.
However, on the rare occasion I have files that I would like to synchronise between my working copies, but not version control.
For example, I version control the code I write to do image processing. This code can produce a whole bunch of output images which I'd like to have synchronised so I don't have to remember to shuffle them around my various computers, but there's no point having these version controlled.
To clarify - I am aware of extension to mercurial such as bfiles and bigfiles, which are handy for my image example, but I was just wondering if anyone out there knows of alternative ways to handle this. I just want the one system that I can tell "version control all files except those ones, which should be synced but have no history".
cheers!
EDIT: I could do something like adding a hg marksync <filename> that added <filename> to a list of files to be synced, and then adding a hook to hg push/hg pull that would (say) run rsync (or whichever sync tool) in the background, but I wondered if there was a less hacky solution (I think bfiles/bigfiles do something along these lines anyway).
Version Control System (any) doesn't care about synchronization of
not versioned data
besides default pathes
If you want sync any files - use specially designed for this task tools: f.e. rsync
This code can produce a whole bunch of output images which I'd like to have synchronised
Is this DATA or part of your CODE?
If data: Keep out of your versioning system, just don't go there. If it is part of your code (like layout images) check it in. Those are the only ways which are the generally accepted.
A nice solution for the data would be syncing OR generating them. So you might add a step after deployment to a server: GenerateImages().
edit: In addition to the comment made by the thread starter:
If the images are data and you need to process them on a different system don't think about the version control for your code. It is unrelated. The steps which would make sense to me, in order of processing:
Start with updating your image code, check it in versioning. Then deploy (yes this is deployment) the updated code to the cruncher computer. Now code is done.
Then you have tasks which the number cruncher should handle. Like processing the images. So start that processing from either the cruncher itself (probably some queue happens there) or from a central dispatcher.
Then you have the results locally at the cruncher. Now something has to happen with that data, so that's also part of your software. Decide whether you want the cruncher to send them to some central storage, your workstation or another location. Let the software handle that. This is the most hard part as I read through your question. Many solutions are possible from just FTP/network transfers to specific storage solutions. Willing to help but need more info about the real issues, amounts, sizes etc. on these parts.
If the new updated version of the image processor makes the old generated images obsolete implement that also in your code, by for example attaching an attribute to the files generated, a seperate folder or another indication. That way you could request the cruncher after update to re-generate any obsolete files.

What exactly happens when Complex Script Support is enabled?

When we click the check box "Install files for complex script and right to left languages (including Thai)" in Regional and Language settings what exactly happens?
Changes to registry keys?
I noticed that it installs some .fon files and keyboard dlls.
Is this totally necessary if one just wish to read complex script on Windows XP? My test inside VirtualBox as Windows 7 as the host OS seems to indicate that for reading Complex Script need not be enabled. Yet that's not what all the literature on the subject says. What's going on?
Update:
http://hi.wikipedia.org should not be readable if Complex Script is not enabled
http://hi.wikipedia.org/wiki/विकिपीडिया:Devanagari_Help
Problem is that it is readable.
Font files. Rendering libraries ('Uniscript'). Input methods. Certainment beaucoup de cle-registry. (Certainly lots-o-registry-keys.)
Note that IE will tend to get things right even when other things don't, since it builds in a good deal of fancy-pants rendering. Try, oh, Outlook, or some simple sample Win32 program.