The default browser on stock Android is Google Chrome. This uses the Blink layout engine. For AOSP installations without the Google Apps, the default browser is the old "Browser" app that uses Webkit.
Can we used the Blink engine for webview in android .
Related
Is it applicable in react native? Will it work on the android applications?
It's working in localhost on how to implement it in react native
Webgazer.js is not available on React native. As the documentation says, it is only available on Firefox, Chrome, Opera, Edge, and Safari.
However, if you want to add it to your React Native App, you can use react-native-webview. You'll have to build an HTML/CSS/JS app with WebGazer. Then, load it in your app using the webview library.
React-native-webview supports iOS and Android
We have some issues with elements that are rendered differently across devices.
So can this be because they use a different browser engine?
Is it a browser engine that the device provides or is it packed inside capacitor, and is there a way to set the version of this engine so every device uses the same engine?
The Capacitor documentation seems really good. According to those docs, the browser engine varies by environment.
On iOS, it uses Apple's WKWebView (Safari-like).
On Android, it uses an Android WebView with Chrome 60 or higher.
On Web, of course, it's up to the end user what gets used.
Please can anyone point me to Simple Android Java App Example using Android Actions / Assistant (for mobile) ? I have a java android mobile app, which I would like to control from Google Assistant/Home (for example Google change background colour to yellow).
I have tried several days to find some simple example, but all what I get is Dialogflow implementation with firebase (node.js) or code for non-mobile devices (for example raspberry pi). I would imagine that Android Mobile should have pretty close / easy integration to Google Actions.
Can't seem to find which rendering engine the mobile app wrapper Ionic uses. Is it Webkit?
Ionic's Cordova is essentially opening a webview from the native app. That means the rendering engine is different on every device. For example, on the latest devices, Android uses webkit, and iOS uses WkWebView. That's where you have to be careful. Some styling like css-animation behaves differently.
To add to the other answer:
If you wish to have the same experience across the platform, you could always resolve to using the crosswalk plugin. On android, it basically installs the webkit and uses it instead of the native webview, so that it will always display the same across devices. On iOS, there is a similar version for the iOS8 and up to use the new wkWebView and not the old uiwebview. Just google cordova crosswalk and it should come up.
google chrome browser is availabe in App store as a native application.
1)How will it be differed from safari?
2)How can it access device memory,have its all features if they have used
UIWebview?Normal UIWebview is enough if they have used UIWebview.
Chrome on iOS differs from Safari only in UI and ability to sync with Google services, cause it is based on Apple`s WebKit (rendering/layout engine)