index in a loop by using ..< - swift

I didn't understood the concept of the For-In loop in swift 3 , can anyone explain to us it m thanks in advance
var total = 0
for i in 0..<4 {
total += i
}
print(total)
The result of total is 6 , Why ?

i=0 =>
total = 0+0 =0
i=1 =>
total = 0+1 = 1
i=2 =>
total = 1+2 = 3
i=3 =>
total = 3+3 =6
it's simply alogrithm ;-)
i never reach 4 because you said it STRICTLY inferior to 4 =)
(Do I answer your question?)

Your loop will be vary from 0 to 3 i.e. 0,1,2,3 but if you want it will vary from 0 to 4 then try this -
var total = 0
for i in 0...4 {
total += i
}
print(total)

Related

Why is year returning value of 1 when it should be increasing with each loop?

If a flower grows 1cm every year, how long will it take to be 15.24cm?
var year = 0
var length = 0.0
while length <= 15.24 {
if length.truncatingRemainder(dividingBy: 1.0) == 0 {
year += 1
}
length += 0.01
}
print(year)
My approach:
Year increments by 1 each time the length is a whole number (because rate is 1cm/year)
Goal is to calculate how long it'll take to be fully grown (15.24cm)
Year should return 15
Why's it only returning 1?
An example of scaled Int:
var year = 0
var length: Int = 0_00 //1_00 represents 1.00 cm
while length <= 15_24 {
if length % 1_00 == 0 {
year += 1
}
length += 0_01
}
print(year) //-> 16
(Underscores (_) are ignored in Swift numeric literals, it's added just for readability.)
Seems you need to modify a little bit, if you expect 15.

DP Coin Change Algorithm - Retrieve coin combinations from table

To find how many ways we have of making change for the amount 4 given the coins [1,2,3], we can create a DP algorithm that produces the following table:
table[amount][coins.count]
0 1 2 3 4
-----------
(0) 1 | 1 1 1 1 1
(1) 2 | 1 1 2 2 3
(2) 3 | 1 1 2 3 4
The last position being our answer. The answer is 4 because we have the following combinations: [1,1,1,1],[2,1],[2,2],[3,1].
My question is, is it possible to retrieve these combinations from the table I just generated? How?
For completeness, here's my algorithm
func coinChange(coins: [Int], amount: Int) -> Int {
// int[amount+1][coins]
var table = Array<Array<Int>>(repeating: Array<Int>(repeating: 0, count: coins.count), count: amount + 1)
for i in 0..<coins.count {
table[0][i] = 1
}
for i in 1...amount {
for j in 0..<coins.count {
//solutions that include coins[j]
let x = i - coins[j] >= 0 ? table[i - coins[j]][j] : 0
//solutions that don't include coins[j]
let y = j >= 1 ? table[i][j-1] : 0
table[i][j] = x + y
}
}
return table[amount][coins.count - 1];
}
Thanks!
--
Solution
Here's an ugly function that retrieves the combinations, based on #Sayakiss 's explanation:
func getSolution(_ i: Int, _ j: Int) -> [[Int]] {
if j < 0 || i < 0 {
//not a solution
return []
}
if i == 0 && j == 0 {
//valid solution. return an empty array where the coins will be appended
return [[]]
}
return getSolution(i - coins[j], j).map{var a = $0; a.append(coins[j]);return a} + getSolution(i, j - 1)
}
getSolution(amount, coins.count-1)
Output:
[[1, 3], [2, 2], [1, 1, 2], [1, 1, 1, 1]]
Sure you can. We define a new function get_solution(i,j) which means all solution for your table[i][j].
You can think it returns an array of array, for example, the output of get_solution(4,3) is [[1,1,1,1],[2,1],[2,2],[3,1]]. Then:
Case 1. Any solution from get_solution(i - coins[j], j) plus coins[j] is a solution for table[i][j].
Case 2. Any solution from get_solution(i, j - 1) is a solution for table[i][j].
You can prove Case 1 + Case 2 is all possible solution for table[i][j](note you get table[i][j] by this way).
The only problem remains is to implement get_solution(i,j) and I think it's good for you to do it by yourself.
If you still got any question, please don't hesitate to leave a comment here.

Count number of repeats in Swift

I want to know how am I supposed to count the number of time a loop has repeated itself? More specifically how do I extract and output the number of repeats?
var x = 20
while x < 100 {
x += 10
}
The loop has executed 8 times in order to get x == 100. Is there a way to extract the number '8' so it can be used somewhere else (e.g. to make it a variable elsewhere)?
You said it yourself: you want to count. So count!
var x = 20
var numtimes = 0
while x < 100 {
x += 10
numtimes += 1 // count!
}
numtimes // 8

Sum of Printed For Loop in Swift

For a project, I'm trying to find the sum of the multiples of both 3 and 5 under 10,000 using Swift. Insert NoobJokes.
Printing the multiples of both 3 and 5 was fairly easy using a ForLoop, but I'm wondering how I can..."sum" all of the items that I printed.
for i in 0...10000 {
if i % 3 == 0 || i % 5 == 0 {
print(i)
}
}
(468 individual numbers printed; how can they be summed?)
Just a little walk through about the process. First you will need a variable which can hold the value of your sum, whenever loop will get execute. You can define an optional variable of type Int or initialize it with a default value same as I have done in the first line. Every time the loop will execute, i which is either multiple of 3 or 5 will be added to the totalSum and after last iteration you ll get your result.
var totalSum = 0
for i in 0...10000 {
if i % 3 == 0 || i % 5 == 0
{
print(i)
totalSum = totalSum + i
}
}
print (totalSum)
In Swift you can do it without a repeat loop:
let numberOfDivisiblesBy3And5 = (0...10000).filter{ $0 % 3 == 0 || $0 % 5 == 0 }.count
Or to get the sum of the items:
let sumOfDivisiblesBy3And5 = (0...10000).filter{ $0 % 3 == 0 || $0 % 5 == 0 }.reduce(0, {$0 + $1})
range : to specify the range of numbers for operation to act on.
here we are using filter method to filter out numbers that are multiple of 3 and 5 and then sum the filtered values.
(reduce(0,+) does the job)
let sum = (3...n).filter({($0 % 3) * ($0 % 5) == 0}).reduce(0,+)
You just need to sum the resulting i like below
var sum = 0
for i in 0...10000 {
if i % 3 == 0 || i % 5 == 0 {
sum = sum + i
print(i)
}
}
Now sum contains the Sum of the values
Try this:
var sum = 0
for i in 0...10000 {
if i % 3 == 0 || i % 5 == 0 {
sum = sum + i
print(i)
}
}
print(sum)
In the Bottom line, this should to be working.
var sum = 0
for i in 0...10000 {
if i % 3 == 0 || i % 5 == 0 {
sum += i
print(i)
}
}
print(sum)

speed up prime number generating

I have written a program that generates prime numbers . It works well but I want to speed it up as it takes quite a while for generating the all the prime numbers till 10000
var list = [2,3]
var limitation = 10000
var flag = true
var tmp = 0
for (var count = 4 ; count <= limitation ; count += 1 ){
while(flag && tmp <= list.count - 1){
if (count % list[tmp] == 0){
flag = false
}else if ( count % list[tmp] != 0 && tmp != list.count - 1 ){
tmp += 1
}else if ( count % list[tmp] != 0 && tmp == list.count - 1 ){
list.append(count)
}
}
flag = true
tmp = 0
}
print(list)
Two simple improvements that will make it fast up through 100,000 and maybe 1,000,000.
All primes except 2 are odd
Start the loop at 5 and increment by 2 each time. This isn't going to speed it up a lot because you are finding the counter example on the first try, but it's still a very typical improvement.
Only search through the square root of the value you are testing
The square root is the point at which a you half the factor space, i.e. any factor less than the square root is paired with a factor above the square root, so you only have to check above or below it. There are far fewer numbers below the square root, so you should check the only the values less than or equal to the square root.
Take 10,000 for example. The square root is 100. For this you only have to look at values less than the square root, which in terms of primes is roughly 25 values instead of over 1000 checks for all primes less than 10,000.
Doing it even faster
Try another method altogether, like a sieve. These methods are much faster but have a higher memory overhead.
In addition to what Nick already explained, you can also easily take advantage of the following property: all primes greater than 3 are congruent to 1 or -1 mod 6.
Because you've already included 2 and 3 in your initial list, you can therefore start with count = 6, test count - 1 and count + 1 and increment by 6 each time.
Below is my first attempt ever at Swift, so pardon the syntax which is probably far from optimal.
var list = [2,3]
var limitation = 10000
var flag = true
var tmp = 0
var max = 0
for(var count = 6 ; count <= limitation ; count += 6) {
for(var d = -1; d <= 1; d += 2) {
max = Int(floor(sqrt(Double(count + d))))
for(flag = true, tmp = 0; flag && list[tmp] <= max; tmp++) {
if((count + d) % list[tmp] == 0) {
flag = false
}
}
if(flag) {
list.append(count + d)
}
}
}
print(list)
I've tested the above code on iswift.org/playground with limitation = 10,000, 100,000 and 1,000,000.