Emulator IMEI Number UNKNOWN - android-emulator

I am using the emulator (with android version 7.1.1) from Android Virtual Device Management.
But for some reason, the IMEI number is UNKNOWN instead of 000000000000000.
Does anyone of you experience the same thing? And have you found the solution to this issue?
Apart from that, is there a way to update the IMEI number?
P.S. Due to some licensing matter, I can't use GenyMotion.

Happens to me also, not sure why, but I close it and open it again with the Cool Boot Now option from the Android Virtual Device Manager and it works again.

Related

Why can't I start tablet form factor Android devices in the emulator?

Last time I used the emulator for tablet sized devices was probably a month or 2 ago and it was fine then. However, now I can't launch tablets. The tablet window pops up, but stays completely blank. No boot screen or anything. I've been Googling around and have rebooted multiple times, but no luck. No error messages. Phone sized devices work just fine (on multiple API levels). Anyone else have this problem and solve it?
For whatever reason, in the older version of AVD, tablet devices refuse to start if set to x86. Switching to arm allows them to start.
Of some related note, on the very latest Android Studio, no devices of type x86 will start for me, but the same devices in arm work fine. Wondering if perhaps Google has made some sort of emulation change?

Using APPIUM to test apps (not Safari) on a real iPhone device

I'm investigating the possibility of using Appium to test our product on iPhone, so I don't have it installed yet (and I also don't have a MAC).
I found a question asking basically this, but the answer was based around launching Safari - does this also work with other applications (like calculator etc...)?
Also, if I'm running the tests against a real device, do I still need to run them from a MAC or would a Windows PC work just as well (since handling the native app is no longer being done on the pc)?
You will need a Mac and XCode installed on it.
Appium uses the Apple UIAutomator to talk to the iOS app elements be it on simulator or real device.
UIAutomator is part of XCode, and that can be only installed on Apple hardware (there might be hacks online to install it on Windows, but the short answer is no)

Xcode cannot run using this device

First of all I know that there are already questions like this asked but I could not find an answer so I decided to just ask myself. I am using an iphone 5s for my testing and I have 64 bit arm7 and everything on but after I did a clean I somehow get a message saying:Xcode cannot run using the selected device choose a supporting architecture in order to run on this device.
Thank you in advance.
check your app it support for x64 bit architecture if it is not change to like below

"InstallProhibited" received from device

I recently updated my iPhone to iOS 4.0.1 and I cannot use the device for development any more. I have the following error when Xcode installs the app on the device:
"InstallProhibited" received from device.
The provisioning profiles are correctly installed and I could use the device for testing before the iOS update.
Did anyone encountered this error? I googled a bit but couldn't find anything related.
Many thanks in advance for your suggestions!
Check the Settings->General->Restrictions setting on your device.

Xcode "The program being debugged is not being run" error

I saw the other question here with the similar error yet their fixes did not help.
I have a jailbroken iphone 3.1.2, and I just purchased apple's $99 dollar thing and I'm trying to make it so I can debug my apps on the phone. The device installs but will not run when clicked build and go.
If I click on the icon made on the iphone it works.
Any ideas? I already uninstalled and reinstalled my provisioning profile.
This sometimes happens, i usally fix it by unplugging and plugging in my device, or shutting down xcode and bringing it back..
I don't know how to fix it without doing this but I took a gamble and downloaded the latest SDK only available for paying developers and that fixed the issue. Won't let me make the base sdk anything below 4 however.