Create a listener for Siri - swift

I'm at the beginning with swift 3 and I want to ask a questions?It's possible create a listener for Siri?
I mean , a functions that is a loop and is waiting for Siri, and when the user speaks with Siri, my listener need to capture the text and do something.

No, the Siri API doesn't work this way.
If you want to use Siri, please read the documentation here https://developer.apple.com/library/content/documentation/Intents/Conceptual/SiriIntegrationGuide/
On the other hand if you only want Speech-To-Text, without Siri functionalities, you can implement it in your app using SFSpeechRecognizer. A fully working example is here https://developer.apple.com/library/content/samplecode/SpeakToMe/Introduction/Intro.html

Related

Can I use deep linking in flutter as a trigger?

I am deep linking into my app, or at least trying to. Let's make a fictional example:
// my clock app
myapp://timer?102seconds
If I understand deep links correctly, they kind of work like URLs on websites. Go to the page described in the link. This I don't need and honestly I don't think it would work even. I have a few screens on the App which I want to be able to be called like a Trigger.
In the example above I want the app to receive timer?102seconds, so that my app itself can
-be opened with the uri
is it a timer or a stopwatch or an alarm
if it is a timer, how long should it be
push the timer page on the navigator
give the bloc the info of time that I need here
I am not sure how possible that is, but it is the easiest way I can imagine implementing this here. Thanks!
If you use Firebase Dynamic Links you can encode another link, from which you can extract data. Check out this link to see documentation on how to do that.

"Do Not Disturb" feature in iOS 6 How to implement?

I want to implement the feature "DO Not Disturb" in iOS 6.
First question : Is there any framework or api apple exposed to control them through the code?
After lot of googling i found an application on the app store "Call Bliss" that provides this functionality and complete control over the calls, sms and mms.
Can anybody explain how this application works?
or
any other work around to learn and implement this feature in iOS?
Thanks in advance...
From reading the description of Call Bliss, it actually sounds quite simple in how it works.
1) Do Not Disturb must be enabled at all times. Not scheduled, not off, but on at all times.
2) It requires you to set the contacts group for exceptions to Do Not Disturb to "Bliss Exceptions". This implies that the application requires access to your address book.
From there, it's probably wise to assume that it manages the contacts in the "Bliss Exceptions" contact group based on whatever parameters you set in the application. It adds and removes people in that group based said parameters.
So to answer your question, no, there is no framework to do this. The way they're doing it is likely the only way to do it currently with no public API for managing do not disturb status.
There is no public API to even access do-not-disturb functionality.
I think this is what the app does:
The app creates and manages its own contact list (called Bliss exceptions)
the user have to select it in the do-not-disturb preferences.
The App can run in the background because it uses location tracking (probably significant only to save battery life), so when the user changes locations it can update the exception list.
When a call is received do-not-disturb system functionality checks the Bliss exceptions list and silences all calls from contacts on the list.
Please note that reviewers complain about the lack of time based call blocking. It is impossible because the app can only execute code when the location is changed.
In my Knowledge there is no way to implement it via code. There is no public api provided for restricting the calls.
But there is an API for detecting the calls : CTCallCenter and a FrameWork called CoreTelephonyFramework

Handling Invitations for Programmatic Turn-Based Game

Thanks to the updates to GameKit API in iOS 6, I am finally able to implement my turn-based board game the way it should be, complete with turn timeouts and better programmatic creation of matches. However, I am running into an issue that I cannot seem to solve. My desire is to have Game Center running entirely invisible to the end-user, so that everything is programmatic and uses my own custom interfaces.
Therefore, I use my own custom table view to display matches, not the default GKTurnBasedMatchmakerViewController. Right now, I have no problem displaying open matches using the -loadMatchesWithCompletionHandler: method. I also use a custom screen to create a match, with a direct creation for auto-match (not a problem) and a table view that loads Game Center friends of the localPlayer for invitation. Since the playersToInvite attribute can now be filled with playerID's, this is possible in iOS 6.
My main problem is handling the invitation on the recipient's side. Lets say I invite Bob to play my game in a two-player match. Right now I can't seem to find a notification for a new invite on Bob's end. The -handleTurnEvent: only gets called for existing matches or if the banner notification is touched (which I can't guarantee the user will do), and -handleInviteFromGameCenter: does nothing for me in this case.
The only way I have come up with to detect new invites and thus update my custom game view controller is to call the -loadMatchesWithCompletionHandler: method and check for new matches in which lastTurnDate of the invited participant is nil and against an existing array of open matches. I run this check about every 10 seconds in the background since I can't find a notification in GKTurnBasedEventHandler that is called when a new invite is received. Please help!
EDIT: In the end, I have just implemented a pull-to-refresh functionality. There is no way without implementing polling or some other method that would just waste the user's data on their phone, so on demand refreshing is the most ideal solution in my opinion.
Please see this : GKInvite Reference and more specifically inviteHandler.
You just need to register an inviteHandler which will be called after Bob accepts the invite in GK/GC.
T.

How to execute a function in background at specific intervals in iOS

I would like for my iOS app when it is in background mode to execute at specific intervals some functions
(What I precisely want to do is to check a URL, and indicate its (int) content as a badge.)
However, I don't know how to have the function executed in the background.
Thanks.
Read about Executing Code in the Background. There is a limited set of things you can do in the background, what you describe not among them unfortunately.
I think you have two options to solve this problem each of them has pros and cons.
First, one is background refresh check the link. Have in mind that it is different for ios 13 and above. You need to define background tasks check here. It takes me some time to understand the background tasks but it seems more logical and easy to manage if you have several tasks. Still, you don't have the full control of when this task will be executed. It depends on how much battery, network and so on your task will use every time. The system will choose what is the best time to run it.
There is one more option, to implement a silent push notification check here.
Here you can implement a good push mechanism for updates but you will depend on network and permission for notifications. Also, you will need a backend for this solution.
You need to define what works best for you.
I think the best option is to use the voip background mode. Here you can find all the required information: how to run background process on the iOS using private APIs to sync email items without jailbreaking the phone
https://developer.apple.com/documentation/usernotifications/setting_up_a_remote_notification_server/pushing_background_updates_to_your_app
To update the content frequently when the app is in the background might be difficult, Instead, you can wake the app by pushing a silent notification from backend at regular intervals.
For more information check this article also
https://medium.com/#m.imadali10/ios-silent-push-notifications-84009d57794c

How would I get SMS/Phone events, and act on them before they're sent to the system apps?

I'm trying to develop an application for a jailbroken iPhone similar to Mcleaner or iBlacklist.
What I want my app to be able to do is intercept SMS or Phone events and handle them before they're sent to the appropriate receiver. So for example, I want the application to get an SMS event, compare the sender to an array of numbers, and either process the data or ignore it and pass it off to the SMS app.
In MCleaner, you can define a blacklist of numbers, and if a text message is received that matches the blacklist the user won't get an alert from the phone and the data is instead handled by MCleaner.
How would I go about getting these events, and further, how would I get these before the appropriate apps receive them? From what I understand, I'd need to become a first responder for these things, but I really have no clue where to start. I can't seem to find any hints on how I'd go about this as this app will not be calling apple classes to get the data..
Thanks.
I can only guide in with this, sorry, the code isn't mine to give.
In memory, all the action calls are all just pointers. What you have to do is over ride the pointer to make it point to your own function. Once you do that, you do w/e you want in your function, and then call the default function call. This ensures the integrity of the action calls and allows you to intercept the actions.
You need to use the CKMessage class.
Check this out: http://hexorcist.com/private_frameworks/html/interface_c_k_message.html
and this: http://www.ifans.com/forums/showthread.php?t=232745