So let's say I want to have the same or very similar AppBar in a lot of screens.
To reduce duplicated code for most cases I would create a new widget that has the layout/configuration that I want. In this case it would look like this:
class MyAppBar extends StatelessWidget {
final String title;
const MyAppBar({Key? key, required this.title}) : super(key: key);
void handlePress(){
// handle press
}
#override
Widget build(BuildContext context) {
return AppBar(
centerTitle: true,
title: Text(title),
actions: <Widget>[
IconButton(onPressed: handlePress, icon: const Icon(Icons.notifications))
],
);
}
}
However, if I try to use this in a Scaffold I get the following error:
The argument type 'MyAppBar' can't be assigned to the parameter type 'PreferredSizeWidget?'
I have seen in other solutions that people extend the widget in question like this:
class IAppBar extends AppBar {
final String label;
IAppBar({super.key, required this.label})
: super(
title: Text(label),
centerTitle: true,
actions: <Widget>[
IconButton(
onPressed: handlePress,
icon: Icon(Icons.notifications),
),
],
);
void handlePress() {
// handle press
}
}
This is very clean and simple, but this produces the following error:
The instance member 'handlePress' can't be accessed in an initializer.
Is there a way to provide a simple, reusable configuration for widgets where a specific widget type is required?
If you want to use simple configuration, you can use the following way.
In case of extracting an AppBar, what I would do is I will create a function that returns AppBar. I said this for AppBar only because it implements PreferredSizeWidget. So when it comes to extracting other widgets, I will always choose to create Stateless/Stateful widgets.
Here's the demo code of extracting an AppBar:
getAppBar(String? title, void Function()? onPressed) {
return AppBar(
title: Text(title ?? "Demo title"),
centerTitle: true,
actions: <Widget>[
IconButton(
onPressed: onPressed ?? () {},
icon: const Icon(Icons.notifications),
),
],
);
}
You can add or remove the variables as per your choice but I use this approach only for extracting the AppBar.
AppBar projectAppBar(String title) {
return AppBar(
backgroundColor: ProjectColors.mainColor,
elevation: 0,
title: Text(title, style: FontPath.bold21, textAlign: TextAlign.center),
centerTitle: true,
),
);
}
I always use like that
I'm struggling to fix the following issue shown in the gif. I'm using this package for the timer. And I can't figure it out how to avoid the moving of the countdown timer while counting down. It’s moving because of different widths of each number.
Gif:via GIPHY
Code:
Consumer<RunSettingsModel>(
builder: (context, settings, _) => CustomTimer(
from: Duration(seconds: settings.runDuration),
to: Duration(seconds: 0),
controller: _runController,
builder: (CustomTimerRemainingTime remaining) {
final double percent = 1 -
remaining.duration.inSeconds.toDouble() /
settings.runDuration;
settings.remainingTime = remaining.duration.inSeconds;
return Column(
children: [
Container(
child: Text(
"${remaining.hours}:${remaining.minutes}:${remaining.seconds}",
style: Theme.of(context).textTheme.headline3,
),
),
you can import 'dart:ui';
and then in your Text Widget use a TextStyle of
fontFeatures: [FontFeature.tabularFigures()],
like so:
Text("${remaining.hours}:${remaining.minutes}:${remaining.seconds}",
style: TextStyle(fontSize: 30.0, fontFeatures: [FontFeature.tabularFigures()]),
);
Try to remove the Container wrapping your Text as shown in the custom_timer package.
As you can see, in the package example there is no Container, the Container might be changing it's size because it doesn't have a fixed width and height.
This is the package simple example:
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
appBar: AppBar(
title: Text("CustomTimer example"),
),
body: Center(
child: CustomTimer(
from: Duration(hours: 12),
to: Duration(hours: 0),
onBuildAction: CustomTimerAction.auto_start,
builder: (CustomTimerRemainingTime remaining) {
return Text(
"${remaining.hours}:${remaining.minutes}:${remaining.seconds}",
style: TextStyle(fontSize: 30.0),
);
},
),
),
),
);
}
You should try to separate each digit(hours, minutes and seconds) in its own Text widget and wrap them with a Container to keep them always at the center. I am creating a new widget for the digits because most of the widgets used would repeat themselves.
class DigitsContainer extends StatelessWidget {
const DigitsContainer(
this.text, {
required this.style,
});
final String text;
final TextStyle style;
#override
Widget build(BuildContext context) {
return Expanded(
child: Container(
child: Center(
child: Text("", style: style),
),
),
);
}
}
Then in your main widget.
...
return Column(children: [
DigitsContainer(remaining.hours.toString(), style: style),
Text(":", style: style),
DigitsContainer(remaining.minutes.toString(), style: style),
Text(":", style: style),
DigitsContainer(remaining.minutes.toString(), style: style),
]),
...
Also make sure to wrap this Column in a Container with fixed with so that you dont have problem with the Expanded widget inside the DigitsContainer one. I hope this works.
I'm new to flutter,
So I'm working on a Flutter app & I Have My Functions & Widget File named: 'Function' Separated from my Main but I'm trying to set state in 'Main' from 'Function'
I have tried to set a global variable inside a MyText class Widget inside 'Function' and import 'Main'==> Function & Vice Versa at the same time, but I can't seem to manipulate the GlobalKey variable which would trigger setState again
(Class & MyText class Has since been Scrapped)
I also tried to set the function from my other file to the button like so
floatingActionButton: functions.random()
And somehow was able to set state (Sorry I Forgot How), but it kept running without being pressed
'Main.dart' Sample Code
String display = "";
class _MyHomePageState extends State<MyHomePage> {
var currentScreen = display;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
AutoSizeText(
currentScreen,
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: functions.menu(),
);
} //Build
}// _MyHomePageState
'Function.dart' Sample Code
SpeedDial menu(){
return SpeedDial(
SpeedDialChild(
child: Icon(Icons.autorenew),
backgroundColor: Colors.lightBlueAccent,
label: 'New Activity',
labelStyle: TextStyle(fontSize: 18.0),
onTap: () => random(),
),
)
random(){
...
return someString;
}
Intended Result
When Child 'New Activity' is clicked, setState is called with the variable currentScreen's state being set to the result from the function 'random()'
Thank You In Advance!
I don't know if this can finish your problem, but the approach will be a little different from your approach because I'm not really familiar with the globalsetkey works...
so from my perspective I'm using the bloc pattern so hope this can give you some inspiration how to resolve this problems
in classBLoc.dart
BehaviorSubject<bool> _dialClicked = BehaviorSubject<bool>();
Observable<bool> get dialClicked => _dialClicked.stream;
Function(bool) get dialClickedListener => _dialClicked.sink.add;
in main.dart
section floatingActionButton,
floatingActionButton: functions.menu(currentScreen),
in Function.dart
Widget menu(){
final bloc = Provider.of<classBLoc>();
return StreamBuilder(stream: bloc.dialClicked, initialData: false,builder: (context, snapshot){
return SpeedDial(
SpeedDialChild(
child: Icon(Icons.autorenew),
backgroundColor: Colors.lightBlueAccent,
label: 'New Activity',
labelStyle: TextStyle(fontSize: 18.0),
onTap: () => snapshot.data ? currentScreen : random(), // this used for checking data if have already been clicked or not
);
}),
);
Hope this can you some inspiration how it's worked //sorry if there is wrong bracketed
I'm trying to change the color of the system status bar to black.
The configuration seems to be overridden by the AppBar class. I can achieve what I want by assigning the theme: to ThemeData.dark() when creating the Material App, and then specifying an appBar attribute. But I don't want an AppBar, and also, doing it this way changes all the font colors.
A possible solution is to inherit ThemeData.bright() into a new class, then add something that only changes the system status bar through
setSystemUIOverlayStyle
And then I would need to specify AppBar and make it invisible somehow?
Documentation
main.dart
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:english_words/english_words.dart';
import 'layout_widgets.dart' as layout_widgets;
class RandomWords extends StatefulWidget {
#override
createState() => new RandomWordsState();
}
class RandomWordsState extends State<RandomWords> {
final _suggestions = <WordPair>[];
final _saved = new Set<WordPair>();
final _biggerFont = const TextStyle(fontSize: 18.0);
void _pushSaved() {
Navigator.of(context).push(
new MaterialPageRoute(
builder: (context) {
final tiles = _saved.map((pair) {
return new ListTile(
title: new Text(pair.asPascalCase,style:_biggerFont)
);
}
);
final divided = ListTile.divideTiles(
context:context,
tiles: tiles,).toList();
return new Scaffold(
appBar: new AppBar(
title: new Text('Saved Suggestions'),
),
body: new ListView(children:divided),
);
}
)
);
}
Widget _buildSuggestions() {
return new ListView.builder(
padding: const EdgeInsets.all(16.0),
// The item builder callback is called once per suggested word pairing,
// and places each suggestion into a ListTile row.
// For even rows, the function adds a ListTile row for the word pairing.
// For odd rows, the function adds a Divider widget to visually
// separate the entries. Note that the divider may be difficult
// to see on smaller devices.
itemBuilder: (context, i) {
// Add a one-pixel-high divider widget before each row in theListView.
if (i.isOdd) return new Divider();
// The syntax "i ~/ 2" divides i by 2 and returns an integer result.
// For example: 1, 2, 3, 4, 5 becomes 0, 1, 1, 2, 2.
// This calculates the actual number of word pairings in the ListView,
// minus the divider widgets.
final index = i ~/ 2;
// If you've reached the end of the available word pairings...
if (index >= _suggestions.length) {
// ...then generate 10 more and add them to the suggestions list.
_suggestions.addAll(generateWordPairs().take(10));
}
return _buildRow(_suggestions[index]);
}
);
}
Widget _buildRow(WordPair pair) {
final alreadySaved = _saved.contains(pair);
return new ListTile(
title: new Text(
pair.asPascalCase,
style: _biggerFont,
),
trailing: new Icon(
alreadySaved ? Icons.favorite : Icons.favorite_border,
color: alreadySaved ? Colors.red : null,
),
onTap: () {
setState(() {
if (alreadySaved) {
_saved.remove(pair);
} else {
_saved.add(pair);
}
});
},
);
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Startup Name Generator'),
actions: <Widget>[
new IconButton(icon:new Icon(Icons.list), onPressed: _pushSaved),
],
),
body: _buildSuggestions(),
);
}
}
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
Column buildButtonColumn(IconData icon, String label) {
Color color = Theme.of(context).primaryColor;
return new Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Icon(icon, color: color),
new Container(
margin: const EdgeInsets.only(top:8.0),
child: new Text(
label,
style: new TextStyle(
fontSize: 12.0,
fontWeight: FontWeight.w400,
color: color,
)
),
)
],
);
}
Widget titleSection = layout_widgets.titleSection;
Widget buttonSection = new Container(
child: new Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
buildButtonColumn(Icons.contact_mail, "CONTACT"),
buildButtonColumn(Icons.folder_special, "PORTFOLIO"),
buildButtonColumn(Icons.picture_as_pdf, "BROCHURE"),
buildButtonColumn(Icons.share, "SHARE"),
],
)
);
Widget textSection = new Container(
padding: const EdgeInsets.all(32.0),
child: new Text(
'''
The most awesome apps done here.
''',
softWrap: true,
),
);
SystemChrome.setSystemUIOverlayStyle(SystemUiOverlayStyle.dark);
return new MaterialApp(
title: 'Startup Name Generator',
// theme: new ThemeData(
// brightness: Brightness.dark,
// primarySwatch: Colors.blue,
// ),
// theme: new ThemeData(),
debugShowCheckedModeBanner: false,
home: new Scaffold(
// appBar: new AppBar(
//// title: new Text('Top Lakes'),
//// brightness: Brightness.light,
// ),
// backgroundColor: Colors.white,
body: new ListView(
children: [
new Padding(
padding: new EdgeInsets.fromLTRB(0.0, 40.0, 0.0, 0.0),
child: new Image.asset(
'images/lacoder-logo.png',
width: 600.0,
height: 240.0,
fit: BoxFit.fitHeight,
),
),
titleSection,
buttonSection,
textSection,
],
),
),
);
}
}
layout_widgets.dart
import 'package:flutter/material.dart';
Widget titleSection = new Container(
padding: const EdgeInsets.all(32.0),
child: new Row(children: [
new Expanded(
child: new Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
new Container(
padding: const EdgeInsets.only(bottom: 8.0),
child: new Text(
"Some-Website.com",
style: new TextStyle(
fontWeight: FontWeight.bold,
),
)
),
new Text(
'Small details',
style: new TextStyle(
color: Colors.grey[500],
)
)
],
)),
new Icon(Icons.star,color: Colors.orange[700]),
new Text('100'),
]));
I tried the method SystemChrome.setSystemUIOverlayStyle(), as far as I tested (Flutter SDK v1.9.1+hotfix.2, running on iOS 12.1) it works perfect for Android. But for iOS, e.g. if your first screen FirstScreen() doesn't have an AppBar, but the second SecondScreen() does, then at launch the method does set the color in FirstScreen(). However, after navigating back to FirstScreen() from SecondScreen(), the status bar color becomes transparent.
I come up with a hacky workaround by setting an AppBar() with zero height, then status bar's color gets changed by the AppBar, but the AppBar itself is not visible. Hope it would be useful to someone.
// FirstScreen that doesn't need an AppBar
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: PreferredSize(
preferredSize: Size.fromHeight(0),
child: AppBar( // Here we create one to set status bar color
backgroundColor: Colors.black, // Set any color of status bar you want; or it defaults to your theme's primary color
)
)
);
}
// SecondScreen that does have an AppBar
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar()
}
}
Here is the screenshot of FirstScreen in iPhone Xs Max iOS 12.1:
UPDATE:
Scaffold(
appBar: AppBar(
systemOverlayStyle: SystemUiOverlayStyle(
systemNavigationBarColor: Colors.blue, // Navigation bar
statusBarColor: Colors.pink, // Status bar
),
),
)
Old solution (still works)
Both iOS and Android:
appBar: AppBar(
backgroundColor: Colors.red, // status bar and navigation bar color
brightness: Brightness.light, // status bar brightness
)
Only for Android (More flexibility)
You can use SystemChrome class to change Status bar and Navigation bar color.
First import
import 'package:flutter/services.dart';
After this, you need to add following lines (better place to put these lines is in your main() method)
void main() {
SystemChrome.setSystemUIOverlayStyle(SystemUiOverlayStyle(
systemNavigationBarColor: Colors.blue,
statusBarColor: Colors.pink,
));
}
If you don't want AppBar at all, then you can just call setSystemUIOverlayStyle in the main function:
void main() async {
SystemChrome.setSystemUIOverlayStyle(SystemUiOverlayStyle.light);
runApp(new MaterialApp(
home: new Scaffold(),
));
}
It's more tricky if you have an app bar in one scaffold, and none in another. In that case I had to call setSystemUIOverlayStyle after pushing new route with a scaffold that does not have an appbar:
#override
Widget build(BuildContext context) {
final page = ModalRoute.of(context);
page.didPush().then((x) {
SystemChrome.setSystemUIOverlayStyle(SystemUiOverlayStyle.light);
});
return new Scaffold();
}
TLDR; you need to use Scaffold, it manages the colors even if you navigate back and forth.
Scaffold(
appBar: AppBar(brightness: Brightness.dark), \\ dark content -> white app bar
body: ...
);
If your screen does not have an app bar, then you need to use AnnotatedRegion with scaffold in order to achieve the same effect.
AnnotatedRegion(
value: SystemUiOverlayStyle.light, // this will make the app bar white
child: Scaffold(
body:
),
);
Instead of SystemUiOverlayStyle.light, you can customize it:
SystemUiOverlayStyle(
statusBarBrightness: Brightness.light,
systemNavigationBarDividerColor: Colors.blue,
...
);
I'm quite new to StackOverflow & I've never used Flutter however I have found this package that seems to make things relatively easy.
Method 1: Using the package
Once this is imported all you need to do is add this code fragment:
try {
await FlutterStatusbarcolor.setStatusBarColor(Colors.black);
} on PlatformException catch (e) {
print(e);
}
Replacing the parameter for the setStatusBarColor() should give you the desired result, a full list of colours can be found here.
Method 2: Using default functions
If this doesn't work / you don't want to add extra packages or libraries then perhaps this StackOverflow answer may help.
It involves using a similar function to the above method: getWindow().setStatusBarColor() or getActivity().getWindow().setStatusBarColor()
Replacing the parameter with the desired hex code from the same list as earlier may also result in a solution.
Hope it works/helps!
i have achieved that way
#override
void initState() {
super.initState();
// Transparent status bar
SystemChrome.setSystemUIOverlayStyle(SystemUiOverlayStyle(statusBarColor: Colors.transparent,));
}
you can also see different properties after comma
SystemUiOverlayStyle(statusBarColor: Colors.transparent,)
just use combination of ctrl + space after comma and you will get what you can use.
Please read this flutter package. To set status bar text as black, you can set FlutterStatusbarcolor.setStatusBarWhiteForeground(false). you need to have this line of code in didChangeAppLifecycleState method with resume state so that when you go to other application and come back, the status bar text color are set to your initial setup.
Also, you need to set the your AppBar's TextTheme. like following.
Widget build(BuildContext context) {
FlutterStatusbarcolor.setStatusBarWhiteForeground(false);
return MaterialApp(
title:// title goes here
theme:// your theme goes here
home: Scaffold(
appBar: AppBar(
backgroundColor: Colors.white,
title: _loadAppBarTitle(),
textTheme: Theme.of(context).textTheme),
body: //body's goes here
);
);
Hopefully, this one can help somebody who has the similar problem with me.
Flutter 2.5.1
'brightness' is deprecated and shouldn't be used. This property is no longer used, please use systemOverlayStyle instead. This feature was deprecated after v2.4.0-0.0.pre.. Try replacing the use of the deprecated member with the replacement.
Old code
brightness: Brightness.dark,
New code
systemOverlayStyle: SystemUiOverlayStyle(
systemNavigationBarColor: Colors.blue, // Navigation bar
statusBarColor: Colors.red, // Status bar
),
Just write this code inside the AppBar
Scaffold(
drawer: const SideBar(),
appBar: AppBar(
title: const Text("SomeThing"),
systemOverlayStyle: SystemUiOverlayStyle.dark,//this is what you wanted
),
body: YourWidget()
For some reason, it didn't work for me when I put my AppBar directly in my Scaffold, so I added it like this :
Scaffold(
extendBodyBehindAppBar: true,
body: Stack (
children: [
AppBar(
automaticallyImplyLeading: false,
backgroundColor: Colors.transparent,
systemOverlayStyle: SystemUiOverlayStyle.light,
),
// ... other widgets
],
),
)
And it changed the color of both my status bar and navigation bar (background of home indicator in Android)