Power operator in Chisel - scala

I am trying to find an equivalent of Verilog power operator ** in Chisel. I went through Chisel Cheat sheet and tutorial but I did not find what I was looking for. After going through designs written in Chisel, I found that log2xx functions are popular choice while the power operator is never used. Of course I can always use the shift operator to get power of 2 but I was hoping that there is general power operator in Chisel. I tried to use scala's math functions to the job but I got compilation error.

Since you are trying to calculate a bitwidth which is calculated at elaboration time (ie. when Scala is elaborating the hardware graph), we can use Scala functions. Scala only provides a power function for Doubles, but that works just fine for this case. Try math.pow(base, exp).toInt, note that base and exp can both be Ints and Scala will automatically convert them to Doubles for the function call. You simply need to convert the resulting Double to an Int for use as a bitwidth.

Related

PosZInt and PosInt in scala?

In ScalaTest configuration.scala, methods are taking PosInt rather than Int. eg: MinSuccessful(value: PosInt) What's the difference among them?
My research on line shows that they belong to Anyvals. How does that benefit the scala test process?
They are just small wrappers around ints that verify at compile-time that the value is positive (or non-negative for PosZInt). See the documentation here.
The purpose is to prevent you from doing, for example, MinSuccessful(-1).

Should I ever prefer operators overloading over functions/methods?

I feel like using operators overloading adds unnecessary complexity and ambiguity to the code.
Does it have its benefits in real-world cases where it's worth to use custom operators or overload existing operators instead of using functions or object methods?
Is it used on a regular basis or more just a funny exotic stuff to add a language a bit more hipness?
The main reason for overloading is comfort of using custom class with mathematic or logic background
like:
vectors
matrices
complex numbers
phasors,tensors,quaternions,...
finite fields
big-numbers (arbnum,biginteger,bigdecimal...)
custom precision floating and fixed formats
predicates,boolean,fuzy and probabilistic
strings,lists,ques
and much much more
If coded right you can write math equations directly and not bother to convert to set of function calls. The reading and understanding math code is much simpler and straightforward with operators.
Sometimes even non strictly math classes are used this way for example images or signals. In DIP/CV there are usually math/physics equations applied on those and overloaded operators make that more simple.
For the non-math classes
are operators usually useless/meaningless (as you feel) except for special operator= which is crucial for any class/struct with dynamic allocation members. Without it things like std:vector<> will not work properly.
Another example are comparison operators which are sometimes implemented for non math classes to make sorting easier.
from wiki
operator overloading—less commonly known as operator ad hoc polymorphism—is a specific case of polymorphism, where different operators have different implementations depending on their arguments
Swift has over 40 operators, all of them are overloaded and we are using them on regular bases. Do you prefer let sum = value.plus(anotherValue) over let sum = value + anotherValue ?? I am sure, you don't! If the value is custom type conforming to protocol Equatable, == operator must be overloaded and we do it regularly.
Is it a good idea to use custom defined operators (like ±, <*> etc ...)? In that area I am not sure. I am not big fan of this ...
Is it a good idea to overload + operator for something else than sum ? No, definitely not!

How Scalding DSL translates into regular Scala code?

Please help to find out how Scalding DSL translates into regular Scala code.
https://github.com/twitter/scalding/wiki/Fields-based-API-Reference#sortBy
For example:
val fasterBirds = birds.map('speed -> 'doubledSpeed) { speed : Int => speed * 2 }
Questions:
What conventions I need to follow to add my own functions to Scalding map,reduce, groupBy,sort and `scanLeft?
How Scalding translates expressions on fields like `'inpFld -> 'outFld to Scala code?
What data structures/functions Scalding translator creates? Where to find them in Scalding source code?
Thanks!
That IS regular Scala code. One strength of Scala lies in its extensibility. The syntax allows the programmer to extend the syntax of programs to create domain-specific languages. This is especially helpful when using underlying libraries.
The domain-specific language of Scala doesn't translate so much as allow you to defer application of code until the appropriate time. The tick character (') means that the following set of characters is a symbol, built-in datatype. The -> operator is syntactic sugar that can be expressed in the same way that a comma is, but visually, it imparts the concept of "translation" or "from this to that".
The domain-specific language you are looking at doesn't create structures, although it looks like it does create a functor. In this case it is a seen by the Java Virtual Machine as a Function1[Type,Type] instance which has an apply method that takes its argument and returns a result which is calculated by the provided code.

Is it possible to implement F#'s infrastructure for Units of Measurement in Scala?

F# ships with special support for a unit of measurement system, which provides static type safety while compiling down to the numeric types instead of burdening the runtime with wrapping/unwrapping operations.
Is it possible to use some of Scala's type system magic to implement something comparable to that?
The answer is no.
Now, someone is bound to point me to Scalar, but that gives runtime checking. Perhaps, then, point to the efforts of Jesper Nordenberg's type-safe units or Jim McBeath's take on it, but these are cumbersome and awkward.
I'll point, instead to the Units compiler plugin. It gave Scala, back in 2008/2009, a pretty good system of units, as can be seen in this post. It did so, however, by extending the compiler, which would not be necessary if the type system was enough. Alas, it has not been maintained and it doesn't work anymore.
I don't know anything about it, but I just stumbled accross this talk at Scala Days: https://wiki.scala-lang.org/display/SW/ScalaDays+2011+Resources#ScalaDays2011Resources-ScalaUImplementingaScalalibraryforUnitsofMeasure
Kind of. You can encode the SI units quite easily using a type representation of integers in a tuple of exponents. See http://svn.assembla.com/svn/metascala/src/metascala/Units.scala for an example implementation.
It should also be possible to support an extensible units system if the units are encoded as a TList of pairs of a unit type and an integer (for example, ((M, _1), (S, _2)) where M <: Unit and S <: Unit). Calculating the types for quantity operations becomes a bit more complicated in this encoding.
Regarding performance there will always be a memory overhead for wrapping the value in a type containing the unit information. However there is probably no performance overhead in the actual operations as all unit checking is done at compile time.
Have a look at Units of Measure - A Scala Macro System. It seems to satisfy your requirements.

Implementing a Measured value in Scala

A Measured value consists of (typically nonnegative) floating-point number and unit-of-measure. The point is to represent real-world quantities, and the rules that govern them. Here's an example:
scala> val oneinch = Measure(1.0, INCH)
oneinch : Measure[INCH] = Measure(1.0)
scala> val twoinch = Measure(2.0, INCH)
twoinch : Measure[INCH] = Measure(2.0)
scala> val onecm = Measure(1.0, CM)
onecm : Measure[CM] = Measure(1.0)
scala> oneinch + twoinch
res1: Measure[INCH] = Measure(3.0)
scala> oneinch + onecm
res2: Measure[INCH] = Measure(1.787401575)
scala> onecm * onecm
res3: Measure[CMSQ] = Measure(1.0)
scala> onecm * oneinch
res4: Measure[CMSQ] = Measure(2.54)
scala> oncem * Measure(1.0, LITER)
console>:7: error: conformance mismatch
scala> oneinch * 2 == twoinch
res5: Boolean = true
Before you get too excited, I haven't implemented this, I just dummied up a REPL session. I'm not even sure of the syntax, I just want to be able to handle things like adding Measured quantities (even with mixed units), multiplying Measured quantities, and so on, and ideally, I like Scala's vaunted type-system to guarantee at compile-time that expressions make sense.
My questions:
Is there extant terminology for this problem?
Has this already been done in Scala?
If not, how would I represent concepts like "length" and "length measured in meters"?
Has this been done in some other language?
A $330-million Mars probe was lost because the contractor was using yards and pounds and NASA was using meters and newtons. A Measure library would have prevented the crash.
F# has support for it, see for example this link for an introduction. There has been some work done in Scala on Units, for example here and here. There is a Scala compiler plugin as well, as described in this blog post. I briefly tried to install it, but using Scala 2.8.1, I got an exception when I started up the REPL, so I'm not sure whether this plugin is actively maintained at the moment.
Well, this functionality exists in Java, meaning you can use it directly in Scala.
jsr-275, which was moved to google code. jscience implements the spec. Here's a good introduction. If you want a better interface, I'd use this as a base and build a wrapper around it.
Your question is fully answered with one word. You can thank me later.
FRINK. http://futureboy.us/frinkdocs/
FYI, I have developed a Scalar class in Scala to represent physical units. I am currently using it for my R&D work in air traffic control, and it is working well for me. It does not check for unit consistency at compile time, but it checks at run time. I have a unique scheme for easily substituting it with basic numeric types for efficiency after the application is tested. You can find the code and the user guide at
http://russp.us/scalar-scala.htm
Here is the summary from the website:
Summary-- A Scala class was designed to represent physical scalars and to eliminate errors involving implicit physical units (e.g., confusing radians and degrees). The standard arithmetic operators are overloaded to provide syntax identical to that for basic numeric types. The Scalar class itself does not define any units but is part of a package that includes a complete implementation of the standard metric system of units and many common non-metric units. The scalar package also allows the user to define a specialized or reduced set of physical units for any particular application or domain. Once an application has been developed and tested, the Scalar class can be switched off at compile time to achieve the execution efficiency of operations on basic numeric types, which are an order of magnitude faster. The scalar class can also be used for discrete units to enforce type checking of integer counts, thereby enhancing the static type checking of Scala with additional dynamic type checking.
Let me clarify my previous post. I should have said, "These kinds of errors ["meter/yard conversion errors"] are automatically AVOIDED (not "handled") by simply using my Scalar class. All unit conversions are done automatically. That's the easy part.
The harder part is the checking for unit inconsistencies, such as adding a length to a velocity. This is where the issue of dynamic vs. static type checking comes up. I agree that static checking is generally preferable, but only if it can be done without sacrificing usability and convenience.
I have seen at least two "projects" for static checking of units, but I have never heard of anyone actually using them for real work. If someone knows of a case where they were used, please let me know. Until you use software for real work, you don't know what sorts of issues will come up.
As I wrote above, I am currently using my Scalar class (http://russp.us/scalar-scala.htm) for my R&D work in ATC. I've had to make many tweaks along the way for usability and convenience, but it is working well for me. I would be willing to consider a static units implementation if a proven one comes along, but for now I feel that I have essentially 99% of the value of such a thing. Hey, the vast majority of scientists and engineers just use "Doubles," so cut me some slack!
"Yeah, ATC software with run-time type checking? I can see headlines now: "Flight 34 Brought Down By Meter/Yard Conversion"."
Sorry, but you don't know what you're talking about. ATC software is tested for years before it is deployed. That is enough time to catch unit inconsistency errors.
More importantly, meter/yard conversions are not even an issue here. These kinds of errors are automatically handled simply by using my Scalar class. For those kinds of errors, you need neither static nor dynamic checking. The issue of static vs. dynamic checking comes up only for unit inconsistencies, as in adding length to time. These kinds of errors are less common and are typically caught with dynamic checking on the first test run.
By the way, the interface here is terrible.