Recording vr motion video - virtual-reality

I want to record a vr motion video of my house using aframe so that I can show the demo view of the the house.What are the js files need to be included?How can I do it?

I assume you just want to record 360º video — if so, a 360º camera is the place to start. See: http://thewirecutter.com/reviews/best-360-degree-camera/
You may want to test things out on your device (Gear VR, Cardboard, Vive, whatever) before investing in a camera. Video playback in A-Frame may have some issues on mobile devices particularly.
Example: https://aframe.io/examples/showcase/videosphere/

hi kumar yes you use without using 360 camera by using normal mobile phone but to place that video you have to use latest version of unity that support not only 360 video format but also plane so where you can put that video as an medium.
or if you are using unity 4.6 to unity 5.3 then use have to use some packages like easy video texture in this package you have different options for placing video
https://github.com/maazirfan/Easy-Movie-Texture-for-Unity
and use where ever you want vr/gear vr / htc vive .

Related

Using ARKit to process online video, is it possible?

Apple ARKit is awesome, however, it looks like it can only take the device's front/back end camera as the video source. My question is if it is possible to use the online video or some other video stream as the video source of the ARKit.
Welcome, I don't think it is possible, because ARKit uses accelerometer, gyroscope to get device position and scan to world. I don't know how it can be possible over the video. Also ARKit basic requirement is access to camera.

Why is not Unity recognizing my digital camera?

I have mixed around with Unity and Vuforia. Im all set and got it to work with an image that spawns 3D objects. My project has been done with my FaceTime Camera on my Macbook pro 2018. Now i want to try and move over to my Digital Camera: Sony AX6300. But when i connect the camera, Unity wont recognize it. I can still only choose FaceTime Cam built in on my Mac. Can anyone in here help out maybe?
Image
You have to edit the xml file named webcamprofiles.xml inside vuforiaresource, and add or edit your device camera name...
it works for me

Use Device Camera instead of Webcam on Play

I've downloaded and used Vuforia with success and when I play the project, It uses my webcam on my laptop. But how can I use my connected iPhone's camera instead when I play the project in Unity?
Simple answer: You can't.
Vuforia accesses the camera hardware directly with C++ and not with Unity's WebCamTexture API. This would have worked with the new Unity Remote 5 if they used WebCamTexture in their API to get camera frames, but they didn't because WebCamTexture is extremely slow for image processing.

how to use the cardboard sdk for pc vr game?

so I want to create a vr game using unity3d and cardboard sdk for PC(windows), which I'll stream to my phone screen using kinoConsol. I created a simple scene when I build it for android,it works fine , I mean it shows the dual sbs camera(screen), but a windows build shows only one normal camera(screen).. is there a way I can use the cardboard sdk to show the sbs camera(screen) in a windows build ?? if not is there any thing else available to achieve this ?
Side by side is easy, just place two cameras where the eyes should be and change their viewport rect to half width. Now you have a side by side stereo renderer without any external library. Cardboard also adds some distortion to the lenses, but it is not that important to use it in your case.
Your second, and much bigger problem is the gyroscope - you have to somehow communicate the position of your headset to your unity app on your pc. This is not trivial and probably will require finding or building an persistent service on your android device that will send the orientation data to your desktop app.

Put Video Above the Image Target in Android AR

I use Unity to create augmented reality app via vuforia, I want to replace the 3D object above the image target by playing a video playback.
how can I do that?
Login to the Vuforia developer portal and select Downloads -> Samples and scroll down to Advanced Topics. Download the Unity Package listed in this section, it has a sample scene of how to do video playback on an image target.
https://developer.vuforia.com/downloads/samples
I'm not sure if I understood you so I'm gonna give the 2 possibilities.
If you want to play a video instead of the 3dModel :
you can drag a Gameobject -- ex : plane with a MovieTexture) -- under you ImageTarget.
Or if you to play a video behind you 3DModel then :
On the ARCamera/WebcamBehavior : you can disable the "Playmode render video". the AR function will still trigger but you dont have the webcam render on the background. so you're free to playback whatever you want on the back.
now you are free to put what ever you want behind.