Passing Data to a tableViewController depending on button that was pressed - iphone

i'm a beginner in swift, but I do have a decent background in HTML,CSS, and some Java. I made this account to literally just ask this question, so i'll get straight to the point.
I really enjoy swift, but i've literally spent a f*cking week writing this same code over and over again, reviewing countless tutorials, books, guides, etc. To no avail; and i'm not going to lie, i'm getting reaaaaally tired of seeing 10+ errors stack up in my compiler as I keep trying to figure this out.
I have a ViewController, and I have a TableViewController - the ViewController being my home screen. On said viewController, I have two buttons, one is for BuildingItems, the other is BuildingBlocks. Both of which are segues.
on my TableViewController, I have buildBlocks and buildItems, both of which have their arrays defined.
What i'm trying to do, is depending on the button the user chose, I want that to then be the data that's used to populate my tableview. I can populate the tableview specifically by using the normal cell.textLabel?.text = arrayNameHere[indexPath.row] but obviously that doesn't solve my problem.
I hope that you're able to help me out here. I apologize for the crappy grammar and formatting, i've literally spent 4-5 hours a day this passed week trying to get this to work, and i've ended up just getting angry and deleting my entire project three different times. I'll include the code below. Again, excuse the formatting. I dont know why I can't seem to figure out swift, I keep trying every variation of delegate to try and pass something over that will let it work, but nothing is working.
ViewController:
#IBAction func BuildItems (_sender: Any) {
}
#IBAction func BuildBlocks (_sender: Any) {
}
In TableViewController:
let buildItems = ["these are all my", "arrays for this"]
let buildBlocks = ["same thing here","just saving time"]
class TableViewController: UITableViewController {
var myIndex = 0
override func tableView(_ tableView: UITableView, numberOfRowsInSection: Int) -> Int {
return buildItems.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell" for: indexPath)
cell.textLabel?.text = buildItems[indexPath.row]
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
myIndex = indexPath.row
}
}

You only need 1 segue: from the ViewController to the TableViewController.
In your ViewController make a variable for which button is pressed:
var category = ""
Change the value when a button is pressed, then segue:
#IBAction func BuildItems (_sender: Any) {
category = "BuildItems"
self.performSegue(withIdentifier: "segue", sender: self)
}
#IBAction func BuildBlocks (_sender: Any) {
category = "BuildBlocks"
self.performSegue(withIdentifier: "segue", sender: self)
}
Then in prepare:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "segue" {
let vc = segue.destination as! TableViewController
// Assuming you created a variable called sentCategory in the TableViewController
vc.sentCategory = category
}
}
In your TableViewController create an empty array:
let data = [String]()
In viewDidLoad:
if sentCategory == "BuildItems" {
data = buildItems
} else {
data = buildBlocks
}
Populate your TableView with the data variable.
A couple comments:
Keep everything in your class scope, unless you have a good reason not to.
You don't need delegates in this scenario. Pass data with a prepare function as shown above.

Create bool var in your tableView controller maybe and helpArray
var dataArray:[String] = []
var isBuildItem:Bool = false
In your first controller implement prepareForSegue method like this:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let vc = segue.destination as? TableViewController {
//set true or false it depends of which button you click
vc.isBuildItem = //true or false
}
}
Then in viewDidLoad in your TableViewController check bool variable
if(isBuildItem:Bool){
dataArray = buildItems
}
else{
dataArray = buildBlocks
}
In all your tableView delegate methods change buildItems array with dataArray

in your ViewController:
import UIKit
var segueName = ""
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
segueName = segue.identifier!
print(segueName)
}
}
TableViewController:
import UIKit
class TableViewController: UITableViewController
{
let animals = ["Cat","Dog","Mouse"]
let colors = ["White","Blue","Red"]
var arrayResult = [""]
override func viewDidLoad()
{
super.viewDidLoad()
if segueName == "seguebuttonA"
{
arrayResult = animals
}
else if segueName == "seguebuttonB"
{
arrayResult = colors
}
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int
{
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
// #warning Incomplete implementation, return the number of rows
return arrayResult.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cellTest", for: indexPath) as! TableViewCell
// Configure the cell...
cell.titleLabel.text = arrayResult[indexPath.row]
return cell
}
}
Add segue name:
The complete example is in the link below, I hope I have helped, if you have any questions let me know.
https://github.com/cwilliams26/viewSegueTabelview/tree/master

Related

Nothing Happens When UITableView is Clicked (trying to send data between views)

So I have a two page app. The purpose of the app being the user can store expenses. They log a name and amount (attributes) and this data is stored in Expenses (entity). I have figured out how to create core data values, delete and retrieve. I am now working on updating. This will work by the user tapping on a table in the first view (ExpensesViewController) where the expenses are stored and this takes them to the 2nd view (EditExpensesViewController) where they can update the value back into core data. I am stuck on this 'data transfer' between the views.
I am using the storyboard and connected the first view to the second via 'show' set the segue identifier as 'editExpense'. However nothing happens when the table row is tapped. Any idea why it's not working and what I may have missed out? See here for GIF
ExpensesViewController
import UIKit
import CoreData
class ExpensesViewController: UIViewController {
#IBOutlet weak var totalLabel: UILabel!
#IBOutlet weak var tableView: UITableView!
var expenses_array = [Expenses]()
var send_array = [Expenses]()
override func viewDidLoad(){
super.viewDidLoad()
retrieveExpenses()
}
func retrieveExpenses(){
let fetchRequest: NSFetchRequest<Expenses> = Expenses.fetchRequest()
do {
let expenses = try PersistenceService.context.fetch(fetchRequest)
self.expenses_array = expenses
self.tableView.reloadData()
} catch {
print(error.localizedDescription )
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "editExpense") {
let secondViewController = segue.destination as! EditExpensesViewController
secondViewController.send_array = send_array
}
}
}
extension ExpensesViewController: UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return expenses_array.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell(style: .value1, reuseIdentifier: nil)
cell.textLabel?.text = expenses_array[indexPath.row].name
cell.detailTextLabel?.text = expenses_array[indexPath.row].amount
return cell
}
func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
return true
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if (editingStyle == .delete) {
let fetchRequest: NSFetchRequest<Expenses> = Expenses.fetchRequest()
do {
let result = try PersistenceService.context.fetch(fetchRequest)
// Delete from Core Data and remove from the arrays then save
if result.contains(expenses_array[indexPath.row]){
PersistenceService.context.delete(expenses_array[indexPath.row])
expenses_array = expenses_array.filter { $0 != expenses_array[indexPath.row] }
PersistenceService.saveContext()
self.getTotalExpenses()
self.tableView.reloadData()
}
} catch {
print(error.localizedDescription )
}
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
send_array = [self.expenses_array[indexPath.row]]
self.performSegue(withIdentifier: "editExpense", sender: self)
}
}
EditExpensesViewController
import UIKit
import CoreData
class EditExpensesViewController: UIViewController {
var send_array = [Expenses]() // Defined from the previous view controller
override func viewDidLoad() {
super.viewDidLoad()
print(send_array)
}
}
First of all conform to tableView delegates and dataSource in your viewDidLoad() :
tableView.delegate = self
tableView.dataSource = self
Delete segue from stroyboard and we will present the controller in code using :
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "editExpense") {
let secondViewController = segue.destination as! EditExpensesViewController
secondViewController.send_array = send_array
// "someIdentifier" is the identifier of secondController in storyboard
storyboard?.instantiateViewController(withIdentifier: "someIdentifier")
present(secondViewController, animated: true, completion: nil)
}
}
Be aware to put storyboard identifier for second controller in storyboard using attribute inspector
The problem is that your first view controller is the UITableViewDataSource only. That is not enough. It needs to be the UITableViewDelegate too. didSelectRowAt Is a delegate method, not a data source method, and will not be called unless this view controller is the table views delegate and is explicitly declared as conforming to UITableViewDelegate.

How to pass data from a tableview to a different uiviewcontroller

I am writing an application that is going to contain a tableview that contains a list of days. When a day is clicked, I would like to display a page that contains information with text and a button that is unique to each day.
I was planning on creating a different view controller that would be specific to each day. However, I do not know how to pass the data from the tableview for each day to the specific view controller of the specific day selected.
You can use UITableView delegate method for click event in your tableview
You need to implement UITableViewDelegate. For passing data to specific view controller you may want to use prepareForSegue function
var day = [1,2,3,4,5]
var selected_day : Int = 0
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
self.day.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("yourcellidentifier") as! yourtableViewCell
cell.labelday.text = self.day[indexPath.row]// just sample
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//this method will be called when you click 1 of the row from tableview
self.selected_day = self.day[indexPath.row]
self.performSegueWithIdentifier("ToYourSpecificViewController", sender: self) // you have to link with your table view controller and your specific view controller with an identifier.
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.destinationViewController is YourSpecificViewController{
let vc = segue.destinationViewController as! YourSpecificViewController
// In YourSpecificViewController, you also need to declare a variable name called selected_day to catch
vc.selected_day = self.selected_day
}
}
Hope this help!
In the view controller with the table, implement the prepareforsegue() method:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
let row = self.tableView.indexPathForSelectedRow?.row
if segue.identifier == "Sunday" {
let vc = segue.destinationViewController as! SundayViewController
vc.myInt = dataModel[row!].theInt // This changes depending on how your data is set up and whether you're grabbing the info from a text field, or what have you
}
else if segue.identifier == "Monday" {
let vc = segue.destinationViewController as! MondayViewController
vc.myInt = dataModel[row!].theInt
vc.someString = dataModel[row!].theString
}
}
The days' view controllers would look like:
class SundayViewController: UIViewController {
var myInt: Int?
// etc
}
class MondayViewController: UIViewController {
var myInt: Int?
var someString: String?
// etc
}
In your tableviewcontroller implement this code
class TableviewController: UITableViewController {
var array : [DayObject]? = [DayObject(day: "Sunday", daytext: "SundayText"),DayObject(day: "Monday", daytext: "MondayText"),DayObject(day: "tuesday", daytext: "TuesdayText"),DayObject(day: "Wednesday", daytext: "WednesdayText")]
var object: DayObject?
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
extension TableviewController {
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return (array!.count)
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell")
cell?.textLabel?.text = array![indexPath.row].day
return cell!
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
object = array![indexPath.row]
performSegueWithIdentifier("NVC", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "NVC" {
let dvc = segue.destinationViewController as? ViewController2
dvc!.object = object
}
}
}
and make a datamodel as below:
import UIKit
class DayObject: NSObject {
var day: String!
var daytext: String!
init(day: String, daytext: String) {
self.day = day
self.daytext = daytext
}
}
and in your view controller you can collect the object
class ViewController2: UIViewController {
var object: DayObject!
override func viewDidLoad() {
super.viewDidLoad()
print(object.daytext)
}
}
By datamodel approach you dont have to make different view controllers for each day
happycoding :-)

fatal error: unexpectedly found nil while unwrapping an Optional value: Swift, Core Data

I am getting error on the line:
let indexPath = self.menuTable.indexPathForSelectedRow()!.
Seems that I am not getting a value from indexPathForSelectedRow. I am parsing from a CSV file into Core Data. Not sure if it matters. I am new to coding, so not sure if I am missing something obvious.
import UIKit
import CoreData
class MenuTableViewController: UITableViewController {
#IBOutlet var menuTable: UITableView!
private var menuItems:[MenuItem] = []
var fetchResultController:NSFetchedResultsController!
override func viewDidLoad() {
super.viewDidLoad()
// Load menu items from database
if let managedObjectContext = (UIApplication.sharedApplication().delegate as! AppDelegate).managedObjectContext {
let fetchRequest = NSFetchRequest(entityName: "MenuItem")
var e: NSError?
menuItems = managedObjectContext.executeFetchRequest(fetchRequest, error: &e) as! [MenuItem]
if e != nil {
println("Failed to retrieve record: \(e!.localizedDescription)")
}
}
// Make the cell self size
self.tableView.estimatedRowHeight = 66.0
self.tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.layoutIfNeeded()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// Return the number of sections.
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Return the number of rows in the section.
return menuItems.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = menuTable.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! MenuTableViewCell
// Configure the cell...
cell.nameLabel.text = menuItems[indexPath.row].name
cell.detailLabel.text = menuItems[indexPath.row].detail
// cell.priceLabel.text = "$\(menuItems[indexPath.row].price as! Double)"
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath)
{
self.performSegueWithIdentifier("showFront", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?)
{
if (segue.identifier == "showFront")
{
var upcoming: CardFrontViewController = segue.destinationViewController as! CardFrontViewController
let indexPath = self.menuTable.indexPathForSelectedRow()!
let titleString = menuItems[indexPath.row].name
upcoming.titleStringViaSegue = titleString
self.menuTable.deselectRowAtIndexPath(indexPath, animated: true)
}
}
}
Since you have an implementation of tableView:didSelectRowAtIndexPath: and the cell is connected to the segue in the storyboard, the segue is happening twice. The second time the segue is performed there would be no selection because you deselect it during the first segue. You can fix this issue by deleting your implementation of tableView:didSelectRowAtIndexPath: or by creating the segue in the storyboard with the view controller itself as the source instead of the cell and leaving your manual invocation of the segue.
I don't know if this is the problem but why are u using self as sender if u need the indexPath?
Try:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath)
{
self.performSegueWithIdentifier("showFront", sender: indexPath)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?)
{
if (segue.identifier == "showFront")
{
var upcoming: CardFrontViewController = segue.destinationViewController as! CardFrontViewController
let titleString = menuItems[indexPath.row].name
upcoming.titleStringViaSegue = titleString
self.menuTable.deselectRowAtIndexPath(indexPath, animated: true)
}
}
I see you are using a UITableViewController. In a UITableViewController a UITableView is automatically created for you with the needed outlets. You can access it in code via self.tableView. My guess is that you do not connected the IBOutlet for your UITableView called menuTable. So the optional which is nil while unwrapping is not the indexPath but the UITableView.
Fix:
Delete your IBOutlet and everywhere you use the menuTable variable and use self.tableView instead.

Send data from TableView to DetailView Swift

I'm trying to do maybe one of the simplest and more confusing things for me until now
I wanna develop my own App , and in order to do it I need to be able to passing some information depending of which row user click (it's Swift lenguage)
We have a RootViewController(table view) and a DetailViewController (with 1 label and 1 image)
(our view)
Here is the code:
#IBOutlet weak var tableView: UITableView!
var vehicleData : [String] = ["Ferrari 458" , "Lamborghini Murcielago" , "Bugatti Veyron", "Mercedes Benz Biome"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var nib = UINib(nibName: "TableViewCell", bundle: nil)
tableView.registerNib(nib, forCellReuseIdentifier: "cell")
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return vehicleData.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:TableViewCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as TableViewCell
cell.lblCarName.text = vehicleData[indexPath.row]
cell.imgCar.image = UIImage(named: vehicleData[indexPath.row])
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
performSegueWithIdentifier("DetailView", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "DetailView") {
var vc = segue.destinationViewController as DetailViewController
}
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 100
}
Custom TableViewCell class (has a xib File with cell)
class TableViewCell: UITableViewCell {
#IBOutlet weak var lblCarName: UILabel!
#IBOutlet weak var imgCar: UIImageView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
class DetailViewController: UIViewController {
#IBOutlet weak var lblDetail: UILabel!
#IBOutlet weak var imgDetail: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
}
The question is:
if user click Ferrari 458 , the lblDetail in DetailViewController would show: Ferrari 458 is a super car which is able to reach 325 km/ h ...... (whatever we want)
and imgDetail would be able to show an image (whatever we want) of the car
If user click Bugatti Veyron now the lblDetail show us: Bugatti Veyron is a perfect and super sport machine. It's one of the fastest car in the world....
imgDetail show us an image of this car
Same thing with all cars depending which row we have clicked
I know the work is around prepareForSegue func in first View Controller but i was trying a lot of different ways to make it possible and anything runs ok
How we can do this???
Here is the example for you:
var valueToPass:String!
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!) {
println("You selected cell #\(indexPath.row)!")
// Get Cell Label
let indexPath = tableView.indexPathForSelectedRow!
let currentCell = tableView.cellForRowAtIndexPath(indexPath)! as UITableViewCell
valueToPass = currentCell.textLabel.text
performSegueWithIdentifier("yourSegueIdentifer", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?){
if (segue.identifier == "yourSegueIdentifer") {
// initialize new view controller and cast it as your view controller
var viewController = segue.destinationViewController as AnotherViewController
// your new view controller should have property that will store passed value
viewController.passedValue = valueToPass
}
}
But don't forget to create a passedValue variable into your DetailViewController.
This is just an example of passing data from one viewController to another and you can pass data with this example as you need.
And for more info refer this links.
Passing values between ViewControllers based on list selection in Swift
Use didSelectRowAtIndexPath or prepareForSegue method for UITableView?
Swift: Pass UITableViewCell label to new ViewController
https://teamtreehouse.com/forum/help-swift-segue-with-variables-is-not-working
May be this will help you.
Swift 3.0
var valueToPass:String!
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("You selected cell #\(indexPath.row)!")
// Get Cell Label
let indexPath = tableView.indexPathForSelectedRow!
let currentCell = tableView.cellForRow(at: indexPath)! as UITableViewCell
valueToPass = currentCell.textLabel?.text
performSegue(withIdentifier: "yourSegueIdentifer", sender: self)
}
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?){
if (segue.identifier == "yourSegueIdentifer") {
// initialize new view controller and cast it as your view controller
var viewController = segue.destination as! AnotherViewController
// your new view controller should have property that will store passed value
viewController.passedValue = valueToPass
}
}
This may be another solution, without much code in didSelectRowAtIndexPath method.
Note that while it may look cleaner, and we do not need an extra variable valueToPass, it may not be a best practice, because the sender argument inside performSegue method is supposed to be the actual object that initiated the segue (or nil).
// MARK: UITableViewDelegate methods
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
performSegue(withIdentifier: "goToSecondVC", sender: indexPath)
}
// MARK: UIViewController methods
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToSecondVC" {
if segue.destination.isKind(of: CarDetailsController.self) {
let secondVC = segue.destination as! CarDetailsController
let indexPath = sender as! IndexPath
secondVC.passedValue = carsArray[indexPath.row]
}
}
}
If you drag a segue from the prototype cell (in the Interface Builder) to your next View Controller and set its segue identifier to "Your Segue Identifier", you can also do it with this shortcut:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "Your Segue Identifier" {
let cell = sender as! YourCustomCell
let vc = segue.destination as! PushedViewController
vc.valueToPass = cell.textLabel?.text // or custom label
}
}
And you also don't need the performSegueWithIdentifier() in the didSelectRowAtIndexPath(), nor this Table View method.
In PushedViewController.swift (the next View Controller):
var valueToPass: String!
override func viewDidLoad() {
super.viewDidLoad()
yourLabel.text = valueToPass
}
It's important to set the label's value after it initialized from the Storyboard. That means, you can't set the label in the previous View Controller's prepareForSegue() directly, therefore needing to pass it with valueToPass.
Its simple, am adding one statement to above answer.
To get the selected car name in detail view label,
lblDetail.text = passedValue
you can add this code of line in viewDidLoad() func of your detailed view. passedValue contains the name of car which user selected(assign in prepareForSegue) then you can assign to your detailedView label.
Hope it helps!!

Segue not getting selected row number

I am passing data from a table view controller to a detail view. I tried using indexPath.row directly in my prepareForSegue method, however it displays an error of
use of unresolved identifier 'indexPath'
So, after searching the web, I set up the variable indexOfSelectedPerson which is assigned the value of indexPath.row. The problem when I run the app in the simulator is that prepareForSegue is getting the initial value of indexOfSelectedPerson (0), then getting the value of the selected row only after I click it. So, when I hit the back button in the Simulator and select a different row, the detail view shows the info of the row I selected the previous time.
import UIKit
class MasterTableViewController: UITableViewController {
var people = []
var indexOfSelectedPerson = 0
override func viewDidLoad() {
super.viewDidLoad()
people = ["Bob", "Doug", "Jill"]
}
override func numberOfSectionsInTableView(tableView: UITableView?) -> Int {
return 1
}
override func tableView(tableView: UITableView?, numberOfRowsInSection section: Int) -> Int {
return people.count
}
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
let cell = tableView!.dequeueReusableCellWithIdentifier("personCell", forIndexPath: indexPath) as UITableViewCell
cell.text = "\(people[indexPath.row])"
return cell
}
override func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!)
{
indexOfSelectedPerson = indexPath.row
}
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if let mySegue = segue.identifier {
if mySegue == "personDetails" {
let detailsVC: DetailTableViewController = segue.destinationViewController as DetailTableViewController
detailsVC.selectedPersonName = "\(people[indexOfSelectedPerson])"
}
}
}
}
So, selecting Doug when the app first starts in the simulator displays the details for Bob because indexPathOfSelectedPerson is 0. Hitting the back button and then selecting Jill displays the details for Doug because indexPathOfSelectedPerson became 1 when I clicked on Doug the previous time. I'm guessing the problem stems from the order in which the methods are called.
The best way to do this kind of thing is not to use the delegate.
Updated Swift 4+
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let selectedIndex = tableView.indexPath(for: sender as! UITableViewCell)
// Do your stuff with selectedIndex.row as the index
}
Original Answer
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
let selectedIndex = self.tableView.indexPathForCell(sender as UITableViewCell)
// Do your stuff with selectedIndex.row as the index
}
Swift 3 update:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let selectedIndex = tableView.indexPath(for: sender as! UITableViewCell)!
// Do your actual preparing here...
}
//In didSelectRowAtIndexPath, you use this code:
func tableView(tvMain: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
self.performSegueWithIdentifier("yourSegueName", sender: nil)
}
//And prepareForSegue to get IndexPath and send your value
override func prepareForSegue(segue: UIStoryboardSegue,
sender: AnyObject!){
let indexPath : NSIndexPath = self.yourTableView.indexPathForSelectedRow()!
//make sure that the segue is going to secondViewController
let detailsVC = segue.destinationViewController as DetailTableViewController
detailsVC.selectedPersonName = "\(people[indexPath.row])"
}