Matlab: Can't find a circle with imfindcircles [duplicate] - matlab

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Matlab: separate connected components
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I want to understand how imfindcircles works, so I created a simple image with black background and a single white circle. The image is 640x480 and the circle has a diameter of 122 pixels:
I tried to use imfindcircles to detect the circle, I have tried various modes of the image, as uint8 RGB, uint8 grayscale, double grayscale and the reversed image, in all those forms, and with various values for minR and maxR. I got no result in all cases:
minR = 40;
maxR = 80;
Irgb = imread('example_circle.png');
Irgbr = 255 - Irgb;
I = rgb2gray(Irgb);
Ir = 255 - I;
Id = double(I)/255;
Ird = 1 - Id;
[c1,r1] = imfindcircles(I,[minR maxR]);
[c2,r2] = imfindcircles(Ir,[minR maxR]);
[c3,r3] = imfindcircles(Id,[minR maxR]);
[c4,r4] = imfindcircles(Ird,[minR maxR]);
[c5,r5] = imfindcircles(Irgb,[minR maxR]);
[c6,r6] = imfindcircles(Irgbr,[minR maxR]);
disp([length(r1) length(r2) length(r3) length(r4) length(r5) length(r6)]);
The output is:
0 0 0 0 0 0
How am I supposed to use the function to find the circle?

The imfindcircles function has a 'Sensitivity' parameter:
As you increase the sensitivity factor, imfindcircles detects more circular objects, including weak and partially obscured circles. Higher sensitivity values also increase the risk of false detection.
By setting the Sensitivity to a higher value, you get more potential circles. You could tune this parameter to always give you one circle, e.g. 0.95 seems to work fine in this specific case. This is probably not very robust though.
[c1, r1] = imfindcircles(Irgb,[40,80], 'Sensitivity', 0.95)
If you know that there will always be exactly one circle, you can set the Sensitivity to 1, which returns all potential circles. Then, use the metric output, which gives you the calculated strength of a detected circle. As you know there will be exactly one circle, you can just take the strongest one, which is always the first row.
[c, r] = imfindcircles(Irgb,[40,80], 'Sensitivity', 1);
c1 = c(1,:);
r1 = r(1,:);

Related

How to remove white annotations from image?

I try to remove the white annotations of this image (the numbers and arrows), as well as the black grid, with MATLAB:
I tried to compute, for each pixel, the mode of neighbors, but this process is very slow and I get poor results.
How can I obtain an image like this one?
Thank you for your time.
The general name for such a task is inpainting. If you search for that you will find better methods than what I'm showing here. This is no more than a proof of concept. I'm using DIPimage 3 (because I'm an author and it's easy for me to use).
First we need to create a mask for the regions that we want to remove (inpaint). It is easy to find pixels where all three channels have a high value (white) or a low value (black):
img = readim('https://i.stack.imgur.com/16r9N.png');
% Find a mask for the areas to remove
whitemask = min(img,'tensor') > 50;
blackmask = max(img,'tensor') < 30;
mask = whitemask | blackmask;
This mask doesn't capture all of the black grid, if we increase the threshold we will also remove the dark region of sea off the coast of Spain. And it also captures the white outline of the coasts. We can do a little bit better than this with some additional filtering:
% Find a mask for the areas to remove
whitemask = min(img,'tensor') > 50;
whitemask = whitemask - pathopening(whitemask,50);
blackmask = max(img,'tensor');
blackmask2 = blackmask < 80;
blackmask2 = blackmask2 - areaopening(blackmask2,6);
blackmask = blackmask < 30 | blackmask2;
mask = whitemask | blackmask;
This produces the following mask:
Still far from perfect, but a good start for our proof of concept.
One simple inpainting method uses normalized convolution: using the inverse of the mask we made, convolve the image multiplied by the mask, and convolve the mask separately. The ratio of these two results is a smoothed image that doesn't take the masked pixels into account. Finally, we replace the pixels in the original image under the mask with the values from this normalized convolution:
% Solution 1: normalized convolution
smooth = gaussf(img * ~mask, 2) / gaussf(~mask, 2);
img(mask) = smooth(mask);
An alternative solution applies a closing on the image multiplied by the mask (note that this multiplication makes the pixels we don't want completely black; the closing will spread the surrounding colors over the black areas):
% Solution 2: morphology
smooth = iterate('closing',img * ~mask, 13);
img(mask) = smooth(mask);

How to perform an orthographic projection on a z-Buffer image in Matlab?

I am facing the same problem as mentioned in this post, however, I am not facing it with OpenGL, but simply with MATLAB. Depth as distance to camera plane in GLSL
I have a depth image rendered from the Z-Buffer from 3ds max. I was not able to get an orthographic representation of the z-buffer. For a better understanding, I will use the same sketch as made by the previous post:
* |--*
/ |
/ |
C-----* C-----*
\ |
\ |
* |--*
The 3 asterisks are pixels and the C is the camera. The lines from the
asterisks are the "depth". In the first case, I get the distance from the pixel to the camera. In the second, I wish to get the distance from each pixel to the plane.
The settins of my camera are the following:
WIDTH = 512;
HEIGHT = 424;
FOV = 89.971;
aspect_ratio = WIDTH/HEIGHT;
%clipping planes
near = 500;
far = 5000;
I calulate the frustum settings like the following:
%calculate frustums settings
top = tan((FOV/2)*5000)
bottom = -top
right = top*aspect_ratio
left = -top*aspect_ratio
And set the projection matrix like this:
%Generate matrix
O_p = [2/(right-left) 0 0 -((right+left)/(right-left)); ...
0 2/(top-bottom) 0 -((top+bottom)/(top-bottom));...
0 0 -2/(far-near) -(far+near)/(far-near);...
0 0 0 1];
After this I read in the depth image, which was saved as a 48 bit RGB- image, where each channel is the same, thus only one channel has to be used.
%Read in image
img = imread('KinectImage.png');
%Throw away, except one channel (all hold the same information)
c1 = img(:,:,1);
The pixel values have to be inverted, since the closer the values are to the camera, the brigher they were. If a pixel is 0 (no object to render available) it is set to 2^16, so , that after the bit complementation, the value is still 0.
%Inverse bits that are not zero, so that the z-image has the correct values
c1(c1 == 0) = 2^16
c1_cmp = bitcmp(c1);
To apply the matrix, to each z-Buffer value, I lay out the vector one dimensional and build up a vector like this [0 0 z 1] , over every element.
c1_cmp1d = squeeze(reshape(c1_cmp,[512*424,1]));
converted = double([zeros(WIDTH*HEIGHT,1) zeros(WIDTH*HEIGHT,1) c1_cmp1d zeros(WIDTH*HEIGHT,1)]) * double(O_p);
After that, I pick out the 4th element of the result vector and reshape it to a image
img_con = converted(:,4);
img_con = reshape(img_con,[424,512]);
However, the effect, that the Z-Buffer is not orthographic is still there, so did I get sth wrong? Is my calculation flawed ? Or did I make mistake here?
Depth Image coming from 3ds max
After the computation (the white is still "0" , but the color axis has changed)
It would be great to achieve this with 3ds max, which would resolve this issue, however I was not able to find this setting for the z-buffer. Thus, I want to solve this using Matlab.

maximum intensity projection matlab with color

Hi all I have a stack of images of fluorescent labeled particles that are moving through time. The imagestack is gray scaled.
I computed a maximum intensity projection by taking the maximum of the image stack in the 3rd dimension.
Example:
ImageStack(x,y,N) where N = 31 image frames.
2DProjection = max(ImageStack,[],3)
Now, since the 2D projection image is black and white, I was hoping to assign a color gradient so that I can get a sense of the flow of particles through time. Is there a way that I can overlay this image with color, so that I will know where a particle started, and where it ended up?
Thanks!
You could use the second output of max to get which frame the particular maximum came from. max returns an index matrix which indicates the index of each maximal value, which in your case will be the particular frame in which it occurred. If you use this with the imagesc function, you will be able to plot how the particles move with time. For instance:
ImageStack(x,y,N) where N = 31 image frames.
[2DProjection,FrameInfo] = max(ImageStack,[],3);
imagesc(FrameInfo);
set(gca,'ydir','normal'); % Otherwise the y-axis would be flipped
You can sum up bright pixels of each image with one another after coloring each image. This way you will have mixed colors on overlapped areas which you will miss using max function. Although I like the previous answer more than mine.
hStep = 1/N;
currentH = 0;
resultImage = uint8(zeros(x,y,3));
for i = 1 : N
rgbColor = hsv2rgb(currentH,1,0.5);
resultImage(:,:,1) = resultImage(:,:,1) + im(:,:,i) * rgbColor(1);
resultImage(:,:,2) = resultImage(:,:,2) + im(:,:,i) * rgbColor(2);
resultImage(:,:,3) = resultImage(:,:,3) + im(:,:,i) * rgbColor(3);
currentH = currentH + hStep;
end

Using rectangle in Matlab. Using Sum()

I have performed rgb2gray on an image and did a sobel edge detection on the image.
then did
faceEdges = faceNoNoise(:,:) > 50; %binary threshold
so it sets the outline of the image (a picture of a face), to black and white. Values 1 is white pixel, and 0 is black pixel. Someone said I could use this,
mouthsquare = rectangle('position',[recX-mouthBoxBuffer, recY-mouthBoxBuffer, recXDiff*2+mouthBoxBuffer/2, recYDiff*2+mouthBoxBuffer/2],... % see the change in coordinates
'edgecolor','r');
numWhite = sum(sum(mouthsquare));
He said to use two sum()'s because it gets the columns and rows of the contained pixels within the rectangle. numWhite always returns 178 and some decimal numbers.
If you have a 2D matrix M (this being -- for exmple -- an image), the way to count how many elements have the value 1 is:
count_1 = sum(M(:)==1)
or
count_1 = sum(reshape(M,1,[])==1)
If the target values are not exactly 1, but have a Δ-threshold of, let's say, +/- 0.02, then one should ask for:
count_1_pm02 = sum((M(:)>=0.98) & (M(:)<=1.02))
or the equivalent using reshape.

Rotation of image manually in matlab

I am trying to rotate the image manually using the following code.
clc;
m1 = imread('owl','pgm'); % a simple gray scale image of order 260 X 200
newImg = zeros(500,500);
newImg = int16(newImg);
rotationMatrix45 = [cos((pi/4)) -sin((pi/4)); sin((pi/4)) cos((pi/4))];
for x = 1:size(m1,1)
for y = 1:size(m1,2)
point =[x;y] ;
product = rotationMatrix45 * point;
product = int16(product);
newx =product(1,1);
newy=product(2,1);
newImg(newx,newy) = m1(x,y);
end
end
imshow(newImg);
Simply I am iterating through every pixel of image m1, multiplying m1(x,y) with rotation matrix, I get x',y', and storing the value of m1(x,y) in to `newImg(x',y')' BUT it is giving the following error
??? Attempted to access newImg(0,1); index must be a positive integer or logical.
Error in ==> at 18
newImg(newx,newy) = m1(x,y);
I don't know what I am doing wrong.
Part of the rotated image will get negative (or zero) newx and newy values since the corners will rotate out of the original image coordinates. You can't assign a value to newImg if newx or newy is nonpositive; those aren't valid matrix indices. One solution would be to check for this situation and skip such pixels (with continue)
Another solution would be to enlarge the newImg sufficiently, but that will require a slightly more complicated transformation.
This is assuming that you can't just use imrotate because this is homework?
The problem is simple, the answer maybe not : Matlab arrays are indexed from one to N (whereas in many programming langages it's from 0 to (N-1) ).
Try newImg( max( min(1,newX), m1.size() ) , max( min(1,newY), m1.size() ) ) maybe (I don't have Matlab at work so I can tell if it's gonna work), but the resulting image will be croped.
this is an old post so I guess it wont help the OP but as I was helped by his attempt I post here my corrected code.
basically some freedom in the implementation regarding to how you deal with unassigned pixels as well as wether you wish to keep the original size of the pic - which will force you to crop areas falling "outside" of it.
the following function rotates the image around its center, leaves unassigned pixels as "burned" and crops the edges.
function [h] = rot(A,ang)
rotMat = [cos((pi.*ang/180)) sin((pi.*ang/180)); -sin((pi.*ang/180)) cos((pi.*ang/180))];
centerW = round(size(A,1)/2);
centerH = round(size(A,2)/2);
h=255.* uint8(ones(size(A)));
for x = 1:size(A,1)
for y = 1:size(A,2)
point =[x-centerW;y-centerH] ;
product = rotMat * point;
product = int16(product);
newx =product(1,1);
newy=product(2,1);
if newx+centerW<=size(A,1)&& newx+centerW > 0 && newy+centerH<=size(A,2)&& newy+centerH > 0
h(newx+centerW,newy+centerH) = A(x,y);
end
end
end

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